Masquerade Bone Spear Necromancer BiS Gear, Gems, and Paragon Points
Below, we detail the items and gems that you should use for your Masquerade Bone Spear Necromancer in Diablo 3 and why. We also list your paragon points and Kanai's Cube items. Updated for Patch 2.7.8 and Season 35.
Best in Slot Gear and Alternatives
The build incorporates the complete Masquerade of the Burning
Carnival set bonuses, taking five of the six Masquerade set pieces and
mixing its powers with the craftable Cpt. Crimson set. The BiS roll for
Lavishing Gloves includes double Crit stats alongside Intelligence and
Area Damage; Area Damage is also desired on the
Glamorous Gigot,
alongside Resource Cost Reduction, Intelligence and Vitality. Seek out
additional Bone Spear % bonus on both
Luxurious Bauta and
Extravagant Shoes. The craftable Captain Crimson set adds its own angle
of damage mitigation and damage amplification to the build via scaling from
resource cost and cooldown reduction, respectively. In order to take advantage
of the full powers of both sets you will have to, naturally, use a
Ring of Royal Grandeur in the Cube to lower the required amount of worn
set pieces by one.
With the vast majority of armor pieces locked away to set items, you find
an opening for a powerful offensive combo in the jewelry:
Convention of Elements and
Krysbin's Sentence.
Convention of Elements will provide a massive damage increase during the
Poison cycle of its rotation, with an improved uptime compared to other
classes, due to the Necromancer's three element rotation.
Krysbin's Sentence is a Necromancer-specific item that amplifies damage
as long as your enemies are afflicted by a crowd control effect (ideally hard
CC for the maximum damage multiplication).
For your amulet, Haunted Visions offers a build-defining legendary
power that makes your
Simulacrum summons last forever at the cost of a
negligible life drain effect. It also allows them to duplicate
Grim Scythe as well as
Bone Spear, introducing an extra layer of
utility and adaptability to the build. Pair this amulet with
Gelmindor's Marrow Guards — a mandatory inclusion in a
Bone Spear build, as its powers amplify the damage of spears cast by
your
Simulacrums.
Last but certainly not least, you have your weapon and offhand combo. The
mandatory weapon for the build is Scythe of the Cycle, a one-handed
scythe that increases the damage of your secondary skills while
Bone Armor is active, but reduces the armor's duration with each cast.
There is no particular offhand that you need to wear — any high damage
range phylactery with the appropriate stats will do. We list
Lost Time
for the minor crowd control utility spread via your Cold-based generator
attack.
Aughild's Set Variation
For high end solo Greater Rift progression, there is a notable alteration
of this build that uses 2 pieces of the craftable Aughild's Authority set,
i.e. Aughild's Search and
Aughild's Power. This version brings
extra elite damage to the table and is able to take down targets with much
higher health pools at the upper ends of progression. To accommodate the
inclusion of this set, you will have to move
Gelmindor's Marrow Guards to
the armor slot of the Cube, and take
Dayntee's Binding as an equipped
item.
Desired Stats, Breakpoints and Other Notes
For Offense stats, try to obtain Bone Spear % bonus on the helm, boots and phylactery (maximum of 45%), Poison elemental damage on the amulet and wrists (maximum of 40%) and Crit Chance and Crit Damage within a 1:10 ratio (ideally over 50% and 500%, respectively). This build invests heavily into Area Damage, prioritizing it in Paragons and obtaining it on pretty much any gear piece that can roll the stat sans the amulet. This should result in at least 125%+ AD with a decently equipped character.
For Defense stats, aim for a life pool of about 500-600k; dropping as much as you can for offense as you grow accustomed to the build.
All augmentations on gear should be done with your main stat, Intelligence.
Note that the stat suggestions below portray an ideally rolled item with stats listed in relative order of importance. The first four of them are main stats, and the latter two — secondary stats. If your item lacks and is unable to be re-rolled into the primary stats outlined below, especially for a stat higher on the list, strongly consider its replacement. Perfecting Secondary stats is mostly a case of hyper-optimization and is not a case for discarding an item, except where noted.
Slot | Pieces | Stat Priority |
---|---|---|
Head |
|
|
Shoulders |
|
|
Torso |
|
|
Wrists |
|
|
Hands |
|
|
Waist |
|
|
Legs |
|
|
Feet |
|
|
Amulet |
|
|
Ring #1 |
|
|
Ring #2 |
|
|
Weapon |
|
|
Off-hand |
|
To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.
Altar of Rites
The former Season 28 theme, the Altar of Rites, has been revised and re-added to Diablo 3 as a permanent character progression mechanic. — For virtually all builds and players of all skill levels — from casual to advanced — we recommend progressing through the Altar tree using the path outlined below. The suggested path is geared towards maximum quality of life first, then amplifying damage, and then mopping up the tree with defensive and edge case utility nodes.
Note that while they require reaching them with a Seal, Legendary Potion Powers are not part of the Seal cost system; Potions unlock with a separate resource called Primordial Ashes, obtained from salvaging Legendary or Set items of Primal (red bordered) quality. Upgrade them as soon as possible, and in the order shown below (courtesy of Caleko's Altar of Rites planner).

You can read more on the Altar of Rites, Seals and Legendary Potion Powers in our dedicated Altar of Rites Mechanics guide.
Paragon Points
In the Core section, max out Movement Speed to the 25% cap. Normally this is done by dumping the first 50 Core Paragon points into Movement Speed, but if your boots have an imperfect roll with Movement Speed as a stat that you cannot replace, adjust the necessary point investment accordingly by simply subtracting your roll from the 25% max. After that, dump as much as you comfortably can into Intelligence, but feel free to invest into Vitality if you feel yourself lacking in toughness. Investing points into Maximum Essence is not necessary in this build.
In the Offense section, max out Crit Chance, Crit Damage, Attack Speed and Cooldown Reduction in that order. In Defense, prioritize Armor, then Life %, then All Resistance, and finish off with Life Regeneration. In Utility, build up Area Damage and Resource Cost Reduction first, then finish off with Life on Hit and Globe Radius.
Slot | Paragon Points |
---|---|
Core |
|
Offense |
|
Defense |
|
Utility |
|
Gems
Bane of the Trapped is a potent source of additional damage, as it is
its own multiplier in your total damage calculation. The gem will be procced
by your
Decrepify curse,
Bone Prison passive, and even
Zei's Stone of Vengeance and the various crowd control secondary stats you
might have on your gear (Slow %, Freeze %).
Zei's Stone of Vengeance is another separate damage multiplier, whose
range-dependent amplification can be easily maxed out by the long reach of
Bone Spear. The level 25 property will add some minor control and
safety to the build, as well as another proc for
Bane of the Trapped and
Krysbin's Sentence. Note that if you struggle with survival, you can
viably alternate this gem to the toughness powerhouse
Esoteric Alteration.
Introduced in Season 4, Bane of the Stricken occupies a firm spot in
your jewelry sockets during GR progression. Building up your damage
multiplicatively in prolonged fights and with a level 25 bonus specifically
targeting Rift Guardians, this gem is tremendously helpful for AoE-oriented
builds such as this one.
When it comes to gear gems, you will start out progression by slotting the
highest available level of Topazes in the chest and pants sockets. Ideally,
these will all be Flawless Royal Topazes as soon as possible. As you
grow in Paragon (bulking up Intelligence in the Core section) and aim for
higher tier and more dangerous GRs, you will transition those gems into the
defensive
Flawless Royal Ruby, scaling the lacking Armor of an
Intelligence-based character (Intelligence scales Resistances). There is no
specific breakpoint where you do that; the rule of thumb is to make the change
as soon as you feel the lack of toughness impede your progress. With the
inclusion of Cpt. Crimson, this build generally stacks into cooldown
reduction, so you should use a
Flawless Royal Diamond in the helm. In
your weapon, use a
Flawless Royal Emerald for the Crit Damage boost.
Slot | Gems |
---|---|
Jewelry | |
Helm |
|
Torso and Pants |
|
Weapon |
For more information about gems, please refer to our guide on gems.
Kanai's Cube
Your weapon Cube slot should be taken by the two-handed scythe
Maltorius' Petrified Spike — a
Bone Spear-dedicated
legendary, which doubles the cost of that skill but greatly improves its
damage output.
Dayntee's Binding is the solitary Necromancer-specific belt, which
compensates its lack of flashy offensive powers with a mighty defensive
bulwark — 50% extra damage reduction as long as there is an enemy
afflicted by your curses.
As previously mentioned, you will need to store Ring of Royal Grandeur
in the jewelry Cube slot to tie the powers of the Masquerade and Cpt. Crimson
sets together.
The Kanai's Cube can be used for much more than simply extracting Legendary powers from items. Please refer to our Kanai's Cube guide for more information.
Follower
The recommended follower for this build during solo GR progression is the Scoundrel due to his powerful crit buff, allowing you brief windows of extra damage that are well suited to the strengths of this build.
For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.
Legendary Potion
Your recommended potion is Bottomless Potion of the Unfettered, which
renders you immune to Crowd Control effects for a brief time after consuming
it — valuable bonus to a build that lacks means to break away from CC
outside of straight up evasion via
Blood Rush.
Season 35 Theme — Eternal Conflict
This Season revives the Pandemonium Kill Streak buff from Season 19. Each stack grants a bonus to movement speed and damage, capping at +50% movement speed and +100% damage at 1000 kills. Hitting specific kill thresholds unleashes powerful effects. Read more in our dedicated Season of the Eternal Conflict Mechanics Guide!
While speedfarming sees limited use from this theme, Greater Rift
pushing benefits significantly. Effects like Geysers (150),
Meteors (400), and Angels (500) can clear elites and Rift
Guardians instantly. Players may reset streaks after 150 kills to repeatedly
trigger Geysers or push for 500+ kills near boss fights, often using
Nemesis Bracers to spawn extra enemies.
Because the most potent effects (Geysers, Meteors, Angels) can obliterate Rift Guardians instantly up to GR150, players can retool builds for efficiency and comfort. Here’s how:
Legendary Gem Considerations
Since you can rely on killstreak procs to clear the Rift Guardian,
Bane of the Stricken can be safely omitted in favor of:
- Another generic damage-scaling legendary gem (
Bane of the Trapped for builds with any form of crowd control and/or melee range,
Zei's Stone of Vengeance for far ranged builds,
Taeguk for channeling builds,
Simplicity's Strength for primary attack-focused builds,
Enforcer for pet-oriented builds, etc.)
- A survivability-oriented legendary gem (
Esoteric Alteration,
Molten Wildebeest's Gizzard), or additional utility (
Gogok of Swiftness for CDR-reliant builds,
Pain Enhancer for attack speed-heavy builds, or
Wreath of Lightning for extra movement speed).
Equipment and Skill Flexibility
Adjust your equipment to items that favor durability, health sustain, and ease of movement. Consider adjusting non-essential skills for the build to ones that pull, reposition, or otherwise displace enemies to facilitate large pulls of enemy packs. In more concrete terms, this means:
- For class-specific items, Necromancers should consider
Dayntee's Binding if it's absent from the build; this is a powerful damage reduction item that incentivizes you to be mindful of utility skills by spreading curses on as large of an enemy pull as possible (especially in conjunction with popular Necro passives such as
Spreading Malediction). This synergizes well with the killstreak theme.
- For additional options that balance between defense and offense, the
class-specific amulet
Wisdom of Kalan extends the
Bone Armor stack maximum and can fit into several builds, while other helpful cross-class jewelry includes
Unity (combined with the same ring on the follower plus a follower immortality token), and the Endless Walk set (
The Traveler's Pledge and
The Compass Rose).
- Situational items that can bolster your defenses include
Stone Gauntlets, the drawbacks of which are negated via CC-immunity effects like
Ice Climbers, or the Altar of Rites CC-immunity node. The class-specific
Razeth's Volition and the class-agnostic
Aquila Cuirass are powerful and popular choices for low Essence-spending builds, especially ones built around generators like LoD Poison Scythe. A final niche consideration is
Mantle of Channeling, which balances between defense and offense for channeling builds, often built around
Iron Rose.
- Utility items like
Nemesis Bracers are essential as more elites mean more killstreak maintenance and faster progression. When soloing, they should be equipped by your follower; in groups, at least one party member should commit to wearing them. When focusing strictly on speed,
Steuart's Greaves can be a powerful inclusion for scouting, but builds that are locked into other items for the slot can turn to niche options like
Warzechian Armguards or
Krelm's Buff Belt. To facilitate large pulls, consider using a Follower equipped with
The Ess of Johan, a proc-based analogue to an enemy-pulling skill (albeit outside your control).
- Skill-wise, make sure to include at least one movement skill tool like
Blood Rush. While Necromancers lack an easily available enemy-pulling tool (Rathma Necros build around
Army of the Dead
Death Valley, but are an exception), a stunning skill like
Bone Armor
Dislocation can help manage large packs of enemies and doubles as a
Krysbin's Sentence proc. Take a look if you can include passives like
Final Service (for a cheat-death) or
Fueled by Death (for extra movement speed).
Changelog
- 03 Jun. 2025: Added Season 35 Eternal Conflict killstreak recommendations.
- 20 Jan. 2025: Added Season 34 Angelic Crucible recommendations.
- 22 Oct. 2024: Added Season 33 advice for 4th Kanai slot.
- 10 Jul. 2024: Added Season 32 advice for ethereal weapons.
- 10 Apr. 2024: Added Season 31 advice for the unbound Kanai's Cube slots.
- 10 Jan. 2024: Revised guide for the permanent addition of the Altar of Rites, and added Season-specific Soul Shard recommendations.
- 13 Sep. 2023: Added Season 29 Paragon Cap and Gearing recommendations.
- 22 Feb. 2023: Added Season 28 Altar of Rites recommendations.
- 26 Aug. 2022: Added Season 27 Angelic Crucible recommendations.
- 14 Apr. 2022: Guide reviewed for Season 26.
- 08 Dec. 2021: Added Season 25 Soul Shard recommendations.
- 22 Jul. 2021: Added S24 Ethereal recommendation.
- 01 Apr. 2021: Minor build revision and added follower recommendation.
- 19 Nov. 2020: Revision of item recommendations, alongside advice for Season 22 changes.
- 03 Jul. 2020: Guide added.
More Necromancer Guides
Builds from Other Classes
Farming Guides
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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