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Rathma Skeletal Mages Necromancer BiS Gear, Gems, and Paragon Points

Last updated on Jul 17, 2017 at 19:10 by Deadset

Table of Contents

General Information

Below, we detail the items and gems that you should use for your Rathma Skeletal Mages Necromancer in Diablo 3 and why. We also list your paragon points and Kanai's Cube items. Updated for patch 2.6 and Season 11.

The other pages of our Rathma Skeletal Mages Necromancer guide can be accessed from the table of contents on the right.

1. Best in Slot Gear and Alternatives

To preface set roll recommendations, it is important to note that pet-based builds in Diablo 3 (such as this one) benefit greatly from reaching certain attack speed breakpoints, where the attack animation of the skill itself executes faster than it would at a lower Attack Speed rate. In simple terms, to reach the desired 24-frame breakpoint of attack speed on the Skeletal Mage Skeletal Mages, you will require two attack speed rolls on gear and maxed out Attack Speed in your Paragons, for a minimum of 1.61 Attacks per Second in your sheet. This can easily be achieved through your weapon, Jesseth Skullscythe Jesseth Skullscythe (since Increased Attack Speed is a natural roll on the item), and a second Attack Speed roll on another suitable piece of gear (gloves or rings), resulting in a minimal loss of other important stats.

The build takes advantage of the Bones of Rathma 6-piece bonus, incorporating all six set pieces — Rathma's Skull Helm Rathma's Skull Helm, Rathma's Spikes Rathma's Spikes, Rathma's Macabre Vambraces Rathma's Macabre Vambraces, Rathma's Ribcage Plate Rathma's Ribcage Plate, Rathma's Skeletal Legplates Rathma's Skeletal Legplates and Rathma's Ossified Sabatons Rathma's Ossified Sabatons — and leaving the jewelry slots for purely offensive options. Rolls-wise, this Skeletal Mage Skeletal Mage-centric setup works best with a spread of skill, attack speed and area damage bonuses. Skeletal Mage Skeletal Mage % increase is a possible roll on Rathma's Skull Helm Rathma's Skull Helm and Rathma's Ossified Sabatons Rathma's Ossified Sabatons, and it is recommended to seek it out on both. Area Damage is the desirable fourth primary stat on both Rathma's Spikes Rathma's Spikes and Rathma's Macabre Vambraces Rathma's Macabre Vambraces. Rathma's Ribcage Plate Rathma's Ribcage Plate and Rathma's Skeletal Legplates Rathma's Skeletal Legplates can be dedicated entirely to toughness.

By taking all six pieces of the Rathma set, you can dedicate your jewelry to powerful damage combinations. The Endless Walk set — The Compass Rose The Compass Rose and The Traveler's Pledge The Traveler's Pledge — adds a unique mechanic that slowly increases your damage by up to a 100% if you remain stationary, and drains it away and increases your damage reduction while moving. This dynamic fits the Rathma playstyle, as you alternate brief periods of movement in search of the next big fight with extended periods of stationary Skeletal Mage Skeletal Mage summoning. Seek double Crit stats, Area Damage and an open Socket for The Compass Rose The Compass Rose and double Crit stats, Physical elemental damage and an open Socket on The Traveler's Pledge The Traveler's Pledge amulet.

Your remaining ring slot will ideally be taken by a Necromancer-specific legendary, Krysbin's Sentence Krysbin's Sentence, whose effect doubles your damage against targets affected by a Slow, and triples the bonus if you affect enemies with any other form of CC — a mighty effect that you will trigger with a combination of Sudden Impact Sudden Impact, Freezing Grasp Freezing Grasp, Land of the Dead Land of the Dead and Dizzying Curse Dizzying Curse's stun proc. Note that this ring is interchangeable with the cube recommendation, Circle of Nailuj's Evol Circle of Nailuj's Evol, depending on your better rolled item. The ideal stats on this ring are Crit Chance, Crit Damage, an open Socket and Attack Speed.

Dayntee's Binding Dayntee's Binding is the solitary Necromancer-specific belt, which compensates its lack of flashy offensive powers with a mighty defensive bulwark — 50% extra damage reduction as long as there is an enemy afflicted by your Decrepify Decrepify. Note that it is very likely to lose this bonus during or in between fights as you kill off previously afflicted enemies, and make a point to re-apply the curse on a regular basis. Finally, if you opt for the Simulacrum Simulacrum variant of this build, swap this slot to the glass cannon powerhouse The Witching Hour The Witching Hour.

Lacking a specific bracer and benefiting greatly from quick resource generation, the Singularity Singularity Necromancer offers the perfect environment for Reaper's Wraps Reaper's Wraps. Notably, this bracer is crafted rather than dropped, making it somewhat easier to perfect. The recipe for its creation drops off the Act V final boss, Malthael.

The preferred weapon and offhand combination for the build is the Jesseth set, Jesseth Skullscythe Jesseth Skullscythe and Jesseth Skullshield Jesseth Skullshield. The set's powers assist your resource management by requiring you to only activate Command Skeletons Command Skeletons once per major engagement, and add a massive damage multiplication incentive to your minions in doing so. Note the ability of Jesseth Skullscythe Jesseth Skullscythe to roll a bonus to maximum Essence in its secondary stats, and strive to obtain it to gain the most from Reilena's Shadowhook Reilena's Shadowhook.

Slot Pieces Stat Priority
Head
  1. Intelligence
  2. Socket
  3. Critical Hit Chance
  4. Skeletal Mage %
  5. Vitality
Shoulders
  1. Intelligence
  2. Area Damage
  3. Vitality
  4. Life %
Torso
  1. Intelligence
  2. 3 Sockets
  3. Vitality
  4. Reduced damage from Elites
  5. Armor
Wrists
  1. Intelligence
  2. Critical Hit Chance
  3. Physical Damage
  4. Vitality
Hands
  1. Intelligence
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Area Damage
  5. Vitality
Waist
  1. Intelligence
  2. Vitality
  3. Armor
  4. Life %
Legs
  1. Intelligence
  2. 2 Sockets
  3. Vitality
  4. Armor
Feet
  1. Intelligence
  2. Skeletal Mage %
  3. Vitality
  4. Armor
  5. Movement Speed
Amulet
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Physical Damage
  5. Intelligence
Ring #1
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Area Damage
  5. Attack Speed
Ring #2
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Area Damage
  5. Attack Speed
Weapon
  1. High Damage Range
  2. Intelligence
  3. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  4. Attack Speed
  5. % Weapon Damage
  6. Max Essence (Secondary Stat)
Off-hand
  1. Intelligence
  2. Critical Hit Chance
  3. Vitality
  4. Increased Damage vs. Elites

2. Paragon Points

Slot Paragon Points
Core
  1. Movement Speed up to 25% cap
  2. Maximum Essence
  3. Intelligence
  4. Vitality
Offense
  1. Critical Hit Damage
  2. Critical Hit Chance
  3. Attack Speed
  4. Cooldown Reduction
Defense
  1. Armor
  2. Life %
  3. All Resistance
  4. Life Regeneration
Utility
  1. Area Damage
  2. Resource Cost Reduction
  3. Life on Hit
  4. Gold Find

3. Gems

Bane of the Trapped Bane of the Trapped is a potent source of additional damage, as it is its own multiplier in your total damage calculation. You will be proccing this gem consistently with a combination of the Bone Spikes Bone Spikes Sudden Impact Sudden Impact stun and the strong Decrepify Decrepify slow.

Enforcer Enforcer is a pet-oriented gem that both increases your summons' damage multiplicatively and lessens the damage they take. This secondary bonus grows in value during Greater Rift progression, where summons start taking considerable amounts of damage and die on a regular basis.

Zei's Stone of Vengeance Zei's Stone of Vengeance is another independent multiplier, whose range-dependent amplification can be easily maxed out by the long reach of Skeletal Mage Skeletal Mages. The level 25 property will add some minor control and safety to the build, as well as another proc for Bane of the Trapped Bane of the Trapped and Krysbin's Sentence Krysbin's Sentence.

Slot Gems
Jewelry
Helm
Torso and Pants
Weapon

4. Kanai's Cube

The Weapon slot in the Cube will be occupied by Reilena's Shadowhook Reilena's Shadowhook, whose power scales your damage multiplicatively based on your maximum Essence. This places a strong emphasis on expanding your resource pool via Overwhelming Essence Overwhelming Essence, maxing resource in Paragons and attaining a high max Essence in the secondary stats of Jesseth Skullscythe Jesseth Skullscythe.

A long-standing pet staple, Tasker and Theo Tasker and Theo are cubed in the Armor slot for their 50% multiplicative Attck Speed bonus to your summons.

Hidden away in the Jewelry slot of the Cube, Circle of Nailuj's Evol Circle of Nailuj's Evol will double the number and extend the duration of your Skeletal Mage Skeletal Mage summons, making it an inseparable part of this Rathma build.

5. Follower

For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.

About the Author

This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.

6. ChangeLog

+ show all entries - show only 10 entries
  • 17 Jul. 2017: Guide updated with improved skill and gearing recommendations.
  • 05 Jul. 2017: Gear recommendations updated.
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