Wizard Arcane Orb Build with the DMO Set (Patch 2.5 / Season 10)
Table of Contents
- 1. About the Author
- 2. Video Guide
- 3. Builds
- 4. Rotation
- 5. Skills, Runes and Passives
- 6. Best in Slot Gear and Alternatives
- 7. Paragon Points
- 8. Gems
- 9. Kanai's Cube
- 10. Follower
- 11. ChangeLog
Delsere's Magnum Opus (DMO) set focuses heavily on Slow Time, and the Arcane Orbit melee spellcaster capitalizes well on this area-based playstyle. This bursty, control-heavy spec is available in both solo progression and speedfarming variations, explained in that order.
The build requires the following set pieces:
- Helm: Shrouded Mask;
- Chest: Harness of Truth;
- Gloves: Fierce Gauntlets;
- Pants: Leg Guards of Mystery;
- Shoulders: Dashing Pauldrons of Despair;
- Boots: Striders of Destiny;
- Solo Progression
1. About the Author
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube, where you can see how this and other builds play out in practice.
2. Video Guide
The following video guide was created to accompany the present written guide and demonstrate how to play the build in-game.
|Spectral Blade Barrier Blades Teleport Safe Passage 1 Arcane Orb Arcane Orbit 2 Slow Time Exhaustion 3 Explosive Blast Chain Reaction 4 Ice Armor Crystallize|
|Spectral Blade Barrier Blades Teleport Safe Passage 1 Diamond Skin Prism 2 Slow Time Exhaustion 3 Explosive Blast Chain Reaction 4 Storm Armor Scramble|
The major offense mechanic of the progression build lies in Arcane Orb, repurposed for close combat with the Arcane Orbit rune and amplified by the DMO set 6-piece bonus. Your defenses rely on the passive armor buff of Ice Armor, the set-induced damage reduction while Slow Time is active, and on the combat-dependent bonuses of Spectral Blade Barrier Blades and the Explosive Blast Chain Reaction plus Orb of Infinite Depth combo. Your mobility cooldown, Teleport, should be used offensively and defensively depending on the situation: sometimes it will close the distance to a fight so you can drop Slow Time and Halo of Arlyse freezes, and other times it will get you out of dangerous affixes. Do not hesitate to take advantage of the Safe Passage defensive buff, as Illusionist will reset Teleport's cooldown multiple times during a fight. Remember to balance periods of stationary fighting for the Endless Walk set damage bonuses with bursts of movement to a fresh fight, as the interaction between your Halo of Arlyse and Ancient Parthan Defenders depends on the number of frozen enemies, and ones you have already frozen get progressively resistant to it.
Contrastingly, the power of the speedfarming variation comes from the relentless Explosive Blast spam, augmented by the powers of Wand of Woh, Orb of Infinite Depth and the Slow Time amplification from the DMO set. To keep up its costs, you will be spamming Diamond Skin Prism, whose cooldown is effectively negated by In-geom procs. As a minor inconvenience of the playstyle (compared to a Flashfire build, for example) is the need to pay attention and drop Slow Time on top of every engagement. You will use Teleport for active maneuvering, and Storm Armor Scramble passively in the background for its movespeed procs. Lastly, you can use any primary skill of your liking to proc the generator requirement of the Focus and Restraint rings.
5. Skills, Runes and Passives
Spectral Blade will serve multiple purposes in the build; firstly, it counts towards the DMO set 2-piece requirement, reducing Slow Time's cooldown for every cast. Secondly, as a signature skill it falls in the category of The Shame of Delsere belt, resulting in 50% faster attack speed and up to 12 Arcane Power per hit, regenerating your AP reserves lightning fast when pushing with the progression spec. Thirdly, it will empower your Arcane Orbit with the stacking mechanics of Triumvirate and Arcane Dynamo, or simply act as a proc for your Focus and Restraint bonuses during speedfarm. You can tailor Spectral Blade after your needs, either with a defensive function from the Barrier Blades in GR progression, or a minor damage amplifier with Flame Blades in speedruns.
The basic long range spender Arcane Orb is transformed into a close combat powerhouse with the Arcane Orbit rune. Affected by the DMO 6-piece damage buff, detonating twice through the power of Unstable Scepter and boosted even further by Triumvirate and Arcane Dynamo stacks, these orbiting arcane globes will chew through your enemies' health. Make a point to recast Arcane Orb at least with a stacked Triumvirate (3 Spectral Blade attacks), but ideally after you fully stack up Arcane Dynamo as well (5 Spectral Blade attacks). Finally, note that the speedfarming spec completely switches away from the progression build's Arcane Orb focus, replacing it with the resource management powerhouse of Diamond Skin Prism. Achieving permanent uptime through In-geom procs, this utility cooldown will reduce costs of all skills by the impressive 9 Arcane Power, allowing for the trademark Explosive Blast spam of Wand of Woh builds.
Slow Time is integral to DMO setups, amplifying the damage of multiple skills against affected enemies, as well as cutting incoming damage by 60%. You will augment its damage reducing properties with another 25% from the Exhaustion rune during progression, or increase damage against enemies in its radius with the Time Warp rune during speedruns.
Explosive Blast will be part of both the progression spec and the speedfarming variation, serving as protection for the former, and a main damage dealer for the latter. You will be taking the multiple explosions of the Chain Reaction rune, quickly maximizing the damage reduction benefits from the Orb of Infinite Depth source. An alternative for the slot when progressing in GRs is found in the defense and damage amplifier Magic Weapon Deflection. This long lasting steroid remains quietly in the background and procs consistently off Spectral Blades and Arcane Orbs. This variation allows you to run The Furnace in the Cube for a significant damage increase against elites, but limits your overall damage reduction. Deciding between these two variations is up to personal preference, as their performance in GRs is very comparable.
When pushing Greater Rifts, immediate repositioning will often be required — evading a bad affix, engaging fresh enemies for Ancient Parthan Defenders procs, or simply to gain a Toughness buff without losing maxed Endless Walk bonuses. In speedrunning, it is equally vital to cut down rift clear time to a minimum. Teleport will fulfill all these purposes, either with the damage reduction of the Safe Passage rune in pushes, or by covering more ground with Wormhole in speeds.
For additional protection in GRs, we will be using Ice Armor with the massive bulwark of Crystallize. The short reach of the build will inevitably put you in melee brawls, refreshing your Crystallize stacks constantly. The added value from Halo of Arlyse will bring excellent crowd control on top of the mitigation, solidifying Ice Armor as the defensive spell of choice. For normal rifts, the Goldwrap plus Boon of the Hoarder combo will take care of protection, and you should swap Ice Armor Crystallize for the reliable movement speed boost of Storm Armor Scramble.
This concludes the overview of the Active Skills, now let us look through the Passives.
Reworked into a comparable function to other cheat deaths, Unstable Anomaly gives you one shot at dodging a lethal situation. Operating on a standard 60-second cooldown and adding a 3-second stun to nearby enemies — plus a solid 400% max life shield for 5 seconds — it will become a constant companion to your Greater Rift pushes. An alternative to this passive is Unwavering Will, synergizing with the static fighting style of the build and adding significant Toughness with the 20% Armor buff.
Another powerful survival tool is hidden in your Illusionist passive, feeding additional CDR into your Slow Time and turning Teleport from a strategic cooldown into a constantly available asset. The requirement of 15% life taken per hit is calculated prior to mitigation and translates into “any hit taken” in high Greater Rifts. The additional 30% movement speed after using some of the build's core abilities is just icing on the cake.
Audacity is a natural inclusion in melee range spellcasting builds like this one, bringing an impressive 30% multiplicative damage increase against enemies within 15 yards.
Arcane Dynamo synergizes excellently with the GR progression build that already has a signature skill buildup mechanic from Triumvirate. Offering the whopping 60% multiplicative increase of your next spender with fully stacked Flashes of Insight, Arcane Dynamo necessitates a 5 Spectral Blade to 1 Arcane Orb rotation for the pushing build. Note that during speedfarming, the Explosive Blast spam spec completely negates the benefits of the controlled DPS, progression-oriented Arcane Dynamo passive; replace it with Evocation to further reduce time between detonations and other important cooldowns.
6. Best in Slot Gear and Alternatives
The build incorporates the complete Delsere's Magnum Opus set, taking all six available pieces and opening up the jewelry for the Endless Walk set and its damage multiplication bonuses. Area Damage is important for the Arcane Orbit Wizard and is a recommended roll on Fierce Gauntlets (along with both Crit stats and Intelligence) and Dashing Pauldrons of Despair (along with Intelligence, Vitality and Life %). Harness of Truth and Leg Guards of Mystery should remain pure Toughness slots. Shrouded Mask and Striders of Destiny can roll Arcane Orb %, and it is recommended to seek the skill bonus on both. Note that stacking Armor benefits you because of the balancing of sources of mitigation, as All Resistance is already abundant on an Intelligence-based character. As final gearing tip for the build, note that the progression spec stacks Arcane damage (with Arcane Orbit as main damage dealer), while the speedfarm spec stacks Fire (being based on Chain Reaction) — so adjust rolls accordingly.
Not skipping on any of the six available set pieces to obtain the full Delsere's Magnum Opus set bonus allows you to split between offense and defense in the jewelry slots. One of the 2.4 reworks, the Endless Walk set — The Compass Rose ring and The Traveler's Pledge amulet — adds a unique mechanic that slowly increases your damage by up to a 100% if you remain stationary, and drains it away and increases your damage reduction while moving. This is identical to the DMO Arcane Orbit playstyle, which teleports long distances into a favorably dense area and then transitions into a stationary Spectral Blade and Arcane Orb rotation. Your other ring slot will be taken by the pure damage boost of Convention of Elements, whose rotation of elemental bonuses you will need to learn and time to maximize the benefits of the short-lived Arcane proc.
Understandably, both the buildup mechanic of the Endless Walk set and cycling damage bonuses of Convention of Elements are unfit for the speedy Torment difficulties, where they are best replaced by the Bastions of Will set, Focus and Restraint. These rings excel at all-out offense by offering a 2.25 independent damage multiplier as long as you alternate between a primary and spender attacks — which you do by alternating between Explosive Blast and Spectral Blade. These speedrun rings are best completed with a Hellfire Amulet, as it allows you to include another farm-appropriate passive like Glass Cannon.
Introduced in Patch 2.4, The Shame of Delsere belt is an Arcane Power regeneration powerhouse that speeds up your signature spells by 50% and restores up to 12 AP per hit. While this bonus will be vital in Greater Rift pushes to maintain the damage reduction of a cubed Aquila Cuirass, your protection in normal rifts will be taken care of by Goldwrap. The latter supplies you with practically infinite Toughness on a good Boon of the Hoarder gold streak.
In progression, the cubed Halo of Arlyse finds a synergistic companion in the Ancient Parthan Defenders, whose unique property triggers off Freeze effects as well (inexplicably missing from the item tooltip). With the chain triggers of Frost Nova from the ring, diving into massive fights turns from a suicide tactic into a survival tool through the numerous damage reduction procs of the bracer. An important playstyle tip to remember is to stay on the move, as crowd control on the same monster diminishes with each successive application — so always seek out fresh packs to reduce damage with. Naturally, these defensive precautions will be overkill in normal rifts, and Ancient Parthan Defenders will go with them; they should be replaced by Nemesis Bracers, aiming to get you from one In-geom proc to another quicker by spawning elites at every shrine or pylon.
The mandatory weapon of the progression build is the Unstable Scepter, a 2.4 addition that not only rolls with up to 65% Arcane Orb damage, but also has a unique affix that detonates Arcane Orbs twice — effectively doubling the spec's damage output. The biggest and most important swap in speedfarming is, of course, the weapon: instead of the Unstable Scepter, you will use the dedicated Explosive Blast legendary Wand of Woh. As a tip to circumvent the rarity of the item, it is recommended that you collect and/or craft rare level 70 Wands (Sovereign Diabolic Wand) in bulk at the Blacksmith, and then use the Upgrade Rare recipe in Kanai's Cube. The Hope of Cain recipe (1 rare item, 50 of white, blue and yellow crafting materials) will only produce legendary wands, cutting down all other one handers in the RNG pool that you would have to deal with through regular gambling at Kadala.
Triumvirate is best-in-slot source for the progression Arcane Orb build, whose unique bonus stacks Arcane Orbit damage by up to 600% at the full 3 stacks, achieved by an easy triple attack from Spectral Blade. Orb of Infinite Depth can be used in the slot interchangeably (provided you are not using the Magic Weapon Deflection variant of the push spec), depending on your better rolled item. When speedfarming with the Explosive Blast spec however, Orb of Infinite Depth becomes the necessary companion to Wand of Woh.
7. Paragon Points
The fixture in your gem slots is Bane of the Trapped. Your remaining jewelry sockets will depend on the content, with Esoteric Alteration and Bane of the Stricken being preferable for GR progression, and Boon of the Hoarder and Bane of the Powerful — for speedfarming.
- Bane of the Trapped is a potent source of additional damage, as it is its own multiplier in your total damage calculation. The gem procs itself with its level 25 property when in melee range, perfectly suitable to both presented playstyles.
- Esoteric Alteration is the strongest mitigation gem available, and its impact is noticeable in this close range caster build. Improving your elemental resistances with every gem level and adding an emergency toughness spike through the level 25 property, Esoteric Alteration ensures that enemies will have a hard time bursting you down. In Torment runs, this slot is best taken by Boon of the Hoarder, whose interaction with the cubed Avarice Band and worn Goldwrap will keep you rich, safe and sped up throughout the run.
- Introduced in Season 4, Bane of the Stricken occupies the third and final jewelry socket. Building up your damage multiplicatively in prolonged fights and with a level 25 bonus specifically targeting Rift Guardians, this gem is designed to assist AoE heavy builds in their struggle against single target, high HP enemies. In lower Greater Rifts or during farming, you can easily swap this gem out for the well-rounded damage and toughness increase of Bane of the Powerful.
|Torso and Pants||
9. Kanai's Cube
The default recommendation for the weapon slot in the Cube is Orb of Infinite Depth, which turns every Explosive Blast detonation into a multiplicative damage increase and damage reduction bonus. Getting these bonuses up as soon as possible dictate the choice of the Chain Reaction rune. If you run the Magic Weapon Deflection variation of the progression build you can cube The Furnace for the 50% additional damage against elites, greatly speeding up Champion and Rift Guardian fights. Finally, during speedruns the weapon slot should be taken up by In-geom for the ubiquitous 10-second cut of important cooldowns.
Aquila Cuirass will halve incoming damage as long as Arcane Power doesn't dip below 90% of its reserve, which is an uncompromising teaching tool on using Spectral Blade with The Shame of Delsere during GR progress. Be mindful of your AP spending if you are using the Explosive Blast variation of the build to progress, as it consumes slightly more AP on a regular basis than the Magic Weapon variation. This setup will be a Toughness overkill during normal rifts, where you can swap this slot out with Warzechian Armguards for their regular, destruction-based speedups.
As a build that regularly stands toe to toe with monsters, Halo of Arlyse will occupy the jewelry cube slot by necessity during GR progression. Halo of Arlyse will multiply the effectiveness of your Ice Armor mitigation, and provide additional crowd control. As long as the requirements of the ring are met (and they are calculated pre-mitigation), it will release a constant streak of Frost Novas, unhindered by internal cooldowns. For the progression spec, the jewelry cube slot is interchangeable with Convention of Elements depending on your better rolled item. When speedfarming, swap this slot into the Act III cache legendary ring Avarice Band. Its unique property extends your pickup radius up to the massive 30 yards for a generous 10-second period. Triggered, maximized and constantly refreshed from the endless stream of Boon of the Hoarder gold, the ring and the gem will keep you sped up and invulnerable from the worn Goldwrap.
For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.
11. ChangeLog+ show all entries - show only 10 entries
- 23 Mar. 2017: Minor brush up of wording for Season 10.
- 05 Jan. 2017: No changes needed for Season 9.
- 21 Oct. 2016: No update needed for Season 8.
- 30 Jul. 2016: Updated the guide to include speedfarming options for Patch 2.4.2.
- 25 Apr. 2016: Minor revision to stat priority and gemming for Patch 2.4.1.
- 18 Jan. 2016: Guide updated to reflect the dominant position of Orb of Infinite Depth.
- 14 Jan. 2016: Revised the guide to reflect the buffs to the set, addition of synergistic items and cube recommendations for Patch 2.4.
- 24 Aug. 2015: Added Kanai's Cube recommendations for Patch 2.3.
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