DMO Arcane Orbit Wizard BiS Gear, Gems, and Paragon Points
Below, we detail the items and gems that you should use for your DMO Arcane Orbit Wizard in Diablo 3 and why. We also list your paragon points and Kanai's Cube items. Updated for Patch 2.7.6 and Season 29.
Best in Slot Gear and Alternatives
The build incorporates the complete Delsere's Magnum Opus set, taking all six available pieces and opening up the jewelry for the Endless Walk set and its damage multiplication bonuses. Area Damage is important for the Arcane Orbit Wizard and is a recommended roll on Fierce Gauntlets (along with both Crit stats and Intelligence) and Dashing Pauldrons of Despair (along with Intelligence, Vitality and Life %). Harness of Truth and Leg Guards of Mystery should remain pure Toughness slots. Shrouded Mask and Striders of Destiny can roll Arcane Orb %, and it is recommended to seek the skill bonus on both. Note that stacking Armor benefits you because of the balancing of sources of mitigation, as All Resistance is already abundant on an Intelligence-based character.
Not skipping on any of the six available set pieces to obtain the full Delsere's Magnum Opus set bonus allows you to split between offense and defense in the jewelry slots. One of the 2.4 reworks, the Endless Walk set — The Compass Rose ring and The Traveler's Pledge amulet — adds a unique mechanic that slowly increases your damage by up to a 100% if you remain stationary, and drains it away and increases your damage reduction while moving. This is identical to the DMO Arcane Orbit playstyle, which teleports long distances into a favorably dense area and then transitions into a stationary Spectral Blade and Arcane Orb rotation (see this build's skills page for more information). Your other ring slot will be taken by the pure damage boost of Convention of Elements, whose rotation of elemental bonuses you will need to learn and time to maximize the benefits of the short-lived Arcane cycle.
Introduced in Patch 2.4, The Shame of Delsere belt is an Arcane Power regeneration powerhouse that speeds up your signature spells by 50% and restores up to 12 AP per hit.
In progression, the cubed Halo of Arlyse finds a synergistic companion in the Ancient Parthan Defenders, whose unique property triggers off Freeze effects as well (inexplicably missing from the item tooltip). With the chain triggers of Frost Nova from the ring, diving into massive fights turns from a suicide tactic into a survival tool through the numerous damage reduction procs of the bracer. An important playstyle tip to remember is to stay on the move, as crowd control on the same monster diminishes with each successive application — so always seek out fresh packs to reduce damage with.
The mandatory weapon of the progression build is the Unstable Scepter, a 2.4 addition that not only increases Arcane Orb damage, but also has a unique property that detonates Arcane Orbs twice — effectively doubling the spec's damage output.
Triumvirate is best-in-slot source for the progression Arcane Orb build, whose unique bonus stacks Arcane Orbit damage in three increments, achieved by an easy triple attack from Spectral Blade. Orb of Infinite Depth can be used in the slot interchangeably (provided you are not using the Magic Weapon Deflection variant of the push spec), depending on your better rolled item.
To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.
Season 29: Paragon Cap
Season 29 introduces a season-specific cap to stat benefits from Paragon levels, all while updating how Paragon point distribution is handled. For the duration of this Season, you can only assign 800 Paragon stat points to your character, removing the long-standing practice of main-stat stacking (with some gearing implications — see below) after you reach Paragon 800.
On top of that, you could only allocate 50 Paragon stat points to each of the four stats in a given Paragon category (Core, Offense, Defense, and Utility). In Season 29, you can allocate up to the full 200 points per category into any attribute, allowing you to more easily reach necessary build breakpoints (as outlined in the Gear page of the guide) for Cooldown Reduction, Resource Cost Reduction, etc.
With the changes to Paragon in mind, we recommend using the following Paragon distribution for this build:
- Core: Movement Speed: 200 points.
- Offense: Critical Hit Chance and Critical Hit Damage: Allocate points so they are as close to the desirable 1:10 ratio between the two stats, as displayed in your Character Details sheet. For weapon-and-offhand builds, this is usually achieved with the full 200 points spent into Critical Hit Damage.
- Defense: Life and All Resistance: Allocate points to maximize survivability; for Wizards, this is usually achieved by evenly splitting 100 points into Life (directly increasing your Health pool) and Armor (to complement the naturally high All Resistance stat of Intelligence-based characters).
- Utility: Area Damage: 200 points.
Season 29: Gearing Considerations
In terms of gear, keeping the Paragon cap in mind is paramount, as it stymies the traditional endless supply of main stat after Paragon 800. This means re-rolling mainstat off your gear is no longer desirable, and full equipment augmentation with your main stat is even more critical. Additionally, you should take a careful look at your build and consider if you can fit the following changes to strengthen your damage and survivability:
- Guardian's Jeopardy: This is a craftable armor set, and the recipe for its creation drops from Bounty farming. Guardian's 2-piece provides a decent damage reduction bonus, but the true powerhouse of the set is the 3-piece bonus, which nets you an additional 100% of your main stats from equipped items. This is a tremendous benefit in an 800 Paragon capped Season. If the Guardian set can fit into the build with minimal sacrifices (other craftable sets, tertiary damage multipliers, etc.), consider its implementation. The available pieces are Guardian's Aversion (Wrists), Guardian's Case (Waist), and Guardian's Gaze (Head). Of course, you can wear 2 pieces of the set and complete the full 3-piece bonus with a Ring of Royal Grandeur (found from Act I bounty caches).
- Endless Walk:This is a jewelry set consisting of The Traveler's Pledge (Amulet) and The Compass Rose (Ring), and is randomly found through farming, gambling Blood Shards, and/or Kanai's Cube recipes. The Endless Walk set is a nice compromise between damage bonuses (building up while stationary) and defensive bonuses (building up while moving). It can replace glass cannon choices like the Bastions of Will set ( Focus and Restraint) and Squirt's Necklace with acceptable losses to DPS.
- Unity: A character wearing this ring, along with another Unity on their follower plus an immortality relic for them (i.e., Enchanting Favor), will reduce their damage taken by 50%. Unity can roll excellent offense-oriented stats and has an innate Extra Damage to Elites roll, which somewhat offsets losing all-out offense jewelry.
Bane of the Trapped is a potent source of additional damage, as it is its own multiplier in your total damage calculation. The gem procs itself with its level 25 property when in melee range, perfectly suitable to the Arcane Orbit playstyle.
Esoteric Alteration is the strongest mitigation gem available, and its impact is noticeable in this close range caster build. Improving your elemental resistances with every gem level and adding an emergency toughness spike through the level 25 property, Esoteric Alteration ensures that enemies will have a hard time bursting you down.
Introduced in Season 4, Bane of the Stricken occupies the third and final jewelry socket. Building up your damage multiplicatively in prolonged fights and with a level 25 bonus specifically targeting Rift Guardians, this gem is designed to assist AoE heavy builds in their struggle against single target, high HP enemies.
|Torso and Pants||
For more information about gems, please refer to our guide on gems.
The default recommendation for the weapon slot in the Cube is Orb of Infinite Depth, which turns every Explosive Blast detonation into a multiplicative damage increase and damage reduction bonus. Getting these bonuses up as soon as possible dictate the choice of the Chain Reaction rune. If you run the Magic Weapon Deflection variation of the progression build you can cube The Furnace for the 50% additional damage against elites, greatly speeding up Champion and Rift Guardian fights.
Crown of the Primus nets you the effects of all Slow Time runes except for Point of No Return (a useful omission, since that rune's stun can be ruinous during GR progression). At the mere cost of a Cube slot, you gain the additional CC and utility of Time Shell, the damage reduction of Exhaustion, the increase of damage dealt to enemies from Time Warp, and the attack speed increase of Stretch Time. On top of that, the Slow Time bubble follows you permanently, which is an excellent quality-of-life effect for the build.
As a build that regularly stands toe to toe with monsters, Halo of Arlyse will occupy the jewelry cube slot by necessity during GR progression. Halo of Arlyse will multiply the effectiveness of your Ice Armor mitigation, and provide additional crowd control. As long as the requirements of the ring are met (and they are calculated pre-mitigation), it will release a constant streak of Frost Novas, unhindered by internal cooldowns. For the progression spec, the jewelry cube slot is interchangeable with Convention of Elements depending on your better rolled item.
The Kanai's Cube can be used for much more than simply extracting Legendary powers from items. Please refer to our Kanai's Cube guide for more information.
The recommended follower for this build during solo GR progression is the Scoundrel due to his powerful crit buff, allowing you brief windows of extra damage that are well suited to the strengths of this build.
For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.
Your recommended potion is Bottomless Potion of the Tower, whose Armor-increasing properties complement the naturally high All Resistances stat of Wizards (due to Intelligence scaling Resistances) for optimal survivability.
- 13 Sep. 2023: Added Season 29 Paragon Cap and Gearing recommendations.
- 22 Feb. 2023: Added Season 28 Altar of Rites recommendations.
- 26 Aug. 2022: Added Season 27 Angelic Crucible recommendations.
- 14 Apr. 2022: Guide reviewed for Season 26.
- 06 Dec. 2021: Added Season 25 Soul Shard recommendations.
- 22 Jul. 2021: Added S24 Ethereal recommendation.
- 02 Apr. 2021: Added follower recommendation.
- 20 Nov. 2020: Added Cube recommendations for Season 22.
- 01 Jul. 2020: No changes required for Season 21.
- 12 Mar. 2020: No changes necessary for Season 20.
- 22 Nov. 2019: Reviewed for Season 19.
- 23 Aug. 2019: Reviewed and approved for Season 18.
- 17 May 2019: Guide was reviewed and approved for Season 17.
- 18 Jan. 2019: Added suggestions for the baseline Ring of Royal Grandeur for Seasonal characters.
- 27 Oct. 2017: A few wording changes. Build remains unchanged for Patch 2.6.1.
- Icy Veins Launches Genshin Impact Guides Section
- Upcoming Dev Campfire Chat: November 30th
- Player Gathers All Uber Uniques and Asks “Did I Beat the Game?”
- Diablo 4 Steam Discount and Free Trial
- Diablo 4 Patch 1.2.2 Hotfixes: November 20th
- Diablo 4 Mother’s Blessing XP and Gold Buff Bugged, to Be Increased and Live This Week
- Diablo 4 Patch 1.2.2 Hotfixes: November 17th
- Mother’s Blessing Returns to Sanctuary (November 20-27)