Welcome to our Talents page for Azmodan. Here, we give you an overview of how strong each of Azmodan's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
1. Azmodan's Talent Build
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|13||✔ ✘ ✘|
|16||✔ ✘ ✘|
|20||? ? ✔ ?|
2. Azmodan's Talent Build Cheatsheet
Demon BuildTalent calculator »
The Demon Build focuses on improving Azmodan's Summon Demon Warrior. Although inherently weak, Demon Warriors become quite powerful with the key Hellforged Armor and Brutish Vanguard Talents. While the rest of the build remains very flexible, we have made recommendations for the Talents we believe to be best at each Talent Tier. The synergy between Gluttony, Art of Chaos, and Total Annihilation is notable for making Globe of Annihilation powerful at all stages of the game, and Demonic Invasion is as easy to use as it is flexible.
3. Level 1 Talents for Azmodan
Globe of Annihilation deals 20% more damage to non-Heroic targets.
Quest: After gaining 200 Annihilation, increase the range of All Shall Burn by 25% and Demon Warriors gain 20% Attack Speed and Movement Speed.
Increase the number of stacks of Annihilation gained by hitting Heroes with Globe of Annihilation from 2 to 3.
Quest: After gaining 200 Annihilation, each enemy hit by Globe of Annihilation reduces its cooldown by 0.25 seconds, doubled against Heroes.
Basic Attacks against Heroes under 75% Health grant 1 Annihilation.
Quest: After gaining 200 Annihilation, hitting a Hero with Globe of Annihilation increases the damage of Azmodan's next Basic Attack against them within 3 seconds by 75% the amount of Annihilation he has.
This Talent tier improves Globe of Annihilation.
Greed is the weakest and most situational choice at this Talent tier. Its main problem is that it does not directly improve Azmodan's Annihilation generation against Heroes, unlike the alternative options. Further, Greed's Quest effect also does not improve Azmodan's damage output against Heroes.
Gluttony is the most reliable choice at this Talent tier, and should be picked in most Matches. The Quest effect is particularly powerful, as reducing Globe of Annihilation's Cooldown is invaluable for gathering Annihilation stacks beyond 200 and generally damaging opponents during team fights.
Wrath trades Gluttony's reliability for potentially more Annihilation stacks. Wrath is typically picked against double tank team compositions on two-lane Maps. Such compositions often allow you to get many Basic Attacks off, which greatly improves your overall Annihilation stack generation. Wrath's Quest effect also provides more burst damage than the alternatives. Wrath synergises particularly well with Bombardment.
4. Level 4 Talents for Azmodan
Summon Demon Warrior spawns an additional Demon, but its cooldown is increased by 10 seconds.
Demon Warriors and Lieutenants gain 25 Armor and last 4 seconds longer.
Azmodan's Basic Attacks reduce the cooldown of Summon Demon Warrior by 0.75 seconds and Demon Lieutenant by 1.5 seconds.
This Talent tier improves Summon Demon Warrior.
Army of Hell doubles the burst power of Summon Demon Warrior at the cost of doubling its Cooldown. Although this Talent may seem like an attractive effect at first glance, Summon Demon Warrior's true utility comes from using the Ability to selectively take damage for you, absorb skillshots, and reducing the movement speed of enemies (through Brutish Vanguard later on). The alternative Hellforged Armor Talent fulfills this purpose much better, on top of providing more opportunities to use Summon Demon Warrior by keeping its reasonable 10-second Cooldown untouched. Further, summoning two Demon Warriors are at once makes them prone to be killed by area of effect damage. Army of Hell is an easy trap to fall into.
Hellforged Armor makes Demon Warriors and Demon Lieutenant surprisingly resilient, allowing them to survive Hero attacks to ultimately be more disruptive and deal more damage. The 4-second increased duration also represents a 40% overall damage increase for Demon Warriors (20% for Demon Lieutenants), should they remain alive for the full duration. This Talent single-handedly makes Summon Demon Warrior worth using in most cases, whereas it would otherwise be a very situational Ability.
Battleborn provides both Summon Demon Warrior and Demon Lieutenant with a reasonable Cooldown reduction effect. This effect, however, requires Azmodan to consistently deliver Basic Attacks to see any value, which is rarely possible under most circumstances beyond split pushing. Delivering Basic Attacks also competes with All Shall Burn for uptime. Battleborn also suffers from being a very poor team fighting and late-game Talent. The Hellforged Armor alternative is just too good to not pick.
5. Level 7 Talents for Azmodan
If Globe of Annihilation hits 2 or more Heroes, restore 40 Mana and gain an extra 4 Annihilation.
After casting Globe of Annihilation, Azmodan's Basic Attacks within the next 3 seconds have an additional 1.5 range and can hit 2 additional targets. Hitting Heroes with Basic Attacks empowered by Bombardment grant 1 Annihilation.
All Shall Burn's final damage applies to all enemies in an area around the target and grants 3 Annihilation per Hero hit.
This Talent tier improves Annihilation generation.
Art of Chaos is a straightforward Talent with a great payoff that helps with both Mana management and gathering additional Annihilation. Since you should be already be aiming to hit as many Heroes as possible with Globe of Annihilation at all times, Art of Chaos requires no adjustment from your part; simply keep on dunking.
Master of Destruction helps with split pushing, as it provides Azmodan with more area of effect damage. Its main downside, however, is that it does not reliably help with gathering Annihilation stacks, unlike the alternative Talents, as All Shall Burn is rarely fully channeled against Heroes.
6. Level 10 Talents for Azmodan
- Mana: 60
- Cooldown: 90 seconds
Rain a small army of Demonic Grunts down on enemies, dealing 65 (+4% per level) damage per impact. Grunts deal 42 (+4% per level) damage, have 750 (+4% per level) Health and last up to 10 seconds. When Grunts die they explode, dealing 97 (+4% per level) damage to nearby enemies.
Usable while Channeling All Shall Burn.
- Mana: 100
- Cooldown: 20 seconds
Activate to make the next Globe of Annihilation cost no Mana and deal 50% more damage.
Usable while Channeling All Shall Burn.
At this level, Heroic Abilities become available. The discussion in this section is based on the current metagame state. For a discussion on the general usage of each Heroic Ability, refer to the Abilities section.
Demonic Invasion was long considered a poor combat Ability. The June 25 balance patch changed this by improving the damage output of Demonic Grunts significantly, meaning that Players are now just beginning to experiment with Demonic Invasion as a team fighting-oriented Ability.
On its own, Demonic Invasion can significantly reduce the damage output of immobile Heroes by blocking them and forcing them to reposition due to their high damage output. Preferred targets include Chromie, Gul'dan, Jaina, Kael'thas, Kel'Thuzad, Raynor, Sgt. Hammer, Tychus, Zagara, and Zul'jin, to name a few. If your opponent's team composition relies on any of these common Heroes, Demonic Invasion is a powerful choice.
Tide of Sin is the go-to choice against team compositions that do not feature any of the Heroes mentioned above. It is a generic way of improving Azmodan's area of effect damage output and waveclear, and incidentally, his ability to generate Annihilation.
7. Level 13 Talents for Azmodan
Demon Warriors and Lieutenants gain 25% increased Health. Demon Warriors Slow nearby enemies by 20%.
Reduces the Channel time of All Shall Burn by 0.5 seconds. If All Shall Burn's Channel lasts its full duration against a Hero, Azmodan is healed for 8% of his maximum Health.
The cooldown of Demon Lieutenants' Demonic Smite is reduced by 2 seconds and they grant 25% increased damage to nearby friendly Minions, Mercenaries, and Azmodan's summoned Demons.
This Talent tier provides utility.
Brutish Vanguard synergises well with Hellforged Armor by multiplying the survivability of your Demon Warriors. Further, this Talent provides Azmodan with something his Ability set sorely lacks: a movement speed reduction effect. On top of improving your Demon Warriors' uptime, this effect helps with hitting both Globe of Annihilation and All Shall Burn's end effect.
Cydaea's Kiss provides Azmodan with some self sustain and improves the reliability of All Shall Burn slightly. In practice, Cydaea's Kiss is too situational to be worth considering, even for All Shall Burn-oriented builds.
Chain of Command improves Azmodan's Map presence by allowing you to bolster Mercenary Camps and generally split push faster. Although it is a powerful Talent, Chain of Command suffers from Demon Lieutenant's long 1-minute Cooldown. This means that for any given match, you will only get to benefit from Chain of Command a few times, and this, under the specific circumstances where no opposing Hero is able to kill off your Demon Lieutenant. It is worth noting that an inconsistency is currently causing Chain of Command to not increase the Basic Attack damage of Demonic Grunts summoned through Demonic Invasion, though it will increase their explosion damage. This further worsens the Talent's usefulness.
8. Level 16 Talents for Azmodan
Globe of Annihilation damages Heroes for an additional 4% of their maximum Health.
If All Shall Burn Channels for its full duration, a Demon Warrior is summoned at the target's location and all Demon Warriors deal 100% increased damage for 5 seconds.
All Shall Burn Slows the enemy target by 15% during its Channel. If All Shall Burn Channels for its full duration, its cooldown is reduced by 50%, and the enemy is Slowed by 45% for 2 seconds.
This Talent tier improves Azmodan's late-game damage output.
Total Annihilation significantly increases Globe of Annihilation's damage. This increase ranges between 25 and 75% of the Ability's base damage (before taking Annihilation stacks into consideration) depending on the target's total Health. Assuming full Annhilation stacks, this damage increase instead ranges between 10 and 30%. Regardless, few Talents in Heroes of the Storm provide such a steep damage increase to any given Ability, making Total Annihilation incredibly potent.
9. Level 20 Talents for Azmodan
Azmodan's Demons deal 50% increased damage to Structures.
Globes of Annihilation empowered by Tide of Sin also leave a Black Pool at their impact location for 5 seconds. Enemies within the pool lose 8 Armor per second, up to 15, and take 56 (+4% per level) damage per second.
After gaining 400 Annihilation, the area of Globe of Annihilation is increased by 15% and it deals 100 additional damage.
- Cooldown: 20 seconds
Activate to charge a short distance, dealing 240 (+4% per level) damage and Slowing enemies caught in the path by 60% for 1 second.
This Talent tier further improves Azmodan's late-game damage output.
Siegebreaker allows Demonic Invasion to become a small win condition. With Siegebreaker, a single cast of Demonic Invasion plus Demon Lieutenant can destroy a Fort (approximately 13000 damage at Hero Level 20). A single cast of Demonic Invasion plus Demon Lieutenant and three full-Annihilation Globe of Annihilations can destroy a Keep (17000 damage). To do so, you need to time Demonic Invasion in a way that Minion Waves do not distract your Demonic Grunts. Further, Siegebreaker makes for a powerful Core racing Talent. Do not be too greedy, however; you may still need your Heroic Ability to win a decisive team fight.
Black Pool should be selected when you do not have enough Annihilation stacks to fulfill Pride's 400-stack condition. If you are nearly there, go for Pride. Both Talents are essentially the same, with Pride providing more area of effect on a shorter Cooldown.
Pride is Azmodan's go-to Talent at this tier. In most games, you should have the required 400 Annihilation stacks to make the Talent function. If you do not, and are not within a few hits of doing so, look into the alternatives.
Trample provides Azmodan with an odd short-ranged and high damage gap closer. Trample is particularly powerful against some of the more frail melee Assassins, such as Genji and Zeratul, though it is also useful for escaping dive-heavy team compositions featuring Azmodan's counters, such as Malthael and Muradin.
- 03 Mar. 2019: Talent recommendations reviewed and deemed appropriate following February 27 rework.
- 09 Aug. 2018: Talent discussions added
- 07 Aug. 2018: Talent recommendations further updated following July 25 balance patch and metagame changes.
- 11 Jul. 2018: Talent recommendations updated following July 10 Azmodan rework patch.
- 14 Jan. 2018: Updated Heroic talent assessments. Updated Wrath build.
- 28 Jun. 2017: Added Battleborn build and removed the other advised build, which had fallen out of fashion.
- 26 Jun. 2017: Updated the discussion and evaluation of many talents.
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