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Azmodan Talents

Last updated on Jun 28, 2017 at 05:33 by Oxygen 13 comments

Table of Contents

Azmodan Image

General Information

On this page, we present the viable talent choices for playing Azmodan in a competitive environment in Heroes of the Storm. For each talent, we explain what they do and why they should or should not be taken.

The other pages of our Azmodan guide can be accessed from the table of contents on the right.

About the Author

Oxygen is a veteran of the MOBA genre, which he has been playing for nearly 15 years. He has coached some of Heroes of the Storm's most prominent North American players and teams alike, including Team Liquid. As a Master player, he enjoys playing all Heroes and roles.

1. Talent Build

Level Choices
1 Taste for Blood ? Sieging Wrath Master of Destruction
4 Gluttony Army of Hell Hellish Hirelings Sin's Grasp
7 Infernal Globe Bound Minion ? Gluttonous Ward March of Sin
10 Demonic Invasion Black Pool
13 Hellforged Armor ? Hedonism Infused Power
16 Battleborn Demonic Smite ? Sin for Sin ?
20 Perishing Flame Fifth Circle ? Bolt of the Storm ? Forced Recruitment
Create your own build and share it with friends!

2. Common Talent Paths

Battleborn Build (talent calculator link)

The Battleborn Icon Battleborn Build seeks to improve Azmodan's long range sieging and the general potency of Summon Demon Warrior Icon Summon Demon Warrior while still allowing for some reasonable area of effect damage through Black Pool Icon Black Pool and Globe Of Annihilation Icon Globe Of Annihilation. There is notable synergy between Sieging Wrath Icon Sieging Wrath, Battleborn and Hellforged Armor Icon Hellforged Armor, as these Talents allow Azmodan to effectively pressure Structures from anywhere by using the summoned Demon Warriors to deplete Ammo and deal with Minion waves.

3. Level 1 Talents

Azmodan Taste for Blood ?
Taste for Blood (Level 1) Diablo Azmodan

Quest: Kill enemy Minions and Heroes within 1.5 seconds of being hit by Globe of Annihilation.

Reward: Enemy Minions that die increase its damage by 2.

Reward: Enemy Heroes that die increase its damage by 10.

Maximum bonus damage of 500.

Azmodan Sieging Wrath
Sieging Wrath (Level 1) Diablo Azmodan

Quest: Every time Globe of Annihilation hits a Hero, its damage is increased by 4, up to 100.

Reward: After hitting 25 Heroes, the range of Globe of Annihilation is increased by 33% and its damage is increased by an additional 100.

Azmodan Master of Destruction
Master of Destruction (Level 1) Diablo Azmodan

Reduces the Mana cost from 16 to 10 per second. Every 1.5 seconds spent channeling increases the range by 8.5%, to a maximum of 25%.

3.1. Discussion

A long-time favourite Talent, Taste for Blood Icon Taste for Blood has fallen out of favour for the weaker but more reliable Sieging Wrath Icon Sieging Wrath alternative. Still, team compositions that have been specifically built around stacking Taste for Blood's damage may still find viability on close-lane Maps such as Dragon Shire and Tomb of the Spider Queen, as such Maps make it easier to increase Globe Of Annihilation Icon Globe Of Annihilation's base damage and thus benefit from Black Pool Icon Black Pool.

Sieging Wrath Icon Sieging Wrath is the preferred alternative to Taste for Blood Icon Taste for Blood. Although its damage potential is lower than that of Taste for Blood, Sieging Wrath's requirement is dramatically easier and faster to fulfill. This makes the Talent choice an appropriate one on Maps where generating Taste for Blood stacks would difficult, such as on Battlefield of Eternity or Towers of Doom, or when your team composition would not be appropriate for assisting you with the task. The range increase provided by this Talent also increases Azmodan's global presence over Taste for Blood Icon Taste for Blood.

Master of Destruction Icon Master of Destruction improve the usability of All Shall Burn Icon All Shall Burn by allowing you to outrange Structures and ease the process of repositioning when using the Ability against Heroes. This Talent becomes particularly effective when combined with March of Sin Icon March of Sin to make Azmodan that much more difficult to get away from. The Mana cost reduction is also very welcome, as Azmodan tends to quickly burn through Mana. Its main downside, however, is leaving Azmodan players with limited means of dealing area of effect damage in team fighting situations. As such, the alternative Talents are generally preferred, as they too indirectly provide increased sieging potential.

4. Level 4 Talents

Azmodan Gluttony
Gluttony (Level 4) Diablo Azmodan

All Shall Burn heals Azmodan for 25% of the damage dealt.

Azmodan Army of Hell
Army of Hell (Level 4) Diablo Azmodan

Increases Demon Warrior's damage by 20% and reduces their Mana cost by 20.

Azmodan Hellish Hirelings
Hellish Hirelings (Level 4) Diablo Azmodan

The damage bonus from General of Hell is doubled on Mercenaries.

Azmodan Sin's Grasp
Sin's Grasp (Level 4) Diablo Azmodan
  • Cooldown: 120 seconds

Activate to curse an enemy Hero, dealing 248 (+4% per level) damage over 8 seconds. Minion kills reduce this cooldown by 10 seconds. Can be cast while channeling All Shall Burn.

4.1. Discussion

Gluttony Icon Gluttony provide a significant amount of self sustain while laning, and makes Azmodan much more difficult to generally assassinate. Gluttony does in fact allow Azmodan to outheal many Supports and Warriors, granted All Shall Burn Icon All Shall Burn is not interrupted. The current state of the metagame, however, promotes high-mobility or otherwise crowd-control capable Heroes who tend to make it difficult to channel All Shall Burn Icon All Shall Burn, making related Talents rarely reocmmendable.

Army of Hell Icon Army of Hell's Mana cost reduction essentially makes Summon Demon Warrior Icon Summon Demon Warrior usable as an Ability, as before acquiring the Talent, you are typically too Mana-strained to effectively support the Ability on top of the more important Globe Of Annihilation Icon Globe Of Annihilation and All Shall Burn Icon All Shall Burn. The damage increase is a nice bonus that makes the summoned Demon Warriors particularly threatening during the earliest stages of the game.

Hellish Hirelings Icon Hellish Hirelings provides a bonus that is as insignificant as it is situational, on top of competing with generally more useful Talents.

Sin's Grasp Icon Sin's Grasp deals an underwhelming amount of damage on a situationally very long Cooldown. Its short range also does not lend itself very well to the artillery-style play that Azmodan's Abilities tend to promote.

5. Level 7 Talents

Azmodan Infernal Globe
Infernal Globe (Level 7) Diablo Azmodan

Globe of Annihilation's cast time is decreased by 40% and its missile speed is increased by 40%.

Azmodan Bound Minion ?
Bound Minion (Level 7) Diablo Azmodan

Using General of Hell on a Minion grants them 75 Armor from non-Heroic sources, decreasing the damage they take by 75%, while also increasing the damage they deal to non-Heroic targets by 100%. Lasts 30 seconds.

Azmodan Gluttonous Ward
Gluttonous Ward (Level 7) Diablo Azmodan
  • Cooldown: 45 seconds

Activate to place a ward on the ground that restores 3% of Azmodan's maximum Health and Mana every second for 10 seconds. Can be cast while channeling All Shall Burn.

Azmodan March of Sin
March of Sin (Level 7) Diablo Azmodan

Increases Azmodan's Movement Speed while channeling All Shall Burn to 80% of normal speed.

5.1. Discussion

Since Taste for Blood Icon Taste for Blood and Sieging Wrath Icon Sieging Wrath are the core of the most popular Azmodan builds, it is only logical to follow up with Infernal Globe Icon Infernal Globe as a Talent choice, as it greatly improves the usability of Globe Of Annihilation Icon Globe Of Annihilation. It is worth mentioning that you will have to learn a new timing for predicting Globe Of Annihilation hits after picking this Talent. One noteworthy aspect of Infernal Globe is that the increased cast time it provides makes Globe of Annihilation less likely to be interrupted, on top of making it more difficult to avoid.

No Talent improves the usability of an ability quite as much as March of Sin Icon March of Sin does. The value of being able to move at a reasonable speed while channeling All Shall Burn Icon All Shall Burn can simply not be understated; it allows you to chase opponents down whereas you otherwise would not be able to, and avoid dangerous skillshots that could damage or interrupt you. As stated earlier in this guide, however, Talents that aim to improve All Shall Burn Icon All Shall Burn are generally not recommended in the current metagame state.

Although Bound Minion Icon Bound Minion offers a modest but reliable means of creating lane pressure, it must compete with two extremely strong Talent choices. Still, this Talent is an effective means of creating Map pressure on larger Maps, such as Gardens of Terror and Warhead Junction, and particularly against team compositions that lack global mobility or response potential.

Gluttonous Ward Icon Gluttonous Ward fails to meaningfully improve either your survivability in high-pressure situations, your Ability to push, or otherwise deal damage as do the other available Talent choices available at this tier.

6. Level 10 Talents

Azmodan Demonic Invasion
Demonic Invasion (Level 10) Diablo Azmodan
  • Mana: 100
  • Cooldown: 100 seconds

Rain a small army of Demonic Grunts down on enemies, dealing 104 (+4% per level) damage per impact. Demon Grunts deal 51 (+4% per level) damage and have 365 (+4% per level) health.

Azmodan Black Pool
Black Pool (Level 10) Diablo Azmodan
  • Mana: 60
  • Charges: 2
  • Recharge Time: 20 seconds

Create a pool that empowers Azmodan, his Demons, and allied Minions, increasing their Basic Attack and Ability damage by 75%. Pools last 5 seconds.

Stores up to 2 charges.

6.1. Discussion

At this level, Heroic Abilities become available. Both Heroic Abilities have already been described in the Abilities section.

Black Pool Icon Black Pool is a core Ability for Azmodan. The Ability's main purpose is to push Globe Of Annihilation Icon Globe Of Annihilation's damage to extremely high levels (through the Taste for Blood Icon Taste for Blood talent), though it is also useful in a wide variety of situations, such as sieging, pushing, capturing Mercenaries, and generally dealing damage.

While Demonic Invasion Icon Demonic Invasion lacks the versatility offered by Black Pool Icon Black Pool, it is a stronger sieging tool in a vacuum. Demonic Invasion is notoriously weak for team fighting purposes, and its long Cooldown is also very restrictive, so you need to be sure to see value whenever you use it by trying to ensure Fort or Keep kills.

7. Level 13 Talents

Azmodan Hellforged Armor ?
Hellforged Armor (Level 13) Diablo Azmodan

Demon Warriors deal 10 (+4% per level) damage to nearby enemies every second and are granted 50 Armor against non-Heroic sources, decreasing the damage they take 50%.

Azmodan Hedonism
Hedonism (Level 13) Diablo Azmodan

Reduces Globe of Annihilation's Mana cost by 30.

Azmodan Infused Power
Infused Power (Level 13) Diablo Azmodan

All Shall Burn's damage growth maximum is increased by 40%.

7.1. Discussion

Whereas the damaging aura provided by Hellforged Armor Icon Hellforged Armor does little to really impact the damage potential of Demon Warriors, the damage reduction provided by the Talent is useful for wasting Structure Ammo and generally distracting Minion waves. There is notable synergy between this Talent and the Hero Level 16 Battleborn Icon Battleborn Talent, which can be used together to apply global pressure. In general, players who pick Demonic Invasion Icon Demonic Invasion may find Hellforged Armor more useful than the Mana reduction provided by Hedonism Icon Hedonism.

Hedonism Icon Hedonism is a simple Talent seeks to relieve Azmodan players of the Mana hunger created by Black Pool Icon Black Pool.

Infused Power Icon Infused Power has the potential of significantly improving your single-target damage against Heroes, Mercenaries, and especially, Structures. Its power is limited, however, by the amount of crowd control and mobility that is available to your opponents.

8. Level 16 Talents

Azmodan Battleborn
Battleborn (Level 16) Diablo Azmodan

If Globe of Annihilation hits an enemy, a Demon Warrior is summoned at the impact point.

Azmodan Demonic Smite ?
Demonic Smite (Level 16) Diablo Azmodan

Every 7.5 seconds, the Demon Lieutenant will blast a non-Heroic unit dealing 411 (+4% per level) damage.

Azmodan Sin for Sin ?
Sin for Sin (Level 16) Diablo Azmodan
  • Cooldown: 45 seconds

Activate to deal 10% of target enemy Hero's Max Health and heal for twice that amount. Can be cast while channeling All Shall Burn.

8.1. Discussion

Battleborn Icon Battleborn essentially creates a two-for-one Ability between Globe Of Annihilation Icon Globe Of Annihilation and Summon Demon Warrior Icon Summon Demon Warrior. If the utility provided by this Talent is very similar to that of Demonic Smite Icon Demonic Smite, recent statistics have shown that Battleborn tends to outperform Demonic Smite. This fact may be tied to the rising popularity of Hellforged Armor Icon Hellforged Armor, which synergises particularly well with Battleborn.

If Demonic Smite Icon Demonic Smite turns one of the best global pressure Abilities into an even better one, the Talent tends to be outperformed by the Battleborn Icon Battleborn alternative when Hellforged Armor Icon Hellforged Armor is picked. As such, Demonic Smite is recommended only when the aforementioned Hellforged Armor Talent has not been picked at Hero Level 13.

Sin for Sin Icon Sin for Sin makes Azmodan particularly difficult to duel or otherwise single-out, on top of providing him with a respectable amount of generally unexpected burst damage. Sin for Sin is a reactive Talent that is often picked as a response to disruptive melee Assassins, such as Greymane and Zeratul, or crowd control tanks such as Dehaka, E.T.C., and Muradin.

9. Level 20 Talents

Azmodan Perishing Flame
Perishing Flame (Level 20) Diablo Azmodan

When the Grunts die they explode, dealing 68 (+4% per level) damage to nearby enemies. Deals 100% increased damage to Minions, Mercenaries, Monsters, and Structures.

Azmodan Fifth Circle ?
Fifth Circle (Level 20) Diablo Azmodan

Black Pool makes Basic Attacks and Abilities slow enemies Attack and Movement Speeds by 40% for 3 seconds.

Azmodan Bolt of the Storm ?
Bolt of the Storm (Level 20) Diablo Azmodan
  • Cooldown: 70 seconds

Activate to teleport to a nearby location.

Azmodan Forced Recruitment
Forced Recruitment (Level 20) Diablo Azmodan

Reduces General of Hell's cooldown by 10 seconds and gains an additional charge.

9.1. Discussion

Forced Recruitment Icon Forced Recruitment synergises nicely with another situationally recommended Talent, Demonic Smite Icon Demonic Smite, to create even more attrition. Simply put, Forced Recruitment either forces an inconvenient defense on two different lanes, or sets a timer on the life of your opponents' Forts and Keeps. It should be noted that this Talent remains a powerful choice even without Demonic Smite.

Fifth Circle Icon Fifth Circle provides a situational but very strong soft crowd control option that completely debilitates Basic Attack-reliant Assassins, on top of coming with a hefty slowing effect. Generally picked against team compositions that feature at least two Basic Attack-reliant Heroes, such as Greymane, Illidan, Raynor, The Butcher, Valla, and Zul'jin.

Bolt of the Storm Icon Bolt of the Storm is the ultimate form of defensive and offensive utility. It is situationally useful in situations where you are finding it difficult to stay alive, though the slows provided by Fifth Circle Icon Fifth Circle may prove to be just as useful to promote your survivability. These two Talent choices come down to team composition and personal preference. Be aware that you can not use Bolt of the Storm while channeling All Shall Burn Icon All Shall Burn.

Perishing Flame Icon Perishing Flame does not significantly increase the power of Demonic Invasion Icon Demonic Invasion. In general, Forced Recruitment Icon Forced Recruitment will result into more effective pushing.

10. ChangeLog

+ show all entries - show only 10 entries
  • 28 Jun. 2017: Added Battleborn build and removed the other advised build, which had fallen out of fashion.
  • 26 Jun. 2017: Updated the discussion and evaluation of many talents.
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