Welcome to our Talents page for Gazlowe. Here, we give you an overview of how strong each of Gazlowe's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Gazlowe's Talent Build
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|13||✘︎ ✓ ✓|
|16||? ✓ ✘︎|
|20||✘︎ ✓ ? ?|
Gazlowe's Talent Build Cheatsheet
Gazlowe's Xplodium Build allows him to follow up his Tank's engages from anywhere, while also dealing high damage from afar. This build does not have as much early game presence as the Standard one, but it gets extremely powerful at Level 16 and Level 20.
Level 1 Talents for Gazlowe
Increase the cast range of Xplodium Charge by 30% and its damage by 35%. Hitting an enemy Hero increases Movement Speed by 20% for 3 seconds.
Increase maximum Scrap by 2. Basic Attacks against enemy Heroes, Mercenaries, or Monsters accelerates Reduce, Reuse, Recycle Scrap regeneration by 1.5 seconds.
Casting Basic Abilities cause Gazlowe's next Basic Attack within 6 seconds to deal 60% more damage. Stores up to 2 charges.
Rocket Boots greatly increase Gazlowe's follow up potential while also adding more damage and mobility to himself. This Talent is excellent when you are paired with high range stun Tanks, like Diablo and Anub'arak. However, it competes with Big Game Hunter, which greatly enhances Gazlowe's macro power and teamfight effectiveness. For this reason, we only recommend Rocket Boots if you are not planing to solo mercenary camps.
Big Game Hunter's extra scrap allows Gazlowe to instantly build 3 turrets, adding more presence into his teamfighting potential, and more sustain when paired with Rock It Sock It. It also increases the rate in which the scrap is regenerated, as long as you keep attacking a monster (like Tomb of the Spider Queen's Webweavers), Mercenary or Hero. With this Talent, you can solo any mercenary camp without losing health and will be much more present in objectives, like Infernal Shrines, due to being able to regain scrap by attacking the creeps spawned by it. This is the main Talent for Gazlowe, and should be picked in most games.
One Man Wrecking Crew helps Gazlowe to beat the opposing offlaner in maps such as Dragon Shire or Braxis Holdout. However, most of Gazlowe's damage is tied to his basic abilities, and since he has no gap-closer, you will be dependent on enemies to dive you, in order to get the small value of One Man Wrecking Crew.
Level 4 Talents for Gazlowe
Casting Rock-It! Turret grants Gazlowe a Shield that absorbs up to 200 (+4% per level) damage for 2.5 seconds.
Heroes hit by Deth Lazor or Xplodium Charge take an additional 2% of their maximum Health in damage. Gazlowe is healed for 150% of the damage dealt.
- Cooldown: 30 seconds
Activate to gain 40 Armor for 3 seconds, reducing damage taken by 40%, and reduce damage dealt by all nearby enemy Heroes and Summons by 50% for 3 seconds.
Rock It Sock It is the main Talent to improve Gazlowe's survivability. The shield duration is much bigger than the Rock-It! Turret's Cooldown, so it can be wasted if you create more than one tower instantly. After getting this Talent, you should only spawn a secondary turret if the shield from the previous one already expired or was destroyed.
Hyperfocus Coils adds more damage to Deth Lazor and Xplodium Charge, which can be useful if you are playing around following your Tank. Still, it does not add as much sustain as Rock It Sock It does, and should only be picked with good setup to hit your Abilities.
EZ-PZ Dimensional Ripper basically makes Gazlowe invincible for 3 seconds, but in most situations the extra sustain from the other options will be more consistent. On the other hand, it is a great option against a dive composition, since the damage reduction will stop their momentum during the dive.
Level 7 Talents for Gazlowe
Generate 3 Scrap for each Hero hit by Deth Lazor.
Deth Lazor can now store up to 2 charges. Each enemy Hero hit by Deth Lazor reduces its cooldown by 0.75 seconds.
Deth Lazor and Xplodium Charge Slow enemies hit by 35% for 3 seconds. Rock-It! Turret Basic Attacks against enemies Slowed in this way extend the Slow duration by 0.5 seconds.
Goblin Fusion is an excellent way to add more damage, sustain, and presence in the teamfight. The extra scrap is converted to more turrets, which is the main source of damage and sustain from the Hero. After getting this Talent, you should never use Deth Lazor with full scraps; place one or two turrets before using it, so you do not waste the extra resources you get.
Overload greatly increases Gazlowe's waveclear, and can be an option if you need to double soak against a good waveclear Hero. This Talent has good synergy with Hyperfocus Coils and Firin' Mah Lazorz.
Master Blaster adds a useful slow to your abilities. Every hit from Rock-It! Turret will increase the slow duration, so it is essential to use Focus Turrets! towards targets recently hit by Deth Lazor or Xplodium Charge.
Level 10 Talents for Gazlowe
- Cooldown: 40 seconds
Activate to become Unstoppable for 1.5 seconds.
Passive: Basic Attacks deal 90 (+4% per level) bonus damage over 5 seconds, stacking up to 3 times.
- Cooldown: 60 seconds
After a 1.5 second delay, pull enemies toward the center of an area and deal 235 (+4% per level) damage. Basic Abilities deal 30% more damage for 5 seconds after casting Grav-O-Bomb 3000.
At this Level, Heroic abilities become available. Both Heroic abilities have already been described in the abilities section.
Grav-O-Bomb 3000 is one of the most impactful Heroic Abilities in the game, and essentially makes or breaks the effectiveness of Gazlowe players in team fight situations. Grav-O-Bomb 3000 is especially good if one or more of your teammates have access to area of effect Heroic Abilities, such as Apocalypse, Mosh Pit, Leap, Divine Storm, or Void Prison. It is also recommended on Maps where split pushing is not generally effective, such as Sky Temple or Towers of Doom.
Should your team elect to play a more split-push-oriented playstyle, Robo-Goblin allows you to take down Minions, Structures and Mercenaries at a speed that is second to none, all while being very difficult for any melee Hero to duel. Picking Robo-Goblin, however, is never a decision that should be taken lightly, as it deprives you of Grav-O-Bomb 3000, which can single-handedly turn team fights in your favour.
Level 13 Talents for Gazlowe
Primary Rock-It! Turret attacks against Heroes increase Gazlowe's Attack Speed by 40% for 3 seconds.
Rock-It! Turrets attack up to 2 additional enemies for -4000% damage and have 50% increased Basic Attack range.
Gazlowe gains 5% Spell Power for each active Rock-It! Turret, up to a maximum of 15%. Dealing Basic Attack damage extends the duration of Rock-It! Turrets by 1.25 seconds.
Positive Reinforcement's extra attack speed would greatly increase Gazlowe's push capabilities, but unfortunately, it only works when turret hits Heroes. In fights, due to not having any gap-closers, he has a hard time getting value from Basic Attacks.
Superior Schematics moves towers from being annoying to being a great threat. This Talent enhances Gazlowe's main Ability, and should not be skipped if you picked either Big Game Hunter or Goblin Fusion.
Overcharged Capacitors is a good Talent to get when you did not go for scraps focused talents, since you will not have many turrets up. It will be better to enhance the other parts of the hero, like Deth Lazor or Grav-O-Bomb 3000.
Level 16 Talents for Gazlowe
Firing Deth Lazor causes all of Gazlowe's Rock-It! Turrets to fire a Deth Lazor of their own that deals 125 (+4% per level) damage.
Reduce the cooldown of Xplodium Charge by 2 seconds. Casting Xplodium Charge creates 3 miniature Rock-It! Turrets that last for 3 seconds.
These Turrets do not drop Scrap or benefit from other Talents.
Basic Attacks grant Gazlowe 15% Movement Speed for 2 seconds.
Dealing Basic Attack damage to Heroes causes them to take an additional 2.5% of their maximum Health as damage.
Firin' Mah Lazorz has antisynergy with Rock It Sock It because it gets value the faster you use Turrets, but the shield from the Level 4 Talent encourages you to use them spaced, getting much more sustain from the shields. It is not as consistent and reliable as Ark Reaktor, but is useful to have more damage to follow up your Grav-O-Bomb 3000.
Ark Reaktor always guarantees a good amount of damage in fights, while also reducing the Cooldown from Xplodium Charge. This is the standard choice for this tier. It also empowers others Xplodium Charge Talents, having a great synergy with Rocket Boots and Bomb Toss.
Overklock, like others Basic Attack Talents, is not recommended, because Gazlowe has a hard time trying to properly deliver hits on a chosen target.
Level 20 Talents for Gazlowe
Basic Attacks increase Gazlowe's Armor by 10 for 10 seconds, up to a maximum of 30, and deal 50% bonus damage to Stunned or Slowed enemies.
Increase Grav-O-Bomb 3000's radius by 25% and its damage by 50%. Each enemy Hero pulled reduces its cooldown by 12 seconds.
Reduce the Scrap cost of Rock-It! Turrets by 1. Regain 2 Scrap for each Scrap pickup.
Xplodium Charge gains a 2nd charge with a 3 second cooldown between uses and launches 2 more bombs when it detonates.
Mecha-Lord is not particularly useful against ranged Assassins that will simply kite him due to his lack of a gap closer. Against melee assassins we recommend getting Grav-O-Bomb 3000 instead, at level 10.
Miniature Black Hole significantly improves the usability of Grav-O-Bomb 3000 by making it much more difficult to avoid. The damage increase and Cooldown reduction are nice bonuses as well, however, the radius increase is what makes this Talent truly shine.
It's Raining Scrap has the potential to allow one to summon a ridiculous number of Rock-It! Turrets. The Talent, however, competes with Miniature Black Hole, which can win a fight by itself. When paired with Rock It Sock It, This Talent can be used to provide insane sustain to Gazlowe, because you can spawn a turret and delete it instantly, being able to obtain the shield many times in the fight.
Bomb Toss is excellent when paired with Rocket Boots and Ark Reaktor. It enables Gazlowe to use Xplodium Charge freely, as he will always have another charge to follow up an engage. The extra bombs spawned by this Talent provide great zoning. A good thing to note is that Xplodium Charge can be used to stun a target hit by the extra bombs again.
- 08 Oct. 2020: Talents and Builds updated after recent balance patch.
- 19 Sep. 2020: Guide updated after recent rework.
- 05 Apr. 2020: Description reviewed and updated for Reduce Reuse Recycle.
- 29 Jun. 2017: Added Bruiser build.
- 26 Jun. 2017: Changed Firin' Mah Lazorz from Not Recommended to Situational.
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