Welcome to our Talents page for Gazlowe. Here, we give you an overview of how strong each of Gazlowe's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Gazlowe's Talent Build
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Gazlowe's Talent Build Cheatsheet
The Lazor Build revolves around improving Deth Lazor. Key Talents include Break it Down!, which allows the building of massive cooldown reduction for repeated Deth Lazor uses, Hyperfocus Coils, which greatly improves the usability of Deth Lazor by cutting its channeling time, EZ-PZ Dimensional Ripper, which provides a strong and reliable movement speed reduction effect, and Firin' Mah Lazorz, to multiply Deth Lazorz's damage potential. Both Robo-Goblin and Grav-O-Bomb 3000 make for appropriate Heroic Ability choices, depending on the situation at hand.
The Mechalord Build seeks to turn Gazlowe into a potent melee Assassin-like Hero who tears apart other melee Heroes, Mercenary Camps, and Structures. Due to its nature, this build is generally used against team compositions that feature 3 or more melee Heroes. Key Talents include Engine Gunk, which provides Gazlowe with a potent and annoying movement speed reduction effect, Robo-Goblin, which dramatically improves Gazlowe's damage output and survivability, and X-Tra Large Bombs, which improves Gazlowe's zoning potential and punishes the use of Stunning effects.
Level 1 Talents for Gazlowe
Increases Xplodium Charge damage by 10% per target hit, up to 100%.
Increases the Mana restored from Scrap by 100%.
Scrap causes Abilities to cooldown four times as fast for 3 seconds.
Quest: Gathering a Regeneration Globe increases Health Regeneration by 1 per second, up to 25.
Reward: After gathering 25 Globes, gain an additional 15 Health Regeneration per second.
Extra TNT provides Gazlowe with some of the most potent and safest waveclear available to any Hero. This Talent, however, competes with other solid choices, making it only recommendable when your team really lacks waveclear.
Scrap-o-Matic Smelter Mana contribution is significant. In general, Gazlowe players are unable to repeatedly make use of their entire Ability set due to the Hero's especially heavy Mana constraints. Scrap-o-Matic Smelter helps alleviate these constraints, and is particularly well suited for newer Gazlowe players. If you plan on picking Hyperfocus Coils at Hero Level 7 however, which provides some Mana reduction, you may wish to consider Break it Down! instead.
Since the vast majority of Gazlowe's damage and utility are Cooldown-gated, Break it Down! presents itself as a real boon. By assiduously collecting Scraps, Break It Down allows you to use your Abilities 25% more often than you otherwise would be able to. This is especially significant when trying to reduce Grav-O-Bomb 3000's Cooldown. Break It Down also magnifies itself, as the Cooldown reduction indirectly produces more Scraps through being able to summon more Rock-It! Turrets. Furthermore, Break It Down's effects are especially noticeable after acquiring the Reduce, Reuse, Recycle and Turret Storage Talents, which generate even more Scraps.
Goblin Repairs does not lend itself very well to Gazlowe's playstyle; in general, he is only really vulnerable to burst damage, against which Regeneration Master does little to help. Moving out of lane — which many Gazlowe players tend to do in order to secure objectives — tends to kill one's ability to readily gather Globes.
Level 4 Talents for Gazlowe
Quest: Basic Attacks increase the duration of active Rock-It! Turrets by 1.5 seconds.
Reward: After increasing turret duration by 600 total seconds, reduce the charge cooldown of Rock-It! Turret by 3 seconds.
Reduces Xplodium Charge's cooldown by 2 seconds. If Xplodium Charge hits an enemy Hero, gain 2 charges of Rock-It! Turret.
Enemy Minions that die nearby have a 15% chance to drop Scrap.
Friendly non-Boss Mercenaries near Gazlowe deal 50% more damage. Rock-it! Turrets gain 50 Armor against Minions and Mercenaries, reducing their damage taken by 50%.
Under most circumstances Rock-It! Turret are typically destroyed or salvaged before they expire, making a duration increase unimpactful. Clockwerk Steam Fists also requires Gazlowe to consistently deliver Basic Attacks to see any real value, something that seldom occurs outside of safe situations (such as when clearing Mercenary Camps, where this Talent should be used) where a longer Turret duration would be irrelevant in the first place. Still, Clockwerk Steam Fists is relatively easy to complete, as a Quest, and provides a reasonable reduction to Rock-It! Turret's Cooldown, which is valuable for longer fights and general sieging purposes.
ARK Reaktor makes successful Xplodium Charge hits excessively rewarding in team fighting situations. The Talent synergises particularly well with Kwik Release Charge to produce more Rock-It! Turrets than your opponents can really manage to deal with. Your other Abilities also benefit from this Talent, too, as more Scraps means more Cooldown reduction.
Reduce, Reuse, Recycle provides you with a steady stream of Scraps to further benefit from the effects of Salvager without having to wait for Rock-It! Turret to die or needing to raze Structures. It does, however, compete with a strong team fight-oriented Talent, ARK Reaktor, which also generates Scraps (through the additional Turret charges) on top of its other respective bonuses.
Although Gazlowe is already an excellent Hero for effectively clearing out Mercenary Camps, Hired Goons allows him to safely perform the feat of solo-claiming the Boss as early as Hero Level 10. The Talent also generally allows Gazlowe to come out of Camps with full Health, reducing downtime and improving general safety. The added Mercenary damage is an interesting bonus as well when pushing out with your own Mercenaries. The Talent is usually taken in conjunction with the Level 10 Robo-Goblin Heroic Ability.
Level 7 Talents for Gazlowe
Rock-It! Turrets attack up to 2 additional enemies for 60% damage.
Rock-It! Turret attacks Slow enemies by 20% for 2 seconds.
The mana cost of Deth Lazor is reduced by 30 and it charges twice as fast.
The movement speed reduction provided by Engine Gunk is extremely debilitating, allowing you to indefinitely kite enemies without gap closers, generally improving your Rock-It! Turrets' uptime, and making it easier for you and your allies to hit delayed or otherwise skillshot Abilities. The Talent also allows you to quickly summon a Turret to slow an escaping opponent in a pinch with its ranged attack.
Level 10 Talents for Gazlowe
- Cooldown: 60 seconds
Activate to gain 40 Armor and 30% Movement Speed for 4 seconds.
Passive: Basic Attacks deal 100% bonus damage.
- Mana: 80
- Cooldown: 90 seconds
After a 2 second delay, pull enemies toward the center of an area and deal 251 (+4% per level) damage.
At this Level, Heroic abilities become available. Both Heroic abilities have already been described in the abilities section.
Grav-O-Bomb 3000 is one of the most impactful Heroic Abilities in the game, and essentially makes or breaks the effectiveness of Gazlowe players in team fight situations. Grav-O-Bomb 3000 is especially good if one or more of your teammates have access to area of effect Heroic Abilities, such as Apocalypse, Mosh Pit, Leap, Divine Storm, or Void Prison. It is also recommended on Maps where split pushing is not generally effective, such as Sky Temple or Towers of Doom.
Should your team elect to play a more split-push-oriented playstyle, Robo-Goblin allows you to take down Minions, Structures and Mercenaries at a speed that is second to none, all while being very difficult for any melee Hero to duel. Picking Robo-Goblin, however, is never a decision that should be taken lightly, as it deprives you of Grav-O-Bomb 3000, which can single-handedly turn team fights in your favour.
Level 13 Talents for Gazlowe
Deth Lazor Slows Heroes by 50% and Stuns non-Heroes for 3 seconds.
Deth Lazor can be charged for 1 additional second to increase its damage bonus by an additional 100%.
Increases Xplodium Charge radius by 30%. Being stunned or rooted causes an Xplodium Charge to drop at Gazlowe's feet.
This effect has a 10 second cooldown.
Although the slowing effect provided by EZ-PZ Dimensional Ripper is extremely potent, it suffers from being tied to an Ability that is relatively difficult to quickly cast from a useful range. This problem, however, is easily solved by picking Hyperfocus Coils at Hero Level 7. It should be noted that you do not need to fully channel Deth Lazor to trigger the full movement speed reduction, making the Talent useful for catching up to an opponent in a pinch. The Minion and Structure freezing is also interesting during sieging situations to improve friendly Minions' survivability.
Goblin Fusion requires you to channel for an unrealistically long period of time, and all for an underwhelming damage increase. It should be noted that although the Talent becomes much better when combined with the Hyperfocus Coils, the EZ-PZ Dimensional Ripper is both more usable and more likely to yield more overall damage through its movement speed reduction effect.
X-Tra Large Bombs greatly improves the effectiveness of Xplodium Charge, and, by association, of Grav-O-Bomb 3000. In addition, the Talent is very debilitating to melee-heavy team compositions or those that rely on specific channeled abilities, such as E.T.C.'s Mosh Pit. If you are suffering melee Heroes, X-Tra Large Bombs is the way to go.
Level 16 Talents for Gazlowe
Increases Rock-It! Turret maximum charges from 2 to 3.
Gazlowe's Rock-It! Turrets have 25% increased range while he is within their attack range.
Xplodium Charge gains a second charge.
Turret Storage is an all-around very versatile Talent that not only improves your main source of damage, but that also indirectly provides you with more Scraps so as to benefit from more Cooldown reduction to cast more Abilities.
Superior Schematics provides a modest but reliable increase to Rock-It! Turret's range, which translates into more uptime and damage. It does, however, compete with two very strong Talents, making it subpar.
Given that Xplodium Charge is especially effective against melee-heavy team compositions, it follows naturally that Kwik Release Charge would then be a powerful choice to further punish such compositions. It should be noted that the charge Cooldown can be bypassed by collecting a Scrap right after casting the first Xplodium Charge, allowing you to quickly chain two or more of them. This technique is particularly potent when combined with Grav-O-Bomb 3000 to achieve the most powerful area of effect stun combo available to any Hero.
Level 20 Talents for Gazlowe
Basic Attacks deal an additional 100% damage.
Passive: Gain 25 Armor.
Increases Grav-O-Bomb radius by 25% and damage by 50%.
Firing Deth Lazor causes all of Gazlowe's Rock-It! Turrets to fire a Deth Lazor of their own that deals 137 (+4% per level) damage.
- Cooldown: 30 seconds
Activate to create 5 Scrap around Gazlowe over 5 seconds.
Mecha-Lord is a peculiar Talent that turns Gazlowe into one of the strongest... melee Assassin in the game, thereby completely changing his playstyle. Although it is not particularly useful against ranged Assassins that will simply kite him due to his lack of a gap closer, Mecha Lord devastates every other archetype that cannot stand to go toe-to-toe with Gazlowe due to his Xplodium Charge, Rock-It! Turret, and ludicrously high Armor.
Miniature Black Hole significantly improves the usability of Grav-O-Bomb 3000 by making it much more difficult to avoid. The damage increase is a welcomed bonus as well, however, the radius increase is what makes this Talent truly shine.
Firin' Mah Lazorz is an exceptionally fun Talent that allows Gazlowe to situationally blast unexpecting opponents right out of existence. It does require, however, some setting up and craftiness to properly use. Generally, Firin' Mah Lazorz shines on Maps with static Objectives that let you set up 3 or more Turrets for some devastating area of effect damage. This Talent is particularly useful against ranged-heavy team compositions, as it gives Gazlowe some reliable form of retaliation, something he otherwise lacks.
- 05 Apr. 2020: Description reviewed and updated for Reduce Reuse Recycle.
- 29 Jun. 2017: Added Bruiser build.
- 26 Jun. 2017: Changed Firin' Mah Lazorz from Not Recommended to Situational.
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