Gazlowe Abilities and Strategy
Welcome to our Abilities page for Gazlowe. Here, we give you an overview of every ability in Gazlowe's kit. For each of them, we explain what it does, how to best use it, and how it works in combination with Gazlowe's other abilities. We also give you strategy tips to play Gazlowe efficiently.
Gazlowe's Tips and Tricks
- Wait for enemies to line up or to be controlled before using Deth Lazor, so you get more healing.
- Use Rock-It! Turret to soak damage from Structures and Mercenaries, as needed.
- Rock-It! Turret will block skillshots going towards you. It is excellent to use them to protect yourself against premeditated abilities, like Stitches's Hook or Muradin's Storm Bolt.
- Combo Grav-O-Bomb 3000 and Xplodium Charge together for a powerful AoE crowd control effect.
- During important fights it will be better to hold Xplodium Charge until a teammate stuns or root someone, so you can use it as a follow up ability, guaranteeing the hit.
- With Rock It Sock It you should not use all your turrets instantly, since the shields will overlap, reducing your effective health. Only use a turret if the shield from previous one has already been destroyed or has expired.
- Due to how low Rock-It! Turret's damage is, turrets can be used to dismount and scout enemy rotations, instead of using it in the wave.
- Mana: 4
- Cooldown: 0.5 seconds
Create a turret that deals 38 (+4% per level) damage. Lasts for 15 seconds.
Turrets prioritize the nearest enemy Hero when first created.
Rock It! Turret, generally refered to as "Turret(s)" by players and throughout this guide, is Gazlowe's main source of damage. Over time, they can deal a respectable amount of damage. Their main drawbacks lie in that they are immobile, have limited range, and can be destroyed rather easily by most ranged attackers. As such, you always need to be very mindful of their positioning: if they are too far from your intended target, they will be unable to attack, whereas if they are too close, they are liable to be picked off.
Turrets have many uses beyond their raw damage output. As they are so expendable, they are commonly used to absorb the attacks of NPCs, such as Mercenaries or Structures, so that Gazlowe himself is not damaged. They can also intercept important line skillshots, such as Storm Bolt, Hook, Hungering Arrow, or Singularity Spike. Although their vision radius is limited, they can be placed in highly contested Bushes to act as scouts.
- Cooldown: 8 seconds
After 0.65 seconds, deal 180 (+4% per level) damage to enemies in a line. Heal for 25% of the damage dealt, increased to 12% against enemy Heroes.
Deth Lazor is Gazlowe's only means of healing and reliably dealing ranged damage. Since its effectiveness scales with how many targets are hit, it is better to wait for enemies to line up or to be slowed, in order to hit more Heroes and minions.
In lane, it can be used to help waveclear, at the same time dealing a fair amount of poking damage to enemy Heroes. During team fights, it should be used to maximise healing and utility, depending on your Level 7 Talent.
- Cooldown: 12 seconds
Place a bomb that deals 142 (+4% per level) damage to enemies within the target area after 1.25 seconds. Enemies hit are also Stunned for 1 second.
Xplodium Charge provides a good, but unreliable crowd control to Gazlowe, while also being a great follow for Grav-O-Bomb 3000 (be aware that it should be used right after Grav-O-Bomb, or it may explode before the pull).
Like most delayed Abilities, Xplodium Charge becomes much deadlier when it is used in conjunction with another crowd control Ability so as to help guarantee a hit. Xplodium Charge is also effective at damaging Minions and Mercenary Camps, as they tend to move very little.
- Cooldown: 40 seconds
Activate to become Unstoppable for 1.5 seconds.
Passive: Basic Attacks deal 90 (+4% per level) bonus damage over 5 seconds, stacking up to 3 times.
Robo-Goblin is a unique Heroic Ability due to its most important effect being completely passive: once it is acquired, you instantly and permanently benefit from the damage bonuses it provides without ever having to "activate" it. Its activatable component has some very interesting offensive and defensive implications for Gazlowe.
Despite being mostly passive, Robo-Goblin is remarkable for completely changing Gazlowe's playstyle by trading off his Ability to instantly impact team fights to that of becoming extremely efficient at dueling, sieging, waveclearing, and claiming Mercenary Camps through extremely high sustained melee damage potential. Using Robo-Goblin does not mean that you should avoid being present for team fights entirely; your other Abilities and Basic Attacks remain very useful despite lacking Grav-O-Bomb 3000, especially considering that winning team fights with Robo-Goblin is very valuable; full or even partial wipes can easily lead to Fort or Keep kills due to the Ability's outstanding sieging potential.
- Cooldown: 60 seconds
After a 1.5 second delay, pull enemies toward the center of an area and deal 220 (+4% per level) damage. Basic Abilities deal 30% more damage for 5 seconds after casting Grav-O-Bomb 3000.
Grav-O-Bomb 3000 is Gazlowe's main team fighting Ability. It works similarly to Xplodium Charge, in that there is a long delay before its effect comes into play. However, its area of effect is much larger, making Grav-O-Bomb 3000 harder to avoid. The two abilities synergise well, as Grav-O-Bomb 3000's pulling effect can bring enemies towards your Xplodium Charge; they are, in fact, almost always used together. The key to successfully using Grav-O-Bomb 3000 is to wait for an allied Hero to lock down several opponents with a long-lasting Heroic Ability — typically Apocalypse, Mosh Pit, Leap, Divine Storm, or Void Prison — or to remain on hold until your opponents are committed to a fight so as to capitalise on the fact that they are occupied.
Regenerate 1 Scrap every 4 seconds. Destroyed Rock-It! Turrets drop 1 Scrap, which can be picked up.
Activate to destroy a target Rock-It! Turret.
Reduce, Reuse, Recycle, Gazlowe's Trait, regenerates scrap over time, that is used to build Rock-It! Turrets. Even though scrap will regenerate by itself, it is better to speed it up through talents like Big Game Hunter, Goblin Fusion, or It's Raining Scrap, since it defines how many turrets you will be able to have up at the same time.
Scrap management is an essential part of Gazlowe's playstyle. It is important to never run out of scrap outside of fights, but to also never be full of them. When you are full, try to deploy a turret to either get vision, dismount, or harass enemies. Remember, a bad turret is better than no turret at all!
Focus Turrets! allows you to manually select a target for Turrets, so long as this target is within their attack range. Focus Turrets! is particularly useful for targeting down specific Heroes during hectic team fights or while lanning, where Turrets might be attacking suboptimal enemies. It is also useful for focusing down individual Mercenaries as you try and claim Camps.
- 19 Sep. 2020: Guide updated after recent rework.
- Masters Clash Championship Schedule: April 17-18
- David Kim Leaves Blizzard (WoW Principal Designer and Former Diablo 4 Lead Systems Designer)
- Masters Clash Championship Recap: April 10-11
- Tune in to Masters Clash Championship this Weekend: April 10-11
- Blizzard Begins Monthly Collectible Series for 30th Anniversary with Lich King Statue & Concept Art Print
- Masters Clash Championship Recap: April 3-4
- The "Grandfather" of Classic Omar Gonzalez Left Blizzard for Dreamhaven
- Tune in to Masters Clash Championship this Weekend: April 3-4
- Heroes of the Storm ARAM Tier List
- Heroes of the Storm Malfurion
- Heroes of the Storm Falstad
- Heroes of the Storm Master Tier List
- Heroes of the Storm Valla
- Heroes of the Storm Tracer
- Heroes of the Storm Deckard
- Heroes of the Storm Probius