Welcome to our Talents page for Mei. Here, we give you an overview of how strong each of Mei's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Mei's Talent Build
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Mei's Talent Build Cheatsheet
Mei's Icing Build is focused on improving your damage to enemy Heroes and increasing the utility you can provide during team fights, at the cost of some survivability. In particular, Cold Front at Level 4 makes you use Icing more often and Black Ice at Level 16 turns it into a powerful Slow that does not decay anymore.
Mei's Cryo-Freeze Build is designed to drastically increase her survivability. In particular, Crystallize at Level 4 makes it harder for the enemy team to break the Shield provided by Cryo-Freeze and Cooling Servos at Level 13 gives her an escape by reducing the cooldown of Icing and other Basic Abilities.
Snow Blind BuildSituational
Mei's Snow Blind Build is all about increasing your impact on macro by boosting your waveclear with Ice Storm at Level 1 and by giving you tools to help your team to siege after winning a team fight with Slushball at Level 4, usable twice in quick succession in the late game thanks to Fresh Powder at Level 16.
Level 1 Talents for Mei
Increases the duration of Snow Blind's Slow by 1.5 seconds. Each time Blizzard damages an enemy Hero, reduce the cooldown of Snow Blind by 0.5 seconds and gain 3 Mana.
Heavy Pack is a decent Talent that slightly improves Snow Blind by doubling the duration of its decent Slow—but not of its useful Blind—and by reducing its cooldown and giving some Mana back based on how many times Blizzard damages enemy Heroes.
Heavy Pack has synergy with Flurry and Cooling Servos at Level 13 because they can both reduces Blizzard's cooldown and make you benefit from this Talent more often, but they will consume a lot of Mana when used together.
Considering that it lets you cast Snow Blind more often, the cooldown reduction has synergy with all Snow Blind-related Talents: Slushball at Level 4, Fresh Powder at Level 16, and The Big One at Level 20.
Every 3rd hit of Blizzard against enemy Heroes deals an additional 42 (+4% per level) damage. Blizzard's final Stun damage is increased by 150% against all enemies.
Basic Attacks against Stunned, Rooted, or Slowed Heroes deal 33% more damage. Each time Mei Stuns or Slows an enemy Hero she heals for 16 (+4% per level) Health.
Level 4 Talents for Mei
Snow Blind deals 75% increased damage and Structures hit are disabled for 3 seconds.
Slushball is a decent Talent that increases the damage done by Snow Blind—also increasing your waveclear by a mediocre amount—and makes it disable enemy Structures for a few seconds—allowing you to protect allied units from damage and enabling your whole team to siege.
The bonus damage has synergy with all Snow Blind-related Talents: Heavy Pack at Level 1 allows you to cast it more often, Fresh Powder at Level 16 gives you a second charge, and The Big One at Level 20 makes you hit more enemies.
It is worth mentioning that the bonus damage provided by this Talent does not get amplified by The Big One at Level 20, however, the bonus area still helps hitting more targets—notably two adjacent Towers—at the same time.
Reduce the cooldown of Icing by 3 seconds. If Mei enters her own Blizzard while Icing is active, the cooldown of Icing is reduced by 5 seconds and she gains 80 Mana.
Cold Front is a strong Talent that reduces the cooldown of Icing by a few seconds and, if you cast Blizzard in the direction you intend to slide with Icing, you restore a good amount of Mana and gain additional cooldown reduction, basically giving you a form of escape a few seconds after your engage or more chasing potential when playing offensively.
Reduce the cooldown of Cryo-Freeze by 10 seconds. Mei gains 40 Spell Armor while Cryo-Freeze is active and for 1 second after.
Crystallize is a situational Talent that heavily increases Mei's survivability by reducing the cooldown of Cryo-Freeze and making it give a lot of Spell Armor during and immediately after her Trait gets used.
The cooldown reduction has synergy with Cooling Servos because it makes you benefit from that Talent more often.
Level 7 Talents for Mei
Blizzard reduces the damage dealt by enemy Heroes inside of its area by 40%.
When Blizzard ends, enemy Heroes still within its area gain this effect for an additional 4 seconds.
If they do not get out before Blizzard ends, they will keep the same debuff for a few more seconds, even if Blizzard will be over at that point.
When Icing ends, Mei and all nearby allied Heroes gain 20% Movement Speed and 50 Physical Armor for 3 seconds.
The bonus Physical Armor makes Mei more resistant immediately after engaging and increases the survivability of nearby allied Heroes as well.
- Cooldown: 70 seconds
Activate to remove all Roots and Slows and regenerate 20% of maximum Health over 2 seconds. The cooldown of this ability is reduced by 10 seconds each time Mei picks up a Regeneration Globe.
Backup Battery is a situational Talent that increases Mei's survivability by providing her an Active Ability to remove Roots and Slows from herself and/or to heal for a considerable amount when doing so.
While it has a relatively long cooldown, picking up Regeneration Globes will shorten it. You can activate it at any moment, even if you have full Health.
Level 10 Talents for Mei
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work and/or you are looking for some tips on how to use them, check the dedicated section in the Abilities and Strategy page.
- Mana: 80
- Cooldown: 90 seconds
After 0.5 seconds, roll a massive snowball that consumes enemy Heroes in its path. At the end of its path, the snowball crumbles, releasing the consumed Heroes, dealing 220 (+4% per level) damage and Stunning them for 0.5 seconds per Hero consumed.
Avalanche is a decent Heroic Ability for splitting the enemy team and immediately starting a team fight to abuse the numerical advantage.
Avalanche has synergy with Acclimation at Level 16 because it can increase any damage dealt by up to 20%.
- Mana: 50
- Cooldown: 60 seconds
After a 0.75 second delay, create an impassable wall that traps enemy Heroes hit for 2.5 seconds. When the wall expires, trapped Heroes are Slowed by 75%, decaying over 3 seconds.
Level 13 Talents for Mei
While in her own Blizzard, Mei gains 50% increased Attack Speed and Blizzard's cooldown refreshes 125% faster. If Mei is in her own Blizzard when it ends, gain these bonuses for 3 additional seconds.
The bonus Attack Speed has decent synergy with Heat Transfer at Level 1 in short team fights because it allows you to get more value from the bonus Attack Damage.
Considering that it lets you cast Blizzard more often, the cooldown reduction provided has obvious synergy with Heavy Pack at Level 1 and any Blizzard-related Talent: Ice Storm at Level 1, and Induce Hibernation at Level 7.
While Cryo-Freeze is active, Mei's Basic Ability cooldowns recover 200% faster.
Passive: Basic Attacks Slow by 20% for 1.5 seconds.
The bonus Slow has synergy with Heat Transfer at Level 1 in prolonged team fights because that Talent requires the target to be Slowed and your Basic Abilities will not always be available to give you that.
The cooldown reduction provided is extremely helpful to disengage when in danger, but it can also be used aggressively to keep the fight going when not risky.
Using an ability causes Mei to deal 24 (+4% per level) damage a second to nearby enemies for 4 seconds. Enemy Heroes damaged by this effect also have their Movement Speed and Attack Speed Slowed by 20%.
In addition to being damaged, enemy Heroes will have their Attack Speed reduced and a Slow applied to them.
Level 16 Talents for Mei
Snow Blind gains an additional charge and its range is increased by 33%.
Icing's Slow effect no longer decays over its duration. Icing deals 300% more damage to enemies very close to Mei.
Each time Mei Stuns or Slows an enemy Hero, the damage she deals and healing she receives is increased by 1%, stacking up to 20 times. While at maximum stacks, Mei also gains 10 Armor. Lasts 8 seconds.
Keep in mind that the bonus starts low and gradually increase while fighting, so we cannot really consider it a good anti-burst tool; instead, see it as a tool to increase your sustain, especially when your team has a sustain Healer rather than a burst one.
Level 20 Talents for Mei
While traveling, Avalanche constantly launches a volley of untalented Snow Blind snowballs ahead of itself.
Passive: Reduce the cooldown of Avalanche by 30 seconds.
While the Heroes inside Avalanche cannot be hit by anything, the first group of shots can hit enemy Heroes before they get caught by it. Both groups of shots will hit a single Hero with 1-4 shots that will deal between 70 and 280 damage in total, randomly increasing the damage of Avalanche from 220 to 780 damage, but averaging 500 damage.
Cascade has synergy with Acclimation at Level 16 because it can increase any damage dealt by up to 20%.
When Ice Wall expires, trapped enemy Heroes hit take 210 (+4% per level) damage and have their Armor reduced by 25 for 5 seconds.
Every 15 seconds, the next Snow Blind you cast has 67% increased area and 200% increased damage.
The bonus damage has synergy with some Snow Blind-related Talent: Heavy Pack at Level 1 makes you cast it more often, and Slushball at Level 4 makes you disable two adjacent Towers, but it has no synergy with its bonus damage aspect as it does not get amplified by this Talent.
When Mei takes fatal damage she instantly gains Cryo-Freeze. This effect has a 180 second cooldown.
Flash Freeze is a situational Talent that considerably increases Mei's survivability when she is going to die, but only once every 3 minutes.
The automatic activation allows her to survive against scary engages based on crowd-control paired with burst damage, a combination that would otherwise not give you enough time to manually activate Cryo-Freeze.
Be aware that Cryo-Freeze and Flash Freeze do not share their cooldowns.
- 17 May 2021: Guide reviewed for the latest Patch.
- 10 Mar. 2021: Builds updated.
- 06 Mar. 2021: Builds updated.
- 16 Feb. 2021: Builds updated.
- 15 Feb. 2021: Builds updated.
- 20 Jan. 2021: Guide reviewed for the latest Balance Update.
- 20 Jan. 2020: Descriptions changed according to the latest Balance Update.
- 21 Aug. 2020: Talent Build page updated.
- Balance Update revision.
- Minor fixes.
- New layout.
- 03 Aug. 2020: Talent Descriptions updated.
- 16 Jul. 2020: Guide reviewed for the latest Balance Update.
- 10 Jul. 2020: Builds updated.
- 24 Jun. 2020: Guide updated.
- 20 Jun. 2020: Guide created.
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