Welcome to our Talents page for Blaze. Here, we give you an overview of how strong each of Blaze's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Blaze's Talent Build
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Blaze's Talent Build Cheatsheet
Oil Spill BuildRecommended
Basic Attacks BuildSituational
Blaze's Basic Attacks Build primarily empowers your waveclear while also increasing your survivability, utility, and damage. As a consequence, we recommend this Build when playing Blaze as Solo Laner.
In particular, Incinerator Gauntlets at Level 4 makes it easier to clear Minions and Mercenaries while laning and Adrenaline Stimpack at Level 1 further empowers its value against Mercenaries while also boosting your damage against enemy Heroes.
Level 1 Talents for Blaze
- Cooldown: 30 seconds
Passive: While over 80% Health, gain 25% bonus Attack Speed and 10% bonus Movement Speed.
Activate to gain 100% Attack Speed and 25% Movement Speed for 5 seconds.
Adrenaline Stimpack is a good Talent that passively increases your Attack Speed and Movement Speed by a small amount when having high Health and by a big amount when you decided to use its active component.
The possibility to double your Attack Speed on demand helps you to take down enemy Heroes. If combined with Incinerator Gauntlets at Level 4, Adrenaline Stimpack greatly boosts your ability to clear Mercenaries.
- Cooldown: 30 seconds
Activate to gain a Shield that absorbs 590 (+4% per level) damage over 5 seconds.
When taking damage while below 30% maximum Health, Endurance Stimpack will automatically be cast if it is not on cooldown.
Endurance Stimpack is a decent Talent that gives you access to a Shield that can be either used on-demand or that will automatically go off when low on Health.
While the Shield provided by this Talent is quite potent, it is rarely needed on a Hero whose survivability is already outstanding.
- Cooldown: 30 seconds
Activate to gain 40 Mana and cause Basic Ability cooldowns to recharge 100% faster for 5 seconds.
Neural Stimpack is a strong Talent that allows Blaze to reduce the cooldown of his Basic Abilities by an additional 5 seconds over 5 seconds.
In practice, this effect lets him cast a second round of Abilities when most other Heroes would only have one. If there is no need to pick New Habits, this short-term power increase to his damage, survivability, and disruptiveness is invaluable in team fights.
Collecting Regeneration Globes reduces the cooldown of Pyromania by 6 seconds.
Quest: Collect 15 Regeneration Globes.
Reward: Pyromania grants Unstoppable for 2 seconds.
New Habits is a good Quest-based Talent that, once completed, helps Blaze to deal with crowd control by becoming Unstoppable for 2 seconds when using Pyromania. Before completing it, you still get some value from Regeneration Globes as they will reduce the cooldown of your Trait when picked up.
Level 4 Talents for Blaze
Increase Oil Spill's area by 20%. Each enemy Hero hit by Flame Stream reduces the cooldown of Oil Spill by 0.75 seconds and refunds 5 Mana.
Oil Dispersal is a strong Talent that improves the reliability and power of Oil Spill by modestly increasing its area of effect, making it easier to use Oil Spill as a setup for Jet Propulsion. In addition to that, each enemy Hero hit with Flame Stream will reduce the cooldown of Oil Spill by a small amount and give you some Mana.
Hitting an enemy Hero with Pyromania reduces their damage dealt by 8% for 2.5 seconds, up to 40%.
Meltdown is a mediocre Talent that provides you with a respectable damage reduction debuff. Unfortunately, it is gated behind Pyromania's long cooldown, making it difficult to justify, especially if not picked in conjunction with New Habits at Level 1.
Increase Basic Attack area by 15%, and Basic Attack damage to Minions, Mercenaries, and Monsters by 50%.
Incinerator Gauntlets is a good Talent that increases your Attack Area by a modest amount and your Attack Damage against Minions, Mercenaries, and Monsters by a solid amount.
Level 7 Talents for Blaze
Each stream of Flame Stream reduces the Spell Power of Heroes hit by 25% for 4 seconds, up to 50%.
Suppressive Fire is a good Talent that reduces the Spell Damage (not Spell Power, as the in-game tooltip incorrectly states) of enemy Heroes hit with Flame Stream by 25% per stream, up to 50% damage reduction.
You can use this Talent to reduce the damage done by enemy Heroes with their Talents and Abilities (for example Lightning Breath by Diablo). If those Heroes can heal based on damage done with Abilities, then their healing done will be reduced as a consequence (such as Divine Reckoning by Whitemane). On the other hand, healing done with Abilities will not be reduced.
Enemies standing in Oil Spills and Ignited Oil Spills have their Attack Speed reduced by 50% for 3 seconds.
Jet Propulsion creates Oil Spills along Blaze's path. If Jet Propulsion impacts an enemy Hero, an additional Oil Spill is created underneath them.
Other than occasionally increasing your self-sustain while out of team fights, the additional Oil Spill also increases your survivability during long team fights as you will be able to heal for longer. The trail will also act as a defensive tool in a given area because enemy Heroes walking on it will be Slowed or, when Ignited, take damage from it.
It is important to mention that the Oil Spill created by this Talent will be Ignited when using Flame Stream to deal damage. That fire will then spread to other Oil Spills that you do not want to Ignite because they apply a higher Slow when not Ignited. To play around this, wait for the Oil Spill to expire, cast Flame Stream, and then cast Oil Spill.
Level 10 Talents for Blaze
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work and/or you are looking for some tips on how to use them, check the dedicated section in the Abilities and Strategy page.
- Mana: 70
- Cooldown: 70 seconds
After 0.5 seconds, deploy and enter a Bunker with 1435 (+4% per level) Health. Blaze and his allies can enter and exit the Bunker at will. While in the Bunker, occupants gain access to Flamethrower, dealing 170 damage to enemies in a line.
Exiting the Bunker grants 25 Armor for 2 seconds. Bunkers last 10 seconds, or until destroyed.
Bunker Drop is Blaze's defensive Heroic Ability choice. Its main purpose is to allow allied Heroes to temporarily disable themselves in exchange for a large shared defensive effect and the ability to deal some damage through a new Flame Stream-like Ability.
- Mana: 70
- Cooldown: 80 seconds
Channel for up to 2.6 seconds. Upon ending, Slow nearby enemies by 60% and deal 55 (+4% per level) damage to them every 0.5 seconds. Combustion's Slow and damage over time duration is extended the longer Blaze Channels, from 1 second up to 5 seconds.
Blaze's Movement Speed is reduced by 40% while Channeling.
Combustion is Blaze's damage-oriented Heroic Ability choice. If you are running a double Tank or double Healer team composition, feel like your team may lack damage, or have a proper way of setting up for the Ability (such as Void Prison), Combustion is an appropriate choice.
Level 13 Talents for Blaze
Increase Ignited Oil Spill damage by 45%.
Quest: Damage enemy Heroes with Ignited Oil Spills 30 times.
Reward: Increase Oil Spill's Ignite duration by 2 seconds.
Grill and Kill is a good Talent that increases both Blaze's damage output against enemies who are standing in Ignited Oil Spill and, once its Quest has been completed, also makes Ignited Oil Spill last longer.
Enemies standing in Oil Spill when it is Ignited are Slowed by 40% and take 35% more Basic Attack damage from Blaze for 3 seconds. Additionally, Basic Attack splashes Ignite Oil Spills.
Adhesive Petroleum is a decent Talent that increases your Attack Damage on enemy Heroes standing on Ignited Oil Spill and makes your Basic Attacks automatically Ignite them. To make up for the auto-Ignite feature, Ignited Oil Spill will still Slow enemies, albeit for a slightly lower amount compared to non-Ignited ones.
Jet Propulsion's collision deals 275 (+4% per level) damage to the first enemy Hero hit.
Collision Course is a strong Talent which greatly increases the damage done by Jet Propulsion to the first enemy Hero hit, making your engage quite powerful at taking down whoever is being focused by your team.
Level 16 Talents for Blaze
Each enemy hit by Jet Propulsion grants 10 Armor for 3 seconds and reduces its cooldown by 1.25 seconds.
The cooldown reduction provided by this Talent also synergizes well with Fuel Leak at Level 7. Thermal Protection may be more powerful than its Heat Treatment alternative if your team composition features two Healers, as Armor's potency increases as more healing becomes available.
Heal for 75% of the damage dealt by Pyromania.
Heat Treatment turns Pyromania into an extremely potent self-heal that heals him for approximately 12% of his total Health pool per target hit over Pyromania's 4-second duration, including Minions and Structures. Combined with his Armor and Oil Spill's healing, Heat Treatment can situationally make Blaze very difficult to kill.
- Cooldown: 30 seconds
Activate to gain 50 Spell Armor for 3 seconds. Upon expiration, gain a Shield equal to 125% of the Spell Damage taken while Juggernaut Plating was active.
Juggernaut Plating is a situational Talent that, once every 30 seconds, can be activated to increase your Spell Armor by a lot for a few seconds. Upon expiration, 125% of the Spell Damage and Percent Damage during that time window will be converted into a Shield.
Level 20 Talents for Blaze
Occupants can cast Oil Spill from Bunker Drop every 6 seconds. Additionally, Bunker Drop's Armor bonus upon exiting is increased by 25, and its duration by 1 second.
Fortified Bunker allows Bunker Drop to provide one of the most powerful Armor increase available, provided allied Heroes do decide to enter the Bunker. Blaze players themselves can use this powerful effect by playing very aggressively and drawing fire at little risk.
While Channeling Combustion, Blaze's Movement Speed is no longer reduced, and nearby enemies are Slowed by 60%.
Flash Fire allows Combustion to instantly generate value by granting it an impressive Slowing effect that can often force opponents to use gap closers to escape. Flash Fire also removes the Slowing penalty from Blaze himself, which helps him keep up with potential targets.
Basic Attacks Slow enemies by 5% and deal an additional 18 (+4% per level) damage over 2.5 seconds. Stacks up to 5 times.
Burn Notice is a weak Talent that provides Blaze with modest damage increase and constant Slow effect, stacking up to 5 times on the same target. Because of that, if you have Adrenaline Stimpack at Level 1, damage and Slow provided by this Talent will ramp up faster.
We do not recommend this Talent because its bonus is too small to make a difference when compared to the alternatives in the same Tier. Using it when going Core is not great either because it will rarely make a difference and, if the enemy team manages to defend, then you will end up having a bad Talent for the rest of the game.
- 30 Jan. 2022: Builds and Talent Descriptions updated.
- 22 Jul. 2021: Guide reviewed for the latest Balance Update.
- 16 Jun. 2021: Guide reviewed for the latest Balance Update.
- 25 Feb. 2021: New layout.
- 20 Jan. 2021: Guide reviewed for the latest Balance Update.
- 18 Oct. 2020: Builds updated.
- 24 Sep. 2020: Builds updated.
- 20 Jul. 2020: Talents and recommendations reviewed and updated.
- 03 Jul. 2019: Guide reviewed and updated.
- 23 May 2019: Updated Talent discussions and recommendations following patch v2.45.1 changes.
- 03 Dec. 2018: Updated Talent discussions and recommendations following patch v2.40.1 changes.
- 13 Mar. 2018: Recommended build updated to better reflect metagame state.
- 09 Feb. 2018: Recommended Talents updated to better reflect metagame state.
- 28 Jan. 2018: Updated for patch 2.29.9.
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