Welcome to our Talents page for Blaze. Here, we give you an overview of how strong each of Blaze's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Blaze's Talent Build
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Blaze's Talent Build Cheatsheet
Oil Spill BuildRecommended
In particular, Oil Dispersal at Level 4 makes it easier to use Oil Spill as a setup for Jet Propulsion. New Habits at Level 1 helps you counter enemy crowd control, but you can replace it with Neural Stimpack when not needed.
Basic Attacks BuildSituational
Blaze's Basic Attacks Build primarily empowers your waveclear while also increasing your survivability, utility, and damage. As a consequence, we recommend this Build when playing Blaze as Solo Laner.
In particular, Incinerator Gauntlets at Level 4 makes it easier to clear Minions and Mercenaries while laning and Adrenaline Stimpack at Level 1 further empowers it against Mercenaries while also increasing your damage output against enemy Heroes.
Level 1 Talents for Blaze
- Cooldown: 30 seconds
Passive: While over 80% Health, gain 25% bonus Attack Speed and 10% bonus Movement Speed.
Activate to gain 100% Attack Speed and 25% Movement Speed for 5 seconds.
Adrenaline Stimpack is a good Talent that passively increases your Attack Speed and Movement Speed by a small amount when having high Health and by a big amount when you decided to use its active component. The possibility to double your Attack Speed on demand helps you to take down enemy Heroes. If combined with Incinerator Gauntlets at Level 4, Adrenaline Stimpack greatly boosts your ability to clear Mercenaries.
- Cooldown: 30 seconds
Activate to gain a Shield that absorbs 590 (+4% per level) damage over 5 seconds.
When taking damage while below 30% maximum Health, Endurance Stimpack will automatically be cast if it is not on cooldown.
Endurance Stimpack is a decent Talent that gives you access to a Shield that can be either used on-demand or that will automatically go off when low on Health. While the Shield provided by this Talent is quite potent, it is rarely needed on a Hero whose survivability is already outstanding.
- Cooldown: 30 seconds
Activate to gain 40 Mana and cause Basic Ability cooldowns to recharge 100% faster for 5 seconds.
Neural Stimpack is a good Talent that allows Blaze to reduce the cooldown of his Basic Abilities by an additional 5 seconds over 5 seconds. In practice, this effect lets him cast a second round of Abilities when most other Heroes would only have one. If there is no need to pick New Habits, this short-term power increase to his damage, survivability, and disruptiveness is invaluable in team fights.
Collecting Regeneration Globes reduces the cooldown of Pyromania by 8 seconds.
Quest: Collect 15 Regeneration Globes.
Reward: Pyromania grants Unstoppable for 2 seconds.
New Habits is a strong Quest-based Talent that, once completed, helps Blaze to deal with crowd control by becoming Unstoppable for 2 seconds when using Pyromania. Before completing it, you still get some value from Regeneration Globes as they will reduce the cooldown of your Trait when picked up. As a bonus, New Habits can be used right before using Combustion to ensure that it gets channeled for about 2 seconds.
Level 4 Talents for Blaze
Increase Oil Spill's area by 20%. Each enemy Hero hit by Flame Stream reduces the cooldown of Oil Spill by 1 second and refunds 5 Mana.
Oil Dispersal improves the reliability and power of Oil Spill by modestly increasing its area of effect and thus, the overall amount of time enemies are slowed. This indirectly leads to a damage increase as a larger area means more contact with the Ignited area for opponents. Oil Dispersal is generally taken with the Level 13 Talent Nanomachine Coating to improve its uptime. This Talent combo promotes a playstyle where you may wish to hold off on Igniting Oil Spill unless you need to heal yourself.
Hitting an enemy Hero with Pyromania reduces their damage dealt by 8% for 2.5 seconds, up to 40%.
Meltdown is a mediocre Talent that provides you with a respectable damage reduction debuff. Unfortunately, it is gated behind Pyromania's long cooldown, making it difficult to justify, especially if not picked in conjunction with New Habits at Level 1.
Increase Basic Attack area by 15%, and Basic Attack damage to Minions, Mercenaries, and Monsters by 50%.
Level 7 Talents for Blaze
Hitting an enemy with both streams of Flame Stream deals 139 (+4% per level) bonus damage.
Quest: Damage enemy Heroes with Ignited Oil Spills 60 times.
Reward: Increase Oil Spill's Ignite duration by 2 seconds, and damage by 35%.
Enemies standing in Oil Spill when it is Ignited are Slowed by 40% for 3 seconds. Additionally, Basic Attack splashes Ignite Oil Spills.
An experienced Blaze, however, will not need this Talent as they will play around this issue by not Igniting Oil Spill when they want to keep its baseline Slow active.
Level 10 Talents for Blaze
At this Level, Heroic Abilities become available. Both Heroic Abilities have already been described in the Abilities section.
- Mana: 70
- Cooldown: 70 seconds
After 0.5 seconds, deploy and enter a Bunker with 1435 (+4% per level) Health. Blaze and his allies can enter and exit the Bunker at will. While in the Bunker, occupants gain access to Flamethrower, dealing 170 damage to enemies in a line.
Exiting the Bunker grants 25 Armor for 2 seconds. Bunkers last 10 seconds, or until destroyed.
Bunker Drop is Blaze's defensive Heroic Ability choice. Its main purpose is to allow allied Heroes to temporarily disable themselves in exchange for a large shared defensive effect and the ability to deal some damage through a new Flame Stream-like Ability.
- Mana: 70
- Cooldown: 80 seconds
Channel for up to 2.6 seconds. Upon ending, Slow nearby enemies by 60% and deal 55 (+4% per level) damage to them every 0.5 seconds. Combustion's Slow and damage over time duration is extended the longer Blaze Channels, from 1 second up to 5 seconds.
Blaze's Movement Speed is reduced by 40% while Channeling.
Combustion is Blaze's damage-oriented Heroic Ability choice. If you are running a double Tank or double Healer team composition, feel like your team may lack damage, or have a proper way of setting up for the Ability (such as Void Prison), Combustion is an appropriate choice.
The Level 1 Talent New Habits allows you to channel Combustion without fearing interrupting effects; simply make sure to use New Habits beforehand, as Combustion prevents you from using other Abilities while being channeled.
Level 13 Talents for Blaze
Each stream of Flame Stream reduces the Spell Power of Heroes hit by 25% for 4 seconds, up to 50%.
Enemies standing in Oil Spills and Ignited Oil Spills have their Attack Speed reduced by 50% for 3 seconds.
Oil Dispersal at Level 4 makes it easier to hit enemy Heroes with Oil Spill and therefore to debuff them with this Talent. Nanomachine Coating works when the Oil is Ignited as well, so it has synergy with Grill and Kill at Level 7.
Jet Propulsion creates Oil Spills along Blaze's path. If Jet Propulsion impacts an enemy Hero, an additional Oil Spill is created underneath them.
Other than increasing your self-sustain while out of team fights, the additional Oil also increases your survivability during long team fights as you will be able to heal for longer, however, it does not add much value during short team fights as you will not need additional Oil Spill during them.
Level 16 Talents for Blaze
Each enemy hit by Jet Propulsion grants 10 Armor for 3 seconds and reduces its cooldown by 1.25 seconds.
Thermal Protection provides Blaze with a large amount of Armor when you need it most, which is to say, after initiating with Jet Propulsion. The cooldown reduction provided by this Talent also synergises well with the Level 13 Talent Fuel Leak. Thermal Protection may be more powerful than its Heat Treatment alternative if your team composition features two Healers, as Armor's potency increases as more healing becomes available.
Heal for 75% of the damage dealt by Pyromania.
Heat Treatment turns Pyromania into an extremely potent self-heal that heals him for approximately 12% of his total Health pool per target hit over Pyromania's 4-second duration, including Minions and Structures. Combined with his Armor and Oil Spill's healing, Heat Treatment can situationally make Blaze very difficult to kill.
- Cooldown: 30 seconds
Activate to gain 50 Spell Armor for 3 seconds. Upon expiration, gain a Shield equal to 125% of the Spell Damage taken while Juggernaut Plating was active.
Juggernaut Plating has niche use against team compositions that feature two or more Ability-based burst damage dealers, including Alarak, Chromie, Genji, Gul'dan, Jaina, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, and Nova. Timing Juggernaut Plating right before you are about to take a large amount of damage will not only negate a large part of this damage, but also generate an impressive Shield.
Level 20 Talents for Blaze
Occupants can cast Oil Spill from Bunker Drop every 6 seconds. Additionally, Bunker Drop's Armor bonus upon exiting is increased by 25, and its duration by 1 second.
Fortified Bunker allows Bunker Drop to provide one of the most powerful Armor increase available, provided allied Heroes do decide to enter the Bunker. Blaze players themselves can use this powerful effect by playing very aggressively and drawing fire at little risk.
While Channeling Combustion, Blaze's Movement Speed is no longer reduced, and nearby enemies are Slowed by 60%.
Flash Fire allows Combustion to instantly generate value by granting it an impressive Slowing effect that can often force opponents to use gap closers to escape. Flash Fire also removes the Slowing penalty from Blaze himself, which helps him keep up with potential targets.
Basic Attacks Slow enemies by 5% and deal an additional 18 (+4% per level) damage over 2.5 seconds. Stacks up to 5 times.
Burn Notice provides Blaze with modest damage increase and a very reliable Slowing effect. Burn Notice is generally picked when your Heroic Ability is on cooldown and you are going for the enemy Core as it provides additional damage on enemy Structures as well.
- 25 Feb. 2021: New layout.
- 20 Jan. 2021: Guide reviewed for the latest Balance Update.
- 18 Oct. 2020: Builds updated.
- 24 Sep. 2020: Builds updated.
- 20 Jul. 2020: Talents and recommendations reviewed and updated.
- 03 Jul. 2019: Guide reviewed and updated.
- 23 May 2019: Updated Talent discussions and recommendations following patch v2.45.1 changes.
- 03 Dec. 2018: Updated Talent discussions and recommendations following patch v2.40.1 changes.
- 13 Mar. 2018: Recommended build updated to better reflect metagame state.
- 09 Feb. 2018: Recommended Talents updated to better reflect metagame state.
- 28 Jan. 2018: Updated for patch 2.29.9.
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