Welcome to our Talents page for Blaze. Here, we give you an overview of how strong each of Blaze's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
1. Blaze's Talent Build
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|4||✘ ✔ ✔ ✘|
|7||✘ ✔ ✘|
|13||? ? ✔|
|16||? ✔ ?|
|20||? ✔ ?|
2. Blaze's Talent Build Cheatsheet
Ignite BuildTalent calculator »
The Ignite Build's goal is to improve the eponymous Ignite aspect of Oil Spill to maximise Blaze's area of effect damage, disruptiveness, and self-sustain. Key Talents include Neural Stimpack, which greatly reduces Blaze's Cooldowns on demand, Adhesive Petroleum, which keeps enemies within Ignited Oil Spill's area of effect for more time, and Grill and Kill, which significantly improves Ignited Oil Spill's duration.
3. Level 1 Talents for Blaze
- Cooldown: 30 seconds
Activate to gain 100% Attack Speed and 25% Movement Speed for 5 seconds.
- Cooldown: 40 seconds
Activate to gain a Shield that absorbs 480 (+4% per level) damage over 5 seconds.
- Cooldown: 40 seconds
Activate to gain 30 Mana and cause Basic Ability cooldowns to recharge 100% faster for 5 seconds.
Collecting Regeneration Globes reduces the cooldown of Pyromania by 8 seconds.
Quest: Collect 15 Regeneration Globes.
Reward: Pyromania grants Unstoppable for 2 seconds.
While the Shield provided by Endurance Stimpack is quite potent, it is superfluous on a Hero whose survivability is already outstanding.
Neural Stimpack allows Blaze to reduce his Cooldowns by an additional 5 seconds over 5 seconds. In practice, this lets him cast a second round of Abilities where most other Heroes would only have one. This short term power increase to his damage, survivability, and disruptiveness is invaluable in team fights, which generally end quickly.
New Habits is a niche pick that allows Blaze to deal with Heroes such as Artanis, Garrosh, and Stitches, who rely on strong displacement effects for kills. As a bonus, New Habits can be activated before using Combustion to make it uninterruptible.
4. Level 4 Talents for Blaze
Each enemy Hero hit by Flame Stream reduces the cooldown of Oil Spill by 2 seconds and refunds 5 Mana.
Enemies standing in Oil Spill when it is Ignited are Slowed by 30% for 2.5 seconds.
Increase Oil Spill's area by 20%.
Hitting an enemy Hero with Pyromania reduces their damage dealt by 7% for 2.5 seconds, up to 35%.
Adhesive Petroleum counteracts one of the biggest downside of Igniting Oil Spill by allowing it to Slow enemies regardless. This is an incredible boon that leads to an increase to your damage output and that of your allies on, top of providing utility, as in practice, Oil Spill very often ends up Ignited.
Oil Dispersal improves the reliability and power of Oil Spill by modestly increasing its area of effect and thus, the overall amount of time enemies are slowed. This indirectly leads to a damage increase as a larger area means more contact with the Ignited area for opponents. Oil Dispersal is generally taken with the Level 13 Talent Nanomachine Coating to improve its uptime. This Talent combo promote a playstyle where you may wish to hold off on Igniting Oil Spill unless you need to heal yourself.
5. Level 7 Talents for Blaze
Hitting an enemy with both streams of Flame Stream deals 139 (+4% per level) bonus damage.
Quest: Damage enemy Heroes with Ignited Oil Spills 60 times.
Reward: Increase Oil Spill's Ignite duration by 2 seconds, and damage by 20%.
Increase Basic Attack area by 15%, and Basic Attack damage to Minions, Mercenaries, and Monsters by 70%. Additionally, Basic Attack splashes Ignite Oil Spills.
Grill and Kill is an excellent Talent that increases both Blaze's damage output and survivability. The associated Quest is not particularly difficult to complete due to Oil Spill's extremely high damaging rate.
Incinerator Gauntlets provides too little damage to make a significant difference in terms of waveclear or claiming Mercenary Camps. The Ignite clause is not very useful in practice due to Flame Stream's short Cooldown.
6. Level 10 Talents for Blaze
- Mana: 80
- Cooldown: 80 seconds
After 0.5 seconds, deploy and enter a Bunker with 1435 (+4% per level) Health. Blaze and his allies can enter and exit the Bunker at will. While in the Bunker, occupants gain access to Flamethrower, dealing 170 damage to enemies in a line.
Exiting the Bunker grants 25 Armor for 2 seconds. Bunkers last 10 seconds, or until destroyed.
- Mana: 70
- Cooldown: 80 seconds
Channel for up to 2.6 seconds. Upon ending, Slow nearby enemies by 60% and deal 55 (+4% per level) damage to them every 0.5 seconds. Combustion's Slow and damage over time duration is extended the longer Blaze Channels, from 1 second up to 5 seconds.
Blaze's Movement Speed is reduced by 40% while Channeling.
At this level, Heroic Abilities become available. Both Heroic Abilities have already been described in the Abilities section.
Bunker Drop is Blaze's defensive Heroic Ability choice. Its main purpose is to allow allied Heroes to temporarily disable themselves in exchange for a large shared Shielding effect and the ability to deal some damage through a new Flame Stream-like Ability. Ideally, Bunker Drop should be chosen with fragile allies who risk being targeted by threatening melee Assassins such as Genji, Greymane, Illidan, The Butcher, Valeera, and Zeratul, who tend to rely on quick kills to generate an advantage. Furthermore, Entering the Bunker dispels the majority of debuffs and damage-over-time effects, such as Temporal Loop, Corruption, Nature's Toxin, Reaper's Mark, Plague of Toads, Shadow Dagger, and Poison Nova, among others. Entering the Bunker while pursued by targeted or delayed Abilities such as Purifier Beam, Ball Lightning, The Hunt, Pyroblast, Frost Blast, Triple Tap, Pulse Bomb will cause them to target the Bunker until their target exits, making Bunker Drop a useful tool to "waste" such Abilities due to its relatively low Cooldown.
Combustion is Blaze's damage-oriented Heroic Ability choice. If you are running a double tank or double healer team composition, feel like your team may lack damage, or have a proper way of setting up for the Ability, such as Void Prison, Combustion is an appropriate choice. The Level 1 Talent New Habits allows you to channel Combustion without fearing interrupting effects; simply make sure to use New Habits beforehand, as Combustion prevents you from using other Abilities while being channeled.
7. Level 13 Talents for Blaze
Each stream of Flame Stream reduces the Spell Power of Heroes hit by 20% for 4 seconds, up to 40%.
Enemies standing in Oil Spills and Ignited Oil Spills have their Attack Speed reduced by 50% for 2.5 seconds.
Jet Propulsion creates Oil Spills along Blaze's path. If Jet Propulsion impacts an enemy Hero, an additional Oil Spill is created underneath them.
Suppressive Fire has niche yet potent use against team compositions that rely on Ability-based damage. Melee Assassins such as Alarak, Genji, Gall, Kerrigan, Ragnaros, and Sonya are particularly enticing targets for this Talent as most of their damage and some of their survivability depends on Abilities, and because they tend to rely on quick kills to excel.
Nanomachine Coating has niche use against team compositions that rely on Basic Attacks to deal damage. Nanomachine Coating does work with Ignited Oil Spill, making the Talent particularly effective when combined with the Level 7 Talents Oil Dispersal and Grill and Kill. In general, Nanomachine Coating is a good choice against Artanis, Greymane, Illidan, Kharazim, Raynor, Sgt. Hammer, The Butcher, Thrall, Valla, and Zul'jin.
Fuel Leak is an effective way to improve Blaze's overall power level when specializing through Suppressive Fire or Nanomachine Coating is unnecessary. Fuel Leak changes your typical Ability chain slightly by allowing you to cast Flame Stream after a successful Jet Propulsion hit instead of having to use Oil Spill to benefit from the Igniting effect, thus saving one Charge for later use.
8. Level 16 Talents for Blaze
Each enemy hit by Jet Propulsion grants 10 Armor for 3 seconds and reduces its cooldown by 1.5 seconds.
Heal for 75% of the damage dealt by Pyromania.
- Cooldown: 40 seconds
Activate to gain 50 Spell Armor for 3 seconds. Upon expiration, gain a Shield equal to 125% of the Spell Damage taken while Juggernaut Plating was active.
Thermal Protection provides Blaze with a large amount of Armor when he needs it most, which is to say, after initiating with Jet Propulsion. The Cooldown reduction provided by this Talent also synergises well with the Level 13 Talent Fuel Leak. Thermal Protection may be more powerful than its Heat Treatment alternative if your team composition features two healers, as Armor's potency increases as more healing becomes available.
Heat Treatment turns Pyromania into an extremely potent self-heal that heals him for approximately 12% of his total Health pool per target hit over Pyromania's 4-second duration, including Minions and Structures. Combined with his Armor and Oil Spill's healing, Heat Treatment can make Blaze very difficult to kill.
Juggernaut Plating has niche use against team compositions that feature two or more Ability-based burst damage dealers, including Alarak, Chromie, Genji, Gul'dan, Jaina, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, and Nova. Timing Juggernaut Plating right before you are about to take a large amount of damage will not only negate a large part of this damage, but also generate an impressive Shield.
9. Level 20 Talents for Blaze
Occupants can cast Oil Spill from Bunker Drop every 6 seconds. Additionally, Bunker Drop's Armor bonus upon exiting is increased by 25, and its duration by 1 second.
While Channeling Combustion, Blaze's Movement Speed is no longer reduced, and nearby enemies are Slowed by 60%.
Basic Attacks Slow enemies by 5% and deal an additional 18 (+4% per level) damage over 2.5 seconds. Stacks up to 5 times.
Fortified Bunker allows Bunker Drop to provide one of the most powerful Armor increase available, provided allied Heroes do decide to enter the Bunker. Blaze players themselves can use this powerful effect by playing very aggressively and drawing fire at little risk.
Flash Fire allows Combustion to instantly generate value by granting it an impressive Slowing effect that can often force opponents to use gap closers to escape. Flash Fire also removes the Slowing penalty from Blaze himself, which helps him keep up with potential targets.
Burn Notice provides Blaze with modest damage increase and a very reliable Slowing effect. Burn Notice is generally picked along Bunker Drop when Bunker Drop does not fulfill an explicitly anti-diving purpose for fragile teammates.
- 03 Dec. 2018: Updated Updated talent discussions and recommendations following patch v2.40.1 changes.
- 13 Mar. 2018: Recommended build updated to better reflect metagame state.
- 09 Feb. 2018: Recommended talents updated to better reflect metagame state.
- 28 Jan. 2018: Updated for patch 2.29.9.
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