Welcome to our Talents page for Nazeebo. Here, we give you an overview of how strong each of Nazeebo's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Nazeebo's Talent Build
|1||? ? ✓|
|4||? ✓ ?|
|7||? ✓ ?|
|13||✘︎ ? ✓|
|16||? ? ✓|
|20||? ? ✘︎ ✓|
Nazeebo's Talent Build Cheatsheet
Zombie Wall BuildRecommended
Nazeebo's Zombie Wall Build combines a bit more safety with good damage output. The increased casting range provided by Thing of the Deep at Level 1 helps Nazeebo hit enemies with his Abilities. While his early game damage is not that great, the additional Spell Power provided empowers both his Heroic Abilities, something that will compensate this little weakness during big team fights.
Corpse Spiders BuildSituational
Nazeebo's Corpse Spiders Build focuses on Corpse Spiders, which provides him with outstanding burst damage. Choose this Build when you need to take down an enemy Hero as fast as possible, especially if they dive on your team but also when your Tank has a short-range engage that can be used to crowd control a target and allow you to easily follow-up with all of your Abilities.
Level 1 Talents for Nazeebo
Reduce the Mana cost of Corpse Spiders by 10.
Reward: After Corpse Spiders attack Heroes 100 times, their attack damage is increased by 30% and the cooldown is reduced by 2 seconds.
Reward: After hitting 40 Heroes with Plague of Toads, it spawns 2 additional toads.
Pandemic increases the number of Toads spawning from Plague of Toads once the Quest is completed, something that gives Nazeebo more zoning potential and poke damage while also increasing his damage against melee enemy Heroes and non-Heroic enemies.
Increase the range of Nazeebo's Basic Abilities by 20%.
Reward: After gaining 50 stacks of Voodoo Ritual, gain 5% Spell Power.
Reward: After gaining 100 stacks of Voodoo Ritual, gain an additional 5% Spell Power.
Thing of the Deep gives a decent amount of Spell Power once the Quest is completed, and also allows him to cast his Abilities from a longer range, something that makes it a fairly useful choice in most situation but a useless pick when the enemy team likes to dive.
Level 4 Talents for Nazeebo
Corpse Spiders restore 1% of Nazeebo's maximum Health and Mana when they attack an enemy Hero.
Pick this Talent only when going for Spirit of Arachyr, a combination that will increase your total Health and Mana by 20% each use. Its indirect dependency from Voodoo Ritual makes it more effective in the early game compared to Big Voodoo.
Increases the Health and Mana bonuses from Voodoo Ritual by 100%.
Big Voodoo increases maximum Health and maximum Mana values based on the Quest progress of Vile Infection, something that will increase Nazeebo's Health by 20% and Mana by 15% at 100 stacks. Its direct dependency on Voodoo Ritual stacks makes it more effective in the late game compared to Blood Ritual.
If an enemy dies while poisoned by Voodoo Ritual, restore 2% of Nazeebo's maximum Health and Mana.
Blood Ritual helps to regenerate Health and Mana during the laning phase, restoring Nazeebo's Health and Mana by 14% per a Minion wave while rotating. The additional Mana at your disposal indirectly increases your waveclear by letting you cast Basic Abilities without having to worry about Mana. It is good to know that it works on Monsters as well (for example the Skeletal Guardians on Infernal Shrines).
Level 7 Talents for Nazeebo
If Corpse Spiders hits only one enemy, it creates 2 additional spiders.
Spirit of Arachyr increases the number of Spiders generated by Corpse Spiders and therefore its damage, but only if the Ability hits a single enemy. Pick this Talent when you need consistent burst damage.
Zombie Wall deals 100% more damage. When it expires up to 5 remaining Zombies uproot and attack nearby enemies for 3 seconds.
Dead Rush doubles the damage done by Zombie Wall and makes it spawn a few Zombies when it ends, something that will increase the damage even more and can occasionally intercept enemy Abilities as well. Pick this Talent when you need burst damage and the enemy team cannot deal with Zombie Wall.
Increase the damage and explosion radius of Plague of Toads by 25% after each hop, up to a maximum of 100%.
Toads of Hugeness increases the damage of Plague of Toads based on the distance traveled, something that allows Nazeebo to zone enemy Heroes or to take down Structures while pushing with his team, but it gets zero value when enemy Heroes get close to you.
Level 10 Talents for Nazeebo
- Mana: 90
- Cooldown: 70 seconds
Summon a Gargantuan to guard an area for 20 seconds. Deals 100 (+4% per level) damage when summoned, attacks for 140 (+4% per level) damage, and can be ordered to stomp nearby enemies.
Gargantuan is always a good choice thanks to its good damage and versatility. It can be used to deal more damage, to zone vulnerable enemy Heroes out of a team fight, or to tank enemy Structures while sieging. Pick it while playing against a dive composition.
- Mana: 100
- Cooldown: 90 seconds
Channel a Ravenous Spirit that deals 230 (+4% per level) damage per second. Cannot move while channeling. Lasts for 8 seconds.
Ravenous Spirit will deal more damage than Gargantuan over its duration, but there are a number of drawbacks attached to using Ravenous Spirit: you are immobile while channeling, it can be interrupted, and some enemy Heroes can run away from it. Pick it while not playing against a dive composition and when the enemy team does not have too many long-range interrupts.
Level 13 Talents for Nazeebo
Hitting an enemy Hero with Plague of Toads grants 30 Armor for 1.5 seconds, stacking up to 4 seconds.
Guardian Toads is a decent Talent that gives you a fair amount of Armor when hitting enemy Heroes with Plague of Toads, however, it does not last that much to justify picking this Talent in most if not all scenarios. We find this Talent slightly better against team compositions that feature multiple melee Heroes as they will tend to group together and easily get hit by Plague of Toads.
Gain 40 Spell Armor. Heroic Basic Attacks against Nazeebo remove this bonus for 3 seconds.
Superstition is a situational Talent that gives you a high but conditional amount of Spell Armor that can be useful while playing against a poke composition. Considering that enemy Basic Attacks can disable its effect and that Ice Block can protect you from heavy-hitting Abilities too, we think this Talent is unreliable and therefore should rarely be the choice.
- Cooldown: 60 seconds
Activate to place yourself in Stasis and gain Invulnerability for 3 seconds.
Ice Block is a strong Talent that can drastically increase your survivability by either allowing you to dodge enemy Abilities or giving your team time to assist you.
Level 16 Talents for Nazeebo
Corpse Spider Attacks against Heroes reduce the cooldowns of Zombie Wall and Plague of Toads by 0.25 seconds.
Zombie Wall lasts 1 second longer, and the center is filled with poison that deals a total of 319 (+4% per level) damage over 4 seconds. This damage starts small and increases over the duration.
- Cooldown: 15 seconds
Activate to increase Nazeebo's Health and Spell Power by 7% for each nearby enemy, up to a maximum of 35%. Lasts 15 seconds.
Soul Harvest is a very strong offensive and defensive Talent that temporarily gives Spell Power and maximum Health based on the number of enemies hit (including Structures).
A common trick is to safely walk near Minions just before a team fight starts to boost your stats for free. If you want to get the buff during a team fight, do not be greedy and just hit the enemy front line as they engage on you.
Level 20 Talents for Nazeebo
Reduce Gargantuan's cooldown by 40 seconds and its Mana cost by 50%.
Humongoid is a situationally good Talent that allows you to spam Gargantuan once every 30 seconds. Considering that it lasts 20 seconds, you will have Gargantuan on the battlefield 2/3 of the time, unless the enemy team deals with it.
It is important to know that you will not immediately get the cooldown reduction if you pick this Talent while Gargantuan is on cooldown already. Pick this Talent only when you cannot get value from Vile Infection.
Increases the range of Ravenous Spirit by 50%, and each time it damages an enemy Hero increase its damage 5% for the rest of its duration.
Annihilating Spirit is a situationally good Talent that allows you to cast Ravenous Spirit from a safer distance and for more damage. Pick this Talent only when you cannot get value from Vile Infection.
Every 5 seconds, your next Basic Attack will deal an additional 91 damage to the target, and 228 damage to all nearby Minions, Mercenaries, and Monsters.
Fury of the Storm is a bad Talent because it cannot compete with Vile Infection in team fight and it gives waveclear at a stage of the game when you do not really need more of it and on a Hero that already has a solid amount of it.
Quest: Reach 175 stacks of Voodoo Ritual.
Reward: After reaching 175 stacks of Voodoo Ritual, it can also be applied to Heroes and its damage is increased from 67 (+4% per level) to 167 (+4% per level) over 6 seconds.
Vile Infection turns Nazeebo into a late-game powerhouse by buffing his Basic Attacks and Basic Abilities significantly. It is crucial to collect 175 Voodoo Ritual stacks to activate it, which is why we generally recommend to poison as many enemy Minions with your Abilities before killing them.
When you are not sure if you will be able to complete Vile Infection before winning or losing the game, do not lock your Level 20 Talent unless you really need it for an important team fight or if your team is going for Core to end the game, in which case you just upgrade your Heroic Ability because incomplete Vile Infection will be literally useless.
- 25 Feb. 2021: New layout.
- 24 Feb. 2021: Builds updated.
- 20 Jan. 2021: Guide reviewed for the latest Balance Update.
- 09 Apr. 2020: Talent Build fully revised to match new standards.
- Talent Build and Talent Build Cheatsheet modified to reflect the current metagame.
- Talent Descriptions modified to better describe when to pick them.
- 23 Mar. 2020: Outdated and misleading information corrected.
- 19 Dec. 2019: Updated Thing of the Deep's description. It remains Recommended despite the latest Balance Update.
- 03 Dec. 2019: Updated Nazeebo's Talents and removed the Spider Build.
- 25 Nov. 2019: Added Nazeebo's Zombie Build and updated his talent section in accordance with the latest Balance Update.
- 25 Jun. 2019: Updated Nazeebo's talents and builds in accordance with the latest state of the game.
- 29 Jan. 2018: Updated the Soul Harvest description slightly.
- 23 Dec. 2017: Added the Spider 2.0 Build and updated Spider Talents from 1 to 7 , as well as Annihilating Spirit at Level 20.
- 22 Dec. 2017: Changed Guardian Toads from Situational to Not Recommended.
- 09 Nov. 2017: Updated Nazeebo's talents, notably Spirit of Arachyr, Spider Colony, and Humongoid.
- 15 Oct. 2017: Further updated Nazeebo's talents, notably Hexed Crawlers, Big Voodoo, and Soul Harvest.
- 12 Oct. 2017: Balance patch update.
- Updated Ring of Poison description.
- Updated talent builds.
- 28 May 2017: Changed Big Voodoo from Recommended to Not Recommended. Changed Blood Ritual from Not Recommended to Recommended and updated Talent Builds.
- 04 May 2017: Updated Gargantuan's and Vile Infection's talent descriptions.
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