Welcome to our Talents page for Nazeebo. Here, we give you an overview of how strong each of Nazeebo's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
1. Nazeebo's Talent Build
|1||✔ ✔ ?|
|4||✔ ✔ ✔|
|7||✔ ? ✔|
|13||✘ ? ✔|
|16||✘ ✘ ✔|
|20||? ? ✘ ✔|
2. Nazeebo's Talent Build Cheatsheet
Spider 2.0 BuildTalent calculator »
The Spider 2.0 Build offers strong single target damage and proves to be especially effective against targets with low mobility. The self-sustain provided by Hexed Crawlers should not be underestimated. At Level 13, Superstition can be a good alternative choice if the enemy team features a lot of long distance poke. Although Spider Colony seems like an obvious choice at Level 16, we prefer Soul Harvest, since the additional health and Spell Power enhances Nazeebo's combat performance greatly. If Level 20 is near and Nazeebo's Voodoo Ritual is nowhere near the required 175 stacks, Vile Infection should be replaced by Annihilating Spirit.
Toad BuildTalent calculator »
The Toad Build focuses on Nazeebo's Plague of Toads ability, which provides him with outstanding poke and strong waveclear. Gargantuan complements this playstyle very well, since Nazeebo tries to keep a healthy distance between himself and the enemy Warriors and melee Assassins. Once Toads of Hugeness has been acquired at Level 7, try to hit Minion Waves and Mercenary Camps from a large distance in order to deal the highest damage possible. At Level 13, Ice Block can sometimes be replaced by Guardian Toads, especially if the enemy team does not have a lot of burst damage. However, make sure that Soul Harvest gets picked up at Level 16 to further increase your survivability.
3. Level 1 Talents for Nazeebo
Reward: After Corpse Spiders attack Heroes 100 times, their attack damage is increased by 30%.
Reward: After hitting 40 Heroes with Plague of Toads, it spawns 2 additional toads.
Increases the range of Nazeebo's Basic Abilities by 20%.
Widowmakers is a crucial talent if you want to go for the Spider Build. If you are doing well in lane, which Nazeebo usually does, you will complete this Quest Talent before Level 10, making it a very safe choice.
Thing of the Deep allows Nazeebo to cast his abilities from a longer range, which makes it a fairly useful talent if you go for the Zombie Wall Build.
4. Level 4 Talents for Nazeebo
Corpse Spiders restore 1% of Nazeebo's maximum Health and Mana when they attack an enemy Hero.
Increases the Health and Mana bonuses from Voodoo Ritual by 100%.
If an enemy dies while poisoned by Voodoo Ritual, restore 2% of Nazeebo's maximum Health and Mana.
Hexed Crawlers is an interesting talent, especially if you are planning on going for the Spider Build. If you do not go for that Build, ignore this talent.
Big Voodoo turns Nazeebo into one of the most resilient Specialists, however, it usually takes a while for the difference in health and Mana to be really noticeable. Still, we consider this talent to be the most useful overall, especially if the enemy team features multiple hard engaging Warriors or Assassins who could pose a serious threat.
Blood Ritual offers more instant health and Mana regeneration compared to Big Voodoo, which allows Nazeebo to stay in lane throughout the game enabling him to farm important Voodoo Ritual stacks. Moreover, Blood Ritual offers a surprising amount of self-healing during team fights near Minion Waves or "living" Objectives, such as the Skeletal Guardians on Infernal Shrines.
5. Level 7 Talents for Nazeebo
If Corpse Spiders hits only one enemy, it creates 2 additional spiders.
Zombie Wall deals 75% more damage. When it expires up to 5 remaining Zombies uproot and attack nearby enemies for 3 seconds.
Increase the damage and explosion radius of Plague of Toads by 25% after each hop, up to a maximum of 100%.
Toads of Hugeness increases the damage of Plague of Toads significantly, especially if you went for Pandemic at Level 1. Toads of Hugeness allows Nazeebo to zone enemy Heroes formidably, which is particularly powerful during pushes.
6. Level 10 Talents for Nazeebo
- Mana: 90
- Cooldown: 70 seconds
Summon a Gargantuan to guard an area for 20 seconds. Deals 100 (+4% per level) damage when summoned, attacks for 140 (+4% per level) damage, and can be ordered to stomp nearby enemies.
- Mana: 100
- Cooldown: 90 seconds
Channel a Ravenous Spirit that deals 216 (+4% per level) damage per second. Cannot move while channeling. Lasts for 8 seconds.
Gargantuan deals a significant amount of damage and can effectively zone vulnerable Heroes out of a team fight by itself. If the Gargantuan lasts for its full 20 second duration, its cooldown is only 50 seconds (since the cooldown begins when it is summoned), which is extremely low. This means that Gargantuan can (and should) be used very liberally and not just for team fights. Its uses range from quickly clearing Mercenary Camps alone, sieging the enemy base, and even just to trading, as long as there is not an imminent team fight. The Gargantuan's Stomp ability should be used whenever it is surrounded by enemies, so it is important to always be aware if its positioning.
Ravenous Spirit will deal more damage than Gargantuan over its duration, but there are a number of drawbacks attached to using Ravenous Spirit. You are immobile while channelling, Ravenous Spirit can be interrupted with Stuns, Silences, and knock-backs, and enemies can split up, allowing you to only damage one. Gargantuan does not suffer from the first two problems and can deal just as much damage, if not more, over its duration. Gargantuan also has a much shorter cooldown, around 40 seconds versus 90 seconds, allowing it to be used more often, and thus dealing even more damage. Take Ravenous Spirit when the enemy team lacks Heroes that are able to interrupt it.
When you have Ravenous Spirit, always look for a safe location to cast it from. A safe location can be behind a wall, in a bush, or behind your allies. You should use Ravenous Spirit when there are multiple enemies close together. You should use all of your Basic Abilities just prior to casting Ravenous Spirit to maximise your damage. Zombie Wall can be used to block off a path before casting, preventing enemies from interrupting you.
7. Level 13 Talents for Nazeebo
Hitting an enemy Hero with Plague of Toads gives 25 Armor for 2 seconds, reducing damage taken by 25%.
Gain 40 Spell Armor. Heroic Basic Attacks against Nazeebo remove this bonus for 3 seconds.
- Cooldown: 0 seconds
Activate to place yourself in Stasis and gain Invulnerability for 3 seconds.
Ice Block can drastically increase your survivability, by either allowing you to dodge enemy abilities or giving your team time to assist you. Ice Block is ideal versus enemies that deal significant burst or combo damage, such as Kerrigan, Nova, or Alarak.
Superstition is the ideal counter talent if the enemy purely relies on ability damage and features multiple spell heavy Assassins like Chromie, Jaina, or Li-Ming. It is of utmost importance to avoid getting hit by enemy Basic Attacks in order to maintain Superstition's bonus. As such, keep a safe distance from enemy Warriors and melee Assassins who may seek to engage on you.
Guardian Toads is the least viable option at Level 13 simply due to its inconsistency. The moment enemy Heroes dodge Nazeebo's Toads, which is fairly easy to do for ranged Heroes in particular, this talent does not net much value.
8. Level 16 Talents for Nazeebo
Corpse Spider Attacks against Heroes reduce the cooldowns of Zombie Wall and Plague of Toads by 0.25 seconds.
Zombie Wall lasts 1 second longer, and the center is filled with poison that deals a total of 319 (+4% per level) damage over 4 seconds. This damage starts small and increases over the duration.
- Cooldown: 15 seconds
Activate to increase Nazeebo's Health and Spell Power by 7% for each nearby enemy, up to a maximum of 35%. Lasts 15 seconds.
Soul Harvest requires Nazeebo to expose himself in order to amplify his damage output. However, the additional health gained per enemy hit should not be underestimated and makes him more resilient in return. Keep in mind that Soul Harvest gains a stack of any enemy unit, including Structures, not just enemy Heroes.
Spider Colony is a versatile talent, since it lowers the cooldown of Zombie Wall and Plague of Toads. However, we usually prefer picking Soul Harvest over Spider Colony, as it provides more team fighting power.
Ring of Poison is an underwhelming talent that usually does not net enough damage to make it worth the investment. Spider Colony adds more damage over time by reducing the cooldown of Zombie Wall and Plague of Toads significantly while Soul Harvest provides relatively reliable bonus damage and survivability. Ring of Poison, on the other hand, is highly dependent on Nazeebo's aim and even if it does land, the resulting damage is not striking enough.
9. Level 20 Talents for Nazeebo
Reduce Gargantuan's cooldown by 40 seconds and its Mana cost by 50%.
Increases the range of Ravenous Spirit by 50% and Movement Speed by 30%.
Every 5 seconds, your next Basic Attack will deal an additional 91 damage to the target, and 228 damage to all nearby Minions, Mercenaries, and Monsters.
Quest: Reach 175 stacks of Voodoo Ritual.
Reward: After reaching 175 stacks of Voodoo Ritual, it can also be applied to Heroes and its damage is increased from 67 (+4% per level) to 167 (+4% per level) over 6 seconds.
Vile Infection is a very effective talent to boost Nazeebo's late game damage. It turns Nazeebo into a late game powerhouse by buffing his Basic Attacks and Basic Abilities significantly. It is crucial to collect 175 Voodoo Ritual stacks to activate it, which is why we generall recommend to poison as many enemy Minions with your Abilities before killing them.
Humongoid is a decent talent per se, as it greatly enhances Gargantuan's performance. However, Vile Infection proves to be superior in terms of overall damage output. Only if you reach Level 20 without completing the necessary 175 Stacks any time time should Humongoid be considered.
Annihilating Spirit makes Ravenous Spirit much more practical in its use. The 50% increased cast range makes it easier to correctly position, and thus harder for the enemy team to stop, while the 30% increased movement speed allows Ravenous Spirit to deal damage more reliably. We recommend this talent if you picked Ravenous Spirit at Level 10 and find yourself far away from successfully stacking Vile Infection at Level 20.
- 29 Jan. 2018: Updated the Soul Harvest description slightly.
- 23 Dec. 2017: Added the Spider 2.0 Build and updated Spider Talents from 1 to 7 , as well as Annihilating Spirit at Level 20.
- 22 Dec. 2017: Changed Guardian Toads from Situational to Not Recommended.
- 09 Nov. 2017: Updated Nazeebo's talents, notably Spirit of Arachyr, Spider Colony, and Humongoid.
- 15 Oct. 2017: Further updated Nazeebo's talents, notably Hexed Crawlers, Big Voodoo, and Soul Harvest.
- 12 Oct. 2017: Balance patch update.
- Updated Ring of Poison description.
- Updated talent builds.
- 28 May 2017: Changed Big Voodoo from Recommended to Not Recommended. Changed Blood Ritual from Not Recommended to Recommended and updated Talent Builds.
- 04 May 2017: Updated Gargantuan's and Vile Infection's talent descriptions.
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