Sylvanas Talents
Welcome to our Talents page for Sylvanas. Here, we give you an overview of how strong each of Sylvanas's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Sylvanas's Talent Build
| Level | Choices |
|---|---|
| 1 |
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| 4 |
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| 7 |
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| 10 |
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| 13 |
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| 16 |
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| 20 |
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Sylvanas's Talent Build Cheatsheet
Sustained Damage Build
RecommendedThis Sustained Damage Build utilizes several Talents to accelerate or facilitate
the cooldown recovery of
Shadow Dagger. By constantly
using this ability, Sylvanas can constantly deal high amounts of damage to all enemies
during fights.
This build is particularly effective against enemy compositions with low mobility,
as these can be easily kited or hit by
Mind Control.
The primary Heroic choice for this Build is
Mind Control. It
instantly applies all 3
Black Arrows stacks while also
rendering an enemy 100% vulnerable to your attacks. This synergy greatly
reduces the cooldown on
Shadow Dagger
and marks other enemies due to
Remorseless, speeding up the
Black Arrows quest completion.
Burst Build
AdvancedThis build focuses on maximizing burst damage potential.
At Level 13, choose between
Windrunner and
Cold Embrace. Cold Embrace is better when targeting melee units
to maintain safe positioning. For ranged targets, select Windrunner, as you will need
to use the second
Haunting Wave to reach them.
While
Wailing Arrow is a great part of your burst
damage,
Mind Control should not be ignored as an alternative
Heroic Ability. Consider picking Mind Control if your main target has no
mobility and the enemy team lacks cleanse
to counter it. This can create several opportunities to pick off enemies for your team.
Aram Build
ARAMThis build focuses on having the best late game options available,
while also providing decent damage at early levels. However, this build is very dependent on
completing the
Black Arrows quest, so your early
and mid games should be focused on completing this quest as soon as possible.
Level 1 Talents for Sylvanas
Hitting an enemy Hero with Withering Fire increases Sylvanas's Attack Speed and Spell Power by 5% for 6 seconds, stacking up to 5 times.
Increase the damage of Shadow Dagger by 20% and increase its duration by 1 second.
Enemy Heroes with 3 stacks of Black Arrows are Slowed by 15%. Sylvanas's Basic Attacks against Slowed enemy Heroes deal 1% of their maximum Health as damage.
Discussion
This tier improves Sylvanas's damage output.
Might of the Banshee Queen is currently not recommended,
as it encourages opening fights with
Withering Fire
to benefit from the Spell Power, which is counterintuitive for
Black Arrows's quest. To stack efficiently, you
should instead save
Withering Fire for when enemies
already have 3 Black Arrows stacks, otherwise completing the quest will take
much longer than it should.
Unrelenting Torment greatly increases
Shadow Dagger's damage and duration, for up to a 60%
total damage increase that significantly improves Sylvanas's teamfight damage
and waveclear. In addition, the extra 1 second of
duration causes two additional damage ticks, so as long as you keep attacking
your target to maintain 3
Black Arrows stacks, this
Talent also accelerates progress on
Black Arrows's
quest.
Overwhelming Affliction provides much less damage than its
alternatives, instead bringing a modest but reliable Slow effect that is
useful for kiting and chasing. However, it cannot compare to
Unrelenting Torment in terms of damage output.
Level 4 Talents for Sylvanas
Minions that die under the effects of Shadow Dagger or Sylvanas's Traits explode, dealing 130 (+4% per level) damage to nearby Minions, Mercenaries, and Summons.
Friendly non-Elite Mercenaries near Sylvanas deal 60% more damage. Sylvanas Stuns and deals 30% additional damage to Mercenaries with 3 stacks of Black Arrows.
Black Arrows can now be activated to cause all Basic Attacks and Abilities to Stun Minions, non-Elite Mercenaries, and Structures for 3 seconds. Lasts for 10 seconds. Basic Attacks against Structures reduce this cooldown by 3 seconds.
Discussion
This tier improves Sylvanas's waveclear.
Unstable Poison provides Sylvanas with some of the
best waveclear in the game. This
potential opens up split-pushing strategies on some of the larger
Maps, including Cursed Hollow and Garden of Terror, by allowing a single
Shadow Dagger and a few Basic Attacks to set off a chain reaction of
Minion kills. This, in turn, allows you to roam and generally apply
pressure, forcing opponents to split up to soak
or risk losing Experience and Structures.
Mercenary Queen allows Sylvanas to claim non-Boss
Mercenary Camps quickly and with little to
no Health loss, something that is generally difficult for ranged Assassins,
particularly in the early game. This gives Mercenary Queen a niche use in
team compositions that lack another Hero able to effectively deal with
Mercenaries. Further, the damage increase provided by Mercenary Queen greatly empowers
Turrets in Volskaya Foundry or Hanamura Temple.
Haunting Arrows allows Sylvanas to disable enemy
Structures, Minions, and Mercenaries for up to 13 seconds (10-second Ability
duration plus 3 seconds of disable). It is excellent when you fight alongside
your team, as 1 or 2 kills can quickly become 1 or 2 destroyed Towers, and it
also shines in a split-pushing role by letting her
shred distant Structures without allied Minions while generating many
Black Arrows quest stacks, depending on the Level 7
Talent chosen. However, if your team lacks waveclear,
Unstable Poison remains the safer alternative.
Level 7 Talents for Sylvanas
Hitting the same enemy with 5 shots of Withering Fire causes the 5th shot to deal 400% bonus damage.
Basic Attacks against Heroes and Structures with 3 stacks of Black Arrows reduce the cooldown of Shadow Dagger by 0.75 seconds, doubled against Heroes.
Passive: Shadow Dagger deals 10% more damage.
Increase Haunting Wave's damage by 15%. Haunting Wave applies 3 stacks of Black Arrows.
Discussion
This tier further improves Sylvanas's damage output.
Barbed Shot allows Sylvanas to better threaten
isolated targets to make up for her otherwise
poor burst damage. However,
this Talent's effectiveness is inconsistent in teamfights due to several factors: the damage
is negated if Sylvanas is stunned, if the target moves out of range, dies, or if another
enemy enters the area. Given these limitations, we do not recommend this Talent for its
unreliability.
Lost Soul brings the highest area of effect damage
output at this tier. It works especially well with
Unrelenting Torment
and
Remorseless, as this combination makes it much easier
to constantly hit fully marked targets while greatly increasing
Shadow Dagger's damage. Unlike
Festering Wounds, Lost Soul also performs well while
split-pushing, as the additional cooldown reduction
significantly speeds up quest stacking against frontline
Heroes and Structures.
Festering Wounds is a strange Talent that requires
Haunting Wave
to be used offensively. Its main point of appeal lies in how much it speeds up
the completion of
Black Arrows's quest, as hitting
several Heroes with
Haunting Wave and
Shadow Dagger can easily grant 12 to 30 stacks per
use. The synergy with the popular
Windrunner is also
worth noting.
Level 10 Talents for Sylvanas
- Mana: 100
- Cooldown: 90 seconds
Shoot an arrow that can be reactivated to deal 228 (+4% per level) damage and Silence enemies in an area for 2.5 seconds. The arrow detonates automatically if it reaches maximum range.
- Mana: 50
- Cooldown: 40 seconds
After 0.25 seconds, fire a missile that Mind Controls the first enemy Hero hit. Heroes hit are Silenced, Slowed by 30%, have 3 stacks of Black Arrows applied to them, and are forced to walk towards Sylvanas for 1.75 seconds.
Discussion
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work in detail and/or you are looking for some tips on how to use them, check them out on the Abilities and Strategy page.
Wailing Arrow is Sylvanas's foremost team fighting
Ability. Its unique ability to
quickly Silence in a large area of effect makes it effective at shutting down
Assassins such as Genji, Tracer, or Zeratul by making their
predictable escapes impossible. Further, Wailing Arrow works well against
combo-oriented team compositions, as interrupting a key piece of any given
combo on demand will turn the fight in your favor. If nothing else, it can also
be used for its respectable area of effect damage.
Mind Control instantly applies 3
Black Arrows stacks to its target and prevents them
from acting for 2 seconds, making it an excellent setup tool. When combined
with
Cold Embrace, this window allows Sylvanas and her
team to quickly burst down almost any target, as they are both
crowd controlled and with their
Armor reduced while also taking increased damage from her. With
Remorseless, Mind Control instead enables a strong
opening for extended fights: Sylvanas can spend her Abilities freely and then
use 3 Basic Attacks on the controlled target to spread Black Arrows to nearby enemies,
often leaving multiple Heroes fully infected and granting many quest stacks by the
end of the duration. However, if the enemy team has reliable ways to cleanse or
mitigate this effect,
Wailing Arrow may be the safer Heroic choice.
Level 13 Talents for Sylvanas
Shadow Dagger reduces the Armor of the initial target by 25 and any enemy it spreads to by 10 for 2.5 seconds.
Haunting Wave can be cast a second time for free within 4 seconds after teleporting. Teleporting with Haunting Wave resets the cooldown of Withering Fire.
Sylvanas's Basic Attacks against enemy Heroes with 3 stacks of Black Arrows shoot an untalented shot of Withering Fire. This shot of Withering Fire applies Black Arrows.
Increase Sylvanas's Basic Attack range by 1.
Discussion
This tier further improves Sylvanas's damage output situationally.
Cold Embrace provides Sylvanas with a powerful
Armor-reducing
debuff on a uniquely short cooldown. Cold Embrace's power
depends entirely on your team's cohesion,
making it a niche pick for coordinated play.
Windrunner is a special Talent that opens up many
opportunities for Sylvanas. On top of increasing
her overall mobility, Windrunner lets
Withering Fire
be used up to two more times in quick succession,
ultimately providing a significant amount of burst damage.
Remorseless is the sustain damage option. Although
less flexible than its Windrunner counterpart,
Remorseless's range bonus makes it easier to position for Basic Attacks to
ultimately improve Sylvanas's ability to deal damage.
Works particularly well with
Mind Control.
Level 16 Talents for Sylvanas
Hitting an enemy with Withering Fire grants 6% Movement Speed for 2 seconds, up to 30%. Basic Attacks refresh this duration.
Heal for 15% of damage dealt by Sylvanas to enemies with 3 stacks of Black Arrows. Healing is doubled against Heroes.
- Cooldown: 60 seconds
Activate to become Unstoppable and gain 40% Movement Speed for 3 seconds.
Discussion
This tier improves Sylvanas's survivability.
Evasive Fire significantly improves Sylvanas's
combat mobility with very little thinking involved: simply
cast
Withering Fire and deliver Basic Attacks as you
normally would. Evasive Fire is a strong choice
with
Remorseless and
Withering Barrage so you have great sustained damage
and excellent kiting potential with the constant extra movement speed.
Life Drain acts as a weaker, earlier version of the
life steal granted by
Black Arrows at 400 stacks,
helping Sylvanas deal with poke damage.
It is a situational choice when you do not expect to finish the quest
and are facing heavy poke with limited
crowd control.
Will of the Forsaken mirrors its World of Warcraft counterpart by
being one of Heroes of the Storm's most powerful Talent and unique to Sylvanas
as Heroes of the Storm's Forsaken. Will of the Forsaken's Unstoppable effect has
multiple applications, from avoiding deadly crowd control
effects meant to
lock you down for a kill to chasing opponents who expect to be able to control
you in time. The added Movement Speed only adds to this utility. Will of the
Forsaken can even be used to easily bait crowd control Abilities in the
late-game by playing in an unusually reckless manner. Forget not to use the
Ability, however; this effect is not a Passive one.
Level 20 Talents for Sylvanas
Enemies at the center of Wailing Arrow's explosion take 50% more damage and are Silenced for twice as long.
Heroes hit by Mind Control have their vision radius greatly reduced for 5 seconds. Mind Control's cooldown is reduced by 25 seconds.
Withering Fire applies Black Arrows, and Heroes hit by Withering Fire reduce its cooldown by 0.75 seconds.
- Cooldown: 70 seconds
Activate to teleport to a nearby location.
Discussion
This Tier improves Sylvanas's late-game options.
Deafening Blast is a powerful but hard Talent to use.
Selecting this Talent requires changing how you use your
Wailing Arrow.
Previously, your aim was to hit as many enemies as possible, but after this, it's crucial to
focus on landing the center of the ability on your primary target. The additional damage and
extended silence duration make this Heroic Ability incredibly impactful.
Dark Lady's Call reduces
Mind Control's
Cooldown to a mere 15 seconds, which is unusually short for a Heroic Ability.
This allows you to use Mind Control very aggressively and potentially bait
opponents into playing around its usual cooldown.
Withering Barrage significantly boosts your damage output when combined
with
Lost Soul and
Evasive Fire.
This combination makes it considerably easier to consistently hit marked targets, reducing
Shadow Dagger's Cooldown more frequently.
Bolt of the Storm works well with
Will of the Forsaken to make Sylvanas
one of the hardest Ranged Assassins to lock down.
Whether used defensively
or offensively, Bolt of the Storm remains as powerful as ever, particularly
against Heroes who rely on skillshots or otherwise try
to prevent you from moving, such as Leoric or Tassadar.
Changelog
- 15 Dec. 2025: Builds and Talents updated after Sylvanas's rework.
- 02 May 2025: Guide reviewed for patch 2.55.10.
- 29 Jan. 2025: Builds and Talents updated to ensure meta relevance.
- 22 Nov. 2020: Description updated for Dark Lady's Call.
- 07 Sep. 2020: Talent builds updated slightly.
- 30 Aug. 2020: Talent recommendations and builds updated to better reflect current metagame state. Again.
- 13 Aug. 2020: Talent recommendations and builds updated to better reflect current metagame state.
- 27 Dec. 2018: Talent discussion added and further updated; new build added.
- 17 Dec. 2018: Build further updated following Sylvanas rework patch. Talent descriptions incoming.
- 12 Dec. 2018: Build updated following Sylvanas rework patch.
- 14 Jan. 2018: Updated Tier 3 Talent discussion. Updated Shadow Dagger build.
- 26 Jun. 2017: Updated the Will of the Forsaken discussion.
More Ranged Assassin Guides
Derenash has been playing Heroes of the Storm since 2015 and has achieved Grandmaster in multiple seasons, peaking at Top 1 in Season 3 and 4 of 2018. He participated in the HGC Copa America in 2018 where his team had a strong victory. He is passionate about teaching others about the game, and streams often on Twitch in Portuguese, and you can find him in Wind Striders' Discord as well where he is happy to answer any questions in English or Portuguese.
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