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Xul Abilities and Strategy

Last updated on Jul 11, 2017 at 16:21 by Kendric 24 comments

Table of Contents

Xul Image

General Information

Below, we give you an overview of the abilities that Xul has access to. We also explain how to best your these abilities.

The other pages of our Xul guide can be accessed from the table of contents on the right.

About the Author

KendricSwissh is a Master League Warrior and Support player in Hero League. He has been playing Heroes of the Storm since the early stages of the Alpha version and has mastered a large number of Heroes. He is also creating Heroes of the Storm related content on YouTube, most notably his series called Epic Plays of the Week, which focuses on video clips submitted by his viewers. He is also a streamer on Twitch where he will gladly answer all of your questions about the game.

1. Tips on Ability Usage

  • Thanks to the strong waveclear provided by Cursed Strikes Icon Cursed Strikes, Xul should normally rotate between several lanes in order to raise as many Skeletons as possible.
  • Xul has limited mobility and escape mechanisms during team fights, which is why he should usually engage after one or both Warriors.
  • We usually do not recommend picking Xul on 2-lane maps, since rotating between lanes becomes quite difficult. Braxis Holdout can be an exception to this rule, as it requires lots of waveclear which Xul has plenty of.
  • If available, Skeletal Mages Icon Skeletal Mages can be used to lock down targets in the enemy team's backline allowing your teammates to follow up quite easily.

2. Raise Skeleton

Xul Raise Skeleton
Raise Skeleton (D) Diablo Xul

When a nearby enemy Minion dies, it becomes a Skeletal Warrior with 240 (+4% per level) Health that attacks for 23 (+4% per level) damage and last up to 15 seconds. Up to 4 Skeletal Warriors can be active at once.

Xul's trait allows him to consistently raise Skeletal Warriors from fallen enemy Minions, which greatly enhances his pushing capabilities. Not only do Skeletal Warriors help clear Minion waves faster, they also soak up ammo from enemy Structures, which will improve the damage done by your own Minions significantly.

Thanks to Raise Skeleton Icon Raise Skeleton-related talents, like Corpse Explosion Icon Corpse Explosion, it is generally recommended to rotate between lanes and raise Skeletons as much as possible.

3. Bone Armor

Xul Bone Armor
Bone Armor (1) Diablo Xul

Activate to gain a Shield equal to 25% of Xul's maximum Health for 3 seconds.

Xul is a relatively squishy melee Specialist, despite having a rather high health pool. Consequently, Bone Armor Icon Bone Armor becomes a very important ability to protect him during team fights and skirmishes. Knowing when to use Bone Armor becomes crucial, since the ability comes with a 30-second cooldown.

As a rule of thumb, it is better to use it early during team fights in order to absorb incoming abilities and Basic Attacks. If you use Bone Armor too late or while already being on low health, you are likely going to end up dying anyway. To maximise the efficiency of Bone Armor, try to anticipate enemy burst damage abilities by carefully watching the enemy Heroes and their casting animations. Many spells, like Kael'thas' Pyroblast Icon Pyroblast or Jaina Blizzard Icon Blizzard either require a channeling animation or travel very slowly, which allows Xul to use Bone Armor in time.

4. Spectral Scythe

Xul Spectral Scythe
Spectral Scythe (Q) Diablo Xul
  • Mana: 55
  • Cooldown: 8 seconds

Summon a scythe that travels to Xul after 1 second, dealing 240 (+4% per level) damage to enemies.

Spectral Scythe Icon Spectral Scythe causes Xul to summon a scythe to the target location that travels back to him after 1 second, dealing a large amount of damage to all enemies in its path.

Xul's waveclear becomes even more powerful if he uses Spectral Scythe Icon Spectral Scythe effectively, which usually requires him to place the scythse behind enemy Archer Minions.

Aiming and landing Spectral Scythe can sometimes be tricky, especially againt moving enemy targets. Consequently, it is often recommended to wait until you have successfully rooted someone by using Bone Prison Icon Bone Prison and then use Spectral Scythe on the imprisoned target.

5. Cursed Strikes

Xul Cursed Strikes
Cursed Strikes (W) Diablo Xul

Xul's Basic Attacks deal damage in a wide area and reduce the Attack Speed of Heroes and Summons by 40% for 2 seconds. Lasts 4 seconds once triggered.

Having a 15-second cooldown, Cursed Strikes Icon Cursed Strikes should be used with caution, since you really want to have it ready during team fights and duels. As it also requires slighty more Mana than Spectral Scythe Icon Spectral Scythe, we recommend saving it for huge Minion waves that require quick clearing.

During team fights, Cursed Strikes should be used against attack speed dependent Heroes, such as Illidan, Thrall, Kharazim, or Sonya, in order to cripple their combat efficiency. Since ranged Heroes are often hard to reach for Xul, because of his limited mobility, Cursed Strikes is a lot more useful against melee heavy team compositions.

6. Bone Prison

Xul Bone Prison
Bone Prison (E) Diablo Xul
  • Mana: 80
  • Cooldown: 12 seconds

After a 2 second delay, deal 80 (+4% per level) damage and Root the target enemy Hero for 1.75 seconds. All nearby Skeletal Warriors will fixate on the target for their duration.

Bone Prison Icon Bone Prison is an incredibly powerful crowd control ability for two major reasons. Firstly, its 2-second root effect provides enough time for Xul and the rest of his team to approach the affected enemy target and damage it. Secondly, Bone Prison comes with flashy visual effect that marks the chosen enemy, which clearly signalises your allies which target to focus while it also causes all of your active Skeletons to fixate on the rooted target for additional damage.

7. Poison Nova

Xul Poison Nova
Poison Nova (R) Diablo Xul
  • Heroic
  • Mana: 100
  • Cooldown: 90 seconds

After 0.5 seconds, release poisonous missiles that deal 570 (+4% per level) damage to all enemies hit over 10 seconds.

Poison Nova Icon Poison Nova provides Xul a massive AoE damage over time ability, which can have a massive impact on team fights. There is, however, one important factor that needs to be taken into consideration before Poison Nova should be taken over Skeletal Mages Icon Skeletal Mages.

First of all, the enemy Support must be taken into account. Strong AoE healers like Auriel or Kharazim can greatly reduce the efficiency of Poison Nova, whereas single target healers like Lt. Morales or Uther struggle to keep several poisened allies alive at the same time. Furthermore, it is worth mentioning that Poison Nova is particularly if powerful if the enemy team composition consists mainly of melee Heroes, since they are usually standing closer to Xul than ranged Heroes.

8. Skeletal Mages

Xul Skeletal Mages
Skeletal Mages (R) Diablo Xul
  • Heroic
  • Mana: 80
  • Cooldown: 90 seconds

Summon 4 Frost Mages in a line that attack nearby enemies for 47 (+4% per level) damage a second and Slow them by 30% for 2 seconds. Last up to 15 seconds.

Skeletal Mages Icon Skeletal Mages is a great tool to zone enemy Heroes and slow their movement speed. The efficiency of Skeletal Mages can be increased even further if your team has decent crowd control abilities, which enable you to follow up extremely well on targets already slowed by Skeletal Mages.

Due to the relatively long cooldown on Skeletal Mages, it should be cast with caution. Use narrow choke points, walls, and other impassable terrain to your advantage in order to successfully trap enemy high priority targets.

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