Stitches Abilities and Strategy

Last updated on Oct 24, 2020 at 18:00 by Elitesparkle 21 comments
General Information

Welcome to our Abilities page for Stitches. Here, we give you an overview of every ability in Stitches's kit. For each of them, we explain what it does, how to best use it, and how it works in combination with Stitches's other abilities. We also give you strategy tips to play Stitches efficiently.

1.

Stitches's Tips and Tricks

  • Hook Icon Hook can be used to interrupt any kind of channeling.
  • Helping Hand Icon Helping Hand shares its cooldown with Hook Icon Hook, but it will be halved when hitting allied Heroes.
  • Slam Icon Slam is a great tool for dismounting enemy Heroes and for waveclearing.
  • Devour Icon Devour should not be used when Stitches has more than 80% of his maximum Health, else you will waste part of its effect, unless you want to use it to secure a kill.
  • Vile Cleaver Icon Vile Cleaver damages enemies after receiving Basic Attacks; consistently attacking the same target re-applies its damage.
  • Putrid Bile Icon Putrid Bile helps you to engage, peel, or disengage.
  • Gorge Icon Gorge can be used to bring enemy Heroes behind your Gates, resulting in easy kills with the help of your Structures shooting at them.
2.

Hook

Stitches Hook
Hook (Q) World of Warcraft Stitches
  • Mana: 75
  • Cooldown: 16 seconds

Pull the first enemy hit towards Stitches and deal 91 (+4% per level) damage.

Hook Icon Hook is a Basic Ability that allows Stitches to pull towards him the first enemy hit from high distance.

Use it to engage from range or to deny an enemy Hero their chance to flee. Sometimes you can even use it from melee, just to briefly make the target unable to act.

If you manage to Hook Icon Hook an enemy Hero and your team is ready to follow up with crowd control and burst damage, you may be able to get a kill before the real team fight even starts.

Hook Icon Hook can pull enemies through impassable terrain as well, allowing for interesting plays on narrow Maps (such as Cursed Hollow). The same is true for impassable terrain created by Abilities (for example Force Wall Icon Force Wall by Tassadar).

The brief Stun that happens when hitting enemies with Hook Icon Hook allows Stitches to not only interrupt Stationary Channeled Abilities (such as Mosh Pit Icon Mosh Pit by E.T.C.) but also Mobile Channeled Abilities (for example Jug of 1,000 Cups Icon Jug of 1,000 Cups by Li Li).

While laning, you can occasionally use Hook Icon Hook on enemy Mercenaries to pull them within the range of your Structures, a trick that is extremely useful against Mercenaries who can outrange Structures (for example Giants).

Hook Icon Hook and Helping Hand Icon Helping Hand share their cooldowns, meaning they will always go on cooldown together and be available again at the exact same time.

3.

Helping Hand

Stitches Helping Hand
Helping Hand (1) World of Warcraft Stitches
  • Mana: 75
  • Cooldown: 16 seconds

Activate to use Hook that can hit allied Heroes. When used to pull allies, the cooldown of Hook is reduced by 50%.

Helping Hand Icon Helping Hand is as Basic Ability that allows Stitches to pull towards him the first allied or enemy Hero hit from high distance.

Use it to save allied Heroes from danger, a play that is particularly strong if you can manage to pull them through impassable terrain. Remember that any enemy Hero on the way will be a valid target, meaning that the enemy team can stop you from saving someone by intercepting Helping Hand Icon Helping Hand.

Avoid using it when they are channeling an Ability because it will be interrupted like when using Hook Icon Hook against enemy Heroes.

When you use Helping Hand Icon Helping Hand, Hook Icon Hook goes on cooldown as well. If Helping Hand Icon Helping Hand hits an allied Hero, the cooldown of both those Basic Abilities will be halved.

4.

Slam

Stitches Slam
Slam (W) World of Warcraft Stitches
  • Mana: 35
  • Cooldown: 7 seconds

Deal 104 (+4% per level) damage to enemies within the target area. Enemies in the inner impact area take 40% more damage and are Slowed by 45% for 1.5 seconds. Deals 60% bonus damage to Minions and Mercenaries.

Slam Icon Slam is a Basic Ability that deals moderate damage to all enemies in a wide cone-shaped area in front of Stitches. Minions and Mercenaries hit take 60% additional damage, increasing your waveclear. Enemies within the inner area take 40% additional damage and are Slowed.

To be more specific, Slam Icon Slam deals:

  • 0% bonus damage to Heroes in the outer area;
  • 40% bonus damage to Heroes in the inner area;
  • 60% bonus damage to Minions and Mercenaries in the outer area;
  • 100% bonus damage to Minions and Mercenaries in the inner area.

Use it to Slow melee Heroes who are threatening your team as they are easy to hit with the inner area that applies it. The wide area covered by Slam Icon Slam makes it a great tool for dismounting enemy Heroes, especially useful against enemy Tanks.

5.

Devour

Stitches Devour
Devour (E) World of Warcraft Stitches
  • Mana: 55
  • Cooldown: 20 seconds

Deal 319 (+4% per level) damage to non-Heroic units, or 114 (+4% per level) damage to Heroes. Restores 20% of Stitches's maximum Health.

Devour Icon Devour is a Basic Ability that heals Stitches for a huge chunk of his maximum Health and deals some damage to the chosen enemy, almost tripled against non-Heroes.

While it deals damage, avoid using Devour Icon Devour when full Health as you may find yourself in trouble a dozen of seconds later and not have it available due to its moderately long cooldown.

On the other hand, do not wait to be extremely low on Health because a well-timed crowd control may stop you from casting any Ability until you die and the short range will make it impossible to cast if kited.

In case of need, the increased damage to non-Heroes may be useful to quickly take down enemy Summons (such as Summon Water Elemental Icon Summon Water Elemental by Jaina) while healing.

6.

Putrid Bile

Stitches Putrid Bile
Putrid Bile (R) World of Warcraft Stitches
  • Heroic
  • Mana: 75
  • Cooldown: 75 seconds

Emit bile that deals 37 (+4% per level) damage per second to enemies within, Slowing them by 35% for 1.5 seconds. Gain 20% Movement Speed while emitting bile. Lasts 8 seconds.

In this section we discuss how this Heroic Ability works and give some tips on how to use it. If you are looking for a detailed explanation on when and why you should pick it, check the dedicated section in the Talent Build page.

Putrid Bile Icon Putrid Bile is a Heroic that Stitches can channel for 8 seconds to move at increased Movement Speed and infect the terrain surrounding him. The infected area will hit enemies once per second, dealing damage and Slowing them for 1.5 seconds. Each portion of infected area will stay that way for 4 seconds.

While channeling Putrid Bile Icon Putrid Bile, you want to place yourself along the path that enemy Heroes are most likely to take, forcing them to move through the infected area if they wish to progress. This gives you and the rest of your team time to position accordingly and/or deal damage to enemy Heroes affected.

The main characteristic of Putrid Bile Icon Putrid Bile is the Slow component, something that partially makes up for Stitches's lack of peeling.

Stitches does not have any mobility tool, so the Movement Speed bonus he gets during Putrid Bile Icon Putrid Bile can help him mitigate this weakness while trying to engage or escape. In particular, you should not hesitate to use it just to survive.

7.

Gorge

Stitches Gorge
Gorge (R) World of Warcraft Stitches
  • Heroic
  • Mana: 70
  • Cooldown: 65 seconds

Consume an enemy Hero, trapping them for 4 seconds. When Gorge ends, the enemy Hero takes 274 (+4% per level) damage. The trapped Hero cannot move or act and doesn't take damage from other sources.

In this section we discuss how this Heroic Ability works and give some tips on how to use it. If you are looking for a detailed explanation on when and why you should pick it, check the dedicated section in the Talent Build page.

Gorge Icon Gorge is a Heroic Ability that allows Stitches to remove an enemy Hero from the battlefield for 4 seconds, move them around with him, and then free them in front of him.

In particular, Gorge Icon Gorge is a Stasis effect that completely removes the target enemy Hero from the battlefield for a few seconds, therefore it does not allow them to eventually contest a Control Point and it interrupts any Ability they are trying to cast, unless they are Unstoppable (for example Johanna with Iron Skin Icon Iron Skin active).

Due to its low range, Gorge Icon Gorge is usually cast immediately after Hook Icon Hook. After that, you should usually run towards your team so that they can focus the enemy Hero that has been caught and/or behind your Gate so that they cannot escape while attacked by Structures surrounding them.

Sometimes, when your team is ready to follow up immediately after Hook Icon Hook connects on an enemy Hero, the correct play is to not use Gorge Icon Gorge to avoid delaying the kill by 4 seconds or, even worse, give the enemy team enough time to save them.

Since Gorge Icon Gorge will always expel the consumed Hero directly in front of Stitches, you should try to face a corner or dead end so that the enemy Hero has nowhere to flee. If you want to help your team with their aim, do not move a lot during the last second so that it will be easier for them to guess where the enemy Hero will land.

While casting Gorge Icon Gorge, Stitches gets some Unstoppable frames that briefly make him immune to crowd control. You may use this knowledge to your advantage in some rare scenarios (for example against Chromie targeting you with Temporal Loop Icon Temporal Loop).

8.

Vile Cleaver

Stitches Vile Cleaver
Vile Cleaver (D) World of Warcraft Stitches
  • Cooldown: 40 seconds

Basic Attacks splash Vile Gas, poisoning nearby enemies for 45 (+4% per level) damage over 3 seconds. Re-applying Vile Gas increases its current duration to a maximum of 10 seconds.

Vile Cleaver Icon Vile Cleaver is a Trait that makes Stitches's Basic Attacks apply Vile Gas to the enemy hit and any enemy around them. Vile Gas deals damage over time to any enemy affected by it. Re-applying Vile Gas extends its duration by 3 seconds, up to 10 seconds.

The splash component increases Stitches's waveclear when there are no enemy Heroes threatening him and he can safely use Basic Attacks on enemy Minions.

9.

Changelog

  • 24 Oct. 2020: Ability and Strategy fully revised to match new standards.
    • Tips and Tricks modified to add important tips that were missing and to remove obvious ones that were not worth mentioning.
    • Ability Descriptions modified to better explain how to use Abilities effectively.
  • 10 Sep. 2020: Abilities and Strategy page reviewed for the latest Patch.
  • 16 Jul. 2020: Guide reviewed for the latest Balance Update.
  • 05 Jun. 2020: Guide reviewed for the latest Balance Update.
  • 29 Jul. 2019: Reviewed the Abilities section.
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