Welcome to our Talents page for Stitches. Here, we give you an overview of how strong each of Stitches' talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Stitches's Talent Build
|1||✘ ✔ ✔|
|4||✔ ✔ ✘|
|7||✔ ? ✘|
|13||✔ ✘ ✔|
|16||✔ ✔ ✔|
|20||? ? ✘ ✔|
Stitches' Talent Build Cheatsheet
Sustain BuildTalent calculator »
The Hook Build sacrifices some of the strong Hero damage and PvE from the Slam build, and replaces it with much more pick potential. Since this Build aims to collect enemy Heroes using Hook, Gorge can be a rewarding follow up. However, against team compositions that rely on killing Stitches' backline, we still recommend Putrid Bile. Make sure to use Hook whenever possible and trust your game sense to predict enemy movement. Sometimes, a "blind" Hook into brushes or over terrain without vision can make for spectacular and game deciding plays, especially after acquiring Fishing Hook at Level 16. While Fishing Hook is the safe go-to pick, there are situations, in which we recommend Meat Hook, especially against team compositions that feature several melee Tanks and Bruisers. Under these circumstances, use a point-blank hook during fights to trigger both Gas Flare and Meat Hook during fights to amplify Stitches' damage and healing output.
Slam BuildTalent calculator »
The Slam Build focuses on Talents that transform Slam into a powerful and versatile Ability. Blight and Lacerate allow you to infect multiple enemies. At Level 10, both Heroic Abilities can be viable, it all depends on the enemy team composition. Against several aggressive melee Heroes, for instance, Putrid Bile can be a potent tool to slow their advance. Against several hard-to-reach ranged Heroes, on the other hand, a follow up with Gorge after landing Hook can secure easy kills.
Level 1 Talents for Stitches
When Devour hits a Hero, Stitches heals for an additional 8% of his maximum Health and Mana over 4 seconds.
Quest: Hitting enemy Heroes with Devour increases Stitches's Health Regeneration by 1.5.
Increase regeneration effects and all healing received by 15%. Whenever a nearby enemy Minion dies, restore 30 (+4% per level) Health. Takedowns restore 240 (+4% per level) Health.
Quest: Gathering a Regeneration Globe increases Stitches's maximum Health by 30.
Reward: Every 15 Globes gathered permanently increases Stitches's Movement Speed by 5%, up to 20%.
Patchwork Creation increases the effectiveness of Devour, Health Globes, and the healing received from allies by 15%, making it much harder for the enemy team to kill you. Furthermore, Stitches heals for a small amount whenever enemy Minions die near him and a big amount after an enemy Hero takedown, making it an incredibly strong self-sustain talent.
Hungry for More greatly increases Stitches' health pool and Movement Speed after collecting enough Regeneration Globes. Even if the Globe collecting process does not go outstandingly well, the additional health is still noticeable enough to make this talent a good investment.
Savor the Flavor requires Devour to be used on enemy Heroes to gain permanent health regeneration, which can lead to Devour being used simply to gain the benefit of Savor the Flavor, rather than as a heal. This can put some players in an awkward spot if a team fight breaks out and Devour is on cooldown.
Level 4 Talents for Stitches
Hitting an enemy Hero with Hook deals bonus damage equal to 5% of their maximum Health, and reduces Hook's cooldown by 3 seconds.
Heroes hit by Slam reduce the cooldowns of Stitches's other Basic Abilities by 0.5 seconds, increased to 2 seconds for Heroes that are hit by its inner impact area.
Hitting an enemy Hero with the inner impact area of Slam grants 50% increased Attack Speed for 6 seconds.
Playtime! comes with useful cooldown reduction on most of Stitches' Basic Abilities. That makes it a decent talent choice if the enemy team consists of several melee Heroes, who are usually more easily hit. The additional cooldown reduction is noticeable especially on Devour.
Level 7 Talents for Stitches
- Cooldown: 40 seconds
Activate to apply Vile Gas to all nearby enemies. Enemy Heroes hit receive 20% less healing for 5 seconds.
Passive: Vile Gas heals Stitches for 33% of the damage dealt.
Hitting Heroes with Basic Attacks or the inner impact area of Slam heals Stitches for 2% of his maximum Health.
Basic Attacks Slow enemies by 25% for 2.5 seconds and refresh the duration of Slam's inner impact area Slow.
Blight adds a permanent self-sustain component to Stitches' kit, which comes in very handy during team fights. The ability to actively lower healing received on enemy Heroes makes this talent an efficient counter to enemy Supports. We really like this talent because of its impact during team fights and its versatility.
Cannibalize can be strong if you get the feeling that additional self-sustain is needed. We usually consider Blight the overall better choice in that regard, especially, since it also comes with a very useful Anti-Healing debuff.
Tenderizer Slows enemies that you hit with your Basic Attacks, however, we think that Stitches usually already has enough innate Slowing sources, such as the inner area of his Slam and Putrid Bile in his kit.
Level 10 Talents for Stitches
- Mana: 75
- Cooldown: 75 seconds
Emit bile that deals 37 (+4% per level) damage per second to enemies within, Slowing them by 35% for 1.5 seconds. Gain 20% Movement Speed while emitting bile. Lasts 8 seconds.
- Mana: 70
- Cooldown: 65 seconds
Consume an enemy Hero, trapping them for 4 seconds. When Gorge ends, the enemy Hero takes 274 (+4% per level) damage. The trapped Hero cannot move or act and doesn't take damage from other sources.
Putrid Bile is a great Heroic that should generally be used in one of two ways: to Slow the enemy team's advance or retreat. Once Putrid Bile is activated, you want to place yourself along the path that enemy Heroes are most likely to take, forcing them to move through the bile if they wish to progress. This gives you and your allies time to position yourselves accordingly, while also dealing damage. The increase in your own movement speed, coupled with the decrease in your enemies' movement speed makes Putrid Bile a fantastic disengage and escape tool.
Gorge's main purpose is to work in tangent with Hook by Gorging a pulled Hero and then walking towards your allies so that they can kill the enemy Hero as soon as they are expelled. Gorge can also be used to interrupt a channelled Ability or temporarily remove an otherwise high-threat enemy from a team fight for the duration of Gorge. Additionally, you can Gorge an enemy Hero and bring them behind your gate and walls to almost guarantee the kill once they are expelled. That being said, Gorge fills a very niche role. If you are able to Hook an enemy Hero, your team should be there to immediately follow up and kill the pulled enemy Hero. Gorging will sometimes delay kills by several seconds, giving the enemy team plenty of time to respond. Since Gorge will always expel the consumed Hero directly in front of you, face a corner or dead end so that the enemy Hero has nowhere to flee.
Level 13 Talents for Stitches
Slam afflicts enemies with Vile Gas, and Heroes hit by Slam have their Armor reduced by 10 for 4 seconds.
Hitting an enemy Hero with Devour reduces its cooldown by 5 seconds and causes the Hero hit to deal 50% reduced damage for 5 seconds.
Deals 15 (+4% per level) damage per second to nearby enemies. Hitting an enemy Hero with Hook increases this damage by 150% for 8 seconds.
Gas Flare can be a solid talent that provides Stitches with additional AoE damage, especially after successfully landing a Hook. Unfortunately, Hook is a rather inconsistent skillshot, potentially resulting in less extra damage uptime than anticipated.
Lacerate lowers the Armor of all enemy Heroes inside Stitches' Slam range, which helps your allies significantly to take them down. Furthermore, the guaranteed activation of Vile Gas on these targets provides Stitches with strong damage and self-sustain, especially if Blight was picked at Level 7.
Digestive Juices is not a recommended talent due to Devour's rather long cooldown and Stitches' underwhelming mobility, which often prevents him from using the damage debuff on the actual ideal target.
Level 16 Talents for Stitches
Hook has an additional 50% range.
Hitting an enemy Hero with Hook heals Stitches for 20% of his maximum Health over 4 seconds. For 4 seconds, Stitches's Basic Attacks against the Hero hit refreshes the healing duration.
All enemies hit by Slam are Slowed by 75% for 0.75 seconds.
Pulverize is a massive improvement to Slam, as it adds a strong Slow to it, which also allows Stitches to land Hook more easily. Pulverize enables Stitches to Slow the enemy frontline every few seconds, making it easier for his team to remain in control during team fights. This Talent is absolutely critical for a Slam build because the increased slow will pump more value out of all of your other Talents.
Fishing Hook dramatically increases the range of Hook, allowing you to pull enemies from the fog of war. This makes Hook much more difficult for enemies to predict. This Talent is a great improvement to Stitches' most impactful Ability, and can fit nicely into builds that do not focus on improving Slam.
Meat Hook lacks the playmaking impact of Fishing Hook, however, it comes with a huge amount of extra combat survivability. Against team compositions that feature several melee Tanks and Bruisers, landing a short distance hook mid-fight allows Stitches to constantly regenerate big amounts of health.
Level 20 Talents for Stitches
Putrid Bile lasts 6 seconds longer and its Slow is increased from 35% to 45%.
For 4 seconds after using Gorge, Stitches can teleport a short distance to additional targets and Gorge them.
Devour gains 1 additional charge. Enemy Heroes hit by Devour reduce the cooldown of Stitches's Heroic Ability by 5 seconds.
- Cooldown: 60 seconds
Activate to gain 50 Armor for 4 seconds.
Passive: Stitches cannot have his Movement Speed reduced below 100%.
Shambling Horror is a truly incredible choice for Stitches, who lacks mobility and defensive Abilities, as it enables you to survive burst damage from the enemy team that would otherwise kill you. Furthermore, it prevents enemy Heroes from Slowing him below 100% of his own Movement Speed, which helps battling Stitches' weakness of getting kited all too easily.
Potent Bile greatly increases the duration of Putrid Bile and moderately increases the slow. This Level 20 Talent can give your team a huge advantage during late game team fights because the enemy team will have trouble engaging and disengaging.
Hungry Hungry Stitches can be an extremely strong Talent that changes the functionality of Gorge. You can use Gorge on several Heroes, which prolongs the duration of your team's numerical advantage. Take this if you took Gorge at Level 10, and do not require the extra protection from Shambling Horror.
Second Helping offers too little to make it a recommended talent choice. While the additional self-sustain sounds nice at first, it cannot compete with the superior burst protection and mobility boost Shambling Horror offers.
- 29 Jul. 2019: Updated Stitches' talents and builds.
- 12 Dec. 2018: Completely overhauled Stitches' Talents and Builds in accordance with his latest re-work.
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