Welcome to our Talents page for Stitches. Here, we give you an overview of how strong each of Stitches's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Stitches's Talent Build
|1||✓ ✘︎ ?|
|4||? ? ✓|
|7||✓ ? ?|
|13||✓ ✘︎ ?|
|16||✓ ? ✘︎|
|20||? ? ✓ ?|
Stitches's Talent Build Cheatsheet
Stitches's Hook Build is designed to empower the burst damage on enemy Heroes hit with Hook, to increase the chances your team will be able to secure the kill before the opposite team can help the victim.
The extra damage comes from Serrated Edge at Level 7 and Pulverize at Level 16. The former is particularly good against Heroes who have high maximum Health whereas the latter amplifies your whole team's damage on whoever gets hit by Slam.
Level 1 Talents for Stitches
- Mana: 35
- Cooldown: 8 seconds
Gain 3 Armor for every unit afflicted with Vile Gas, stacking up to 8 times. While Shambling Horror is active, this Armor amount is doubled.
Passive: Increase regeneration effects and all healing received by 15%.
The healing amplification provided empowers your self-healing from Devour and the healing received from Regeneration Globes as well, increasing your self-sustain while laning regardless of your Healer being good at single-target sustain healing or not. On the other hand, the value you can get from Patchwork Creation during team fights heavily depends on your Healer because some of them (for example Uther) will not heal you that much.
Consider picking this Talent to increase your survivability against burst damage, when playing on Maps where team fights last longer than usual, and when the early game is important (for example Braxis Holdout)—because in that case you will not be able to get enough value from Hungry for More.
Quest: Hitting an enemy Hero with Devour increases Stitches' Health Regeneration by 1.5 and the damage of Vile Gas by 2%, stacking up to 100 times.
We do not recommend this Talent because, compared to the other options in the same Tier, it does not provide enough value while also forcing you to use Devour on enemy Heroes in situations when you may prefer to safely use it on nearby Minions instead and to use it on cooldown in moments when you may prefer holding it in case a team fight happens.
Gain 5% Movement Speed.
Quest: Gathering a Regeneration Globe increases Stitches's maximum Health by 25.
Reward: Every 20 Globes gathered permanently increases Stitches' Movement Speed by an additional 5%.
Hungry for More is a good Quest-based Talent that increases Stitches's maximum Health by 25 (not scaling) for each Regeneration Globe collected and his Movement Speed by 5% baseline and by additional 5% every 20 Regeneration Globes collected.
You can easily get a good amount of bonus maximum Health out of this Talent, especially on 3-lane Maps where you can rotate between lanes (such as Tomb of the Spider Queen) together with your team.
Considering that collecting 30 Regeneration Globes during a balanced game is not that easy, do not expect to get more than 750 bonus maximum Health (about 10% extra maximum Health at Level 20) and 10% additional Movement Speed from this Talent in most of your games.
Level 4 Talents for Stitches
Basic Attacks reduce the cooldown of Slam by 0.75 seconds and restores 5 Mana. Hitting Heroes with the inner area of Slam reduces its cooldown by 1.5 seconds.
Playtime! is a decent Talent allows Stitches to restore Mana when hitting enemies with Basic Attacks and reduce the cooldown of Slam when hitting enemy Heroes with the inner area of Slam or enemies with Basic Attacks.
The cooldown reduction provided helps you when clearing Minions and has moderate synergy with Slam-based Talents: Under Pressure at Level 13 and Pulverize at Level 16. You can even pick Chop Chop at Level 13 to boost your Attack Speed and get more cooldown reduction by a consequence.
Basic Attacks against enemies with Vile Gas deal 35% more damage and spreads Vile Gas to nearby enemies.
Passive: Slam applies Vile Gas to all targets hit.
Basic Attacks against enemy Heroes Slow by 20% for 1.5 seconds and restore 2% of Stitches' maximum Health.
While not particularly powerful, we recommend this Talent because it helps you body block enemy Heroes and slightly mitigates the lack of crowd control suffered by Stitches when Putrid Bile is not available.
Level 7 Talents for Stitches
Hitting an enemy Hero with Hook deals bonus damage equal to 5% of their maximum Health, reduces Hook's cooldown by 4 seconds, and restores 35 Mana.
Serrated Edge is a strong Talent that makes Hook deal Percent Damage to enemy Heroes and slightly reduce its cooldown when connecting on them. You also get some Mana in the process, to compensate for the cooldown reduction.
The only reason to ever pick this Talent is the Percent Damage because the cooldown reduction happens only if Hook hits an enemy Hero and therefore it does not help you to get another try sooner than usual.
Devour gains 1 additional charge with a 6 second cooldown between uses.
Gambit: If Stitches is at max Health after using Devour, he gains a Shield equal to 15% of his maximum Health for 10 seconds. Every death, reduce this Shield by 3%.
Second Helping is a good Talent that gives you another Charge of Devour, but with a 6-second cooldown between uses. Whenever he will end up being at maximum Health after using Devour to heal, Stitches will get a temporary Shield equal to a percentage of his maximum Health, losing effectiveness death after death due to the Loan mechanic.
Patchwork Creation at Level 1 can increase the healing provided by this Talent like any other healing effect and, due to being based on Stitches's maximum Health, it also has synergy with Hungry for More and similar effects that increase it.
We recommend picking this Talent because having a second Devour at your disposal greatly increases your survivability. While the Shield is welcome, this Talent does not become bad after losing most if not all its Loan stacks, especially if you pick Digestive Juices at Level 16.
While Shambling Horror is active, Vile Gas reduces healing received by 40%.
Passive: Vile Gas heals Stitches for 75% of the damage dealt.
Putrefaction is a situational Talent that allows Stitches to reduce the healing received by enemy Heroes affected by Vile Gas, but only while Shambling Horror is active. In addition to that, Vile Gas heals Stitches for a big portion of its damage dealt.
The ability to reduce healing is interesting to have on a Hero whose playstyle revolves around picking off enemy Heroes with Hook and burst them down. That said, we find the healing reduction provided by this Talent rarely useful compared to the damage done by Second Helping and we have to point out the overlapping with Master Hooker at Level 20.
You may need this Talent against team compositions that feature a huge amount of healing (for example Whitemane), to the point that your team will struggle to get a kill through them.
Level 10 Talents for Stitches
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work and/or you are looking for some tips on how to use them, check the dedicated section in the Abilities and Strategy page.
- Mana: 75
- Cooldown: 75 seconds
Emit bile that deals 37 (+4% per level) damage per second to enemies within, Slowing them by 35% for 1.5 seconds. Gain 20% Movement Speed while emitting bile. Lasts 8 seconds.
- Mana: 70
- Cooldown: 65 seconds
Consume an enemy Hero, trapping them for 4 seconds. When Gorge ends, the enemy Hero takes 274 (+4% per level) damage. The trapped Hero cannot move or act and doesn't take damage from other sources.
Gorge is a strong Heroic Ability that can be used to either transform your Hook into a better engage against low-mobility Heroes, especially near allied Structures, or to remove an enemy Hero from the battle and gain a numerical advantage for a few seconds.
Level 13 Talents for Stitches
Hitting an enemy Hero with Hook heals Stitches for 20% of his maximum Health over 5 seconds. While active, Basic Attacks against the Hero hit refresh the duration of this effect.
Meat Hook is a good Talent that, after hitting an enemy Hero with Hook, heals Stitches by a huge chunk of his maximum Health over a few seconds. The healing effect can be refreshed with Basic Attacks on that Hero.
Consider picking this Talent when you want to boost your survivability, however, keep in mid that its effect is reliant on connecting Hook and it is weak to healing reduction effects (such as Emerald by Deckard Cain).
Increase Slam's damage by 25.
Quest: After damaging Heroes with Vile Gas 6 times, permanently increase the damage of Slam by 1, to a maximum of 75 additional damage.
Under Pressure is a weak Talent that slightly increases the damage you deal with Slam and further increases it when you damage enemy Heroes with Vile Gas, up to 100 additional damage with the outer area of Slam and up to 150 additional damage with the inner area of Slam.
We do not recommend this Talent because getting stacks is not that easy and the damage provided by each stack is not that good, therefore it takes too much time to get a reasonable amount of damage from it.
Hitting an enemy Hero with Hook or activating Shambling Horror grants 40% increased Attack Speed for 4 seconds. Basic Attacks refresh the duration of this effect.
Chop Chop is a decent Talent that increases Stitches's Attack Speed for a few seconds after hitting enemy Heroes with Hook or after activating Shambling Horror. Basic Attacks against Heroes refresh the duration.
Consider picking this Talent when you want to improve your damage output, especially if you have Tenderizer at Level 4 to Slow enemy Heroes hit with your Basic Attacks. Blinds will reduce the effectiveness of this Talent.
Level 16 Talents for Stitches
All enemies hit by Slam are Slowed by 70% for 0.75 seconds and Heroes have their Armor reduced by 10 for 3 seconds.
Pulverize is a strong Talent that drastically Slows all enemy hit by Slam for almost a second and slightly lowers their Armor for a short duration, regardless of them being hit by its inner or outer area.
The extra Slow improves your otherwise lacking peeling capabilities as well as your engage potential as it can be used to setup enemy Heroes for your team, especially if they rely on skillshot-based Abilities to deal damage. You can even use the extra Slow for increasing your chances to land an Hook.
Devour deals an additional 140 (+4% per level) damage over 5 seconds. When used on a Hero, its cooldown is reduced by 4 seconds and causes the Hero hit to deal 50% reduced damage for 4 seconds.
Pick this Talent when you need additional peeling against low-mobility Heroes, especially if melee. The short range of Devour makes this Talent hard to use against Heroes who can play from the distance and impossible to cast on enemy Heroes who have access to mobility tools.
Deals 15 (+4% per level) damage per second to nearby enemies. Hitting an enemy Hero with Hook or activating Shambling Horror increases this damage by 150% for 4 seconds.
We do not recommend this Talent because missing Hook will result in you not having a Talent for a dozen of seconds and because you can boost your damage by going for the more reliant Pulverize instead.
Level 20 Talents for Stitches
Putrid Bile deals 100% more damage to Heroes.
Quest: Each time Putrid Bile damages an enemy Hero, the duration of Stitches' next death timer is reduced by 2%, to a maximum of 80% total reduction. All stacks of this effect are lost upon death.
For 4 seconds after using Gorge, Stitches can teleport a short distance to additional targets and Gorge them. Enemies are Slowed by 75% for 1 second after Gorge ends.
Hungry Hungry Stitches is a decent Talent that allows Stitches to use Gorge multiple times in a row across 4 seconds. After that, enemy Heroes get released in the same order they have been Gorged. Heroes released are massively Slowed for a second.
Stitches will have access to a short-range teleport for each activation except the first one. Each enemy Hero will be released 4 seconds after being Gorged, so they will come out at different times.
You can use this Talent to prolong the duration of your team's numerical advantage or to setup a wombo combo, especially if you can release enemy Heroes near impassable terrain to further limit their movements.
Reduce the cooldown of Hook by 4 seconds. Enemy Heroes hit by Hook have 75% reduced healing for 2 seconds. Allies hit by Helping Hand are Unkillable for 2 seconds.
Master Hooker is a strong Talent which provides 3 benefits: redues the cooldown of Hook by 5 seconds, greatly reduces the healing received by enemy Heroes hit by Hook for 2 seconds, and gives the Unkillable buff to allied Heroes hit by Helping Hand for 2 seconds.
Activating Shambling Horror grants Unstoppable for 3 seconds.
Passive: Shambling Horror's cooldown is reduced by 20 seconds.
Activating it at the right moment is crucial for surviving against some burst compositions who will just take down the first enemy they see, no matter if they have a lot of maximum Health or not.
- 26 Nov. 2021: Builds updated.
- 26 Aug. 2021: Guide reviewed for the latest Balance Update.
- 03 Aug. 2021: Builds updated.
- 25 Jun. 2021: Guide reviewed and updated for the latest Balance Update.
- 22 May 2021: Builds updated.
- 17 May 2021: Guide reviewed for the latest Patch.
- 22 Mar. 2021: Builds updated.
- 13 Dec. 2020: Builds updated.
- 24 Oct. 2020: Talent Builds fully revised to match new standards.
- Talent Builds and Talent Build Cheatsheet modified to reflect the current metagame.
- Talent Descriptions modified to better describe when to pick them.
- 16 Jul. 2020: Guide reviewed for the latest Balance Update.
- 05 Jun. 2020: Guide reviewed for the latest Balance Update.
- 15 Apr. 2020: Talent Build partially revised to match new standards.
- Talent Build and Talent Build Cheatsheet modified to reflect the current metagame.
- Talent Descriptions modified to better describe when to pick them.
- 14 Feb. 2020: Updated Stitches' talents and builds in accordance to the latest Balance Update.
- 29 Jul. 2019: Updated Stitches' talents and builds.
- 12 Dec. 2018: Completely overhauled Stitches' Talents and Builds in accordance with his latest re-work.
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