Welcome to our Talents page for Stitches. Here, we give you an overview of how strong each of Stitches's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Stitches's Talent Build
|1||✘︎ ? ✓|
|4||? ✓ ?|
|7||? ? ✓|
|13||? ? ✓|
|16||✓ ? ✘︎|
|20||? ? ✓ ?|
Stitches's Talent Build Cheatsheet
Stitches's Slam Build is designed to improve his peeling abilities, as well as his survivability and utility for the rest of the team.
Level 1 Talents for Stitches
When Devour hits a Hero, Stitches heals for an additional 8% of his maximum Health and Mana over 4 seconds.
Quest: Hitting enemy Heroes with Devour increases Stitches's Health Regeneration by 1.5.
Savor the Flavor is a weak Quest-based Talent that empowers Devour only when used on enemy Heroes, giving Stitches 8% of his maximum Mana and restoring an additional 8% of his maximum Health. Each use on enemy Heroes will give Stitches 1.5 Health Regeneration.
We do not recommend this Talent because, compared to the other options in the same Tier, it does not provide enough value while also forcing you to use Devour on enemy Heroes in situations when you may prefer to safely use it on nearby Minions instead and on cooldown in moments when you may prefer holding it in case a team fight happens.
Increase regeneration effects and all healing received by 15%. Whenever a nearby enemy Minion dies, restore 33 (+4% per level) Health. Takedowns restore 255 (+4% per level) Health.
Patchwork Creation is a good Talent that increases all healing received by 15% and gives Stitches the ability to heal for a small amount whenever enemy Minions die near him and for a big amount for each enemy Hero killed. A wave of Minions is equivalent to a kill.
The value you can get from Patchwork Creation during team fights heavily depends on your Healer because some of them (for example Uther) will not be able to heal you enough to reach the value given by Hungry for More with a decent number of Regeneration Globes collected through the game.
The healing amplification provided empowers your self-healing from Devour and the healing received from Regeneration Globes as well, increasing your self-sustain while laning regardless of your Healer being good at single-target sustain healing or not.
Quest: Gathering a Regeneration Globe increases Stitches's maximum Health by 30.
Reward: Every 15 Globes gathered permanently increases Stitches's Movement Speed by 5%, up to 20%.
Hungry for More is a strong Quest-based Talent that increases Stitches's maximum Health by 30 for each Regeneration Globe collected and his Movement Speed by 5% for every 15 Regeneration Globes collected.
You can easily get a good amount of bonus maximum Health out of this Talent, especially on 3-lane Maps where you can rotate between lanes (such as Tomb of the Spider Queen). On the other hand, as collecting 30 Regeneration Globes during a balanced game is already not that easy, do not expect to get more than 10% Movement Speed from this Talent.
Level 4 Talents for Stitches
Hitting an enemy Hero with Hook deals bonus damage equal to 5% of their maximum Health, and reduces Hook's cooldown by 3 seconds.
Heroes hit by Slam reduce the cooldowns of Stitches's other Basic Abilities by 0.5 seconds, increased to 2 seconds for Heroes that are hit by its inner impact area.
Playtime! is a strong Talent allows Stitches to reduce the cooldown of his Basic Abilities when hitting enemy Heroes with Slam: Hook to increase your threat level and Devour to increase your self sustain.
The outer area covered by Slam is big enough to easily hit multiple Heroes with each cast, but remember that hitting with its inner area will give you 4 times more value.
Hitting an enemy Hero with Slam grants 25% increased Attack Speed for 3 seconds. Double the Attack Speed bonus and duration if they are hit by Slam's inner impact area.
Level 7 Talents for Stitches
- Cooldown: 40 seconds
Activate to apply Vile Gas to all nearby enemies. Enemy Heroes hit receive 20% less healing for 5 seconds.
Passive: Vile Gas heals Stitches for 33% of the damage dealt.
Blight is a situational Talent that, once every 40 seconds, can be activated to lower for a few seconds the healing received by enemy Heroes hit in a small area around Stitches. In addition to that, it passively gives Stitches a small self-healing effect when dealing damage with Vile Cleaver.
You may need this Talent against team compositions who feature a huge amount of healing (for example Whitemane), to the point that your team will struggle to get a kill through them.
Hitting Heroes with Basic Attacks or the inner impact area of Slam heals Stitches for 2% of his maximum Health.
First of all, Patchwork Creation at Level 1 can increase the healing provided by this Talent like any other healing effect. Second, due to being based on Stitches's maximum Health, it also has synergy with Hungry for More and similar effects that increase it.
Basic Attacks Slow enemies by 25% for 2.5 seconds and refresh the duration of Slam's inner impact area Slow.
Level 10 Talents for Stitches
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work and/or you are looking for some tips on how to use them, check the dedicated section in the Abilities and Strategy page.
- Mana: 75
- Cooldown: 75 seconds
Emit bile that deals 37 (+4% per level) damage per second to enemies within, Slowing them by 35% for 1.5 seconds. Gain 20% Movement Speed while emitting bile. Lasts 8 seconds.
- Mana: 70
- Cooldown: 65 seconds
Consume an enemy Hero, trapping them for 4 seconds. When Gorge ends, the enemy Hero takes 274 (+4% per level) damage. The trapped Hero cannot move or act and doesn't take damage from other sources.
Level 13 Talents for Stitches
Hook has an additional 40% range.
Hitting an enemy Hero with Hook heals Stitches for 20% of his maximum Health over 4 seconds. While active, Basic Attacks against the Hero hit refresh the healing duration.
Meat Hook is a decent Talent that, after hitting an enemy Hero with Hook, heals Stitches by a huge chunk of his maximum Health over a few seconds. The healing effect can be refreshed with Basic Attacks on that Hero.
All enemies hit by Slam are Slowed by 80% for 0.75 seconds.
Level 16 Talents for Stitches
Slam afflicts enemies with Vile Gas, and Heroes hit by Slam have their Armor reduced by 10 for 4 seconds.
The value of this Talent comes from the fact that it will not only increase your own damage but also the damage done by the rest of your team, something that is extremely useful if you are playing around Hook.
Hitting an enemy Hero with Devour reduces its cooldown by 5 seconds and causes the Hero hit to deal 50% reduced damage for 5 seconds.
Pick this Talent when you need additional peeling against low-mobility melee Heroes. The short range of Devour makes this Talent useless against Heroes who can play from the distance and/or have access to mobility tools.
Deals 15 (+4% per level) damage per second to nearby enemies. Hitting an enemy Hero with Hook increases this damage by 150% for 8 seconds.
We do not recommend this Talent because missing Hook will result in you not having a Talent for a dozen of seconds.
Level 20 Talents for Stitches
Putrid Bile lasts 6 seconds longer and its Slow is increased from 35% to 45%.
The utility provided by this Talent can give your team a huge advantage during late-game team fights because the enemy team will have trouble engaging, disengaging, or even just repositioning while fighting.
For 4 seconds after using Gorge, Stitches can teleport a short distance to additional targets and Gorge them.
Hungry Hungry Stitches is a situational Talent that allows Stitches to use Gorge multiple times in a row across 4 seconds. Stitches will have access to a short-range teleport for each activation except the first one. Each enemy Hero will be released 4 seconds after being Gorged, so they will come out at different times.
You can use this Talent to prolong the duration of your team's numerical advantage or to setup a wombo combo, especially if you can release enemy Heroes near impassable terrain to further limit their movements.
Devour gains 1 additional charge. Enemy Heroes hit by Devour reduce the cooldown of Stitches's Heroic Ability by 5 seconds.
The cooldown reduction provided by Second Helping is a good addition, but not the reason why you pick it; instead, the main value it gives is the high survivability boost against teams who lack crowd control, something extremely valuable in the late game.
- Cooldown: 60 seconds
Activate to gain 50 Armor for 4 seconds.
Passive: Stitches cannot have his Movement Speed reduced below 100%.
Shambling Horror is a good Talent that heavily increases Stitches's survivability against burst damage—as it can be activated once every 60 seconds to give him a massive amount of Armor for a few seconds; furthermore, it will basically make Stitches immune to any Slow.
Activating it at the right moment is crucial for surviving against some burst compositions who will just take down the first enemy they see, no matter if they have a lot of maximum Health or not.
- 22 Mar. 2021: Builds updated.
- 13 Dec. 2020: Builds updated.
- 24 Oct. 2020: Talent Builds fully revised to match new standards.
- Talent Builds and Talent Build Cheatsheet modified to reflect the current metagame.
- Talent Descriptions modified to better describe when to pick them.
- 16 Jul. 2020: Guide reviewed for the latest Balance Update.
- 05 Jun. 2020: Guide reviewed for the latest Balance Update.
- 15 Apr. 2020: Talent Build partially revised to match new standards.
- Talent Build and Talent Build Cheatsheet modified to reflect the current metagame.
- Talent Descriptions modified to better describe when to pick them.
- 14 Feb. 2020: Updated Stitches' talents and builds in accordance to the latest Balance Update.
- 29 Jul. 2019: Updated Stitches' talents and builds.
- 12 Dec. 2018: Completely overhauled Stitches' Talents and Builds in accordance with his latest re-work.
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