Welcome to our Talents page for Muradin. Here, we give you an overview of how strong each of Muradin's talents is. Then, we present several viable builds, before analyzing each talent raw separately, so that you can make informed decisions.
1. Muradin's Talent Build
|1||? ✔ ✘|
|4||? ? ✔|
|7||✔ ✔ ✔|
|13||✔ ? ?|
|16||✔ ✘ ✔|
|20||✔ ✘ ? ✔|
2. Muradin's Talent Build Cheatsheet
Neutral BuildTalent calculator »
The Neutral Build combines decent survivability with outstanding offensive tools to threaten the enemy backline and frontline alike. This Build is suited for most game situations you are going to find yourself in. Unstoppable Force at Level 20 can be replaced by Rewind if you require more precise timing over your crowd control. This can become extremely important if the rest of your team does not have a lot of Stuns, Roots, or Slows.
Dwarf Toss BuildTalent calculator »
The Dwarf Toss Build is a lot more aggressive than the Neutral Build. Focusing on Dwarf Toss related talents, such as Heavy Impact at Level 7 and Dwarf Launch at Level 16 provides him with plenty of mobility to wrak havoc on the battlefield. What is nice about this Build is the fact that several talents can be swapped out without making Muradin any less efficient. Even Avatar at Level 10 can be replaced by Haymaker if your team already features another main Tank or if you have two Supports to keep you alive. For the same reason, Healing Static at Level 13 can be replaced by Thunder Strike or Bronzebeard Rage if you feel like you can get away with more damage oriented talents.
3. Level 1 Talents for Muradin
Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%.
Stores up to 2 charges.
Quest: Every time Storm Bolt hits a Hero, increase its damage by 5.
Increases Health Restoration rate to 83 (+4% per level) per second, and raises Health threshold to 60% Health for improved 166 (+4% per level) per second Restoration.
Block offers a modest increase to your survivability, especially against Heroes who rely on their Basic Attacks. During the early stages of the game, Block makes Muradin an even more durable laner by decreasing the amount of damage he takes from enemy poking. Combined with the great regeneration provided by Second Wind, you can see how difficult it is for most Heroes to bully him out of lane. In a late-game situation, Block will, on average, prevent between 100 to 150 damage every 5 seconds, which contributes a lot to Muradin's team fight presence. Nevertheless, we prefer Reverberation over Block in most cases, since the latter only focuses on Muradin's own protection, while the former may also benefit your allies.
4. Level 4 Talents for Muradin
Deals 350% damage to non-Heroic enemies.
Increases the Attack Speed slow from 25% to 50% and the duration from 2.5 seconds to 3.5 seconds.
Hitting an enemy Hero with Thunder Clap triggers a second explosion 2 seconds later in the same location that deals 50% damage.
Thunder Burn is one of the most rewarding talents in Muradin's talent tree for multiple reasons. Firstly, it does not require you to do anything else than casting Thunder Clap and hitting any enemy Hero. Secondly, it synergises extremely well with Healing Static at Level 13. By creating an additional Thunder Clap that fully benefits from all the other Thunder Clap related talents, Muradin has the potential of slowing the enemy team's movement and attack speed twice.
Sledgehammer increases Muradin's burst damage potential against enemy Structures tremendously. However, with Thunder Burn being incredibly powerful, we would only recommend Sledgehammer on maps like Battlefield of Eternity to really boost your PvE damage against Objectives like the Immortal.
Reverberation can be an incredibly strong talent against Assassins who rely on their attack speed, such as Illidan or Valla. Yet, we find the zoning potential provided by Thunder Burn to be superior in most cases.
5. Level 7 Talents for Muradin
Enemies hit by Dwarf Toss are slowed by 80% for 0.75 seconds.
Attacking a Hero that is slowed, rooted, or stunned increases Muradin's Basic Attack damage by 50% for 3 seconds.
Every 3rd Basic Attack against the same enemy deals 70% bonus damage and Stuns them for 0.25 seconds.
Skullcracker causes every third Basic Attack to hit harder and also mini-stun an enemy target. This is very useful against certain Heroes who rely heavily on channeling some of their abilities (like Chen and his Fortifying Brew trait, for instance).
6. Level 10 Talents for Muradin
- Mana: 80
- Cooldown: 90 seconds
Transform for 20 seconds, gaining 1053 Health.
- Mana: 60
- Cooldown: 40 seconds
Stun target enemy Hero, and wind up a punch dealing 319 (+4% per level) damage and knocking the target back, hitting enemies in the way for 319 (+4% per level) damage and knocking them aside.
Avatar allows Muradin to become a stalwart frontliner that draws a lot of attention to himself. The ability to withstand a lot of damage while in Avatar form allows his teammates to position themselves more freely in order to unleash their full damage potential on the opposing team members. Avatar is known for single-handedly altering the way that your enemies are going to play during a team fight. Less experienced adversaries will continue to focus on Muradin, while more skilled opponents will try to either ignore or run away from him as long as Avatar remains active. This conflict in behaviour can cause a lot of chaos and distraction within the enemy ranks, which is another reason why we usually recommend picking this Heroic Ability over Haymaker.
Haymaker is a Heroic Ability whose flashy looks and high damage output unfortunately cannot compete with the extra amount of tankiness its Avatar counterpart provides to Muradin. Besides, Haymaker forces Muradin to play very recklessly, notably by using Dwarf Toss in order to position himself behind his target in order to knock it into the vicinity of his teammates. Skilled Assassin and Specialist players, however, can easily adjust their own playstyle by simply keeping a healthy distance from Muradin. All in all, we consider Haymaker a fun tool to play with during Quick Matches, but we do not rate it powerful enough to play an important role in most competitive Hero League and Team League games.
7. Level 13 Talents for Muradin
Muradin heals for 5% of his Max Health for each Hero hit by Thunder Clap.
Thunder Clap deals 300% damage if only one target is hit.
Deal 19 (+4% per level) damage per second to nearby enemies. Basic Attacks against a Hero that is Rooted, Stunned or Slowed increase this damage by 100% for 3 seconds.
Healing Static provides very decent self-healing to Muradin, especially if he is surrounded by multiple enemy Heroes. Keep in mind that Healing Static does synergise well with Thunder Burn, since the second instance of Thunder Clap also triggers the healing effect. Generally speaking, if the enemy team composition features 3 or more melee Heroes, who are likely going to be in Thunder Clap's range, Healing Static becomes a very rewarding choice.
Thunder Strike causes Muradin to become a dangerous duelist, whose unexpected burst damage can catch unprepared and isolated enemies off guard.
Bronzebeard Rage is a solid talent that provides Muradin with additional AoE damage. We usually only recommend this talent on push-heavy maps like Braxis Holdout or Tomb of the Spider Queen and/or if you have reliable crowd control abilities from Heroes like Arthas or Jaina.
8. Level 16 Talents for Muradin
Increase the range of Dwarf Toss by 40%. Hitting an enemy Hero with Dwarf Toss reduces its cooldown by 3 seconds.
- Cooldown: 20 seconds
Activate to slow the Attack Speed by 50% and Movement Speed by 20% of nearby Heroes and Summons for 2.5 seconds.
Passive: Heroes and Summons that attack your Hero have their Attack Speed slowed by 20% for 2.5 seconds.
Activate to heal Muradin for 30% of his maximum Health over 10 seconds. Second Wind is disabled during this time.
Stoneform's powerful health regeneration effect allows Muradin to survive most team fights and is an essential talent choice if you are the only Warrior in your team composition. It is of utmost importance to track Stoneform's rather long cooldown of 60 seconds, as you want to make sure to have it available before engaging the enemy team. Ideally, you want to use Stoneform while Muradin is in his Avatar form in order to regenerate a larger amount of health per second.
9. Level 20 Talents for Muradin
While active, Avatar grants 20 Armor and causes Muradin's Basic Attacks to reduce the cooldowns of Thunder Clap and Dwarf Toss by 0.75 seconds.
Haymaker gains a 2nd charge and its damage is increased by 25%. If a Hero dies within 3 seconds of being hit by Haymaker, instantly gain 1 charge.
- Cooldown: 60 seconds
Activate to gain 75 Armor for 4 seconds, taking 75% less damage.
- Cooldown: 60 seconds
Activate to reset the cooldowns of your Basic Abilities.
Unstoppable Force's bonus Armor boosts Muradin's survivability significantly, while the cooldown reduction per Basic Attack against enemy Heroes can greatly empower other defensive talents like Healing Static or Dwarf Launch. All things considered, Unstoppable Force is a very safe choice and, similarly to Rewind, offers plenty of value for mechanically experienced players.
Rewind is a very efficient talent on Heroes who rely on their crowd control abilities. Storm Bolt and Thunder Clap fall into that category, which is the main reason why Rewind works wonders on Muradin. Besides, being able to refresh the cooldown of Dwarf Toss allows Muradin to either quickly initiate fights, or to escape sticky situations. All things considered, we think that Rewind is one of the most useful talents, especially to more experienced Muradin players who are capable of effectively stringing their crowd control abilities together.
Hardened Shield is Muradin's talent of choice when it comes to surviving team fights during the later stages of the game, especially when facing several burst heavy Heroes like Jaina or Kael'thas. We suggest you activate Hardened Shield as soon as you notice that you have drawn the enemies' attention. As a rule of thumb, we would like to mention that it is often better to use this talent early during a team fight, rather than withholding it for too long.
Grand Slam requires you to pick Haymaker at Level 10, which is something we do not recommend in the majority of competitive games. Even if you decided to go for Haymaker in a Quick Match environment, we still suggest going for Rewind instead of Grand Slam. A cooldown reset on your Basic Abilities simply provides you with more overall team fight presence and damage than the ability to cast an additional charge of Haymaker.
- 09 Nov. 2017: Updated Heavy Impact's description.
- 24 Oct. 2017: Fixed a small structure inconsistency in the level 10 talent section.
- 17 Oct. 2017: Updated various parts of the page for the Junkrat patch.
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