Muradin Talents
Welcome to our Talents page for Muradin. Here, we give you an overview of how strong each of Muradin's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Muradin's Talent Build
Level | Choices |
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1 |
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4 |
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7 |
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10 |
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13 |
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16 |
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20 |
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Muradin's Talent Build Cheatsheet
Dwarf Toss Build
RecommendedMuradin's Dwarf Toss Build is quite versatile as it is designed to increase your damage output and your survivability. When played properly, it can create a lot of space and be very impactful in team fights.
Bronzebeard Rage at Level 13 is a key Talent in this Build
as it allows you to deal a lot of damage while also healing yourself in the process.
Note that it requires you to have good aim with
Storm Bolt,
or to rely on a setup, to multiply its value.
If the enemy team has Heroes with slow but heavy-hitting Basic Attacks,
you should consider replacing Third Wind at Level 1
with
Dwarf Block so that you will take less damage
from them after using
Dwarf Toss.
Thunder Clap Build
SituationalMuradin's Thunder Clap Build is designed to increase your survivability
at the cost of damage output, in order to survive against team compositions
that can take down any target, regardless of how much maximum Health
they have, thanks to percent-based damage
(for example Last Rites by Malthael).
The extra survivability comes from the Healing Static
at Level 13 combined with
Thunder Burn at Level 4,
and
Avatar as Heroic Ability. If you need even more
survivability, pick
Stoneform at Level 16
and/or
Hardened Shield at Level 20.
If the enemy team has Heroes with slow but heavy-hitting Basic Attacks,
you should consider replacing Third Wind at Level 1
with
Dwarf Block so that you will take less damage
from them after using
Dwarf Toss.
ARAM Build
ARAMMuradin's ARAM Build is quite versatile as it is designed to increase your damage output and your survivability. When played properly, it can create a lot of space and be very impactful in team fights.
Bronzebeard Rage at Level 13 is a key Talent in this Build
as it allows you to deal a lot of damage while also healing yourself in the process.
Note that it requires you to have good aim with
Storm Bolt,
or to rely on a setup, to multiply its value.
If the enemy team has Heroes with slow but heavy-hitting Basic Attacks,
you should consider replacing Third Wind at Level 1
with
Dwarf Block so that you will take less damage
from them after using
Dwarf Toss.
Level 1 Talents for Muradin


Quest: Every time Muradin hits an enemy Hero with a Basic Attack, increase Storm Bolt's damage by 0.75. If an enemy Hero is killed within 3 seconds of being hit by a Storm Bolt increase its damage by an additional 10.
Perfect Storm is a decent Quest-based Talent that increases
Muradin's damage by a noticeable amount if you manage
to get a considerable amount of stacks via Basic Attacks against Heroes
or by killing Heroes who have been recently hit by
Storm Bolt.
To put this in perspective, you need about 13 Basic Attacks to match the value of 1 Hero killed.
The bonus provided by this Talent gets amplified by Sledgehammer at Level 4
when hitting non-Heroic enemies with
Storm Bolt. Similarly,
Rewind at Level 20 will allow you to deal even more damage to enemy Heroes.


Casting Dwarf Toss grants 4 charges of Block. Each Block charge grants 75 Physical Armor against a single enemy Hero Basic Attack, reducing the damage taken by 75%.
Dwarf Block is a situational Talent that offers
a solid increase to your survivability when playing against Heroes with slow
but heavy-hitting Basic Attacks (such as Hanzo) and really bad when
playing against Heroes with fast-hitting Basic Attacks (like Tychus).
When you are in a safe area and you do not expect to be in danger for a dozen of seconds,
you can Dwarf Toss just to get 4 Block stacks
from this Talent because they do not expire over time. Always do this once
before the game starts.
When the enemy team features Heroes who can quickly deplete
your Block charges with their high Attack Speed
(for example Tychus), you should pick
Third Wind instead.


Increases Health Restoration rate to 90 (+4% per level) per second, and raises Health threshold to 60% Health for improved 180 (+4% per level) per second Restoration.
Third Wind is a good Talent that allows Muradin
to get an even more favorable trade when damaging enemy Heroes
and getting damaged in return because he will get his Health back for free
by staying far from the action for a dozen of seconds, a strategy that is
extremely valuable on his best Maps (for example Battlefield of Eternity).
Level 4 Talents for Muradin


Stormbolt deals 350% damage to non-Heroic enemies. Increase Storm Bolt's cooldown reduction from 1 second to 1.25 seconds per Basic Attack.
Sledgehammer is a situational Talent that gives bonus
damage against non-Heroic enemies, to help you clearing Mercenaries
(including Bosses) and Monsters, and additional cooldown reduction
for
Storm Bolt when using Basic Attacks
against enemy Heroes after Level 10.
We find this Talent to be a nice tool for clearing Siege Camps featuring Giants
because, once you reach Level 10, you can easily hit both of them
at the same time with Storm Bolt.
The best Maps for this Talent have at least 1 Siege Camp featuring Giants
per team (Cursed Hollow, Blackheart's Bay,
Dragon Shire, Garden of Terror, and
Sky Temple).
When hitting non-Heroes with Storm Bolt, all the
additional damage you get from stacking
Perfect Storm
at Level 1 is amplified by
Sledgehammer at Level 4.
That said, it is not mandatory to pick them together.


Increases the Attack Speed Slow of Thunder Clap from 30% to 50% and the duration from 2.5 seconds to 3.5 seconds. Each enemy Hero hit reduces your Heroic Ability cooldown by 5%.
Reverberation is a good Talent that empowers
Thunder Clap against Heroes who rely on Basic Attacks
and reduces the cooldown of your Heroic Ability by a small amount—by
4.5 seconds when playing
Avatar and by 2 seconds
when playing
Haymaker.
The cooldown reduction provided by this Talent may be occasionally useful on Battlegrounds
where there is more frequent action, usually because the Objective is constantly active
or tends to spawn again within 70-80 seconds, which is slightly lower than
Avatar's cooldown.
When playing this Talent, if you are fighting and your Heroic Ability is still on cooldown for a dozen of seconds or less, keep an eye on it because it may become available and make the difference between losing or winning the battle!


Hitting an enemy Hero with Thunder Clap triggers a second Thunder Clap explosion 2 seconds later in the same location that deals 72 (+4% per level) damage.
Thunder Burn is a good Talent that makes
Thunder Clap explode a second time, for a portion of its damage, 2 seconds after
hitting an enemy Hero with the first explosion.
The second explosion heals yourself as much as the
first explosion if you have Healing Static at Level 13
or deals 75% damage of the first explosion to isolated enemy Heroes
if you have
Thunder Strike at Level 13.
Remember that it is possible that the enemy Heroes dodge the first explosion,
unless you use
Storm Bolt to keep them there.
Level 7 Talents for Muradin


Enemies hit by Dwarf Toss are Slowed by 80% for 1.5 seconds.
Heavy Impact is a good Talent that makes
Dwarf Toss apply a huge
Slow effect to all enemies hit when landing.
You can use the Slow provided to peel
for your team, to increases the chance that Storm Bolt will hit,
to get a good angle for
Haymaker by walking around
the enemy Hero you intend to hit, or for body-blocking.


Attacking a Hero that is Stunned, Rooted, or Slowed increases Muradin's Basic Attack damage by 50% for 3 seconds.
Give 'em the Axe! is a good Talent that synergizes very well with two of
Muradin's Basic Abilities—namely
Storm Bolt and
Thunder Clap—and increases Muradin's single target
damage by a large amount, allowing you to pressure enemy Heroes on your own.
Since it requires the target to be under crowd control,
this Talent does better when combined with Thunder Burn
at Level 4 because it will basically make the Slow from
Thunder Clap last longer.


Every 3rd Basic Attack against the same enemy deals 90% bonus damage and Stuns them for 0.25 seconds.
Skullcracker is a situational Talent that causes every
third Basic Attack to hit harder and briefly Stun the target.
The bonus damage also works on non-Heroes, even though they do not get Stunned.
This kind of effect may useful against certain Heroes who heavily rely
on channeling some of their Abilities to be effective
(like Yrel). To time your Skullcracker,
you have to hold your third Basic Attack until you will need
its Stun effect, something that makes you lose damage and not get the cooldown
reduction for
Storm Bolt.
You can also use its short Stun
as a setup for your own Storm Bolt
against enemy Heroes who have a way to dodge it
but can be easily hit with Basic Attacks.
Level 10 Talents for Muradin
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work in detail and/or you are looking for some tips on how to use them, check them out on the Abilities and Strategy page.


- Mana: 80
- Cooldown: 90 seconds
Transform for 20 seconds, gaining 1000 Health.
Avatar is a strong Heroic Ability that heavily boosts
Muradin's survivability by increasing his maximum Health, therefore it has synergy with
percent-based healing effects and suffers percent-based damage.
In case you picked it, remember to use Stoneform during Avatar
to increase its effectiveness from 30% to around 40% of Muradin's baseline maximum Health.


- Mana: 60
- Cooldown: 40 seconds
Stun target enemy Hero, and wind up a punch dealing 319 (+4% per level) damage and knocking the target back, hitting enemies in the way for 319 (+4% per level) damage and knocking them aside.
Haymaker is a situational Heroic Ability that
should mostly be used to push a dangerous enemy Hero away from your team and
fight with a numerical advantage for a few seconds.
Do not pick this Talent when
the enemy team can easily kill you because Avatar
will help you against team compositions that want to focus you.
Level 13 Talents for Muradin


Deal 15 (+4% per level) damage per second to nearby enemies and heal for 75% of the damage dealt. Hitting an enemy Hero with Storm Bolt increase this damage by 200% for 3 seconds.
Bronzebeard Rage is a strong Talent that provides
a small amount of area of effect damage and self-healing,
increased for a few seconds after hitting enemy Heroes with
Storm Bolt.
If you wish to make this Talent more reliable, you can combine it with either
Heavy Impact or
Skullcracker
at Level 7 because they help you connect
Storm Bolt.


Muradin heals for 5% of his maximum Health for each Hero hit by Thunder Clap.
Healing Static is a good Talent that provides self-healing
to Muradin when hitting enemy Heroes with
Thunder Clap,
especially if he is surrounded by multiple enemy Heroes.
The second explosion of Thunder Clap generated by
Thunder Burn at Level 4 also benefits from this Talent,
so it can deal more damage to isolated enemy Heroes. Remember that the second
explosion will not happen if you do not hit at least one Hero with the first one.


Thunder Clap deals 200% more damage if only one target is hit.
Passive: Increase the duration of Dwarf Toss's Armor by 2 seconds.
Thunder Strike is a decent Talent that drastically
increases the damage done by
Thunder Clap if it hits
a single enemy, regardless of it being a Hero or not. Furthermore, it makes the
Armor you receive from
Dwarf Toss
last longer.
The second explosion of Thunder Clap generated by
Thunder Burn at Level 4 also
benefits from this Talent. Remember that the second explosion will not go off
if you do not hit a Hero with the first explosion
and that the bonus damage will not happen if another enemy enters the area.
Level 16 Talents for Muradin


Increase the range of Dwarf Toss by 40%. Hitting an enemy Hero with Dwarf Toss reduces its cooldown by 2 seconds.
Dwarf Launch is a strong Talent that heavily
increases the distance covered by
Dwarf Toss, allowing
Muradin to engage from a high distance.
The small cooldown reduction provided by this Talent
slightly helps you mitigate the fact you are wasting your only form of escape to engage,
however, this bonus is so low that will not be enough to allow a quick retreat right after jumping aggressively
but you will have to stay there for multiple seconds before having Dwarf Toss available again.


- Cooldown: 20 seconds
Activate to reduce the Attack Speed by 50% and Movement Speed by 20% of nearby Heroes and Summons for 2.5 seconds.
Passive: Heroes and Summons that attack your Hero have their Attack Speed Slowed by 20% for 2.5 seconds.
Imposing Presence is a situational Talent that passively
reduces the Attack Speed of enemy Heroes attacking Muradin and, when activated,
applies a Slow and reduces the Attack Speed of nearby enemy Heroes and Summons.
We find this Talent useful when facing Heroes with Summons
(for example Raynor with Raynor's Raider at Level 10),
when playing against Heroes with high Attack Speed
(such as Tracer), or when the enemy team features Heroes with Basic Attacks
that can hit multiple times (so D.Va, Genji, and Lúcio).
Attack Speed reduction effects stack additively but a Hero's total Attack Speed
cannot be reduced below 25% of their base Attack Speed. Because of this,
you should wait 2.5 seconds before using Thunder Clap
on enemy Heroes affected by
Imposing Presence, and vice versa.


Activate to heal Muradin for 30% of his maximum Health over 10 seconds. Second Wind is disabled during this time.
Stoneform is a good Talent that increases
Muradin's survivability by a solid amount, especially if you chose
Avatar at Level 10.
Considering it has a long cooldown, do not waste it out of combat and make sure to have it available before engaging the enemy team.
Ideally, you want
to activate it during Avatar in order
to regenerate a larger amount of Health per second.
Level 20 Talents for Muradin


While active, Avatar grants 20 Armor and causes Muradin's Basic Attacks to reduce the cooldowns of Thunder Clap and Dwarf Toss by 0.75 seconds.
Unstoppable Force is a decent Talent that increases
Muradin's survivability by giving him some Armor and allows
him to reduce the cooldown of
Thunder Clap
and
Dwarf Toss with each Basic Attack.


Haymaker gains a 2nd charge and its damage is increased by 25%. If a Hero dies within 3 seconds of being hit by Haymaker, instantly gain 1 charge.
Grand Slam is a decent Talent that adds a second
Charge of
Haymaker
and makes them deal 25% more damage. Furthermore, takedowns on enemy Heroes recently hit
by Haymaker restore 1 Charge.


- Cooldown: 60 seconds
Activate to gain 75 Armor for 4 seconds, taking 75% less damage.
Hardened Shield is a situational Talent that may be useful when
it is literally impossible for you to survive during team fights in the late game because
the enemy team is just focusing you with burst damage.
Pick this Talent when the enemy team can easily kill you, and already did a handful of times during the game. When you feel in danger, we suggest you to activate it as soon as possible, before you get denied by crowd control.


- Cooldown: 60 seconds
Activate to reset the cooldowns of your Basic Abilities.
Rewind is a strong Talent that resets the cooldown on
every Muradin's Basic Ability, making it the best offensive playmaking Talent in this Tier,
although it can also be used defensively when needed.
The second charge of Storm Bolt
is a huge playmaking tool that helps you secure kills or save allied Heroes
and has synergy with
Perfect Storm at Level 1.
The second charge of Thunder Clap helps you peel
a bit more and has synergy with Talents which empower that Basic Ability:
Reverberation or
Thunder Burn at Level 4,
Healing Static or
Thunder Strike at Level 13.
The second charge of Dwarf Toss allows you to have
an escape after using the first one to engage,
but it can also be used to reposition offensively or defensively.
Dwarf Launch at Level 16 helps with that.
Changelog
- 18 Apr. 2025: Guide reviewed.
- 13 Nov. 2024: Guide reviewed.
- 17 Dec. 2023: Guide reviewed.
- 20 Sep. 2023: ARAM Build added.
- 02 Jun. 2022: Builds updated.
- 30 Mar. 2022: Builds updated.
- 10 Jan. 2022: Builds updated and Talent Descriptions improved.
- 22 Jul. 2021: Guide reviewed for the latest Balance Update.
- 07 Jul. 2021: Builds updated.
- 18 Jun. 2021: Guide reviewed for the latest Balance Update.
- 25 Apr. 2021: Builds updated.
- 06 Apr. 2021: Builds updated.
- 25 Mar. 2021: Level 13 fixed.
- 03 Mar. 2021: Guide reviewed for the latest Balance Update.
- 23 Oct. 2020: Builds updated.
- 15 Sep. 2020: Builds updated.
- 21 Aug. 2020: Talent Build page updated.
- Balance Update revision.
- Minor fixes.
- New layout.
- 16 Jul. 2020: Guide reviewed for the latest Balance Update.
- 09 Jun. 2020: Talent Build fully revised to match new standards.
- Talent Build and Talent Build Cheatsheet modified to reflect the current metagame.
- Talent Descriptions modified to better describe when to pick them.
- 12 Apr. 2020: Talent Build partially revised to match new standards.
- Talent Build and Talent Build Cheatsheet modified to reflect the current metagame.
- Talent Descriptions modified to better describe when to pick them.
- 14 Feb. 2020: Updated Muradin's talents and added the newly introduced Dwarf Block.
- 24 Jun. 2019: Updated Muradin's talents and builds.
- 23 May 2019: Updated Muradin's talents and builds in accordance with the latest Balance Update.
- 09 Nov. 2017: Updated Heavy Impact's description.
- 24 Oct. 2017: Fixed a small structure inconsistency in the level 10 talent section.
- 17 Oct. 2017: Updated various parts of the page for the Junkrat patch.
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Elitesparkle has been hooked on Heroes of the Storm since day one in 2015. Over the years, he has consistently competed at Master level across multiple Seasons and has even climbed into Grand Master a couple of times. Known for his logical mindset and love for theorycrafting, he thrives on breaking down the game's mechanics and engaging in high-level strategy discussions with the community.
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