Muradin Talents
Table of Contents

General Information
On this page, we present the viable talent choices for playing Muradin in a competitive environment in Heroes of the Storm. For each talent, we explain what they do and why they should or should not be taken.
The other pages of our Muradin guide can be accessed from the table of contents on the right.
About the Author
KendricSwissh is a Master League Warrior and Support player in Hero League. He has been playing Heroes of the Storm since the early stages of the Alpha version and has mastered a large number of Heroes. He is also creating Heroes of the Storm related content on YouTube, most notably his series called Epic Plays of the Week, which focuses on video clips submitted by his viewers. He is also a streamer on Twitch where he will gladly answer all of your questions about the game.
1. Muradin's Talent Build
Level | Choices |
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1 |
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4 |
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7 |
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10 |
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13 |
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16 |
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20 |
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2. Muradin's Common Talent Paths
Neutral Build (talent calculator link)
The Neutral Build combines decent survivability with
outstanding offensive tools to threaten the enemy backline
and frontline alike. This Build is suited for most game
situations you are going to find yourself in. Unstoppable Force
at Level 20 can be replaced by
Rewind if you require more precise
timing over your crowd control. This can become extremely important if the rest of your team
does not have a lot of Stuns, Roots, or Slows.
Dwarf Toss Build (talent calculator link)
The Dwarf Toss Build is a lot more aggressive than the Neutral Build. Focusing on Dwarf Toss
related talents, such as
Heavy Impact at Level 7 and
Dwarf Launch at Level 16
provides him with plenty of mobility to wrak havoc on the battlefield. What is nice about this Build is the fact that several talents can be
swapped out without making Muradin any less efficient. Even
Avatar at Level 10 can be replaced by
Haymaker if your team already features another main Tank or if you have two Supports to keep you
alive. For the same reason,
Healing Static at Level 13 can be replaced by
Thunder Strike
or
Bronzebeard Rage if you feel like you can get away with more damage oriented talents.
3. Level 1 Talents for Muradin


Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%.
Stores up to 2 charges.


Quest: Every time Storm Bolt hits a Hero, increase its damage by 5.


Increases Health Restoration rate to 83 (+4% per level) per second, and raises Health threshold to 60% Health for improved 166 (+4% per level) per second Restoration.
3.1. Discussion
Perfect Storm is a great talent thanks to
Muradin's "It's Hammer Time!" Baseline Quest, which lowers
Storm Bolt's
cooldown upon completion, allowing Muradin to amplify its damage even more.
Block offers a modest increase to your survivability,
especially against Heroes who rely on their Basic Attacks. During the early
stages of the game, Block makes Muradin an even more durable laner by decreasing
the amount of damage he takes from enemy poking. Combined
with the great regeneration provided by
Second Wind, you can see how difficult it is
for most Heroes to bully him out of lane. In a
late-game situation, Block will, on average, prevent between 100 to 150 damage
every 5 seconds, which contributes a lot to Muradin's team fight presence.
Nevertheless, we prefer
Reverberation over Block in
most cases, since the latter only focuses on Muradin's own protection, while
the former may also benefit your allies.
Third Wind is not a bad talent per se but we generally
find the innate healing done by
Second Wind
to be sufficient.
4. Level 4 Talents for Muradin


Deals 350% damage to non-Heroic enemies.


Increases the Attack Speed slow from 25% to 50% and the duration from 2.5 seconds to 3.5 seconds.


Hitting an enemy Hero with Thunder Clap triggers a second explosion 2 seconds later in the same location that deals 50% damage.
4.1. Discussion
Thunder Burn is one of the most rewarding talents in
Muradin's talent tree for multiple reasons. Firstly, it does not require you to
do anything else than casting
Thunder Clap and hitting
any enemy Hero. Secondly, it synergises extremely well with
Healing Static at Level 13. By creating an additional Thunder Clap
that fully benefits from all the other Thunder Clap related talents, Muradin has
the potential of slowing the enemy team's movement and attack speed twice.
Sledgehammer increases Muradin's burst damage
potential against enemy Structures tremendously. However, with
Thunder Burn being incredibly powerful, we would only
recommend Sledgehammer on maps like Battlefield of Eternity
to really boost your PvE damage against Objectives like the Immortal.
Reverberation can be an incredibly strong talent against
Assassins who rely on their attack speed, such as Illidan or
Valla. Yet, we find the zoning potential provided by
Thunder Burn to be superior in most cases.
5. Level 7 Talents for Muradin


Enemies hit by Dwarf Toss are slowed by 80% for 0.75 seconds.


Attacking a Hero that is slowed, rooted, or stunned increases Muradin's Basic Attack damage by 50% for 3 seconds.


Every 3rd Basic Attack against the same enemy deals 70% bonus damage and Stuns them for 0.25 seconds.
5.1. Discussion
Heavy Impact provides Muradin with an additional way
to slow enemy Heroes and can really create a powerful crowd control chain if used
in sequence with
Storm Bolt.
Give 'em the Axe! synergises very well with two of
Muradin's Basic Abilities, namely
Storm Bolt and
Thunder Clap, and increases Muradin's single target
damage by a large margin.
Skullcracker causes every third Basic Attack to hit harder and also mini-stun an
enemy target. This is very useful against certain Heroes who rely heavily
on channeling some of their abilities (like Chen and his
Fortifying Brew trait, for instance).
6. Level 10 Talents for Muradin


- Mana: 80
- Cooldown: 90 seconds
Transform for 20 seconds, gaining 1053 Health.


- Mana: 60
- Cooldown: 40 seconds
Stun target enemy Hero, and wind up a punch dealing 319 (+4% per level) damage and knocking the target back, hitting enemies in the way for 319 (+4% per level) damage and knocking them aside.
6.1. Discussion
Avatar allows Muradin to become a stalwart
frontliner that draws a lot of attention to himself. The ability to withstand a
lot of damage while in Avatar form allows his teammates to position themselves
more freely in order to unleash their full damage potential on the opposing team
members. Avatar is known for
single-handedly altering the way that your enemies are going to play during a
team fight. Less experienced adversaries will continue to focus on Muradin, while
more skilled opponents will try to either ignore or run away from him as long
as Avatar remains active. This conflict in behaviour can cause a lot of chaos
and distraction within the enemy ranks, which is another reason why we usually recommend
picking this Heroic Ability over
Haymaker.
Haymaker is a Heroic Ability whose flashy looks and
high damage output unfortunately cannot compete with the extra amount of
tankiness its
Avatar counterpart provides to Muradin.
Besides, Haymaker forces Muradin to play very recklessly, notably by using
Dwarf Toss in order to position himself behind his
target in order to knock it into the vicinity of his teammates. Skilled Assassin
and Specialist players, however, can easily adjust their own playstyle by simply
keeping a healthy distance from Muradin. All in all, we consider Haymaker a fun
tool to play with during Quick Matches, but we do not rate it powerful enough
to play an important role in most competitive Hero League and Team League games.
7. Level 13 Talents for Muradin


Muradin heals for 5% of his Max Health for each Hero hit by Thunder Clap.


Thunder Clap deals 300% damage if only one target is hit.


Deal 19 (+4% per level) damage per second to nearby enemies. Basic Attacks against a Hero that is Rooted, Stunned or Slowed increase this damage by 100% for 3 seconds.
7.1. Discussion
Healing Static provides very decent self-healing
to Muradin, especially if he is surrounded by multiple enemy Heroes.
Keep in mind that Healing Static does synergise well with
Thunder Burn,
since the second instance of
Thunder Clap also
triggers the healing effect. Generally speaking, if the enemy team composition
features 3 or more melee Heroes, who are likely going to be in Thunder Clap's range,
Healing Static becomes a very rewarding choice.
Thunder Strike causes Muradin to become a dangerous
duelist, whose unexpected burst damage can catch unprepared and isolated enemies off guard.
Bronzebeard Rage is a solid talent that provides Muradin with additional
AoE damage. We usually only recommend this talent on push-heavy maps like Braxis Holdout or Tomb of the Spider Queen
and/or if you have reliable crowd control abilities from Heroes like Arthas
or Jaina.
8. Level 16 Talents for Muradin


Increase the range of Dwarf Toss by 40%. Hitting an enemy Hero with Dwarf Toss reduces its cooldown by 3 seconds.


- Cooldown: 20 seconds
Activate to slow the Attack Speed by 50% and Movement Speed by 20% of nearby Heroes and Summons for 2.5 seconds.
Passive: Heroes and Summons that attack your Hero have their Attack Speed slowed by 20% for 2.5 seconds.


Activate to heal Muradin for 30% of his maximum Health over 10 seconds. Second Wind is disabled during this time.
8.1. Discussion
Stoneform's powerful health regeneration effect
allows Muradin to survive most team fights and is an essential talent choice if
you are the only Warrior in your team composition. It is of utmost importance to
track Stoneform's rather long cooldown of 60 seconds, as you want to make sure
to have it available before engaging the enemy team. Ideally, you want to use
Stoneform while Muradin is in his
Avatar form in order
to regenerate a larger amount of health per second.
Dwarf Launch's cooldown reduction provides him with
a useful amount of extra mobility and crowd control, especially if
Heavy Impact was picked
at Level 7.
Imposing Presence offers a nice amount of
Attack Speed slow. Yet, with
Thunder Clap
already fulfilling the same purpose, Imposing Presence is usually not needed on Muradin.
9. Level 20 Talents for Muradin


While active, Avatar grants 20 Armor and causes Muradin's Basic Attacks to reduce the cooldowns of Thunder Clap and Dwarf Toss by 0.75 seconds.


Haymaker gains a 2nd charge and its damage its increased by 25%. If a Hero dies within 3 seconds of being hit by Haymaker, instantly gain 1 charge.


- Cooldown: 60 seconds
Activate to gain 75 Armor for 4 seconds, taking 75% less damage.


- Cooldown: 60 seconds
Activate to reset the cooldowns of your Basic Abilities.
9.1. Discussion
Unstoppable Force's bonus Armor boosts Muradin's
survivability significantly, while the cooldown reduction per Basic Attack against enemy Heroes
can greatly empower other defensive talents like
Healing Static
or
Dwarf Launch. All things considered, Unstoppable Force
is a very safe choice and, similarly to
Rewind, offers plenty
of value for mechanically experienced players.
Rewind is a very efficient talent on Heroes who
rely on their crowd control abilities.
Storm Bolt and
Thunder Clap fall into that category, which is the main
reason why Rewind works wonders on Muradin. Besides, being able to refresh the
cooldown of
Dwarf Toss allows Muradin to either quickly
initiate fights, or to escape sticky situations. All things considered,
we think that Rewind is one of the most useful talents, especially to more
experienced Muradin players who are capable of effectively stringing their
crowd control abilities together.
Hardened Shield is Muradin's talent of choice when
it comes to surviving team fights during the later stages of the game,
especially when facing several burst heavy Heroes like
Jaina or Kael'thas. We suggest you
activate Hardened Shield as soon as you notice that you have drawn the enemies'
attention. As a rule of thumb, we would like to mention that it is often better
to use this talent early during a team fight, rather than withholding it for
too long.
Grand Slam requires you to pick
Haymaker at Level 10, which is something we do not
recommend in the majority of competitive games. Even if you decided to go for
Haymaker in a Quick Match environment, we still suggest going for
Rewind instead of Grand Slam. A cooldown reset on your
Basic Abilities simply provides you with more overall team fight presence and damage than
the ability to cast an additional charge of Haymaker.
10. ChangeLog
- 09 Nov. 2017: Updated Heavy Impact's description.
- 24 Oct. 2017: Fixed a small structure inconsistency in the level 10 talent section.
- 17 Oct. 2017: Updated various parts of the page for the Junkrat patch.



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- azmodan all shall burn build
- Stuck in Silver
- Can we do a tier list sorted by map?
- Heroes of the Storm Nova
- Heroes of the Storm Glossary


