Tal Meteor Wizard Skills and Runes

Last updated on Apr 10, 2024 at 09:00 by Deadset 11 comments

On this page, we explain how to choose and use your skills when playing Tal Meteor Wizard in Diablo 3. Updated for Patch 2.7.7 and Season 31.

Active Skills
Left Mouse Button Spectral Blade Icon Spectral Blade Ice Blades Ice Blades Right Mouse Button Meteor Icon Meteor Star Pact Star Pact 1 Black Hole Icon Black Hole Spellsteal Spellsteal 2 Familiar Icon Familiar Sparkflint Sparkflint 3 Teleport Icon Teleport Safe Passage Safe Passage 4 Storm Armor Icon Storm Armor Shocking Aspect Shocking Aspect
Passive Skills
1.

Rotation

You will start runs with an activation of Storm Armor Storm Armor and Familiar Familiar, both of which are to be kept up throughout the rift. Note that Halo of Karini Halo of Karini has a range requirement and try to keep track of your positioning relative to enemies so that the defensive buff does not drop off. Scout out the rift and try to attract the attention of enemies to form a large pull; once a large group of enemies trails after you, get a 4-stack of Arcane Dynamo Arcane Dynamo with Spectral Blade Spectral Blade Ice Blades Ice Blades. Halfway through the Lightning Convention of Elements Convention of Elements rotation, cast Black Hole Black Hole to clump up enemies tightly; then, as the Arcane CoE rotation comes around, get a fifth stack of Arcane Dynamo Arcane Dynamo with one more cast of Spectral Blade Spectral Blade, and drop a devastating Meteor Meteor Star Pact Star Pact nuke on your enemies' heads. During the 4-second CoE cycle, you can fit in another round of 5-stack Arcane Dynamo Arcane Dynamo and Star Pact Star Pact before CoE moves to the Cold part of the rotation.

In order to maximize your survivability, try to always position yourself at a relatively safe distance from the enemy (but not too far as to drop the Audacity Audacity bonus) with calculated Teleport Teleports around the battlefield. Ideally, in any given fight you should be able to take down a smaller enemy first, which nets you a proc of Oculus Ring Oculus Ring to jump into, giving you yet another damage multiplier.

2.

Skills and Runes

Meteor Meteor is the focal point of the build, taken with its strongest burst rune — Star Pact Star Pact. Its Arcane Power-dependency for damage necessitates that you focus on extending your AP reserve through passives, gear and Paragon points (see this build's gear page for more information). Make a point to always cast Star Pact Star Pact after you fully stack Arcane Dynamo Arcane Dynamo, and always during the Arcane rotation of Convention of Elements Convention of Elements.

To counteract the complete Arcane Power depletion of Star Pact Star Pact, you will be including a primary attack in the build — adding a resource generation angle to it through the cubed The Shame of Delsere The Shame of Delsere (see this build's gear page for more information). Signature spells are also important to include in order to introduce a proc for the damage multiplier of Arcane Dynamo Arcane Dynamo to the build. Lastly, you will benefit from any source of protection you can layer on top during Greater Rift pushes, and a good option to fit all these purposes is found in Spectral Blade Spectral Blade Ice Blades Ice Blades.

Black Hole Black Hole will be taken into the build as means of crowd controlling the enemy and building up large pulls. Our general recommendation is to take the rune Spellsteal Spellsteal, which offers a balanced split between an offensive and a defensive buff, as well as an Arcane proc for Tal Rasha.

A duo of long-lasting buffs will take care of the two remaining Tal Rasha set elemental procs:

  • Fire Proc: Sitting quietly in the background, Familiar Familiar will provide a decent, 10% damage increase from the rune Sparkflint Sparkflint, as well as an automated proc for the Fire portion of the Tal Rasha set bonuses.
  • Lightning Proc: As consistent means of protection, you will be adding Storm Armor Storm Armor to the build. With a fire-and-forget duration of 10 minutes and a negligible damage proc, it can be easily overlooked — if not for the massive damage reduction properties of Halo of Karini Halo of Karini (see this build's gear page for more information). You will be taking the rune Shocking Aspect Shocking Aspect for the superior uptime of the procs for the Karini buff.
  • Last but not least, Teleport Teleport will round out your skill selection with valuable maneuverability across the battlefield; either to engage, reposition, or simply move away from an unfavorable fight. The preferred rune is the protective Safe Passage Safe Passage, which — coupled with the cooldown-resetting powers of the Illusionist Illusionist passive — allows you to maintain distance from the enemy along with a helpful damage reduction buff on top.

    3.

    Passives

    Audacity Audacity is a natural inclusion for the fighting style of a Meteor Wizard — you will be casting your burst rotation right in the thick of the fight, where you will get the most out of this damage multiplier.

    Arcane Dynamo Arcane Dynamo fits into the goals of the build nicely, as spamming a The Shame of Delsere The Shame of Delsere-empowered primary skill is necessary for Arcane Power build-up for Star Pact Star Pact anyway, and the passive's five-stack mechanic will feed extra damage to your burst.

    A powerful survival tool is hidden in your Illusionist Illusionist passive, turning Teleport Teleport from a strategic cooldown into a constantly available asset. The requirement of 15% life taken per hit is calculated prior to mitigation and translates into “any hit taken” in high Greater Rifts. The additional 30% movement speed after using some of the build's core abilities is just icing on the cake.

    Elemental Exposure Elemental Exposure is taken to bolster your damage through your myriad of elemental damage sources. Notice that the passive bumps damage in 5% increments per element used; you fulfill the fire with Sparkflint Sparkflint, cold with Ice Blades Ice Blades, lightning with Storm Armor Storm Armor, and arcane with Spellsteal Spellsteal and Star Pact Star Pact. If you find yourself too squishy, or want to feel safer in Hardcore, you can consider dropping this passive for Blur Blur or Unwavering Will Unwavering Will.

    4.

    Changelog

    • 10 Apr. 2024: Skills and passives reviewed for Season 31.
    • 10 Jan. 2024: Skills and passives reviewed for Season 30.
    • 13 Sep. 2023: Skills and passives reviewed for Season 29.
    • 22 Feb. 2023: Skills and passives reviewed for Season 28.
    • 26 Aug. 2022: Guide added, as well as Season 27 Angelic Crucible recommendations.
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