DMO Energy Twister Wizard Skills and Runes

Last updated on Nov 20, 2020 at 09:00 by Deadset 17 comments

On this page, we explain how to choose and use your skills when playing DMO Energy Twister Wizard in Diablo 3. Updated for patch 2.6.10 and Season 22.

Active Skills
Left Mouse Button Arcane Torrent Icon Arcane Torrent Flame Ward Flame Ward Right Mouse Button Black Hole Icon Black Hole Spellsteal Spellsteal 1 Slow Time Icon Slow Time Time Warp Time Warp 2 Energy Twister Icon Energy Twister Wicked Wind Wicked Wind 3 Magic Weapon Icon Magic Weapon Deflection Deflection 4 Storm Armor Icon Storm Armor Power of the Storm Power of the Storm
Passive Skills
1.

Rotation

As a Delsere's Magnum Opus set build, you have to constantly keep in mind your dependence on dropping Slow Time Slow Times that regularly envelop your priority targets. Some leeway was given with later reworks to DMO (you do not need to be in the Slow Time Slow Time radius to gain damage reduction, and affected enemies are more susceptible to damage for 5 whole seconds after exiting the bubble), but with the built-in resets coming from your manual casts of Energy Twister Energy Twister, you should make a point to regularly apply Slow Time Slow Times across the battlefield. Your DPS mechanic comes from the interplay between channeling Arcane Torrent Arcane Torrent (which casts Energy Twister Energy Twisters via the worn Etched Sigil Etched Sigil) and their merging and damage improvement via the rune Raging Storm Raging Storm (granted by the sword). During the actual fight, you are able to simply hold down Arcane Torrent Arcane Torrent and receive the stacked casts of Energy Twister Energy Twister through the Etched Sigil Etched Sigil proc. Also — while they are passive buffs, make a point to watch the uptime of Magic Weapon Magic Weapon and Storm Armor Storm Armor, reapplying them as necessary and displacing enemies with Black Hole Black Hole.

2.

Skills and Runes

Your primary damage dealer is found in Energy Twister Energy Twister, a former group favorite that, while under the radar of many, retains most of its monstrous AoE DPS properties. You will be getting the rune with the most damage potential, Raging Storm Raging Storm, for free from the updated The Twisted Sword The Twisted Sword powers — empowering and enhancing the number of twisters that are able to collide and converge. To ensure you won't need to focus on manual collision of Energy Twister Energy Twisters, you will take the rune Wicked Wind Wicked Wind and leave the Arcane Torrent Arcane Torrent-Etched Sigil Etched Sigil combo to produce them automatically.

As mentioned above, you will need to take Arcane Torrent Arcane Torrent, as its channeling mechanic interacts directly with the free Energy Twister Energy Twister spam of Etched Sigil Etched Sigil. Rune-wise, take the damage reduction of Flame Ward Flame Ward, as damage output will not be the focus of this skill slot — simply the automated production of your main damage dealer, Energy Twister Energy Twister.

Slow Time Slow Time is integral to DMO setups, amplifying the damage of multiple skills against affected enemies, as well as cutting incoming damage by 60%. You can either bolster its damage reduction angle by selecting the Exhaustion Exhaustion rune (safer), or its damage boosting via Time Warp Time Warp (our default recommendation).

There is some rune-alternating freedom in your utility slot as well; Magic Weapon Magic Weapon offers an attractive, long-lasting damage buff by default, and you can either add a defensive property to it from the rune Deflection Deflection, or alleviate your near-constant resource starvation with the rune Conduit Conduit. Both options are perceived as viable, so tailor the ability to your particular needs.

Black Hole Black Hole is an excellent utility inclusion for several reasons. First, it brings a monster grouping skill to the setup, which is always welcome before you start your channeling barrage; second, it packs a utility combo of reducing enemy damage and increasing your own via the rune Spellsteal Spellsteal; and third, it acts as a proc for the Arcane portion of the Elemental Exposure Elemental Exposure buff.

Rounding skills out, you will be adding Storm Armor Storm Armor to the build. With a fire-and-forget duration of 10 minutes and a negligible damage proc, it can be easily overlooked if not for the massive damage reduction properties of Halo of Karini Halo of Karini (see this build's gear page for more information). You will be taking the rune Shocking Aspect Shocking Aspect for the superior uptime of the procs for the Karini buff. Alternatively, you can consider Scramble Scramble for the additional movement speed, or Power of the Storm Power of the Storm for the Resource Cost Reduction.

This concludes the overview of the Active Skills, now let us look through the Passives.

3.

Passives

Two defensive staples provide the foundation of your passive selection. Blur Blur offers a simple, straightforward, but very effective survival bonus — percentage-based damage reduction. Further strengthening your shield, Unwavering Will Unwavering Will will complement your semi-static fighting style and add significant Toughness with the 20% Armor and All Resistance buff.

Elemental Exposure Elemental Exposure is taken to bolster your damage through your myriad of elemental damage sources. Notice that the passive bumps damage in 5% increments per element used; you fulfill the fire with Flame Ward Flame Ward, lightning with Storm Armor Storm Armor, arcane with Spellsteal Spellsteal. The final bump will come from the damage type of your weapon, The Twisted Sword The Twisted Sword — a lucky roll (or reroll) of the base damage from another type (i.e. physical or arcane) into cold will bring the last piece of the damage buff.

Finally, take Power Hungry Power Hungry — it is the mirror of Audacity Audacity, reworked into a multiplicative damage increase against enemies further than 30 yards. This passive synergizes excellently with the long range orientation of the build, coming from both Frozen Orb Frozen Orb and Zei's Stone of Vengeance Zei's Stone of Vengeance.

4.

Changelog

  • 20 Nov. 2020: Revised skill and passive recommendations for Season 22.
  • 01 Jul. 2020: No changes required for Season 21.
  • 12 Mar. 2020: No changes necessary for Season 20.
  • 22 Nov. 2019: Reviewed for Season 19.
  • 23 Aug. 2019: Reviewed and approved for Season 18.
  • 17 May 2019: Guide was reviewed and approved for Season 17.
  • 18 Jan. 2019: Information was reviewed and approved for Season 16 with no changes required.
  • 30 Mar. 2018: Added the guide.
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