DMO Energy Twister Wizard Skills and Runes
On this page, we explain how to choose and use your skills when playing DMO Energy Twister Wizard in Diablo 3. Updated for patch 2.6.10 and Season 22.
Active Skills |
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Passive Skills |
Rotation
As a Delsere's Magnum Opus set
build, you have to constantly keep in mind your dependence on dropping
Slow Times that regularly envelop your priority targets. Some leeway
was given with later reworks to DMO (you do not need to be in the
Slow Time radius to gain damage reduction, and affected enemies
are more susceptible to damage for 5 whole seconds after exiting the bubble), but
with the built-in resets coming from your manual casts of
Energy Twister,
you should make a point to regularly apply
Slow Times across the
battlefield. Your DPS mechanic comes from the interplay between channeling
Arcane Torrent (which casts
Energy Twisters via the worn
Etched Sigil) and their merging and damage improvement via the rune
Raging Storm (granted by the sword). During the actual fight, you are able
to simply hold down
Arcane Torrent and receive the stacked casts of
Energy Twister through the
Etched Sigil proc. Also — while
they are passive buffs, make a point to watch the uptime of
Magic Weapon
and
Storm Armor, reapplying them as necessary and displacing enemies with
Black Hole.
Skills and Runes
Your primary damage dealer is found in Energy Twister, a former group
favorite that, while under the radar of many, retains most of its monstrous AoE
DPS properties. You will be getting the rune with the most damage potential,
Raging Storm, for free from the updated
The Twisted Sword powers
— empowering and enhancing the number of twisters that are able to collide
and converge. To ensure you won't need to focus on manual collision of
Energy Twisters, you will take the rune
Wicked Wind and leave the
Arcane Torrent-
Etched Sigil combo to produce them automatically.
As mentioned above, you will need to take Arcane Torrent, as its
channeling mechanic interacts directly with the free
Energy Twister spam
of
Etched Sigil. Rune-wise, take the damage reduction of
Flame Ward, as damage output will not be the focus of this skill slot
— simply the automated production of your main damage dealer,
Energy Twister.
Slow Time is integral to DMO setups, amplifying the damage of
multiple skills against affected enemies, as well as cutting incoming damage by
60%. You can either bolster its damage reduction angle by selecting the
Exhaustion rune (safer), or its damage boosting via
Time Warp (our
default recommendation).
There is some rune-alternating freedom in your utility slot as well;
Magic Weapon offers an attractive, long-lasting damage buff by default,
and you can either add a defensive property to it from the rune
Deflection, or alleviate your near-constant resource starvation with
the rune
Conduit. Both options are perceived as viable, so tailor the
ability to your particular needs.
Black Hole is an excellent utility inclusion for several reasons. First,
it brings a monster grouping skill to the setup, which is always welcome before
you start your channeling barrage; second, it packs a utility combo of reducing
enemy damage and increasing your own via the rune
Spellsteal; and third,
it acts as a proc for the Arcane portion of the
Elemental Exposure
buff.
Rounding skills out, you will be adding Storm Armor to the build. With
a fire-and-forget duration of 10 minutes and a negligible damage proc, it can
be easily overlooked if not for the massive damage reduction properties of
Halo of Karini (see this build's gear page for more information). You will be
taking the rune
Shocking Aspect for the superior uptime of the procs for
the Karini buff. Alternatively, you can consider
Scramble for the
additional movement speed, or
Power of the Storm for the Resource Cost
Reduction.
This concludes the overview of the Active Skills, now let us look through the Passives.
Passives
Two defensive staples provide the foundation of your passive selection.
Blur offers a simple, straightforward, but very effective survival bonus
— percentage-based damage reduction. Further strengthening your shield,
Unwavering Will will complement your semi-static fighting style and
add significant Toughness with the 20% Armor and All Resistance buff.
Elemental Exposure is taken to bolster your damage through your myriad
of elemental damage sources. Notice that the passive bumps damage in 5%
increments per element used; you fulfill the fire with
Flame Ward,
lightning with
Storm Armor, arcane with
Spellsteal. The final bump
will come from the damage type of your weapon,
The Twisted Sword — a
lucky roll (or reroll) of the base damage from another type (i.e. physical or
arcane) into cold will bring the last piece of the damage buff.
Finally, take Power Hungry — it is the mirror of
Audacity,
reworked into a multiplicative damage increase against enemies further than 30
yards. This passive synergizes excellently with the long range orientation of the
build, coming from both
Frozen Orb and
Zei's Stone of Vengeance.
Changelog
- 20 Nov. 2020: Revised skill and passive recommendations for Season 22.
- 01 Jul. 2020: No changes required for Season 21.
- 12 Mar. 2020: No changes necessary for Season 20.
- 22 Nov. 2019: Reviewed for Season 19.
- 23 Aug. 2019: Reviewed and approved for Season 18.
- 17 May 2019: Guide was reviewed and approved for Season 17.
- 18 Jan. 2019: Information was reviewed and approved for Season 16 with no changes required.
- 30 Mar. 2018: Added the guide.
More Wizard Guides
Builds from Other Classes
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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