DMO Energy Twister Wizard Skills and Runes

Last updated on Jul 22, 2021 at 09:00 by Deadset 17 comments

On this page, we explain how to choose and use your skills when playing DMO Energy Twister Wizard in Diablo 3. Updated for Patch 2.7.1 and Season 24.

Active Skills
Left Mouse Button Energy Twister Icon Energy Twister Wicked Wind Wicked Wind Right Mouse Button Arcane Torrent Icon Arcane Torrent Flame Ward Flame Ward 1 Slow Time Icon Slow Time Time Warp Time Warp 2 Wave of Force Icon Wave of Force Arcane Attunement Arcane Attunement 3 Teleport Icon Teleport Safe Passage Safe Passage 4 Storm Armor Icon Storm Armor Power of the Storm Power of the Storm
Passive Skills
1.

Rotation

As a Delsere's Magnum Opus set build, you have to constantly keep in mind your dependence on dropping Slow Time Slow Times that regularly envelop your priority targets. Some leeway was given with later reworks to DMO (you do not need to be in the Slow Time Slow Time radius to gain damage reduction, and affected enemies are more susceptible to damage for 5 whole seconds after exiting the bubble), but with the built-in resets coming from your manual casts of Energy Twister Energy Twister, you should make a point to regularly apply Slow Time Slow Times across the battlefield. Your DPS mechanic comes from the interplay between channeling Arcane Torrent Arcane Torrent (which casts Energy Twister Energy Twisters via the worn Etched Sigil Etched Sigil) and their merging and damage improvement via the rune Raging Storm Raging Storm (granted by the sword).

Your main tactic during fights will begin by attracting the attention of enemies (try to do it simply through movement and without attacking, since Energy Twister Energy Twisters will proc Ranslor's Folly Ranslor's Folly and ruin a pull). Then, cast a Wave of Force Wave of Force Arcane Attunement Arcane Attunement in the biggest density pull you can form, and do a MANUAL Energy Twister Energy Twister in the center of the fight. Afterwards you are free to channel Arcane Torrent Arcane Torrent for the automated casts by Etched Sigil Etched Sigil. Ideally, you will have formed the maximized Twisters exactly prior to an Arcane rotation of Convention of Elements Convention of Elements.

Always maintain the passive buff of Storm Armor Storm Armor, and reposition smartly around the battlefield with Teleport Teleport.

2.

Skills and Runes

Your primary damage dealer is found in Energy Twister Energy Twister, a former group favorite that, while under the radar of many, retains most of its monstrous AoE DPS properties. You will be getting the rune with the most damage potential, Raging Storm Raging Storm, for free from the updated The Twisted Sword The Twisted Sword powers — empowering and enhancing the number of twisters that are able to collide and converge. To ensure you won't need to focus on manual collision of Energy Twister Energy Twisters, you will take the rune Wicked Wind Wicked Wind and leave the Arcane Torrent Arcane Torrent-Etched Sigil Etched Sigil combo to produce them automatically.

As mentioned above, you will need to take Arcane Torrent Arcane Torrent, as its channeling mechanic interacts directly with the free Energy Twister Energy Twister spam of Etched Sigil Etched Sigil. Rune-wise, take the damage reduction of Flame Ward Flame Ward, as damage output will not be the focus of this skill slot — simply the automated production of your main damage dealer, Energy Twister Energy Twister.

Slow Time Slow Time is integral to DMO setups, amplifying the damage of multiple skills against affected enemies, as well as cutting incoming damage by 60%. You can either bolster its damage reduction angle by selecting the Exhaustion Exhaustion rune (safer), or its damage boosting via Time Warp Time Warp (our default recommendation).

Wave of Force Wave of Force will be taken in the build as a damage amplifier for Wicked Wind Wicked Wind, since the rune Arcane Attunement Arcane Attunement provides an immensely strong, independent damage multiplier to Arcane spells. This skill forms the basis of your burst rotation, so be very careful in its application (see the Gameplay section above).

As consistent means of protection, you will be adding Storm Armor Storm Armor to the build. With a fire-and-forget duration of 10 minutes and a negligible damage proc, it can be easily overlooked if not for the massive damage reduction properties of Halo of Karini Halo of Karini (see this build's gear page for more information). You will be taking the rune Power of the Storm Power of the Storm for the Resource Cost Reduction, but you can also consider alterations such as Shocking Aspect Shocking Aspect for the superior uptime of the procs for the Karini buff, or Scramble Scramble for the additional movement speed.

Last but not least, Teleport Teleport will round out your skill selection with valuable maneuverability across the battlefield; either to engage, reposition, or simply move away from an unfavorable fight. The preferred rune is the protective Safe Passage Safe Passage, which — coupled with the cooldown-resetting powers of the Illusionist Illusionist passive — allows you to make use the damage reduction effect with great frequency.

This concludes the overview of the Active Skills, now let us look through the Passives.

3.

Passives

Audacity Audacity brings an impressive 30% multiplicative damage increase against enemies within 15 yards — a fairly easy proc for the start-and-stop playstyle of this build.

Strengthening your defensive bulwark, Unwavering Will Unwavering Will will complement your semi-static fighting style and add significant Toughness with the 20% Armor and All Resistance buff.

Elemental Exposure Elemental Exposure is taken to bolster your damage through your myriad of elemental damage sources. Notice that the passive bumps damage in 5% increments per element used; you fulfill the fire with Flame Ward Flame Ward, lightning with Storm Armor Storm Armor, arcane with Arcane Attunement Arcane Attunement. The final bump will come from the damage type of your weapon, The Twisted Sword The Twisted Sword — a lucky roll (or reroll) of the base damage from another type (i.e. physical or arcane) into cold will bring the last piece of the damage buff.

Another powerful survival tool is hidden in your Illusionist Illusionist passive, feeding additional CDR into your Slow Time Slow Time and turning Teleport Teleport from a strategic cooldown into a constantly available asset. The requirement of 15% life taken per hit is calculated prior to mitigation and translates into “any hit taken” in high Greater Rifts. The additional 30% movement speed after using some of the build's core abilities is just icing on the cake.

4.

Changelog

  • 22 Jul. 2021: No changes required for Season 24.
  • 02 Apr. 2021: Revised skill recommendations.
  • 20 Nov. 2020: Revised skill and passive recommendations for Season 22.
  • 01 Jul. 2020: No changes required for Season 21.
  • 12 Mar. 2020: No changes necessary for Season 20.
  • 22 Nov. 2019: Reviewed for Season 19.
  • 23 Aug. 2019: Reviewed and approved for Season 18.
  • 17 May 2019: Guide was reviewed and approved for Season 17.
  • 18 Jan. 2019: Information was reviewed and approved for Season 16 with no changes required.
  • 30 Mar. 2018: Added the guide.
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