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Trag'Oul Blood Mages Necromancer Solo Progression Variation

Last updated on Jul 07, 2017 at 14:43 by Deadset

Table of Contents

General Information

On this page, we explain everything that is specific to the Solo Progression variant of Trag'Oul Blood Mages Necromancer. Updated for patch 2.6 and Season 11.

The other pages of our Trag'Oul Blood Mages Necromancer guide can be accessed from the table of contents on the right.

1. Greater Rift Solo Progression

The Blood Mage Necromancer is a mid tier Greater Rift progression spec, offering a very viable alternative to the usual Rathma set pet builds.

2. Adapting Skills

Active Skills
Left Mouse Button Siphon Blood Icon Siphon Blood Blood Sucker Blood Sucker Right Mouse Button Skeletal Mage Icon Skeletal Mage Life Support Life Support 1 Devour Icon Devour Cannibalize Cannibalize 2 Bone Armor Icon Bone Armor Dislocation Dislocation 3 Command Skeletons Icon Command Skeletons Freezing Grasp Freezing Grasp 4 Decrepify Icon Decrepify Dizzying Curse Dizzying Curse
Passive Skills

For progression purposes, it is recommended to take off Blood Rush Blood Rush in favor of a synergistic Essence generator. Siphon Blood Siphon Blood will replenish 15 Essence and 2% health per second spent channeling. Note the utility of the Blood Sucker Blood Sucker rune, whose health globe pull will not only net you the extra health, but also the synergy with Blood for Blood Blood for Blood.

In the progressively scaling difficulties of Greater Rifts, the usefulness of In-geom In-geom will decrease proportionally with the slowing down of combat. Deprived of this CDR powerhouse, you should swap the humongous Land of the Dead Land of the Dead cooldown for the trusty Decrepify Decrepify. Its effect is much more tame, but the purpose of its inclusion is similar: reduce incoming damage and crowd control enemies for Krysbin's Sentence Krysbin's Sentence procs. The latter will be achieved by picking up the Dizzying Curse Dizzying Curse rune.

In the passives, keep Extended Servitude Extended Servitude and Blood for Blood Blood for Blood — their usefulness is retained even in GR progression. Next, add Life from Death Life from Death to the setup — spawned by Devour Devour's Corpse consumption and picked up with Blood Sucker Blood Sucker's ranged grab, the extra health globes from this passive will feed the Blood for Blood Blood for Blood stacks. Complete the setup with Spreading Malediction Spreading Malediction, adding an offense angle to the otherwise defensive Decrepify Decrepify usage.

3. Adapting Gear

You will replace Avarice Band Avarice Band and Hellfire Amulet of Intelligence Hellfire Amulet of Intelligence from the farming setup with the progression staples The Compass Rose The Compass Rose and The Traveler's Pledge The Traveler's Pledge, forming th Endless Walk set. This jewelry adds a unique mechanic that slowly increases your damage by up to a 100% if you remain stationary, and drains it away and increases your damage reduction while moving. This dynamic fits the Blood Mages Necromancer playstyle, which alternates short bouts of scouting with periods of stationary Skeletal Mage Skeletal Mage spam and Siphon Blood Siphon Blood channeling.

You will be dropping the farming-oriented Nemesis Bracers Nemesis Bracers for the scaling protection of Ancient Parthan Defenders Ancient Parthan Defenders. As long as you maintain a mid-to-close range playstyle, you will enjoy frequent procs of the bracer from your Dislocation Dislocation, Freezing Grasp Freezing Grasp and Dizzying Curse Dizzying Curse use.

Last but not least, since Goldwrap Goldwrap loses its powers from the lack of gold drops in Greater Rifts, it will be replaced by Dayntee's Binding Dayntee's Binding. This Necromancer-specific belt compensates its lack of flashy offensive powers with a mighty defensive bulwark — 50% extra damage reduction as long as there is an enemy afflicted by your Decrepify Decrepify. Note that it is very likely to lose this bonus during or in between fights as you kill off previously afflicted enemies, and make a point to re-apply the curse on a regular basis.

Slot Pieces Stat Priority
Head
  1. Intelligence
  2. Socket
  3. Critical Hit Chance
  4. Skeletal Mage %
  5. Vitality
Shoulders
  1. Intelligence
  2. Area Damage
  3. Vitality
  4. Life %
Torso
  1. Intelligence
  2. 3 Sockets
  3. Vitality
  4. Reduced damage from Elites
  5. Armor
Wrists
  1. Intelligence
  2. Critical Hit Chance
  3. Physical Damage
  4. Vitality
Hands
  1. Intelligence
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Attack Speed
  5. Vitality
Waist
  1. Intelligence
  2. Vitality
  3. Armor
  4. Life %
Legs
  1. Intelligence
  2. 2 Sockets
  3. Vitality
  4. Armor
Feet
  1. Intelligence
  2. Vitality
  3. Armor
  4. All Resistance
  5. Movement Speed
Amulet
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Physical Damage
  5. Intelligence
Ring #1
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Area Damage
  5. Attack Speed
Ring #2
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Area Damage
  5. Attack Speed
Weapon
  1. High Damage Range
  2. Intelligence
  3. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  4. Attack Speed
  5. % Weapon Damage
Off-hand
  1. Intelligence
  2. Critical Hit Chance
  3. Vitality
  4. Increased Damage vs. Elites

4. Adapting Gemming

There are two major approaches to the last of your gem slots. You have a damage reduction option in the defensive bulwark of Esoteric Alteration Esoteric Alteration — preferable if you trust the sustain from health globe consumption. Alternatively, you can slot Molten Wildebeest's Gizzard Molten Wildebeest's Gizzard for its massive Life Regeneration bonuses — useful if you notice yourself over-spending on health with the Life Support Life Support spam.

Slot Gems
Jewelry
Helm
Torso and Pants
Weapon

5. Adapting Kanai's Cube

The speedrun-oriented powers of In-geom In-geom will be replaced by Scythe of the Cycle Scythe of the Cycle in the weapon slot during GR progression. The legendary bonus of this weapon will augment the damage of your Skeletal Mage Skeletal Mage spam at the cost of consuming your Bone Armor Bone Armor duration — keep a close eye on the timer and make a point to refresh long before the skill wears off.

About the Author

This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.

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