Shadow Impale Demon Hunter Speed Farming Variation
Speed Farming
The Shadow Impale Demon Hunter deals with regular Rift farming decently all the way through the highest Torments, making it a viable build for the task. We have solo speed GR rankings and solo speed T16 rankings if you want to know more about which builds are best for speed farming.
Within the limited scope of regular difficulties, the necessary damage and toughness to triumph over the enemy is significantly smaller. Thus, your best course of action is to improve utility and speed.
Active Skills |
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Passive Skills |
Adapting Rotation
When you are speed farming regular rifts, parts of your playstyle will adapt to the lowered challenge and focus more on speed and utility.
During standard rift runs, you will be able to cover much greater distances
due to the interaction between Vault and
Tactical Advantage,
with the former being free to cast due to the powers of the
Chain of Shadows belt. You will still be triggering
Shadow Power
at the start of a run and re-applying
Vengeance on cooldown for its
protective properties, but the remainder of your rotation will be dedicated to
utility, with
Smoke Screen
Vanishing Powder (also triggering
Tactical Advantage) and
Wolf Companion for the extra damage.
Adapting Skills
Parts of the skill and passive selection will overlap with the base Greater Rift progression build, but others will have to change according to the task at hand. Ability to cross over great distances faster and more efficiently take precedence.
- You can run any
Impale rune you like, but for standard rifts we recommend the utility of the auto-aimed bounces of
Ricochet.
Shadow Power is still an inseparable part of Shadow set builds, and the value from its permanence and application of all runes is too good to pass up (note the movement speed increase of
Shadow Glide, for example).
Vault is still a necessary addition, perhaps even more so during speed farming. Though you are free to run the crowd control of
Rattling Roll, but our recommendation is to run cheaper alternative
Tumble.
Vengeance
Dark Heart is an omnipresent self-buff in all versions of the build.
- During normal rift speed farm, you have considerable freedom when choosing
the replacement of
Fan of Knives
Bladed Armor — ranging from a generator like
Bolas
Thunder Ball if you run
Focus and
Restraint, to utility skills like
Smoke Screen
Vanishing Powder and
Preparation
Focused Mind.
- Once you comfortably outscale the content, you can swap
Cull the Weak out during normal Rifts for a speedfarm-appropriate passive like
Blood Vengeance, for extra resource stability and synergy with
Avarice Band.
- Use your fourth passive slot for the massive runspeed boost from
Tactical Advantage while farming low tier content.
Ambush still brings excellent value to speed farming, as the increase of upfront burst almost guarantees oneshots in the standard difficulties.
Adapting Gear
It is worth noting that to optimize your farming convenience in regular
rifts, you should swap away from the progression-oriented Aughild's Authority
set, but still keep Ring of Royal Grandeur in the Cube — and
incorporate some farming-appropriate legendary powers instead. The default
recommendation is
Gloves of Worship, but there are other decent options
like
Leoric's Crown and
Hexing Pants of Mr. Yan.
When speed farming, the timing of Convention of Elements will be
misplaced, so you can either swap to the consistent protection of an
Elusive Ring, or a generic damage increase from a Lightning-rolled
Stone of Jordan. It is also recommended to swap away from the Endless
Walk set, as it promotes a static fighting style unfit for normal rifts; use
the more offensive combo of
Avarice Band and a
Squirt's Necklace.
Avarice Band's pickup radius bonus is an incredible boon during speed
farming, as it benefits not only your movement speed through a socketed
Boon of the Hoarder, but also negates downtime picking up progression
orbs and gold. While any well-rolled amulet can fill the slot for Torments,
Squirt's Necklace will bring the most burst damage, and you can all but
ignore its "increase of damage taken" with the way you overpower content in
regular rifts.
During low tier GRs or normal rift speedruns in solo play, an optimized
character can avoid the overkill of toughness in the bracer slot by swapping
to Warzechian Armguards for the additional environment
destruction-based speed boost. The usual recommendation,
Nemesis Bracers, can be worn by the follower starting from
Patch 2.7, but should still be taken by the character themselves in
group play.
Slot | Pieces | Stat Priority |
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Head |
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Shoulders |
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Torso |
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Wrists |
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Hands |
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Waist |
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Legs |
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Feet |
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Ring #1 |
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Ring #2 |
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Amulet |
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Weapon |
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Off-hand |
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To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.
Season 29: Paragon Cap
Season 29 introduces a season-specific cap to stat benefits from Paragon levels, all while updating how Paragon point distribution is handled. For the duration of this Season, you can only assign 800 Paragon stat points to your character, removing the long-standing practice of main-stat stacking (with some gearing implications — see below) after you reach Paragon 800.
On top of that, you could only allocate 50 Paragon stat points to each of the four stats in a given Paragon category (Core, Offense, Defense, and Utility). In Season 29, you can allocate up to the full 200 points per category into any attribute, allowing you to more easily reach necessary build breakpoints (as outlined in the Gear page of the guide) for Cooldown Reduction, Resource Cost Reduction, etc.
With the changes to Paragon in mind, we recommend using the following Paragon distribution for this build:
- Core: Movement Speed: 200 points.
- Offense: Critical Hit Chance and Critical Hit Damage: Allocate points so they are as close to the desirable 1:10 ratio between the two stats, as displayed in your Character Details sheet. For bow-and-quiver builds (or dagger-and-quiver, in this case), this is usually achieved with the full 200 points spent into Critical Hit Damage.
- Defense: Life and All Resistance: Allocate points to maximize survivability; for Demon Hunters, this is usually achieved by evenly splitting 100 points into Life (directly increasing your Health pool) and All Resistance (to complement the naturally high Armor stat of Dexterity-based characters).
- Utility: Area Damage: 200 points.
Season 29: Gearing Considerations
In terms of gear, keeping the Paragon cap in mind is paramount, as it stymies the traditional endless supply of main stat after Paragon 800. This means re-rolling mainstat off your gear is no longer desirable, and full equipment augmentation with your main stat is even more critical. Additionally, you should take a careful look at your build and consider if you can fit the following changes to strengthen your damage and survivability:
- Guardian's Jeopardy: This is a craftable armor set, and the recipe
for its creation drops from Bounty farming. Guardian's 2-piece provides a
decent damage reduction bonus, but the true powerhouse of the set is the
3-piece bonus, which nets you an additional 100% of your main stats from
equipped items. This is a tremendous benefit in an 800 Paragon capped Season.
If the Guardian set can fit into the build with minimal sacrifices (other
craftable sets, tertiary damage multipliers, etc.), consider its
implementation. The available pieces are
Guardian's Aversion (Wrists),
Guardian's Case (Waist), and
Guardian's Gaze (Head). Of course, you can wear 2 pieces of the set and complete the full 3-piece bonus with a
Ring of Royal Grandeur (found from Act I bounty caches).
- Endless Walk:This is a jewelry set consisting of
The Traveler's Pledge (Amulet) and
The Compass Rose (Ring), and is randomly found through farming, gambling Blood Shards, and/or Kanai's Cube recipes. The Endless Walk set is a nice compromise between damage bonuses (building up while stationary) and defensive bonuses (building up while moving). It can replace glass cannon choices like the Bastions of Will set (
Focus and
Restraint) and
Squirt's Necklace with acceptable losses to DPS.
Unity: A character wearing this ring, along with another
Unity on their follower plus an immortality relic for them (i.e.,
Enchanting Favor), will reduce their damage taken by 50%.
Unity can roll excellent offense-oriented stats and has an innate Extra Damage to Elites roll, which somewhat offsets losing all-out offense jewelry.
Adapting Gems
Bane of the Trapped remains a universally desired damage amplification
gem.
During speed farming, Pain Enhancer will be a progression-oriented
overkill and should be replaced by
Boon of the Hoarder. The latter is a high
utility gem that feeds you practically infinite gold, gives you a massive
short-term speed boost while picking it up, and synergizes excellently with the
worn
Avarice Band for a sizable speed boost, and the
Goldwrap for
near-invulnerability.
If you trust your ability to focus down and chain elites in regular
rifts, you can safely swap Gogok of Swiftness out for
Bane of the Powerful for the consistent, easily sustained damage increase.
If you overpower content so much that even
Bane of the Powerful is
unnecessary, you can consider using
Wreath of Lightning for the extra
speed.
Slot | Gems |
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Jewelry | |
Helm | |
Torso and Pants | |
Weapon |
For more information about gems, please refer to our guide on gems.
Adapting Kanai's Cube
In a highly optimized normal rifting setup, you can consider swapping the
weapon Cube slot out from Dawn to the farming powerhouse
In-geom.
The damage intake-based damage reduction from Stone Gauntlets will be
redundant in regular rifts, where you can get all the protection you will ever
need via
Goldwrap.
If you opt to include an additional legendary power in place
of one of the Shadow set pieces during speedfarm, you will need to cube
Ring of Royal Grandeur to maintain the 6-piece Shadow bonus.
The Kanai's Cube can be used for much more than simply extracting Legendary powers from items. Please refer to our Kanai's Cube guide for more information.
Changelog
- 13 Sep. 2023: Added Season 29 Paragon Cap and Gearing recommendations.
- 22 Feb. 2023: Added Season 28 Altar of Rites recommendations.
- 26 Aug. 2022: Added Season 27 Angelic Crucible recommendations.
- 13 Apr. 2022: Guide reviewed for Season 26.
- 09 Dec. 2021: Added Season 25 Soul Shard recommendations.
- 21 Jul. 2021: No changes required for Season 24.
- 01 Apr. 2021: Added follower recommendation.
- 18 Nov. 2020: Added S22 Cube recommendation.
- 06 Jul. 2020: Reverted guide recommendation back to the lightning version of the build; included additional clarifications for variant playstyles of the build.
- 30 Jun. 2020: No changes required for Season 21.
- 12 Mar. 2020: No changes necessary for Season 20.
- 21 Nov. 2019: Overhauled the page for Season 19.
- 23 Aug. 2019: Reviewed for Season 18.
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This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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