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Artanis Abilities and Strategy

Last updated on Dec 14, 2016 at 19:00 by Kendric 24 comments

Table of Contents

Artanis Image

General Information

Below, we give you an overview of the abilities that Artanis has access to. We also explain how to best your these abilities.

The other pages of our Artanis guide can be accessed from the table of contents on the right.

About the Author

KendricSwissh is a Master League Warrior and Support player in Hero League. He has been playing Heroes of the Storm since the early stages of the Alpha version and has mastered a large number of Heroes. He is also creating Heroes of the Storm related content on YouTube, most notably his series called Epic Plays of the Week, which focuses on video clips submitted by his viewers. He is also a streamer on Twitch where he will gladly answer all of your questions about the game.

1. Tips on Ability Usage

2. Blade Dash

Artanis Blade Dash
Blade Dash (Q) Starcraft Artanis
  • Mana: 65
  • Cooldown: 10 seconds

Dash forward and deal 57 (+4% per level) damage to enemies, then return and deal 171 (+4% per level) damage. Every enemy hit reduces the cooldown on Shield Overload by 1 second, and Heroes by 2 seconds.

Blade Dash Icon Blade Dash is quite a unique ability. It feigns mobility and can often be a detriment to use, as you can get stunned or rooted out of it when dashing. Moreover, using it prevents the use of Basic Attacks, which can be counter-productive at times. Look to only use Blade Dash when you are otherwise unable to use Basic Attacks or when you are certain to get a killing blow on a retreating enemy. It is your primary mode of waveclearing. Talents like and Psionic Synergy Icon Psionic Synergy and Templar's Zeal Icon Templar's Zealat Levels 7 and 13 can dramatically increase Blade Dash's effectiveness, especially when below 50% maximum health.

It is very important to use Artanis' infamous Blade Dash Icon Blade Dash + Phase Prism Icon Phase Prism combination, which allows him to gain an unexpected amount of mobility. Since it requires experience and practice to fully master this move, we strongly recommend testing it against A.I. or Quick Match opponents first before using it in Hero League or Team League.

3. Twin Blades

Artanis Twin Blades
Twin Blades (W) Starcraft Artanis
  • Cooldown: 2 seconds

Artanis's next Basic Attack immediately causes him to charge a short distance and strike the enemy 2 times.

Twin Blades Icon Twin Blades is one of your most important Basic Abilities. It provides burst damage on a low cooldown and becomes pivotal with Triple Strike Icon Triple Strike at Level 13 and Zealot Charge Icon Zealot Charge at Level 16. Perhaps more importantly, the additional Basic Attacks help to reduce the cooldown of Shield Overload Icon Shield Overload by a large margin so use it as frequently as possible. The short charge animation becomes particularly useful when trying to quickly initiate on a nearby priority target.

4. Phase Prism

Artanis Phase Prism
Phase Prism (E) Starcraft Artanis
  • Mana: 70
  • Cooldown: 16 seconds

Fire a Phase Prism that deals 66 (+4% per level) damage to the first Hero hit and swaps Artanis's position with theirs. Can be used during Blade Dash.

Phase Prism Icon Phase Prism is one of the most unique abilities in Heroes of the Storm, allowing you to swap positions with any enemy Hero hit by the prism. This will generally be used to pull an enemy backline Hero out of position, but can also be used to peel an enemy Tank off of your allies. However, Phase Prism moves quite slowly and has a very short range, making it difficult to use optimally. Using Phase Prism over Walls can create some very unique situations. Moreover, Phase Prism can be cast while Blade Dash Icon Blade Dash is active, which allows Artanis to attack enemy Heroes he normally wouldn't be able to reach.

5. Suppression Pulse

Artanis Suppression Pulse
Suppression Pulse (R) Starcraft Artanis
  • Heroic
  • Mana: 40
  • Cooldown: 50 seconds

Fire a large area pulse from the Spear of Adun, dealing 114 (+4% per level) damage and Blinding enemies for 4 seconds. Unlimited range.

Suppression Pulse Icon Suppression Pulse can be great when used against Heroes that rely on Basic Attacks to deal damage, like Valla, Sgt. Hammer, Illidan, or Thrall. If the enemy team lacks Basic Attack reliant Heroes, it is best to stick with Purifier Beam Icon Purifier Beam. Use Supression Pulse to prevent damage from the enemy team as you initiate. This will ensure that your allies will continue the fight while in good health condition. If you use Suppression Pulse too late, low health allies may actually already be on the retreat. Do not forget that Supression Pulse's range is global, so always look for opportunities to use it.

6. Purifier Beam

Artanis Purifier Beam
Purifier Beam (R) Starcraft Artanis
  • Heroic
  • Mana: 80
  • Cooldown: 80 seconds

Target an enemy Hero with an orbital beam from the Spear of Adun, dealing 184 (+4% per level) damage per second for 8 seconds. The beam will chase the target as they move. Unlimited range.

Purifier Beam Icon Purifier Beam is an underrated ability that deals a tremendous amount of damage, especially during team fights. It forces enemies to always move, sometimes putting themselves in poor positions in an attempt to avoid the beam (and the damage). You can place Purifier Beam on your main target to help you take them down more quickly or on another enemy to zone them out of a fight.

Purifier Beam works particularly well on Heroes with limited or zero innate escape mechanisms, such as Lt. Morales, Raynor, Tyrande, or The Butcher.

7. Shield Overload (Trait)

Artanis Shield Overload
Shield Overload (D) Starcraft Artanis
  • Cooldown: 24 seconds

After taking damage while below 75% Health grants Artanis a 375 (+4% per level) point Shield for 5 seconds. Basic Attacks lower the cooldown of Shield Overload by 4 seconds.

Shield Overload Icon Shield Overload is Artanis' most important ability. It makes Artanis extremely difficult to kill if he is able to use his Basic Attacks, even versus burst damage, since the cooldown of Shield Overload can be reduced to only several seconds. Although it may seem counterintuitive, you should generally be fighting with 50% or less health and only have your Support heal you when you drop to critical Levels. Talents like Templar's Zeal Icon Templar's Zeal, Psionic Synergy Icon Psionic Synergy, and Phase Bulwark Icon Phase Bulwark work to strengthen or reduce the cooldown of Shield Overload. Be wary of abilities and Heroes with crowd control that can inhibit your ability to use Basic Attacks.

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