Welcome to our Talents page for Artanis. Here, we give you an overview of how strong each of Artanis's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Artanis's Talent Build
|1||? ✓ ?|
|4||✘︎ ? ✓|
|7||? ✓ ?|
|13||? ? ✘︎ ✓|
|16||? ? ✓|
|20||? ✘︎ ✓ ?|
Artanis's Talent Build Cheatsheet
Shield Overload BuildRecommended
Blade Dash BuildSituational
Basic Attacks BuildSituational
Artanis's Basic Attacks Build is designed to give you a moderate amount of both survivability and damage, without being particularly good at any of them.
Twin Blades BuildSituational
Level 1 Talents for Artanis
Damaging enemies with the first slash of Twin Blades grants Artanis 75 Physical Armor against the next enemy Hero Basic Attack, reducing its damage by 75%. If the target is an enemy Hero, then the second slash grants Artanis an additional stack.
Stores up to 2 charges.
Twin Blades attacks deal 150% bonus damage to non-Heroes.
Quest: Basic Attacks against enemy Heroes increase Artanis's Attack damage by 0.1%. Takedowns grant 1% bonus damage.
Reactive Parry is a situational Talent that makes Twin Blades generate 1 Block charge when hitting non-Heroes and 2 Block charges when hitting Heroes, something that is especially valuable against Heroes with slow but heavy-hitting Basic Attacks (such as Leoric) and really bad when playing against Heroes with fast-hitting Basic Attacks (like D.Va), in particular to mitigate the damage received from the enemy Solo Laner.
Amateur Opponent is a strong Talent that makes it slightly easier to capture and/or defend Mercenary Camps, and it has great value on Maps that require you to clear Objectives very quickly (for example to win the Immortal on Battlefield of Eternity or to destroy enemy Turrets on Volskaya Foundry). It is good to mention that you can use this Talent to easily take down Summons (such as the Ultralisk summoned via Hunter Killer by Zagara).
Protector Of Aiur is a good Talent that gives additional Attack Damage based on the number of Basic Attacks done to enemy Heroes and the number of enemy Heroes that you helped to kill during the game.
Level 4 Talents for Artanis
Hitting an enemy Hero with Phase Prism grants 30 Armor for 3 seconds.
Shield Overload's cooldown recharges 125% faster while its Shield is active, and the Shield duration is increased by 1 second.
Increases Shield Overload's Shields by 75% while below 25% Health.
Psionic Synergy is a weak Talent that grants Artanis a nice amount of Armor, but depending on the ability to successfully land Phase Prism, which cannot always be guaranteed. We do not recommend this Talent due to its unreliability.
Shield Battery is a decent Talent that lowers the cooldown of Shield Overload while active, something that is only useful when your Trait gets triggered by a small amount of damage. In particular, you can get value out of this Talent while taking poke damage, while freezing enemy Minions, or while clearing a Mercenary Camp.
Shield Surge is a strong Talent that increases the strength of Shield Overload when low on Health. We recommend this Talent because it gives you enough value in most situations compared to the other options in the same Tier.
Level 7 Talents for Artanis
Increases the damage of the first dash of Blade Dash by 150%.
Hitting an enemy Hero with Phase Prism grants 40% bonus Attack Speed for 5 seconds and Slows the enemy's Movement Speed by 30% for 4 seconds.
After using an Ability, your next Basic Attack within 6 seconds deals 40% additional damage.
Solarite Reaper is a good Talent that provides a good amount of Spell Damage, something that may be useful to reduce the effectiveness of Blinds against you, and additional waveclear that helps when you need to double soak. It has good synergy with Templar's Zeal.
Chrono Surge is a strong Talent that, if you land Phase Prism on an enemy Hero, applies a Slow to the enemy Hero hit—useful to stick on them and/or to make Purifier Beam deal a bit more damage— and gives a solid amout of Attack Speed to Artanis—useful in some matchups and good in synergy with Protector Of Aiur at Level 1 and/or Titan Killer at Level 16.
Level 10 Talents for Artanis
- Mana: 40
- Cooldown: 50 seconds
Fire a large area pulse from the Spear of Adun, dealing 114 (+4% per level) damage and Blinding enemies for 4 seconds. Unlimited range.
- Mana: 80
- Cooldown: 80 seconds
Target an enemy Hero with an orbital beam from the Spear of Adun, dealing 184 (+4% per level) damage per second for 8 seconds. The beam will chase the target as they move. Unlimited range.
Suppression Pulse is a strong Heroic Ability because it provides a good amount of damage mitigation during team fights, and it can be even better when used against Heroes that heavily rely on Basic Attacks to deal damage (such as The Butcher), especially if they do not have any Unstoppable effect in team to remove it (for example it can be used to counter Bloodlust by Rehgar, unless paired with Sanctification by Tyrael).
Purifier Beam is a situational Heroic Ability that can be used as a counter for Heroes who have to stand still (such as Sgt. Hammer) because it will zone them out of the team fight for a few seconds or just to add a significant amount of single-target damage on the focused enemy Hero that is being kept in place by your team with crowd control. It forces enemies to always move, sometimes putting themselves in poor positions in an attempt to avoid the beam. Remember that it is completely useless to cast it on enemy Heroes with mobility (such as Li-Ming that has Teleport).
Level 13 Talents for Artanis
Reduce the Mana cost of Blade Dash from 50 to 25. Each time that Shield Overload activates, reduce the cooldown of Blade Dash by 6 seconds.
Increases Twin Blades's number of Basic Attacks to 3, but increase its cooldown by 1 second.
Reduce the Mana cost of Phase Prism from 50 to 25. Hitting an enemy Hero with Basic Attacks or Blade Dash reduces the cooldown of Phase Prism by 1.75 seconds.
Shield Overload grants 50 Spell Armor while active and for 2 seconds after it expires.
Templar's Zeal is a decent Talent that significantly reduces the cooldown of Blade Dash when Shield Overload activates, however, it has good value only if paired with Solarite Reaper at Level 13 and Force of Will at Level 16. The reduced Mana cost helps to keep up with the cooldown reduction.
Triple Strike is a good Talent that increases the effectiveness of Twin Blades by adding a Basic Attack to it, something that increases the damage done and helps reducing the cooldown of Shield Overload. Triple Strike has strong synergy with Titan Killer at Level 16.
Graviton Vortex is a weak Talent that reduces the cooldown of Phase Prism when hitting an enemy Hero with Basic Attacks or Blade Dash, something that adds no real value on its own and theoretically requires to be paired with other Talents that empower the same Basic Ability, but we do not recommend any of them because they heavily depend on hitting enemy Heroes with one of the hardest skillshots in the game. The reduced Mana cost helps to keep up with the cooldown reduction.
Phase Bulwark is a strong Talent that can be chosen when you are scared of dying from Spell Damage because the enemy team has a powerful Mage (such as Jaina) and enough crowd control (for example Johanna) to scare you, especially if your Healer cannot help with that.
Level 16 Talents for Artanis
Basic Attacks against Heroes deal bonus damage equal to 0.5% of the target's maximum Health in damage, increased to 1.5% when empowered by Twin Blades.
Casting Basic Abilities reduces the cooldown of Shield Overload by 5 seconds.
Increase Attack Speed by 30%. Basic Attacks Slow by 20% for 1.25 seconds.
Titan Killer is a good Talent to use against enemy Heroes that have a high maximum Health (for example Tanks like Stitches or Bruiser like Deathwing) or to deal as much damage as possible to high-mobility Heroes before they outrange you (such as Zeratul). In order to maximize its value, we highly recommend to pair it with Triple Strike at Level 13.
Force of Will is a decent Talent that increases your survivability, especially if paired with Templar's Zeal at Level 13. You can pick this combination of Talents to get value from Shield Overload when playing against Blind effects.
Blades of a Templar is strong Talent that increases your Attack Damage and helps you stick on enemy Heroes thanks to the Slow provided, however, it does not help against enemy Heroes who have good mobility.
Level 20 Talents for Artanis
Suppression Pulse gains an additional charge. There is a 10 second cooldown between uses.
Increase the speed of Purifier Beam by 15%. If the target of Purifier Beam dies, it automatically recasts on the nearest visible enemy Hero.
Increase Twin Blades' charge distance by 100%.
While Shield Overload is active, deal 70 (+4% per level) damage per second to nearby enemies.
Orbital Bombardment is a situational Talent that gives you another Charge of Suppression Pulse. Note that there is a 10-second cooldown between uses. Considering that the Blind effect provided lasts 4 seconds, there is really only a 6-second window between two sequential activations. After using both Charges in quick succession, there is a 90-second cooldown before both will be available again.
Target Purified is a weak Talent that increases the Movement Speed of Purifier Beam and, if you get a Takedown with it, a new instance of the Ability is automatically cast on the nearest enemy Hero in vision. We do not recommend this Talent because it only helps you win the team fight when you are already winning it as it does not contribute to giving you the first Takedown needed for it to trigger.
Zealot Charge is an extremely useful Talent because it greatly improves the main gap-closer that Artanis has access to. In particular, it allows you to dash on an enemy from a good distance, something that can be used to engage, to reposition in a team fight, or even to escape if used on an enemy (not necessarily an Hero) that is located in a safe position.
Plasma Burn is a decent Talent that provides additional damage on enemies (including the Core). Due to the importance of Zealot Charge, we only recommend this Talent when playing Force of Will and Templar's Zeal combined together or when going for Core.
- 01 Nov. 2020: Builds updated.
- 15 Sep. 2020: Builds updated.
- 07 May 2020: Builds and Descriptions changed according to the latest Balance Update.
- 22 Apr. 2020: Talent Build fully revised to match new standards.
- Talent Build and Talent Build Cheatsheet modified to reflect the current metagame.
- Talent Descriptions modified to better describe when to pick them.
- 20 Nov. 2019: Revised Artanis' guide and found it to up-to-date. Also added Alterac Pass to Artanis' maps rankings, as it was still missing.
- 05 Jun. 2019: Changed and updated Artanis' talents and builds to the latest standard. For Aiur!
- 15 Jan. 2019: Changed Target Purified from Situational to Recommended and Plasma Burn from Recommended to Situational.
- 26 Jul. 2018: Updated Artanis' talents section and recommended Builds in accordance with the latest Balance Update.
- 22 Dec. 2017: Updated Phase Bulwark's and Psionic Wound's descriptions.
- 06 Jul. 2017: Updated Chrono Surge's description.
- 04 May 2017: Updated Artanis' talents section with new descriptions for Graviton Vortex and Titan Killer.
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