Artanis Talents
Welcome to our Talents page for Artanis. Here, we give you an overview of how strong each of Artanis's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Artanis's Talent Build
Level | Choices |
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1 |
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4 |
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7 |
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10 |
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13 |
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16 |
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20 |
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Artanis's Talent Build Cheatsheet
Shield Overload Build
RecommendedArtanis's Shield Overload Build is designed to heavily increase your survivability
by empowering Shield Overload as much as possible,
indirectly helping you to deal more damage over the course of a team fight.
The combination of Shield Battery at Level 4
and
Force of Will at Level 16 makes Artanis
hard to take down. Level 13 can be either
Phase Bulwark
against burst damage or
Templar's Zeal
against sustain damage and/or Blinds.
Phase Prism Build
SituationalArtanis's Phase Prism Build is quite powerful when it works,
however, its strength depends on how many times you hit or miss
enemy Heroes with Phase Prism.
You can go for this Build when the enemy team has some
low-mobility Heroes who are
easy to hit with Phase Prism
and Basic Attacks.
Twin Blades Build
SituationalArtanis's Twin Blades Build is designed to give you a high amount of damage,
mostly in the form of burst damage right after
activating Twin Blades.
You should consider this Build only if you really want to take down high-mobility Heroes who are diving in the backline of your team or if you need percent-based damage.
ARAM Build
ARAMArtanis's ARAM Build is quite powerful when it works,
however, its strength depends on how many times you hit or miss
enemy Heroes with Phase Prism.
You have a couple Talents which give you Attack Speed and thus
help you stack Protector Of Aiur at Level 1,
slowly turning you into a late-game powerhouse.
Level 1 Talents for Artanis


Damaging enemy Heroes with Twin Blades or Blade Dash grants Artanis 50 Physical Armor against the next enemy Hero Basic Attack, reducing its damage by 50%.
Stores up to 2 charges.
Reactive Parry is a situational Talent that gives
Physical Armor in the form of Block charges
when hitting enemy Heroes with
Twin Blades
or
Blade Dash, storing up to 2 charges.
Thanks to how the aforementioned Abilities work, it is possible to get multiple Block charges per cast. In order to maximize them, try to wait a bit after using one of those Abilities, so that the Block charges generated by the second Ability you use will not be wasted due to the cap.
Block charges are especially valuable against Heroes with slow but heavy-hitting Basic Attacks (such as Leoric) and really bad when playing against Heroes with fast-hitting Basic Attacks (like D.Va), in particular to mitigate the damage received from the enemy Offlaner.


Twin Blades attacks deal 150% bonus damage to non-Heroes.
Amateur Opponent is a strong Talent that makes it
slightly easier to capture and/or defend Mercenary Camps, and it has great value on Maps that
require you to clear Objectives very quickly (for example to win the Immortal
on Battlefield of Eternity or to destroy enemy Turrets on Volskaya Foundry).
It is good to mention that you can use this Talent to easily take down Summons
(such as the Hydralisk summoned via Hunter Killer by Zagara).


Quest: Basic Attacks against enemy Heroes increase Artanis's Attack damage by 0.1%. Takedowns grant 1% bonus damage.
Protector Of Aiur is a decent Talent that gives
additional Basic Attack damage based on the number of Basic Attacks done to enemy Heroes
and the number of enemy Heroes that you helped to kill during the game.
Level 4 Talents for Artanis


Hitting an enemy Hero with Phase Prism grants 30 Armor for 5 seconds.
Psionic Synergy is a good Talent that grants Artanis
a nice amount of Armor for a few seconds, but
depending on the ability to successfully land
Phase Prism, which cannot always be
guaranteed.
Only pick this Talent when you plan to go for Graviton Vortex
at Level 13 because it will help you to quickly get another
Phase Prism off when you happen to miss.


Shield Overload's cooldown recharges 125% faster while its Shield is active.
Passive: Reduce Shield Overload's cooldown by 4 seconds.
Shield Battery is a strong Talent that lowers the cooldown of
Shield Overload by a few seconds and make it cooldown progress faster
while its Shield is active.
You can easily get value out of this Talent while taking poke damage, while freezing enemy Minions, or while clearing a Mercenary Camp because it works regardless of how much Health you have.


Increases Shield Overload's Shields by 80% while below 25% Health.
Shield Surge is a good Talent that increases the strength of
Shield Overload if it gets triggered
when you are below 25% maximum Health and it does nothing otherwise.
While this Talent provides a powerful effect, it is not easy to get value from it because it only works when low on Health, something that makes it not reliable against burst damage as it could completely bypass its effect.
Level 7 Talents for Artanis


Increases the damage of the first dash of Blade Dash by 175%.
Solarite Reaper is a strong Talent that increases
the damage done by the first part of
Blade Dash.
We recommend this Talent to increase your waveclear, something that indirectly helps you join your team faster and allows you to double soak.
Notice how Solarite Reaper is the only Talent
in this Tier that is not affected by Blinds,
therefore it can be a good choice to mitigate their effectiveness.
Considering that it deals damage to enemy Heroes as well,
Solarite Reaper has good synergy
with
Templar's Zeal at Level 13.


Hitting an enemy Hero with Phase Prism grants 40% bonus Attack Speed for 5 seconds and Slows the enemy's Movement Speed by 30% for 4 seconds.
Chrono Surge is a good Talent that,
if you land
Phase Prism on an enemy Hero,
applies a Slow to the enemy Hero hit—useful to stick on them
and/or to make
Purifier Beam deal a bit more damage—
and gives a solid amout of Attack Speed to Artanis—useful in some matchups
and good in synergy with
Protector Of Aiur at Level 1
and/or
Titan Killer at Level 16.


After using an Ability, your next Basic Attack within 6 seconds deals 40% additional damage. While under 25% Health, this damage bonus is increased to 60%.
Final Cut is a decent Talent that gives Artanis
additional Physical Damage after he uses any Ability,
including his Heroic Ability.
The damage bonus provided by Final Cut is increased
when Artanis has less than 25% maximum Health, making it better
in combination with
Shield Surge at Level 4.
Keep in mind that Final Cut does not amplify
the bonus damage from
Protector Of Aiur at Level 1.
Level 10 Talents for Artanis


- Mana: 40
- Cooldown: 50 seconds
Fire a large area pulse from the Spear of Adun, dealing 114 (+4% per level) damage and Blinding enemies for 4 seconds. Unlimited range.
Suppression Pulse is a strong Heroic Ability
because it provides a good amount of damage mitigation during team fights,
and it can be even better when used against Heroes that heavily rely on
Basic Attacks to deal damage (such as The Butcher),
especially if they do not have any Unstoppable effect
in team to remove it (for example it can be used to counter
Bloodlust by Rehgar, unless paired with
Sanctification by Tyrael).


- Mana: 65
- Cooldown: 70 seconds
Target an enemy Hero with an orbital beam from the Spear of Adun, dealing 184 (+4% per level) damage per second for 8 seconds. The beam will chase the target as they move. Unlimited range.
Purifier Beam is a situational Heroic Ability that
can be used as a counter for Heroes who have to stand still (such as Sgt. Hammer)
because it will zone them out of the team fight for a few seconds or just to add a
significant amount of single-target damage on the focused enemy Hero
that is being kept in place by your team with crowd control.
The target tracking effect forces the affected enemy Hero to keep moving, stopping to use channeled Abilities for a few seconds and/or putting themselves in poor positions in an attempt to avoid the beam.
Remember that it is completely
useless to cast it on enemy Heroes with mobility
(such as Li-Ming that has Teleport).
Level 13 Talents for Artanis


Reduce the Mana cost of Blade Dash from 50 to 25. Each time that Shield Overload activates, reduce the cooldown of Blade Dash by 6 seconds.
Templar's Zeal is a good Talent that significantly reduces the cooldown of
Blade Dash when
Shield Overload activates,
however, it has good value only if paired with
Solarite Reaper
at Level 7 and
Force of Will at Level 16.
The reduced Mana cost helps to keep up with the cooldown reduction.


Increases Twin Blades's number of Basic Attacks to 3, but increase its cooldown by 1 second.
Triple Strike is a decent Talent that increases the effectiveness of
Twin Blades by adding a Basic Attack to it, something
that increases the damage done and helps
reducing the cooldown of
Shield Overload.
Triple Strike has strong synergy with
Titan Killer at Level 16.


Reduce the Mana cost of Phase Prism from 50 to 25. Hitting an enemy Hero with Basic Attacks or Blade Dash reduces the cooldown of Phase Prism by 2 seconds.
Graviton Vortex is a good Talent that reduces the cooldown
of
Phase Prism when hitting an enemy Hero with Basic Attacks
or
Blade Dash. The reduced Mana cost helps to keep up with the cooldown reduction.
The cooldown reduction provided helps you Displacing
enemy Heroes more often, becoming Unstoppable more often,
and getting Phase Prism back faster than usual when it misses.
The last point helps a lot when spending Talents on
Phase Prism:
Psionic Synergy at Level 4
and
Chrono Surge at Level 7.


Shield Overload grants 50 Spell Armor while active and for 2 seconds after it expires.
Phase Bulwark is a strong Talent that can be
chosen when you are scared of dying from Spell Damage
because the enemy team has a powerful Mage (such as Jaina)
and enough crowd control (for example Johanna)
to scare you, especially if your Healer cannot help with that.
Level 16 Talents for Artanis


Basic Attacks against Heroes deal bonus damage equal to 0.5% of the target's maximum Health in damage, increased to 1.5% when empowered by Twin Blades.
Titan Killer is a decent Talent to use against enemy
Heroes that have a high maximum Health (for example Tanks
like Stitches or Bruiser like Deathwing)
or to deal as much damage as possible to high-mobility
Heroes before they outrange you (such as Zeratul).
In order to maximize its value, we highly recommend to pair Titan Killer with
Triple Strike at Level 13.


Casting Basic Abilities reduces the cooldown of Shield Overload by 5 seconds.
Force of Will is a strong Talent that increases your
survivability, especially if paired with
Templar's Zeal at Level 13.
You can pick this combination of Talents to get value from
Shield Overload
when playing against Blind effects.


Increase Attack Speed by 20%. Basic Attacks Slow by 20% for 1.25 seconds.
Blades of a Templar is good Talent that increases your
Basic Attack damage and helps you stick on enemy Heroes thanks to the Slow
provided, however, it does not help against enemy Heroes who have mobility tools.
Purifier Beam benefits from this Talent
because the Slow provided helps to keep the targeted enemy Hero under it.
Level 20 Talents for Artanis


Suppression Pulse gains an additional charge. There is a 10 second cooldown between uses.
Orbital Bombardment is a situational Talent that gives
you another Charge of
Suppression Pulse.
Note that there is a 10-second cooldown between uses.
Considering that the Blind effect provided lasts 4 seconds, there is really only a 6-second window between two sequential activations.
After using both Charges in quick succession, there is a 90-second cooldown before both will be available again.


Increase the speed of Purifier Beam by 15%. If the target of Purifier Beam dies, it automatically recasts on the nearest visible enemy Hero.
Target Purified is a decent Talent that increases
the Movement Speed of
Purifier Beam and, if you get a Takedown with it,
a new instance of the Ability is automatically cast on the nearest enemy Hero in vision.
We do not recommend this Talent outside ARAM because it only helps you win the team fight when you are already winning it as it barely contributes to giving you the first Takedown needed for it to trigger.


Increase Twin Blades' charge distance by 75%.
Zealot Charge is a good Talent because it
greatly improves the main gap-closer
that Artanis has access to:
Twin Blades.
In particular, it allows you to dash on an enemy from a good distance, something that can be used to engage, to reposition in a team fight, or even to escape if used on an enemy (not necessarily a Hero) that is located in a safe position.


While Shield Overload is active, deal 70 (+4% per level) damage per second to nearby enemies.
Plasma Burn is a strong Talent that provides additional
damage on enemies (including Structures) at about 3 range from Artanis.
You can go for this Talent to improve your damage output when you do not need
the utility provided by Zealot Charge—especially if
you are playing
Force of Will at Level 16—or
when going Core—regardless of your Build.
Changelog
- 20 Sep. 2023: ARAM Build added.
- 30 Mar. 2022: Guide reviewed for the latest Balance Update.
- 01 Oct. 2021: Builds updated.
- 24 Jul. 2021: Guide reviewed for the latest Balance Update.
- 26 Apr. 2021: Builds updated.
- 22 Mar. 2021: Builds updated.
- 03 Mar. 2021: Guide reviewed for the latest Balance Update.
- 25 Feb. 2021: New layout.
- 01 Nov. 2020: Builds updated.
- 15 Sep. 2020: Builds updated.
- 07 May 2020: Builds and Descriptions changed according to the latest Balance Update.
- 22 Apr. 2020: Talent Build fully revised to match new standards.
- Talent Build and Talent Build Cheatsheet modified to reflect the current metagame.
- Talent Descriptions modified to better describe when to pick them.
- 20 Nov. 2019: Revised Artanis' guide and found it to up-to-date. Also added Alterac Pass to Artanis' maps rankings, as it was still missing.
- 05 Jun. 2019: Changed and updated Artanis' talents and builds to the latest standard. For Aiur!
- 15 Jan. 2019: Changed Target Purified from Situational to Recommended and Plasma Burn from Recommended to Situational.
- 26 Jul. 2018: Updated Artanis' talents section and recommended Builds in accordance with the latest Balance Update.
- 22 Dec. 2017: Updated Phase Bulwark's and Psionic Wound's descriptions.
- 06 Jul. 2017: Updated Chrono Surge's description.
- 04 May 2017: Updated Artanis' talents section with new descriptions for Graviton Vortex and Titan Killer.
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Elitesparkle is a multiple times Master player in Europe who plays Heroes of the Storm since its release. He is an active member of the community who likes to teach new and veteran players all he knows about his favorite game. He also produces more teaching content on his Tips of the Storm page on Ko-fi.
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