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Artanis Talents

Last updated on Dec 14, 2016 at 19:00 by Kendric 21 comments

Table of Contents

Artanis Image

General Information

On this page, we present the viable talent choices for playing Artanis in a competitive environment in Heroes of the Storm. For each talent, we explain what they do and why they should or should not be taken.

The other pages of our Artanis guide can be accessed from the table of contents on the right.

About the Author

KendricSwissh is a Master League Warrior and Support player in Hero League. He has been playing Heroes of the Storm since the early stages of the Alpha version and has mastered a large number of Heroes. He is also creating Heroes of the Storm related content on YouTube, most notably his series called Epic Plays of the Week, which focuses on video clips submitted by his viewers. He is also a streamer on Twitch where he will gladly answer all of your questions about the game.

1. Talent Build

Level Choices
1 Reactive Parry Amateur Opponent ? Seasoned Marksman ?
4 Psionic Synergy Shield Battery Shield Surge
7 Solarite Reaper Warp Sickness Chrono Surge Follow Through ?
10 Suppression Pulse Purifier Beam
13 Templar's Zeal Triple Strike Graviton Vortex Phase Bulwark ?
16 Zealot Charge Titan Killer Psionic Wound Plasma Burn
20 Orbital Bombardment ? Target Purified Force of Will Nexus Blades
Create your own build and share it with friends!

2. Common Talent Paths

Defensive Tank Build (talent calculator link)

The Tank Build focuses mainly on Artanis' own survivability and his ability to absorb as much incoming damage as possible. As such, defensive talents like Reactive Parry Icon Reactive Parry or Shield Surge Icon Shield Surge are crucial. Since Artanis' main source of self-protection is his Shield Overload Icon Shield Overload Trait, lowering its cooldown by using Basic Attacks makes Triple Strike Icon Triple Strike a powerful choice.

Prism Bruiser Build (talent calculator link)

The Prism Bruiser Build emphasizes Artanis' strong damage potential. Warp Sickness Icon Warp Sickness enables Artanis to chase his targets more efficiently, which also synergizes very well with his Purifier Beam Icon Purifier Beam Heroic Ability at Level 10. While Artanis' early game can sometimes be a little rough, talents like Graviton Vortex Icon Graviton Vortex at Level 13 and Titan Killer Icon Titan Killer at Level 16 mark a significant late game power spike.

PvE Objective Build (talent calculator link)

The PvE Build is a fantastic choice on maps like Battlefield of Eternity, Tomb of the Spider Queen, or Infernal Shrines, on which it is very important to destroy non-Heroic Objectives as quickly as possible. Artanis' core talent in this Build is Amateur Opponent Icon Amateur Opponent at Level 1, which allows him to cut down Immortals, Punishers, or Webweavers extremely fast.

3. Level 1 Talents

Artanis Reactive Parry
Reactive Parry (Level 1) Starcraft Artanis

Using Twin Blades grants 50 Physical Armor against the next enemy Hero Basic Attack, reducing its damage by 50%.

Stores up to 2 charges.

Artanis Amateur Opponent ?
Amateur Opponent (Level 1) Starcraft Artanis

Twin Blades attacks deal 150% bonus damage to non-Heroes.

Artanis Seasoned Marksman ?
Seasoned Marksman (Level 1) Starcraft Artanis

Quest: Every Minion killed near you grants 0.2 Attack Damage, and Takedowns grant 0.5 Attack Damage.

Reward: Upon gaining 40 bonus Attack Damage, you can also activate Seasoned Marksman to increase your Attack Speed by 40% for 3 seconds. 60 second cooldown.

3.1. Discussion

Reactive Parry Icon Reactive Parry is quite the useful talent against Assassins who rely on their Basic Attacks. You should take Reactive Parry if you notice that the enemy team composition consists of Heroes, such as Illidan or Valla or if you are the only Warrior in your team.

Amateur Opponent Icon Amateur Opponent makes it slightly easier to capture Mercenary Camps and has great value on maps that require you to clear Objectives very quickly. On Battlefield of Eternity and Infernal Shrines, in particular, Amateur Opponent can make a significant difference when it comes to damaging Immortals and Punishers.

Seasoned Marksman Icon Seasoned Marksman can be excellent on maps where lanes are close together and you can aquire more stacks, such as Dragon Shire and Tomb of the Spider Queen, but it can be useful on other maps as well. Choose Seasoned Marksman when you do not need the damage mitigation of Reactive Parry Icon Reactive Parry.

4. Level 4 Talents

Artanis Psionic Synergy
Psionic Synergy (Level 4) Starcraft Artanis

Increases Blade Dash's cooldown reduction of Shield Overload by hitting Heroes by 2 seconds.

Artanis Shield Battery
Shield Battery (Level 4) Starcraft Artanis

Shield Overload's cooldown recharges 50% faster while its shield is active, and the shield duration is increased by 1 second.

Artanis Shield Surge
Shield Surge (Level 4) Starcraft Artanis

Increases Shield Overload's Shields by 75% while below 25% Health.

4.1. Discussion

Shield Surge Icon Shield Surge dramatically increases the strength of Shield Overload Icon Shield Overload, especially if you find yourself at the brink of death. This makes it very effective versus enemy teams with plenty of burst damage and has incredible synergy with talents like Force of Will Icon Force of Will which drastically reduce the cooldown of Shield Overload.

Shield Battery Icon Shield Battery will see almost no use, since Shield Overload Icon Shield Overload will almost always be depleted. If the shield does last its full duration then you have no need for more shields.

Psionic Synergy Icon Psionic Synergy can significantly reduce the cooldown of Shield Overload Icon Shield Overload, however, the baseline cooldown reduction proves to be sufficient in most cases already.

5. Level 7 Talents

Artanis Solarite Reaper
Solarite Reaper (Level 7) Starcraft Artanis

Increases the damage of the first dash of Blade Dash by 150%.

Artanis Warp Sickness
Warp Sickness (Level 7) Starcraft Artanis

Phase Prism also slows the enemy's Movement Speed by 35% for 4 seconds.

Artanis Chrono Surge
Chrono Surge (Level 7) Starcraft Artanis

Hitting an enemy Hero with Phase Prism grants 50% bonus Attack Speed for 5 seconds.

Artanis Follow Through ?
Follow Through (Level 7) Starcraft Artanis

After using an Ability, your next Basic Attack within 6 seconds deals 40% additional damage.

5.1. Discussion

Warp Sickness Icon Warp Sickness can help you stick to your targets, especially since Warp Sickness is the only Slow available to Artanis. We strongly recommend this talent if you plan on going for Purifier Beam Icon Purifier Beam at Level 10.

Solarite Reaper Icon Solarite Reaper provides considerable additional damage if Artanis hits multiple foes, especially squishy ranged Heroes, with his Blade Dash Icon Blade Dash.

Follow Through Icon Follow Through works best off of abilities with short cooldowns. Artanis' shortest cooldown is 4 seconds and his other abilities are primarily utility based, so Follow Through will not be procced very often, yet it can work on maps like Dragon Shire orTomb of the Spider Queen, where accumulating Seasoned Marksman Icon Seasoned Marksman stacks is very easy and will give Follow Through a lot more hitting power.

Chrono Surge Icon Chrono Surge only increases your attack speed when Phase Prism Icon Phase Prism hits a target, which is (at most) once every 14 seconds. This is a fairly low upkeep. Morever, we value the movement speed from Warp Sickness Icon Warp Sickness higher than the attack speed buff provided by Chrono Surge.

6. Level 10 Talents

Artanis Suppression Pulse
Suppression Pulse (Level 10) Starcraft Artanis
  • Mana: 40
  • Cooldown: 50 seconds

Fire a large area pulse from the Spear of Adun, dealing 114 (+4% per level) damage and Blinding enemies for 4 seconds. Unlimited range.

Artanis Purifier Beam
Purifier Beam (Level 10) Starcraft Artanis
  • Mana: 80
  • Cooldown: 80 seconds

Target an enemy Hero with an orbital beam from the Spear of Adun, dealing 184 (+4% per level) damage per second for 8 seconds. The beam will chase the target as they move. Unlimited range.

6.1. Discussion

Purifier Beam Icon Purifier Beam is an underrated ability that deals a significant amount of single target damage, especially in team fights. It forces enemies to always move, sometimes putting themselves in poor positions in an attempt to avoid the beam (and the damage). You can place Purifier Beam on your main target to help you take them down more quickly or on another enemy to zone them out of a fight. However, keep in mind that Purifier Beam becomes particularly deadly on slow enemies who lack innate escape mechanisms, such as dashes, teleports, or sprints.

Suppression Pulse Icon Suppression Pulse can be great when used against Heroes that rely on Basic Attacks to deal damage, like Raynor, Sgt. Hammer, Illidan, or Thrall. If the enemy team lacks Basic Attack reliant Heroes, however, it is best to stick with Purifier Beam Icon Purifier Beam. Use Supression Pulse to prevent damage from the enemy team as you initiate. Supression Pulse's range is global, so always look for opportunities to use it. As a rule of thumb, it is usually better to use Suppression Pulse early while your allies are still in good condition, rather than too late while your allies might already be on the retreat.

7. Level 13 Talents

Artanis Templar's Zeal
Templar's Zeal (Level 13) Starcraft Artanis

Blade Dash cooldown recharges 150% faster while below 50% Health.

Artanis Triple Strike
Triple Strike (Level 13) Starcraft Artanis

Increases Twin Blades's number of Basic Attacks to 3, but increase its cooldown by 1 second.

Artanis Graviton Vortex
Graviton Vortex (Level 13) Starcraft Artanis

Phase Prism pulls and damages an additional enemy Hero near the first, and its cooldown is reduced by 5 seconds.

Artanis Phase Bulwark ?
Phase Bulwark (Level 13) Starcraft Artanis

When Shield Overload activates, gain 40 Spell Armor for 4 seconds, reducing Ability Damage taken by 40%.

7.1. Discussion

Triple Strike Icon Triple Strike increases the effectiveness of Twin Blades Icon Twin Blades by dealing increased damage and further reducing the cooldown of Shield Overload Icon Shield Overload. Triple Strike has incredible synergy with Titan Killer Icon Titan Killer at Level 16.

Graviton Vortex Icon Graviton Vortex causes Phase Prism Icon Phase Prism to have the exact same cooldown as Blade Dash Icon Blade Dash, which makes it a very good talent to always time your Dash + Prism combination correctly.

Phase Bulwark Icon Phase Bulwark is a highly situational talent that we usually do not recommend unless the enemy team is stacked with several Assassins like Li-Ming, Jaina, or Kael'thas.

Templar's Zeal Icon Templar's Zeal significantly reduces the cooldown of Blade Dash Icon Blade Dash while you are below 50% maximum health, which is quite common when playing Artanis. Unfortunately, Templar's Zeal comes too late in his talent tree to still be relevant.

8. Level 16 Talents

Artanis Zealot Charge
Zealot Charge (Level 16) Starcraft Artanis

Increase Twin Blades' charge distance by 100%.

Artanis Titan Killer
Titan Killer (Level 16) Starcraft Artanis

Twin Blades attacks against Heroes deal an additional 2% of the target's maximum Health in damage.

Artanis Psionic Wound
Psionic Wound (Level 16) Starcraft Artanis

Twin Blades final strike lowers a Hero's Armor by 25 for 2 seconds, increasing all damage taken by 25%.

Artanis Plasma Burn
Plasma Burn (Level 16) Starcraft Artanis

While Shield Overload is active, deal 55 (+4% per level) damage per second to nearby enemies.

8.1. Discussion

Zealot Charge Icon Zealot Charge is an extremely important talent, since greatly improves the only gap-closer that Artanis has access to, aside from Phase Prism Icon Phase Prism. It allows you to jump to your target on a fairly short cooldown. It can also be used as a disengage tool if you target distant enemy Minions.

Titan Killer Icon Titan Killer only procs off of Twin Blades Icon Twin Blades every 4 seconds for a total of 5% of the enemy Hero's maximum health (or 7.5% with Triple Strike Icon Triple Strike). This is enough for Artanis to become a serious threat to enemy Warriors.

Psionic Wound Icon Psionic Wound makes a single target Vulnerable, which would be a great talent if Artanis would not be so desperately dependent on the mobility provided by Zealot Charge Icon Zealot Charge.

Plasma Burn Icon Plasma Burn's damage cannot compete against any of the other talents and does not add any additional mobility either. We do not recommend this talent.

9. Level 20 Talents

Artanis Orbital Bombardment ?
Orbital Bombardment (Level 20) Starcraft Artanis

Suppression Pulse gains an additional charge. There is a 10 second cooldown between uses.

Artanis Target Purified
Target Purified (Level 20) Starcraft Artanis

If the target of Purifier Beam dies, it automatically recasts on the nearest visible enemy Hero.

Artanis Force of Will
Force of Will (Level 20) Starcraft Artanis

Increases Shield Overload's cooldown reduction from Basic Attacks to 6 seconds.

Artanis Nexus Blades
Nexus Blades (Level 20) Starcraft Artanis

Basic Attacks deal 20% more damage and slow enemy Movement Speed by 20% for 1 second.

9.1. Discussion

Force of Will Icon Force of Will provides incredible synergy with other Shield Overload Icon Shield Overload-related talents and turns Artanis into one of the tankiest Warriors in the game if he manages to use his Basic Attacks without getting interrupted. Consequently, enemy crowd control abilities need to be dodged at all costs.

Target Purified Icon Target Purified can win team fights on its own, from anywhere on the map. Place Purifier Beam Icon Purifier Beam on a target that is likely to die and Purifier Beam will be recast on nearby enemies when the target dies. This can be overwhelming for the enemy team to deal with.

Nexus Blades Icon Nexus Blades can potentially be a good choice if you feel that you require the additional sticking power, especially versus enemies that are ranged and intend to kite you.

Orbital Bombardment Icon Orbital Bombardment is a useful upgrade for Suppression Pulse Icon Suppression Pulse, allowing you to use 2 charges in quick succession. Note that although there is a 10-second cooldown in-between uses, the Blind effect lasts for 4 seconds, so there is really only a 6-second difference in-between effective uses. It is also important to note that after using both charges, there is a 90-second cooldown before both will be available again, as opposed to 50 seconds for a single charge.

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