Welcome to our Talents page for Artanis. Here, we give you an overview of how strong each of Artanis' talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Artanis's Talent Build
|1||✔ ✔ ✔|
|4||✘ ✔ ?|
|7||✘ ✔ ? ?|
|13||✘ ✔ ✔ ?|
|16||✔ ? ✔|
|20||? ✔ ✔ ?|
Artanis' Talent Build Cheatsheet
Aggressive Bruiser BuildTalent calculator »
The Aggressive Bruiser Build emphasizes Artanis' strong damage potential. Follow Through enables Artanis to win duels against most other Heroes. The bonus damage it provides pairs off really well with Amateur Opponent when it comes to dealing with PvE Objectives, such as the Immortal on Battlefield of Eternity but also Mercenaries, Structures, or Bosses. While Artanis' early game can sometimes be a little rough, talents like Blades of a Templar at Level 16 and Target Purified at Level 20 mark a significant late game power spike. If the enemy team consists of 2 or more high health Heroes, Titan Killer can unfold great synergy with Triple Strike making it a solid alternative choice. We would also like to stress the necessity of picking Suppression Pulse at Level 10 if the enemy team features strong Basic Attackers.
Defensive BuildTalent calculator »
The Defensive Build focuses mainly on Artanis' own survivability and his ability to absorb as much incoming damage as possible. As such, protective talents like Reactive Parry or Shield Battery are recommended. Depending on the map, however, Amateur Opponent can be picked at Level 1, especially on battlegrounds with important PvE objectives, such as Immortals (e.g. Battlefield of Eternity) or Bosses (e.g. Cursed Hollow, Alterac Pass). Since Artanis' main source of self-protection is his Shield Overload Trait, lowering its cooldown by using as many Basic Attacks as possible make Triple Strike and Blades of a Templar powerful choices.
Level 1 Talents for Artanis
Using Twin Blades grants 75 Physical Armor against the next enemy Hero Basic Attack, reducing its damage by 75%.
Stores up to 2 charges.
Twin Blades attacks deal 150% bonus damage to non-Heroes.
Quest: Every Minion killed near you grants 0.2 Attack Damage, and Takedowns grant 0.5 Attack Damage.
Reward: Upon gaining 40 bonus Attack Damage, you can also activate Seasoned Marksman to increase your Attack Speed by 40% for 4 seconds. 30 second cooldown.
Reactive Parry is quite the useful talent against Assassins who rely on their Basic Attacks. You should take Reactive Parry if you notice that the enemy team composition consists of Heroes, such as Illidan or Valla or if you are the only Warrior in your team.
Amateur Opponent makes it slightly easier to capture Mercenary Camps and has great value on maps that require you to clear Objectives very quickly. On Battlefield of Eternity and Infernal Shrines, in particular, Amateur Opponent can make a significant difference when it comes to damaging Immortals and Punishers.
Seasoned Marksman can be excellent on maps where lanes are close together and you can aquire more stacks, such as Dragon Shire and Tomb of the Spider Queen, but it can be useful on other maps as well. Choose Seasoned Marksman when you do not need the damage mitigation of Reactive Parry.
Level 4 Talents for Artanis
Hitting an enemy Hero with Phase Prism grants 30 Armor for 3 seconds.
Shield Overload's cooldown recharges 125% faster while its Shield is active, and the Shield duration is increased by 1 second.
Increases Shield Overload's Shields by 75% while below 25% Health.
Shield Battery significantly lowers the cooldown of Shield Overload. This talent is great against slow and sustained damage from Heroes like Lunara or Raynor, since these Heroes are usually not able to immediately burst down Artanis' shields, which gives this talent more value. For the same reason, Shield Battery is amazing when clearing Mercenary Camps.
Shield Surge dramatically increases the strength of Shield Overload, especially if you find yourself at the brink of death. This makes it very effective versus enemy teams with plenty of burst damage and has incredible synergy with talents like Force of Will which drastically reduce the cooldown of Shield Overload.
Psionic Synergy grants Artanis a nice amount of Armor, which is, however, limited to his ability of successfully landing Phase Prism which cannot always be guaranteed. Thus, we rate the other Level 4 choices much more reliable, especially during team fights.
Level 7 Talents for Artanis
Increases the damage of the first dash of Blade Dash by 150%.
Phase Prism also Slows the enemy's Movement Speed by 35% for 4 seconds.
Hitting an enemy Hero with Phase Prism grants 75% bonus Attack Speed for 5 seconds.
After using an Ability, your next Basic Attack within 6 seconds deals 40% additional damage.
Warp Sickness can help you stick to your targets, especially since Warp Sickness is the only Slow available to Artanis. We strongly recommend this talent if you plan on going for Purifier Beam at Level 10 to make it harder for enemies to escape the laser.
Follow Through works best off of abilities with short cooldowns. Artanis' shortest cooldown is 4 seconds and his other abilities are primarily utility based, so Follow Through will not be procced very often, yet it can work on maps like Dragon Shire orTomb of the Spider Queen, where accumulating Seasoned Marksman stacks is very easy and will give Follow Through a lot more hitting power.
Chrono Surge increases your Attack Speed when Phase Prism hits a target, which can work great with the cooldown reduction on Artanis' Basic Attacks restoring Shield Overload. Combined with other Basic Attack dependent talents, such as Blades of a Templar at Level 16, Artanis can become a lethal duelist. We do not generally recommend this talent, as it performs somewhat inconsistently, however, it can be a solid situational choice.
Solarite Reaper provides considerable additional damage, however, we consider the other talents to be slightly stronger in terms of consistent damage or value during team fights.
Level 10 Talents for Artanis
- Mana: 40
- Cooldown: 50 seconds
Fire a large area pulse from the Spear of Adun, dealing 114 (+4% per level) damage and Blinding enemies for 4 seconds. Unlimited range.
- Mana: 80
- Cooldown: 80 seconds
Target an enemy Hero with an orbital beam from the Spear of Adun, dealing 184 (+4% per level) damage per second for 8 seconds. The beam will chase the target as they move. Unlimited range.
Purifier Beam is an underrated ability that deals a significant amount of single target damage, especially in team fights. It forces enemies to always move, sometimes putting themselves in poor positions in an attempt to avoid the beam (and the damage). You can place Purifier Beam on your main target to help you take them down more quickly or on another enemy to zone them out of a fight. However, keep in mind that Purifier Beam becomes particularly deadly on slow enemies who lack innate escape mechanisms, such as dashes, teleports, or sprints.
Suppression Pulse can be great when used against Heroes that rely on Basic Attacks to deal damage, like Raynor, Sgt. Hammer, Illidan, or Thrall. If the enemy team lacks Basic Attack reliant Heroes, however, it is best to stick with Purifier Beam. Use Supression Pulse to prevent damage from the enemy team as you initiate. Supression Pulse's range is global, so always look for opportunities to use it. As a rule of thumb, it is usually better to use Suppression Pulse early while your allies are still in good condition, rather than too late while your allies might already be on the retreat.
Level 13 Talents for Artanis
Reduce the Mana cost of Blade Dash from 50 to 25. Each time that Shield Overload activates, reduce the cooldown of Blade Dash by 6 seconds.
Increases Twin Blades's number of Basic Attacks to 3, but increase its cooldown by 1 second.
Reduce the Mana cost of Phase Prism from 50 to 25. Hitting an enemy Hero with Basic Attacks or Blade Dash reduces the cooldown of Phase Prism by 1.75 seconds.
Shield Overload grants 50 Spell Armor while active and for 2 seconds after it expires.
Triple Strike increases the effectiveness of Twin Blades by dealing increased damage and further reducing the cooldown of Shield Overload. Triple Strike has incredible synergy with Titan Killer at Level 16.
Level 16 Talents for Artanis
Basic Attacks against Heroes deal bonus damage equal to 0.5% of the target's maximum Health in damage, increased to 1.5% when empowered by Twin Blades.
Casting Basic Abilities reduces the cooldown of Shield Overload by 5 seconds.
Increase Attack Speed by 30%. Basic Attacks Slow by 20% for 1.25 seconds.
Blades of a Templar is a good choice if you feel that you require the additional sticking power to chase down enemies, especially against Heroes that are mobile and or ranged and thus intend to kite you.
Titan Killer is a fantastic choice if the enemy team consists of two or more high health targets (primarily Tanks and Bruisers), such as Diablo or Stitches. In order to maximize its value, we recommend pairing it with Triple Strike at Level 13.
Level 20 Talents for Artanis
Suppression Pulse gains an additional charge. There is a 10 second cooldown between uses.
Increase the speed of Purifier Beam by 14%. If the target of Purifier Beam dies, it automatically recasts on the nearest visible enemy Hero.
Increase Twin Blades' charge distance by 100%.
While Shield Overload is active, deal 70 (+4% per level) damage per second to nearby enemies.
Target Purified can win team fights on its own, from anywhere on the map. If you placed Purifier Beam on a target that is likely to die, Purifier Beam will be recast on nearby enemies when the target dies. This can be overwhelming for the enemy team to deal with.
Zealot Charge is an extremely useful talent, since greatly improves the only gap-closer that Artanis has access to, aside from Phase Prism. It allows you to dash to your target on a fairly short cooldown. It can also be used as a short distance disengage tool if you target distant enemy Minions or Heroes.
Plasma Burn's damage is great to boost Artanis' waveclear and team fight damage. Since Artanis is usually surrounded by several enemy Heroes who seek to take him down, Plasma Burn can provide a surprising amount of damage during longer team fights.
Orbital Bombardment is a useful upgrade for Suppression Pulse, allowing you to use 2 charges in quick succession. Note that although there is a 10-second cooldown in-between uses, the Blind effect lasts for 4 seconds, so there is really only a 6-second difference in-between effective uses. It is also important to note that after using both charges, there is a 90-second cooldown before both will be available again, as opposed to 50 seconds for a single charge.
- 20 Nov. 2019: Revised Artanis' guide and found it to up-to-date. Also added Alterac Pass to Artanis' maps rankings, as it was still missing.
- 05 Jun. 2019: Changed and updated Artanis' talents and builds to the latest standard. For Aiur!
- 15 Jan. 2019: Changed Target Purified from Situational to Recommended and Plasma Burn from Recommended to Situational.
- 26 Jul. 2018: Updated Artanis' talents section and recommended Builds in accordance with the latest Balance Update.
- 22 Dec. 2017: Updated Phase Bulwark's and Psionic Wound's descriptions.
- 06 Jul. 2017: Updated Chrono Surge's description.
- 04 May 2017: Updated Artanis' talents section with new descriptions for Graviton Vortex and Titan Killer.
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