Welcome to our Talents page for Zarya. Here, we give you an overview of how strong each of Zarya's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Zarya's Talent Build
|1||✔ ✘ ✔ ✔|
|4||✘ ✔ ✔ ?|
|7||✔ ✘ ✔ ✔|
|13||✘ ✘ ✔ ✔|
|16||✘ ✘ ✔ ✔|
|20||✔ ? ? ✔|
Zarya's Talent Build Cheatsheet
Anti Melee BuildTalent calculator »
The Anti Melee Build is great, as the name suggests, against enemy melee Heroes who usually have to approach Zarya in order to damage her. In those situations, Feel the Heat at Level 1 can become an insanely good talent to heavily damage multiple Heroes at the same time, especially while on high Energy. If you notice that the enemy team has a tendecy of clustering, picking Graviton Surge at Level 10 followed by Gravity Kills at Level 20 can be a very rewarding choice.
Grenadier BuildTalent calculator »
The Grenadier Build relies on strong AoE damage by firing Particle Grenades in quick succession. Demolitions Expert at Level 1 proves to be quite important to achieve that. Pinpoint Accuracy at Level 7 is a nice follow-up talent to complement this Grenade heavy Build. We do not recommend picking up Plasma Shock at Level 16, since the competing talents at this tier usually outperform the relatively weak Movement Speed Slow. At Level 20, Gravity Kills can single-handedly decide team fights if placed well. The applied Silence effect on potentially multiple enemy Heroes renders them completely defenceless while damage rains down on them. It is very important to stress that we do recommend using Quick Cast on Particle Grenade's Hotkey when using this Build. Doing so makes the ability more responsive and causes less delay, which greatly benefits your overall accuracy.
Level 1 Talents for Zarya
Quest: For every 5 enemy Heroes hit by Particle Grenade, its recharge rate lowers by 0.4375 seconds, up to 3.5 seconds.
Reward: Once Particle Grenade has hit 40 enemy Heroes, its radius is increased by 15%.
Every 5 (+4% per level) damage done by allies while under Shield Ally contributes 1 Energy, up to 40 Energy per Shield.
Zarya's Basic Attack deals 50% additional damage to enemies in melee range.
Regen Globes now instantly grant 20 Energy.
Quest: Spend 150 seconds at or above 50 Energy.
Reward: Gain an additional 20 maximum Energy.
Maximum Charge offers a solid fundament for most games by increasing your overall Energy threshold. The boons of talents like Endurance Training at Level 13 and Born in Battle at Level 16 will be triggered more easily if your maximum level of Energy is higher.
Demolitions Expert should only be used if you plan on using other Particle Grenade related talents later on. We heavily recommend turning Quick Cast on in the Hotkey settings when using Particle Grenade. Doing so will drastically increase its efficiency.
Feel the Heat is a strong talent if the enemy team consists of mainly melee Heroes, who can be attacked from point-blank range.
Together We Are Strong does not charge your Energy quickly enough in most situations, since Shield Ally has a rather long cooldown. Furthermore, it is not always a given that your allies keep attacking when being threatened by enemy Heroes.
Level 4 Talents for Zarya
Personal Barrier absorbs an additional 140 (+4% per level) damage.
Quest: Regeneration Globes increase Shield Ally absorb amount by 15, up to 300 permanently.
Reward: After collecting 20 Regen Globes, permanently reduce the cooldown of Shield Ally by 2 seconds.
Shield Ally increases the allied Hero's Movement Speed by 50% for the duration.
Upon expiration or breaking, Personal Barrier and Shield Ally grant 75 Physical Armor against the next 2 Hero Basic Attacks for 6 seconds, reducing the damage taken by 75%.
Give Me Twenty offers a significant reward once completed. By making Zarya's Shield Ally absorb more damage, you provide more protection to your allies and, as a consequence, can fill up your Energy level faster. Give Me Twenty also synergizes very well with Unyielding Defender at Level 20.
Speed Barrier causes the shielded ally to run faster, which can have great defensive and offensive value, as it allows allies to either retreat or initiate much more efficiently.
I Am the Strongest offers additional self-protection, however, the original value should already be enough to keep Zarya safe. Thus, we do not recommend this talent.
Level 7 Talents for Zarya
Particle Grenade deals 30 (+4% per level) more damage to enemies hit by the center of the blast.
Upon expiration or breaking, Personal Barrier explodes, dealing 100 (+4% per level) damage to nearby enemies.
While above 50 Energy, Zarya's Basic Attack size is increased by 35%.
Damage absorbed by Zarya's Shields contributes 15% more Energy.
Hit Me is one of the most impactful talents in Zarya's tree. It greatly amplifies her overall damage output by charging her Energy level much quicker. After acquiring Hit Me, we recommend absorbing shots from enemy Towers and Forts whenever it is safe to do so in order to maintain high Energy.
Pinpoint Accuracy possesses great synergy with Demolitions Expert at Level 1 and Grenadier at Level 20. While hitting enemy Heroes with Particle Grenades to trigger the bonus damage does require a little bit of practise (we definitely recommend activating Quick Cast for this ability in the hotkey settings), it rewards you with a significant amount of bonus damage.
To the Limit should only be taken if the enemy team features several melee Warriors and Assassins, as you are likely to hit several of those Heroes with your empowered Basic Attacks during team fights.
Level 10 Talents for Zarya
- Cooldown: 60 seconds
Launch a gravity bomb that detonates after 1 second and draws enemy Heroes toward the center for 2.5 seconds.
- Cooldown: 45 seconds
Launch a gravity bomb that deals 124 (+4% per level) damage and creates an expulsion zone for 3.5 seconds. Enemies who enter the affected area are knocked back and have their Movement Speed reduced by 50% for 1 second.
Expulsion Zone is an oftentimes underrated Heroic Ability. It can be used in several ways, both offensively and defensively. If used offensively, Expulsion Zone can trap enemy Heroes inside choke points or break the enemy team's formation by isolating primary targets from the rest of their allies.
If used defensively, Expulsion Zone can cover your own or your allies' retreat by keeping pursuing enemies at bay. It can also block enemies from entering certain locations, which can buy your team precious seconds to secure a Map Objective.
Graviton Surge is a powerful AoE crowd control Heroic Ability. While it does not stun the trapped targets, it renders them immobilized and unable to run away from your team's follow up damage.
We usually recommend picking Graviton Surge over Expulsion Zone if your team composition features Heroes like E.T.C., Li-Ming, or Jaina, who can really capitalize well on your initiation by either applying their own crowd control or by dealing heavy damage on the trapped targets.
Level 13 Talents for Zarya
Personal Barrier makes Zarya Unstoppable for up to 2 seconds.
Upon expiration or breaking, Personal Barrier grants Zarya 75 Spell Armor for 3 Seconds, reducing the damage taken from Abilities by 75%.
While at or above 75 Energy, Zarya gains 20 Armor, reducing all damage taken by 20%.
- Mana: 1
- Cooldown: 30 seconds
Activate to consume all Energy and gain a Shield that absorbs 0.5% of Zarya's maximum Health per Energy consumed and lasts for 3 seconds. Zarya may only have one personal Shield active on herself at a time.
Endurance Training is a very safe talent to pick at Level 13. It offers increased protection from all sources, which greatly improves Zarya's survivability. Keep in mind that Endurance Training possesses outstanding synergy with Maximum Charge, as the increased Energy threshold allows Zarya to benefit longer from Endurance Training's bonus.
Pain is Temporary is a surprisingly powerful defensive talent that can save Zarya's life if she finds herself in a dangerous situation. It is very important to highlight that the shield generated from Pain is Temporary works like Personal Barrier, which means that damage taken while Pain is Temporary is active will increase her Energy level.
Unstoppable Competitor comes too late in Zarya's tree and offers too little compared to other talents at this tier.
Level 16 Talents for Zarya
Particle Grenade slows Movement Speed by 35% for 2 seconds to enemies near the center.
Causes Shield Ally to remove all disabling effects and reduces its cooldown by 3 seconds.
Shield Ally now grants an untalented Shield to a nearby ally upon impact.
While at or above 75 Energy, Zarya's cooldowns regenerate 25% faster.
Born in Battle allows Zarya to cast her Shields more frequently, which in return boosts her own damage output tremendously. Besides, Born in Battle also affects Zarya's Heroic Abilities' cooldowns, which makes this talent a fantastic choice at Level 16.
Gain Train offers a lot of value compared to its alternative choices at Level 16, since its shield range is pretty huge, which guarantees you to always shield a nearby ally. Keep in mind that two shielded allies increase your Energy gain tremendously, which adds an unexpected offensive gain to this talent.
Plasma Shock fails to achieve decent results during late game team fights. The Movement Speed Slow feels too minimal and unreliable to have any impact, since it requires you to always hit your Grenades perfectly.
Cleansing Shield is a very useful talent if the enemy team is relies heavily on crowd control abilities, however, timing it is often quite difficult. Keep in mind that unlike Cleanse, Cleansing Shield cannot be cast preemptively on a target in order to prevent Stuns, Roots, or Slows.
Level 20 Talents for Zarya
Increases Graviton Surge's duration by 1 second and it Silences Heroes caught in its area.
Increases Expulsion Zone's duration by 1.5 seconds and its radius by 15%.
All Particle Grenade charges are returned at once.
- Cooldown: 60 seconds
Activate to reset the cooldown of Personal Barrier and Shield Ally.
Gravity Kills's Silence effect is so strong, it can win games on its own. We definitely recommend this talent if
Graviton Surge was picked at Level 10.
Unyielding Defender is one of the most useful talents in Zarya's tree for multiple reasons. First of all, it adds great defensive value during late game team fights when every death can make the difference between victory and defeat. Thus, being able to shield yourself and your allies more frequently can really change the course of battle. Secondly, by having two additional shields to Zarya's skill rotation, she is able to maintain a high Energy level at all times, which significantly enhances her offensive capabilities as well.
Clear Out allows Zarya to dominate team fights by either splitting the enemy team in half or preventing them to enter a certain location entirely. The bonus energy gained from Clear Out can ideally push Zarya's quite tremendously, which makes this talent a very rewarding one to pick.
Grenadier allows Zarya to fire Particle Grenades much more frequently than normal. This becomes particularly powerful if you chose to go for Grenade related talents, such as Demolitions Expert, Pinpoint Accuracy, or Plasma Shock.
- 23 May 2019: Updated Zarya's talents and builds in accordance with the latest Balance Update.
- 16 Apr. 2017: Added a new Anti Melee build, and updated some talent discussions to account for this build.
- 31 Jan. 2017: Changed some talent recommendations for Level 4 and 7.
- 24 Nov. 2016: Swapped Pain is Temporary and Unstoppable Competitor in talent recommendations.
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