Leoric Abilities and Strategy
Welcome to our Abilities page for Leoric. Here, we give you an overview of every ability in Leoric's kit. For each of them, we explain what it does, how to best use it, and how it works in combination with Leoric's other abilities. We also give you strategy tips to play Leoric efficiently.
Leoric's Tips and Tricks
- Leoric is a powerful solo-laner. Use your strong Basic Attacks and your self-sustain to your advantage.
- Do not be afraid to sacrifice your life if this means your team gets an important Objective in return.
- Due to their high health pool, Drain Hope is particularly effective if used on enemy high health Heroes.
- Wraith Walk allows you to walk through enemy Gates.
- Trade your life when it saves one or even several of your teammates, since Undying causes you to resurrect faster than them.
- You can still use your Hearthstone while in Undying form.
- Mana: 70
- Cooldown: 12 seconds
Leoric swings his mace, dealing 150 (+4% per level) damage and Slowing enemies by 40% for 2.5 seconds. If an enemy Hero is hit, refund 50% of the cooldown and Mana cost. Peasants!.
When using Skeletal Swing, you should position yourself in a way that it hits as many enemies (or Structures) as possible to maximise its efficiency. Keep in mind that killing the Wizard Minion (the one that drops a Regeneration Globe) as quickly as possible should be your main priority while laning.
- Mana: 60
- Cooldown: 10 seconds
Grab an enemy Hero's soul, dealing up to 20% of their maximum Health as damage and healing Leoric for up to 20% of his maximum Health while he is nearby, over 3 seconds. Leoric's Movement Speed is reduced by 20% while this is active.
Drain Hope is Leoric's most important source of self-sustain and thus needs to be used carefully in order to grant as much healing as possible. Knowing which enemy Hero to target and when to do so is crucial to increase Leoric's overall combat performance.
Using Drain Hope efficiently during a team fight should be your main goal when playing Leoric. As a rule of thumb, try to avoid nimble and ranged Heroes such as Illidan or Valla who can just use their superior mobility to quickly escape your reach. Instead, try to use Drain Hope on enemy Warriors whenever possible as they are less likely to run away from you. Simultaneously, targeting a Warrior also causes Drain Hope to deal more damage due to their high health pool.
- Mana: 50
- Cooldown: 14 seconds
Leoric separates from his body, becoming Unstoppable and gaining Movement Speed accelerating up to 50% over 2.5 seconds. When Wraith Walk ends or is canceled, his body jumps to his wraith.
Wraith Walk is an incredibly versatile ability that provides Leoric with great mobility. It can basically act as a gap closer in order to catch up to fleeing enemies or to escape sticky situations if you find yourself in an unfavourable position.
- Mana: 90
- Cooldown: 50 seconds
Create an unpassable tomb for 4 seconds.
Entomb needs a lot of experience in order to be executed with maximum efficiency. While the Heroic Ability itself is easy to understand in terms of what it does, it requires you to know exactly when to use it and what target to use it on. It is, in general, better to use it on targets that have no teleport or blink ability that allows them to escape Entomb. Before casting Entomb, make sure to take a brief look on the Minimap and determine whether your team is nearby and ready to follow up on the imprisoned target.
As soon as you cast Entomb, Leoric blocks the entrance to the tomb, which is why you have to measure carefully whether you want to prevent the enemy from escaping or allow allies to enter the tomb in order to attack the target inside. The former is recommended if your team has enough ranged damage to kill the entombed target from a safe distance. The latter is recommended if your team consists of at least one melee Assassin who needs to enter the tomb in order to unleash their full damage potential.
March of the Black King
- Mana: 75
- Cooldown: 50 seconds
Leoric becomes Unstoppable and walks forward, swinging his mace 3 times. Enemies hit take 250 (+4% per level) damage, and Heroes hit heal Leoric for 12% of his maximum Health.
March of the Black King combines raw damage with great self-sustain. It is important to note that unlike Skeletal Swing, which only damages enemies directly in front Leoric, each swing of March of the Black King damages nearby enemies in a large radius around him.
However, this ability has one major downside to it, as it causes Leoric to walk towards a target direction and cannot be stopped while the effect is still active. This means that you should aim very carefully before activating the ability in order to avoid finding yourself in an unfavourable position at the end of its duration.
Leoric becomes a ghost when he dies, and resurrects upon reaching full Health. Leoric deals no damage while dead.
Wrath Of The Bone King
Leoric's first two Basic Attacks cleave for 100% damage, and his third Basic Attack deals 200% damage to a single target.
Undying is a very unique trait which allows Leoric to have an impact on events even after dying in combat. Although Leoric cannot damage his foes while in Ghost form, he is still capable of using Ghastly Swing to slow them and applying Drain Essence on them to resurrect faster. We strongly recommend using these two abilities whenever they are off cooldown in order to be as useful to your team as possible until you have come back to life again.
Another important aspect of Undying is the fact that it provides your teammates with vision, as you can freely move your Ghost around the map in order to scout the enemy team's position. Keep in mind, however, that Leoric will materialise at the Ghost's current location once its health is fully recovered. Thus, when dying as Leoric, it is of utmost importance to constantly keep an eye on your Ghost's health bar in order to avoid respawning in the midst of opposing team members.
- Cooldown: 8 seconds
Slow enemies by 40% for 2.5 seconds.
Ghastly Swing is one of the two Basic Abilities Leoric is able to use while in Ghost form. Although it does not deal any damage to your enemies, its movement speed slow is still very useful to influence a team fight even after dying in combat. Do not hesitate to use this ability whenever it is off-cooldown and use it to slow down the enemy team's advance or retreat.
- Cooldown: 9 seconds
Throw out a chain, attaching to the first enemy Hero hit, healing Leoric for up to 10% of his maximum Health over 4 seconds as long as the enemy remains close.
Drain Essence is one of the two Basic Abilities Leoric is able to use while in Ghost form. It works just like Drain Hope, however, it neither damages its target nor slows Leoric's movement speed. Instead, it heals Leoric's Ghost for a medium amount as long as it remains in range of its target. This ability is crucial to accelerate Leoric's resurrection process which is why recommend using it as frequently as possible.
- 07 Sep. 2017: Updated Leoric's Abilities page in accordance with the Kel'Thuzad patch.
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