Welcome to our Talents page for Hogger. Here, we give you an overview of how strong each of Hogger's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Hogger's Talent Build
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Hogger's Talent Build Cheatsheet
Loot Hoard BuildRecommended
Hogger's Loot Hoard Build is designed to get as much value as possible from the Hero by increasing his survivability, damage output, and utility. In particular, it features Talents that give immediate value rather than delayed rewards.
Level 1 Talents for Hogger
Each Hero hit by Ez-Thro Dynamite heals you for 8% of maximum Health.
Quest: Hitting Heroes with Ez-Thro Dynamite permanently increases your maximum Health by 10, to a maximum of 750 bonus Health.
Journeyman Cooking is a good Quest-based Talent that heals Hogger by a percentage of his maximum Health for each enemy Hero hit with Ez-Thro Dynamite. When doing so, Hogger gains 10 maximum Health, up to 750 additional maximum Health after stacking 75 times.
Loot Hoard creates a chunk of Meat when it lands. While under the effects of Meat, gain 10 Armor.
Bones to Gnaw has synergy with Garbage Fire at Level 7 because it slightly reduces the cooldown of Loot Hoard, Hoardapult at Level 10 because it creates additional Meat, and Secret Stash at Level 20 for the same reason.
- Cooldown: 40 seconds
Activate to gain 30 Rage over 8 seconds.
Passive: You heal for 9 (+4% per level) Health every second, increased by 2% per point of Rage.
On The Prowl is a decent Talent that passively heals Hogger for 9 Health per second, increased by 0.18 per point of Rage, up to 27 Health per second at maximum Rage. Once every 40 seconds, you can activate it to gain 30 Rage over 8 seconds and stop your Rage decay for the same amount of time.
Level 4 Talents for Hogger
Increase the range of Loot Hoard by 15%.
Quest: Hitting Heroes with Staggering Blow permanently increases Basic Attack damage by 2, to a maximum of 125 bonus damage. Enemy Heroes that hit terrain grant an additional 8 damage.
The bonus Attack Damage provided by Brute Force does not scale and it is equal to about 30% additional Attack Damage at Level 20, resulting in a decent synergy with Bloodthirst at Level 13 and Furzerker at Level 16.
Increase Hogg Wild's radius by 25% and each enemy hit generates 0.5 Rage, increased to 2 against Heroes.
Especially if you plan to go for Seeing Red at Level 7 and/or Anger Management at Level 20, we recommend this Talent because it helps you reach 50 Rage, something that will increase the damage of Hogg Wild and reduce the cooldown of your Basic Abilities.
While above 30 Rage, gain 10% increased Movement Speed and healing received.
When above 50 Rage, increase these bonuses to 15%.
Hogger's Joggers is a decent Talent that gives you bonus Movement Speed and healing received: 10% when between 30 and 50 Rage or 15% when above 50 Rage.
Level 7 Talents for Hogger
While above 50 Rage, gain 35% Attack Speed and the cooldowns of Staggering Blow and Hogg Wild refresh 30% faster.
Considering that it requires 50 Rage to actually give you some value, we highly recommend to combine this Talent with Aggro Range at Level 4 as it helps you to quickly generate a bunch of Rage.
Instant detonations of Ez-Thro Dynamite creates an additional dynamite behind the Hero hit.
Hitting the bundle of Ez-Thro Dynamite with Staggering Blow breaks it into three sticks and launches them forward in an arc.
- directly hitting enemy Heroes with Ez-Thro Dynamite and causing it to explode instantly throws a second Ez-Thro Dynamite behind them;
- hitting a Ez-Thro Dynamite that is already on the ground with Staggering Blow breaks into 3 new instances of Ez-Thro Dynamite and throws them forward in a line.
Reduce the cooldown of Loot Hoard by 2 seconds. Every 0.5 seconds, enemies in a large area around Loot Hoard take 23 (+4% per level) damage and are Slowed by 20%.
Level 10 Talents for Hogger
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work and/or you are looking for some tips on how to use them, check the dedicated section in the Abilities and Strategy page.
- Cooldown: 60 seconds
Launch an empowered Loot Hoard with Hogger attached, dealing 100 (+4% per level) damage and Slowing enemies by 50% for 2 seconds.
Hoardapult's Loot Hoard lasts for up to 20 seconds, decaying rapidly while not nearby. Every 10 seconds Hogger can take a chunk of Meat from the Loot Hoard.
Hoardapult is a strong Heroic Ability that increases Hogger's survivability and gives him another way to create impassable terrain with terrain outlines, usable for Staggering Blow and Hogg Wild as well.
Thanks to its utility, Hoardapult is particularly effective on Battlegrounds where team fights happen in narrow areas (such as Cursed Hollow) because you will not be able to get much value from impassable terrain in wide areas (for example Hanamura Temple).
- Cooldown: 70 seconds
After 0.5 seconds, slam the ground, sending out a shockwave that travels in a long line. Enemies hit by the initial slam take 335 (+4% per level) damage and are Stunned for 1.5 seconds. Enemies only hit by the shockwave take 230 (+4% per level) damage and are Stunned for 0.75 seconds.
Level 13 Talents for Hogger
Gain 20 Armor while Hogg Wild is active and for 3 seconds after. When above 50 Rage, increase this Armor to 40.
Enemies hit by Hogg Wild are Slowed by 10% for 2 seconds, stacking up to 5 times.
Heroes hit have their Spell Power reduced by 50% for 3 seconds.
Pummel is a strong Talent that empowers Hogg Wild so that it immediately reduces the Spell Power of enemy Heroes hit for a few seconds and constantly debuffs enemies hit with a small but rapidly stacking Slow.
As it reduces Spell Power, you can use Pummel to reduce the healing and/or damage done by enemy Heroes via Abilities (for example against Whitemane), especially if they are melee Heroes and/or lack mobility to dodge Hogg Wild.
Damaging Heroes with Basic Attacks, Staggering Blow, or Hogg Wild heals you for 33% of the damage dealt.
Bloodthirst is a good Talent that gives Hogger the ability to heal himself when damaging enemy Heroes with Basic Attacks, Staggering Blow, or Hogg Wild. The healing amount will be 1/3 of the damage dealt to them.
Level 16 Talents for Hogger
Enemy Heroes Stunned by Staggering Blow take an additional 8% of their maximum Health as damage and are Stunned for an additional 0.5 seconds.
Headbanger is a strong Talent that improves Staggering Blow, but only when the Knockback successfully slams enemy Heroes on impassable terrain, making them take additional damage in the form of Percent Damage and increasing the Stun duration from 0.75 to 1.25 seconds.
Instant Ez-Thro Dynamite detonations deal 50% more damage, reduce its cooldown by 1.5 seconds, and increase its Slow amount to 50%.
Passive: Increase Ez-Thro Dynamite's range by 25%.
The cooldown reduction you get from Kablooie! is nice to have because it allows you to constantly annoy enemy Heroes with your best Slow while also dealing slightly more damage and gaining a bit more Rage than usual in the process.
Hitting Heroes with Staggering Blow or Ez-Thro Dynamite increases the damage of the next Basic Attack within 8 seconds by 50%, stacking up to 2 times.
When Hogg Wild ends, gain 30% Movement Speed for 2 seconds.
Furzerker is a good Talent that increases Hogger's Movement Speed at the end of Hogg Wild for 2 seconds and the damage done by your next 1-2 Basic Attacks within 8 seconds of hitting enemy Heroes with Staggering Blow or Ez-Thro Dynamite.
Level 20 Talents for Hogger
Every 2 seconds, Hoardapults' Loot Hoard randomly launches Ez-Thro Dynamite, prioritizing nearby enemy Heroes.
Every 5 seconds, it also launches a chunk of Meat towards Hogger.
Secret Stash is a decent Talent that drastically increases Hogger's survivability in prolonged team fights. Once upgraded with this Talent, Hoardapult launches a chunk of Meat towards Hogger once every 5 seconds and creates a bit of chaos in the surrounding area by launching an Ez-Thro Dynamite once every 2 seconds.
Avoid picking Secret Stash when team fights are short because you will not be able to get value from the additional chunks of Meat.
Hitting Heroes with Shockwave reduces their Armor by 15 for 4 seconds and grants 20 Rage.
Passive: Rage's cooldown reduction affects Shockwave's cooldown.
Power Spike is a good Talent that greatly empowers Shockwave, making it reduce the Armor of enemy Heroes hit by a decent amount for multiple seconds. In addition to that, hitting enemy Heroes with Shockwave will give you 20 Rage and the cooldown reduction effect provided by your Rage will affect it.
We find Power Spike really interesting in team compositions which want to quickly take down a single enemy Hero with burst damage because the Armor reduction effect provided is great for doing so—unless your team already has Armor reduction effect, considering they do not stack.
- Cooldown: 60 seconds
Activate to cast an untalented Hogg Wild and begin chasing an enemy Hero. After reaching the Hero, bounce to a random nearby enemy Hero. Lasts up to 5 seconds, rapidly decaying if there are no other enemy Heroes nearby.
Cannot be cancelled.
No Control is a strong Talent that, when activated while mouse-hovering an enemy Hero, makes Hogger cast an untalented and modified version of Hogg Wild that follows and damages random enemy Heroes, randomly changing target every 0.5 seconds, for 5 seconds. When lacking new targets, Hogger will just spin on the spot until it ends. Hogger cannot cancel No Control pre-emptively.
Despite the random component, No Control can add a lot of damage during team fights. Similarly to Hogg Wild, No Control deals more damage based on the amount of Rage you have, so try to build up your Rage with Basic Attacks and Basic Abilities before using it.
Increase maximum Rage by 50, raising the maximum bonuses for its cooldown refresh rate to 75% and Hogg Wild damage to 150%.
Passive: Basic Attacks grant 5 additional Rage.
Anger Management is a good Talent that increases your maximum Rage and every Rage-related bonus by 50%: cooldown reduction for your Basic Abilities, Rage generation via Basic Attacks, and damage with Hogg Wild.
We find Anger Management good when you expect long team fights, especially if combined with Aggro Range at Level 4 to quickly build up your Rage, but only if you do not need the additional self-sustain provided by Secret Stash.
- 03 Mar. 2021: Guide reviewed for the latest Balance Update.
- 15 Feb. 2021: Builds updated.
- 20 Jan. 2021: Guide reviewed for the latest Balance Update.
- 21 Dec. 2020: Builds and Talents updated.
- 04 Dec. 2020: Builds updated.
- 01 Dec. 2020: Guide reviewed for the latest Patch.
- 30 Nov. 2020: Guide created.
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