Brightwing Talents
Welcome to our Talents page for Brightwing. Here, we give you an overview of how strong each of Brightwing's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Brightwing's Talent Build
Level | Choices |
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1 |
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4 |
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7 |
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10 |
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13 |
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16 |
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20 |
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Brightwing's Talent Build Cheatsheet
Teleport Build
Talent calculator »The Teleport Build focuses on providing great global mobility, which becomes particularly
useful on larger maps like Cursed Hollow, Garden of Terror, or Infernal Shrines. Since Brightwing's
talent tree is quite competitive, it is very important to adjust accordingly. At Level 13, for instance,
Pixie Power could be replaced by
Safety Dust
depending on what type of damage the enemy team has.
Arcane Flare Build
Talent calculator »The Arcane Flare Build emphasizes Brightwing's unexpectedly strong damage and crowd control when combining
several Q-based talents such as Dream Shot at Level 4,
Sticky Flare
at Level 7, and
Hush! at Level 16.
Phase Out can be a helpful
defensive talent to pick up at Level 16, since casting
Blink Heal may sometimes cause Brightwing
to get too close to the enemy team.
Level 1 Talents for Brightwing


Increase Polymorph's range by 30%. If Brightwing hits a Polymorphed enemy Hero with Arcane Flare's center, then reduce Polymorph's cooldown by 6 seconds and gain 50 Mana.


Increase Phase Shift's healing by an additional 10% of the target's maximum Health. Nearby enemy Minion deaths reduce Phase Shift's cooldown by 2 seconds.


- Cooldown: 0.25 seconds
Activate to consume 20 stacks of Bribe to instantly defeat an uncaptured non-Elite Mercenary.
Passive: Gain 1 stack of Bribe when a nearby enemy Minion dies, and 5 stacks when hitting an enemy Hero with Arcane Flare's center. Maximum 80 stacks.
Discussion
Hyper Shift allows Brightwing to teleport across
the map a lot more frequently if she heals herself or her allies with
Soothing Mist.
This proves to be especially useful on larger maps like Cursed Hollow or Garden
of Terror, as Brightwing is able to split-push more efficiently if she has her
teleport available allowing her to assist her teammates if need be. This talent
has great synergy with
Peekaboo! at Level 7, which will
add a shield and additional vision whenever Brightwing teleports to a friendly Hero.
Pixie Charm is only recommended on maps with a lot of Mercenary
Camps that are also relatively safely to access, like Garden of Terror, Dragon Shire, or
Sky Temple.
Greater Polymorph could perhaps be considered if the enemy
team composition runs dangerous melee Assassins like Illidan
or The Butcher that need to be shut down for as long as possible.
And even then, the extra healing and cooldown reduction coming from
Hyper Shift proves
to be more useful throughout the game.
Level 4 Talents for Brightwing


Increase Arcane Flare's range by 50%. Hitting a Hero with Arcane Flare's center reduces its cooldown to 2 seconds.


Increase Polymorph's Slow by 15%. Upon expiration, Polymorph deals damage to nearby enemy Heroes equal to 2% of their maximum Health.


Increase Basic Attack range by 1.1. Basic Attacks against Heroes reduce the cooldown of Soothing Mist by 5 seconds.
Discussion
Dream Shot is a strong choice. The additional range allows Brightwing to keep a safer distance from her
enemies, while the cooldown reduction has great synergy with talents like
Sticky Flare at Level 7 and
Hush! at Level 16.
Magic Spit increases Brightwing's Basic Attack range, which allows her to stay away from enemy Heroes
more easily. The additional cooldown reduction on her Trait is a great extra to have.
Unstable Anomaly's additional damage is not significant enough
to make this a worthwhile investment over the other Level 4 talents.
Level 7 Talents for Brightwing


Enemy Heroes hit by Arcane Flare have their Movement Speed Slowed by 20% for 3 seconds. Increase the Slow to 40% if they are hit by the center portion.


Phase Shifting to an ally grants both Brightwing and her target a 335 (+4% per level) point Shield and reveals a large area around them for 5 seconds.


Soothing Mist heals allied Heroes for 150 (+4% per level). Increase this healing by 100% if Soothing Mist removed a disabling effect from that ally.
Discussion
Peekaboo! works very well if you chose
Hyper Shift
at Level 1. Being able to reveal Stealthed enemies like Nova
or Zeratul in a large radius around
your selected ally can thwart the enemy team's plans of initiating a team fight
and turn the momentum in your favour. The additional shield applied on the target
is the icing on the cake that makes this talent a very solid choice.
Sticky Flare should mainly be considered if your
team is lacking crowd control in general. Unlike other talents related to
Arcane Flare, Sticky Flare's slow effect is a useful
tool that allows you to slow several enemies at the same time, which can aid you
in many different situations.
Critical Mist can only give you value every 100 seconds due to the
cooldown of
Soothing Mist. Even if you pick talents like
Magic Spit at Level 4, which provide cooldown reduction, Critical Mist will likely not
see enough value to justify the pick.
Last but not least, due to the slow
travel speed of the Soothing Mist's cleansing effect, the proc cannot be guaranteed. As a result, this talent will likely
not have any or very little effect througout the game.
Level 10 Talents for Brightwing


- Mana: 40
- Charges: 2
- Recharge Time: 9 seconds
Teleport to a nearby ally. When teleporting to a Hero, heal them for 200 (+4% per level).
Stores up to 2 charges.


- Mana: 90
- Cooldown: 50 seconds
After 0.5 seconds, create an expanding nova of wind, dealing 225 (+4% per level) damage and pushing enemies away.
Discussion
Blink Heal enables Brightwing to
teleport to allies over short distances, which allows her to manoeuvre both
defensively and offensively during team fights. Dodging enemy Basic Attacks or
skill-shot abilities like Muradin's
Storm Bolt or
Stitches'
Hook with the help of Blink Heal allows
your team to turn on the enemy without worrying about the respective crowd
control effects. By the same token, Brightwing is able to use Blink Heal as a
gap-closing ability by using it on an allied unit to
get in range of an enemy and cast an unexpected
Polymorph on them.
Brightwing's second Heroic Ability, Emerald Wind,
is a very effective, yet situational choice that needs to be used with great
caution. There are several requirements that need to be met before you should
decide to pick Emerald Wind instead of
Blink Heal.
Firstly, you should consider if you need a strong disengage ability to counter
enemy initiators like Tyrael or Anub'arak. If the
opposing team consists of at least two or more aggressive Warriors, Emerald Wind
may indeed become a useful tool to keep them at bay. Secondly, you need to
double-check whether your team has another Supporter in its lineup. Heroes like
Tassadar or Tyrande can greatly assist Brightwing in keeping her teammates alive,
which makes Emerald Wind a valid alternative to Blink Heal if there is an
additional healer at your team's disposal.
Level 13 Talents for Brightwing


Pixie Dust gives 40% bonus Movement Speed, decaying to 20% over 3 seconds.


Increase Pixie Dust's duration by 1 second. Brightwing heals allies with an active Pixie Dust for 75% more.


Reduce the cooldown of Pixie Dust by 3 seconds and increase the Spell Armor granted by 25.
Discussion
Safety Dust provides a great healing boost. This talent can be paired with a short-distance
Phase Shift to maximize the healing on a target in need.
Pixie Power provides an additional Spell Armor
buff to the target of Brightwing's
Pixie Dust ability.
If the enemy team relies on Mages and their Spell damage, this talent becomes a great choice.
Pixie Boost's Movement Speed Boost is usually not strong enough to outperform the
extra healing and Spell Armor from the other Level 13 talents.
Level 16 Talents for Brightwing


Enemy Heroes hit by the center of Arcane Flare are Silenced for 1 second and deal 25% less damage for 3 seconds.


While Polymorphed, the target's Armor is reduced by 25, increasing the damage they take by 25%.


- Cooldown: 20 seconds
Activate to place Brightwing in Stasis for 0.75 seconds.
Discussion
Critterize enables Brightwing's
Polymorph ability to increase all damage done to a
single enemy Hero by 25%, which will allow your team to burst it down very
quickly. Do not
hesitate to make use of Critterize against engaging Warriors like Tyrael or
E.T.C. to bring them down more quickly.
Hush! is only recommended if you picked the other Q-related talents
at Level 4 and 7. Combined, Brightwing turns into a quite potent damage and crowd control heavy Hero.
Phase Out can be a recommended talent if the enemy team has a lot of
burst damage and crowd control. The short 20-second cooldown makes it a very forgiving ability.
Level 20 Talents for Brightwing


Blink Heal grants Stealth to Brightwing. If Blink Heal is cast on a Hero, they are also granted Stealth. While Stealthed by Invisible Friends, Heroes heal for 20 (+4% per level) Health per second and are Unrevealable for the first 0.5 seconds.
Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.


Permanently reduce Emerald Wind's cooldown to 5 seconds and increase its Mana cost to 200.


Permanently gain 20% Movement Speed.


- Cooldown: 45 seconds
Activate to apply Pixie Dust to all nearby Heroes.
Discussion
Intensive Winds should be taken if you decided to
go for
Emerald Wind at Level 10 and need further disengage.
Keep in mind that Mana management becomes very crucial, since it increases the Mana cost of Emerald Wind tremendously.
Invisible Friends provides an infinite Invisible effect on both Brightwing and the healed target.
This makes the talent a great saving or initiating tool to hit enemies unseen from the shadows.
Faerie Protector applies a talented instance of
Pixie Dust
on all nearby allied Heroes. This a very useful talent, even if the enemy team does not rely on Ability Damage too much.
Speedy Dragon increases Brightwing's Movement Speed by a large margin, which makes her much harder to catch.
It can be a nice talent to pick up on larger maps like Cursed Hollow or Sky Temple, which require fast rotations, especially during the late game.
Changelog
- 25 Nov. 2019: Revised Brightwing's guide. No talent changes needed to be applied despite the most recent Balance Update.
- 06 Jun. 2019: Applied a major update to the Brightwing guide.
- 28 Sep. 2018: Updated Brighting's guide in accordance with her latest rework.
- 29 Jan. 2018: Fixed a small wording issue in the Manic Pixie description.
- 13 Oct. 2017: Completely revamped the predefined talent builds.
- 21 Sep. 2017: Updated Brightwing's talents in accordance with the latest balance update.
- 03 Sep. 2017: Updated Shield Dust's description.
More Healer Guides
KendricSwissh has achieved Grandmaster rank in multiple seasons while playing Heroes of the Storm since the early stages of the Alpha version. He is also creating game related content on Twitch where he will gladly answer all of your questions about the game or guides here on Icy Veins.
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