Welcome to our Talents page for Brightwing. Here, we give you an overview of how strong each of Brightwing's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
1. Brightwing's Talent Build
|1||✘ ✔ ?|
|4||✔ ✘ ✔|
|7||✔ ✔ ✘|
|13||✘ ✔ ✔|
|16||✔ ✔ ?|
|20||✔ ✔ ? ✔|
2. Brightwing's Talent Build Cheatsheet
Teleport BuildTalent calculator »
The Teleport Build focuses on providing great global mobility, which becomes particularly useful on larger maps like Cursed Hollow, Garden of Terror, or Infernal Shrines. Since Brightwing's talent tree is quite competitive, it is very important to adjust accordingly. At Level 13, for instance, Pixie Power could be replaced by Safety Dust depending on what type of damage the enemy team has.
Arcane Flare BuildTalent calculator »
The Arcane Flare Build emphasizes Brightwing's unexpectedly strong damage and crowd control when combining several Q-based talents such as Dream Shot at Level 4, Sticky Flare at Level 7, and Hush! at Level 16. Phase Out can be a helpful defensive talent to pick up at Level 16, since casting Blink Heal may sometimes cause Brightwing to get too close to the enemy team.
3. Level 1 Talents for Brightwing
Increase Polymorph's range by 30%. Hero Takedowns refresh the cooldown of Polymorph.
Increase Phase Shift's healing by an additional 10% of the target's maximum Health. Nearby enemy Minion deaths reduce Phase Shift's cooldown by 2 seconds.
- Cooldown: 0.25 seconds
Activate to consume 20 stacks of Bribe to instantly defeat an uncaptured non-Elite Mercenary.
Passive: Gain 1 stack of Bribe when a nearby enemy Minion dies, and 5 stacks when hitting an enemy Hero with Arcane Flare's center. Maximum 80 stacks.
Hyper Shift allows Brightwing to teleport across the map a lot more frequently if she heals herself or her allies with Soothing Mist. This proves to be especially useful on larger maps like Cursed Hollow or Garden of Terror, as Brightwing is able to split-push more efficiently if she has her teleport available allowing her to assist her teammates if need be. This talent has great synergy with Peekaboo! at Level 7, which will add a shield and additional vision whenever Brightwing teleports to a friendly Hero.
Pixie Charm is only recommended on maps with a lot of Mercenary Camps that are also relatively safely to access, like Garden of Terror, Dragon Shire, or Sky Temple.
Greater Polymorph could perhaps be considered if the enemy team composition runs dangerous melee Assassins like Illidan or The Butcher that need to be shut down for as long as possible. And even then, the extra healing and cooldown reduction coming from Hyper Shift proves to be more useful throughout the game.
4. Level 4 Talents for Brightwing
Increase Arcane Flare's range by 50%. Hitting a Hero with Arcane Flare's center reduces its cooldown to 2 seconds.
Increase Polymorph's Slow by 15%. Upon expiration, Polymorph deals damage to nearby enemy Heroes equal to 2% of their maximum Health.
Increase Basic Attack range by 1.1. Basic Attacks against Heroes reduce the cooldown of Soothing Mist by 5 seconds.
Dream Shot is a strong choice. The additional range allows Brightwing to keep a safer distance from her enemies, while the cooldown reduction has great synergy with talents like Sticky Flare at Level 7 and Hush! at Level 16.
Magic Spit increases Brightwing's Basic Attack range, which allows her to stay away from enemy Heroes more easily. The additional cooldown reduction on her Trait is a great extra to have.
Unstable Anomaly's additional damage is not significant enough to make this a worthwhile investment over the other Level 4 talents.
5. Level 7 Talents for Brightwing
Enemy Heroes hit by Arcane Flare have their Movement Speed Slowed by 20% for 3 seconds. Increase the Slow to 40% if they are hit by the center portion.
Phase Shifting to an ally grants both Brightwing and her target a 335 (+4% per level) point Shield and reveals a large area around them for 5 seconds.
If Soothing Mist removes a disabling effect from an ally, heal them for 250 (+4% per level).
Peekaboo! works very well if you chose Hyper Shift at Level 1. Being able to reveal Stealthed enemies like Nova or Zeratul in a large radius around your selected ally can thwart the enemy team's plans of initiating a team fight and turn the momentum in your favour. The additional shield applied on the target is the icing on the cake that makes this talent a very solid choice.
Sticky Flare should mainly be considered if your team is lacking crowd control in general. Unlike other talents related to Arcane Flare, Sticky Flare's slow effect is a useful tool that allows you to slow several enemies at the same time, which can aid you in many different situations.
Critical Mist can only give you value every 120 seconds due to the cooldown of Soothing Mist. Even if you pick talents like Magic Spit at Level 4, which provide cooldown reduction, Critical Mist will likely not see enough value to justify the pick. Last but not least, due to the slow travel speed of the Soothing Mist's cleansing effect, the proc cannot be guaranteed. As a result, this talent will likely not have any or very little effect througout the game.
6. Level 10 Talents for Brightwing
- Mana: 40
- Charges: 2
- Recharge Time: 9 seconds
Teleport to a nearby ally. When teleporting to a Hero, heal them for 200 (+4% per level).
Stores up to 2 charges.
- Mana: 90
- Cooldown: 50 seconds
After 0.5 seconds, create an expanding nova of wind, dealing 225 (+4% per level) damage and pushing enemies away.
Blink Heal enables Brightwing to teleport to allies over short distances, which allows her to manoeuvre both defensively and offensively during team fights. Dodging enemy Basic Attacks or skill-shot abilities like Muradin's Storm Bolt or Stitches' Hook with the help of Blink Heal allows your team to turn on the enemy without worrying about the respective crowd control effects. By the same token, Brightwing is able to use Blink Heal as a gap-closing ability by using it on an allied unit to get in range of an enemy and cast an unexpected Polymorph on them.
Brightwing's second Heroic Ability, Emerald Wind, is a very effective, yet situational choice that needs to be used with great caution. There are several requirements that need to be met before you should decide to pick Emerald Wind instead of Blink Heal. Firstly, you should consider if you need a strong disengage ability to counter enemy initiators like Tyrael or Anub'arak. If the opposing team consists of at least two or more aggressive Warriors, Emerald Wind may indeed become a useful tool to keep them at bay. Secondly, you need to double-check whether your team has another Supporter in its lineup. Heroes like Tassadar or Tyrande can greatly assist Brightwing in keeping her teammates alive, which makes Emerald Wind a valid alternative to Blink Heal if there is an additional healer at your team's disposal.
7. Level 13 Talents for Brightwing
Pixie Dust gives 40% bonus Movement Speed, decaying to 20% over 3 seconds.
Increase Pixie Dust's duration by 1 second. Brightwing heals allies with an active Pixie Dust for 25% more.
Reduce the cooldown of Pixie Dust by 3 seconds and increase the Spell Armor granted by 25.
Pixie Boost's Movement Speed Boost is usually not strong enough to outperform the extra healing and Spell Armor from the other Level 13 talents.
8. Level 16 Talents for Brightwing
Enemy Heroes hit by the center of Arcane Flare are Silenced for 1 second and deal 25% less damage for 3 seconds.
While Polymorphed, the target's Armor is reduced by 25, increasing the damage they take by 25%.
- Cooldown: 20 seconds
Activate to place Brightwing in Stasis for 0.75 seconds.
Critterize enables Brightwing's Polymorph ability to increase all damage done to a single enemy Hero by 25%, which will allow your team to burst it down very quickly. Do not hesitate to make use of Critterize against engaging Warriors like Tyrael or E.T.C. to bring them down more quickly.
Hush! is only recommended if you picked the other Q-related talents at Level 4 and 7. Combined, Brightwing turns into a quite potent damage and crowd control heavy Hero.
Phase Out can be a recommended talent if the enemy team has a lot of burst damage and crowd control. The short 20-second cooldown makes it a very forgiving ability.
9. Level 20 Talents for Brightwing
Blink Heal grants Stealth to Brightwing. If Blink Heal is cast on a Hero, they are also granted Stealth. While Stealthed by Invisible Friends, Heroes heal for 20 (+4% per level) Health per second and are Unrevealable for the first 0.5 seconds
Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.
Permanently reduce Emerald Wind's cooldown to 5 seconds and increase its Mana cost to 200.
Permanently gain 20% Movement Speed.
- Cooldown: 45 seconds
Activate to apply Pixie Dust to all nearby Heroes.
Intensive Winds should be taken if you decided to go for Emerald Wind at Level 10 and need further disengage. Keep in mind that Mana management becomes very crucial, since it increases the Mana cost of Emerald Wind tremendously.
Invisible Friends provides an infinite Invisible effect on both Brightwing and the healed target. This makes the talent a great saving or initiating tool to hit enemies unseen from the shadows.
Speedy Dragon increases Brightwing's Movement Speed by a large margin, which makes her much harder to catch. It can be a nice talent to pick up on larger maps like Cursed Hollow or Sky Temple, which require fast rotations, especially during the late game.
- 06 Jun. 2019: Applied a major update to the Brightwing guide.
- 28 Sep. 2018: Updated Brighting's guide in accordance with her latest rework.
- 29 Jan. 2018: Fixed a small wording issue in the Manic Pixie description.
- 13 Oct. 2017: Completely revamped the predefined talent builds.
- 21 Sep. 2017: Updated Brightwing's talents in accordance with the latest balance update.
- 03 Sep. 2017: Updated Shield Dust's description.
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