Deckard Cain Talents
Welcome to our Talents page for Deckard Cain. Here, we give you an overview of how strong each of Deckard Cain's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Deckard Cain's Talent Build
|1||? ? ✓|
|4||✓ ? ?|
|7||? ? ✓|
|13||✓ ? ?|
|16||✓ ? ?|
|20||✓ ? ? ?|
Deckard Cain's Talent Build Cheatsheet
Healing Potion BuildRecommended
The most important Tier to know how to adapt to each situation is Level 13:
- Super Healing Potion (best for new players) is great for team fights in a given area that take a while because it provides an insanely high amount of sustain healing to your team;
- Ancient Blessings (best for coordinated play) is particularly effective when your team's plan is to quickly take down an enemy Hero as it increases the damage output of all your teammates, in addition to basically burst healing them.
Level 1 Talents for Deckard Cain
Quest: Hitting an enemy Hero with Scroll of Sealing permanently increases its damage by 2.
Reward: After hitting 15 Heroes, Scroll of Sealing reveals and reduces the Armor of Heroes hit by 10 for 4 seconds.
Reward: After hitting 30 Heroes, this talent's Armor reduction effect is increased to 15 and its duration to 6 seconds.
Scroll of Identify is a decent Quest-based Talent which slightly increases the damage of Scroll Of Sealing when hitting enemy Heroes with it. Unlock the first Reward to reduce the Armor of enemy Heroes hit and to Reveal them for a few seconds. Unlock the second Reward to slightly empower the amount and duration of the Armor reduction.
Each enemy Hero hit by Scroll of Sealing grants 20% Spell Power for 16 seconds, up to 40%.
- Cooldown: 30 seconds
Activate to increase the damage of the next Horadric Cube by 100% and its slow by 30%.
Only 1 Gem may be active at a time.
Level 4 Talents for Deckard Cain
Whenever an ally is healed by a Healing Potion, they gain a 140 (+4% per level) Shield for 6 seconds.
Shields generated by different instances of Healing Potion do not stack, but only refresh the duration. As a consequence, you and allied Heroes should ideally wait for the Shield to be almost destroyed or expired before picking another Healing Potion, unless relatively low on Health.
Healing Potions restore 15 Mana and heal for an additional 114 (+4% per level) over 3 seconds.
Consider going for this Talent when you want to further empower your already good sustain healing, something which is useful on Battlegrounds where the Objective is powerful and takes a while to be contested (such as Braxis Holdout).
- Cooldown: 20 seconds
Activate to increase the damage of the next Horadric Cube by 100% and it spawns 3 Lesser Healing Potions from each enemy Hero hit, healing allied Heroes for 250 (+4% per level) when picked up. Lesser Healing Potions last for 10 seconds.
Only 1 Gem may be active at a time.
Ruby is a good Talent that can be activated to make your next Horadric Cube generate 3 Lesser Healing Potions for each enemy Hero hit and, like for any other Gem, deal double damage. Contrary to Healing Potion, they disappear after 10 seconds and heal for a bit less.
The way this Talent works make it more valuable when your team has one or more diving Heroes or when your team is trying to contest a Capture Point, because in those situations it will be easier for you to hit multiple Heroes with Horadric Cube and for allied Heroes to collect Lesser Healing Potions.
The fact each Lesser Healing Potion spawns in a random location nearby makes Ruby weak against crowd control effects that can impair movement because it will be harder or even impossible to catch them.
Level 7 Talents for Deckard Cain
Reduce the Mana cost of Scroll of Sealing from 40 to 25. Each enemy Hero hit by Horadric Cube reduces the cooldown of Scroll of Sealing by 4 seconds.
Cube Mastery is a good Talent which reduces cooldown and Mana cost of Scroll Of Sealing, allowing you to Root enemy Heroes more often, sometimes even in quick succession if you manage to hit enough enemy Heroes with Horadric Cube.
The cooldown reduction provided has synergy with Scroll of Identify at Level 1 because it can be helpful to stack the Quest faster and with Scroll of Stone Curse at Level 16 because it can drastically increase your damage done, especially if combined with Field Study at Level 1.
Horadric Cube reduces Hero damage dealt by 30% for 4 seconds.
We find this Talent particularly good when playing against Heroes who can deal high but predictable damage in a short time frame (for example The Butcher).
Even if not a Gem, this Talent can be combined with Perfect Gems at Level 20 to constantly reduce the damage done by enemy Heroes during team fights, with about 80% uptime.
- Cooldown: 30 seconds
Activate to increase the damage of the next Horadric Cube by 100% and have it reduce the healing received of enemy Heroes by 75% for 4 seconds.
Only 1 Gem may be active at a time.
The healing reduction provided by this Talent is great on a Hero like Deckard because he has access to crowd control which can be used to lock down enemy Heroes for your team to burst damage them while the enemy Healer cannot do much.
Level 10 Talents for Deckard Cain
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work and/or you are looking for some tips on how to use them, check the dedicated section in the Abilities and Strategy page.
- Mana: 60
- Cooldown: 70 seconds
After 1 second, Channel for 3 seconds, putting enemy Heroes in front of Deckard to Sleep while Channeling, and for 2 seconds after.
Enemies can only be put to Sleep once per cast, and Sleep's effects end instantly if they take damage.
Stay Awhile and Listen is a strong Heroic Ability which can be picked in most if not all situations, however, it has clear weaknesses you have to play around when facing Heroes who have access to interrupts, Unstoppable effects, and/or mobility tools.
- Mana: 35
- Cooldown: 30 seconds
After 1 second, create a twirling tome tornado that travels towards the targeted direction, continually knocking away enemies that come into contact with it. Deals 20 (+4% per level) damage to Heroes hit.
Lorenado is a good Heroic Ability that you can use to peel from melee Heroes, to push enemy Heroes inside Scroll Of Sealing, or to contest a Capture Point—this last point makes it valuable on Battlegrounds with a Boss Camp.
Level 13 Talents for Deckard Cain
If a Healing Potion isn't picked up for at least 2 seconds, it heals for 100% more.
Passive: Healing Potion heals for 25% more when the target is under 50% health.
Super Healing Potion is a strong Talent that empowers Healing Potion in two ways: increases by 25% their healing when used by allied Heroes below 50% Health and doubles their healing after staying on the ground for 2 seconds.
The delayed effect is particularly effective on Battlegrounds where the Objective is stationary and powerful, allowing you and your team to get there a dozen of seconds before it starts to safely cast Healing Potion multiple times in the area and prepare them for later use.
We recommend this Talent because it is quite easy to get value from it, especially if you are new to the Hero, as it heavily increases your sustain healing during the game.
When a Healing Potion is picked up, it also heals all nearby allied Heroes for 75% of the healing amount.
You may consider going for this Talent when your team features a lot of melee Heroes and the enemy team has ways to deal area of effect damage.
- Cooldown: 45 seconds
Activate Fortitude of the Faithful to empower nearby allied Hero Basic Attacks for 8 seconds, causing them to deal an additional 62 (+4% per level) damage in an area and heal for 90 (+4% per level) for each Hero hit. This effect can only occur once per second.
Ancient Blessings is a good Talent that, once every 45 seconds, can be used to boost allied Heroes for 8 seconds. Heroes affected by this buff can deal additional damage in an area with their Basic Attacks and heal themselves based on the number of Heroes hit.
This effect has an internal cooldown of 1 seconds, so it has no synergy with Heroes who have high Attack Speed and works just fine with most Heroes, unless they cannot really expose to use Basic Attacks (notably Probius).
Level 16 Talents for Deckard Cain
Scroll of Sealing deals 200% more damage when hitting at least 2 Heroes.
If at least 2 allied Heroes are nearby, Fortitude of the Faithful grants an additional 10 Armor, 50% Mana Regeneration per second, and causes Deckard's Basic Abilities to recharge an additional 50% faster.
Safety in Numbers is a decent Talent which improves Fortitude of the Faithful in various ways when there is more than one allied Hero within range: further reduce the cooldown of your Basic Abilities, give you more Armor, and increase your Mana Regeneration.
Every 5 seconds, Deckard's next Basic Attack Stuns Heroes for 0.75 seconds.
Horadric Staff is a situational Talent that, once every 5 seconds, Stuns the next enemy Hero you hit with a Basic Attack. You cannot toggle it, so be careful not to waste it when you need it as a counter for a specific enemy Hero (such as Sonya using Whirlwind).
When playing against melee Heroes who play aggressively, you can use Horadric Staff to keep them inside Scroll Of Sealing while it goes off. Due to your short Attack Range, ranged and/or high-mobility Heroes will not be easy to catch with this, unless they misplay.
Level 20 Talents for Deckard Cain
Stay Awhile and Listen Silences and Blinds enemies for 3 seconds upon waking up from Sleep.
We recommend this Talent because it has huge playmaking potential in team fights, something that is extremely valuable in the late game. If it connects, the team fight will immediately shift in your team's favor.
Lorenado gains an additional charge and its cooldown is reduced by 10 seconds every time an enemy Hero is knocked back. This effect can only occur once per 0.5 seconds.
After use, Healing Potions recharge after 8 seconds.
Bottomless Flask is a good Talent that changes the way you can use by making Healing Potion refill after a few seconds. Even if empty, they still count for the cap and thus get replaced when exceeding it.
This kind of effect increases your healing output during prolonged team fights and is particularly effective when your team wants to control a given area, even if your team decided to split for some reason and you are not there anymore.
Reduce the cooldown of all Gems to 5 seconds and the cooldown of Horadric Cube by 6 seconds.
A single Gem is enough to get value from Perfect Gems because, after picking it, having more Gems will only increase your versatility and not help to have a Gem ready every time that Horadric Cube is available.
- 26 Aug. 2021: Talent Build page updated.
- Builds updated.
- Descriptions improved.
- New layout.
- 27 Oct. 2020: Talent build reviewed and updated.
- 07 Sep. 2020: Talent build reviewed and updated.
- 19 Jul. 2020: Talent build reviewed and updated.
- 05 Apr. 2020: Description for Scroll of Identify and Morenadoes! updated.
- 16 Oct. 2019: Talent builds and recommendations reviewed and updated.
- 06 Jun. 2018: Talent recommendations updated.
- 24 Apr. 2018: Guide created.
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