Auriel Abilities and Strategy
Welcome to our Abilities page for Auriel. Here, we give you an overview of every ability in Auriel's kit. For each of them, we explain what it does, how to best use it, and how it works in combination with Auriel's other abilities. We also give you strategy tips to play Auriel efficiently.
Auriel's Tips and Tricks
- Be careful when casting Sacred Sweep because it locks you in place for 0.625 seconds.
- Try to get the most value out of your Energy by casting Ray of Heaven on at least two allied Heroes.
- A well-timed Detainment Strike is a powerful peeling tool even if it does not trigger the Stun but only acts as a Knockback.
- Quickly switch Bestow Hope to another Hero when the current one is not able to deal damage for any reason.
- Do not use Crystal Aegis at the last moment, but use it to prevent a big chunk of damage.
- Resurrect only if the zone is safe, else you will end up giving free Experience to the enemy team and wasting your Heroic Ability, if you do not get interrupted in the first place.
Sacred Sweep
- Cooldown: 8 seconds
Sweep the area with sacred power, dealing 40 (+4% per level) damage to enemies and an additional 160 (+4% per level) damage to enemies caught in the center.
Sacred Sweep is a Basic Ability that hits all enemies in a semi-circle in front of Auriel, dealing four times more damage to enemies who are within the 30% arc area right in front of her.
When safe to do so, Sacred Sweep can be used to help your team at waveclearing thanks to its high center damage hitting most if not all of the enemy Minions.
Just keep in mind that you will be immobilized for 0.625 seconds while Sacred Sweep is being executed, so you should only cast it when it will not compromise your survivability.
Ray of Heaven
- Cooldown: 4 seconds
Consume Auriel's stored energy and heal allied Heroes in the area for the amount of energy consumed.
Ray of Heaven is a Basic Ability that, after consuming all the Energy stored by Auriel, heals allied Heroes in the targeted area.
Try to get the most value out of your Energy by casting Ray of Heaven on more than one Hero at a time. You should include yourself in the area when it is beneficial to do so. After grouping for a heal, move away from allied Heroes to avoid being an easy target for enemy area of effect Abilities.
Detainment Strike
- Cooldown: 12 seconds
Deal 55 (+4% per level) damage to the first enemy Hero hit and knock them back. If they collide with terrain, they are also stunned for 1.25 seconds and take an additional 165 (+4% per level) damage.
Detainment Strike is a Basic Ability that can be used to Knockback enemy Heroes away from your team and even Stun them when they hit impassable terrain in the process.
Terrain generated by allied or enemy Heroes (for example Zombie Wall by Nazeebo) can be used for the Stun as well.
Although it can be a great tool to setup kills in tight corridors, do not hesitate to use Detainment Strike to peel pursuing enemy Heroes away from you or the rest of your team, especially if you can counter the animation of their engage Ability.
While the Knockback can be used to interrupt stationary-channeled Abilities (for example Mosh Pit by E.T.C.), you will need the Stun for interrupting mobile-channeled Abilities (such as Jug of 1,000 Cups by Li Li).
Resurrect
In this section we discuss how this Heroic Ability works and give some tips on how to use it. If you are looking for a detailed explanation on when and why you should pick it, check out the dedicated section in the Talent Build page.
- Heroic
- Cooldown: 100 seconds
Channel on the spirit of a dead ally for 1 second. After a 5 second delay, they are brought back to life with 100% of their maximum Health at the location where they died.
Auriel can use this ability while dead to resurrect herself.
Resurrect is a Heroic Ability that, after a 1-second channel and a 5-second delay, allows Auriel to bring back to life with 100% of their maximum Health a chosen dead allied Hero within range. Auriel can use it on herself when dead.
Thanks to the percent-based healing, Resurrect gives more raw value when used on a Hero with high maximum Health (such as Cho).
If your team is coordinated enough, you can keep Resurrect for an Assassin so that they can play aggressively to get an even trade that you will then transform into a favorable trade.
Be aware that Resurrect does not deny the enemy team the Experience from one of the two deaths, resulting into additional feeding if used poorly.
Crystal Aegis
In this section we discuss how this Heroic Ability works and give some tips on how to use it. If you are looking for a detailed explanation on when and why you should pick it, check out the dedicated section in the Talent Build page.
- Heroic
- Cooldown: 60 seconds
Place an allied Hero into Stasis for 2 seconds. Upon expiration, Crystal Aegis deals 255 (+4% per level) damage to all nearby enemies.
Crystal Aegis is a Heroic Ability that Auriel can use to protect herself or an allied Hero from incoming burst damage, to remove a specific debuff, and/or to counter a given Ability (for example Pyroblast by Kael'thas) by putting them into Stasis for 2 seconds and then deal area of effect damage to nearby enemies when it ends.
Bestow Hope
- Cooldown: 1.5 seconds
Passive: 60% of the damage Auriel deals to Heroes and 20% dealt to non-Heroes is stored as energy.
Bestow an allied Hero with Hope. While they remain near Auriel, 30% of their damage to Heroes and 10% of their damage to non-Heroes is converted to energy. Auriel can only have Bestow Hope on 1 ally at a time.
Auriel can store up to 475 (+4% per level) energy.
Bestow Hope is a Trait that allows Auriel to generate Energy in two ways: based on the damage done by herself and based on the damage done by a chosen allied Hero. You can switch the target allied Hero of Bestow Hope once every 2 seconds.
Auriel should choose the target for Bestow Hope based on their damage output, their positioning, the cooldown of their Abilities, and their current Health. If any of those points is suddenly missing, then Auriel should immediately choose another allied Hero instead.
Changelog
- 07 Dec. 2021: Guide reviewed for the latest Major Patch.
- 20 Jan. 2021: Guide reviewed for the latest Balance Update.
- 03 Oct. 2020: Ability and Strategy fully revised to match new standards.
- Tips and Tricks modified to add important tips that were missing and to remove obvious ones that were not worth mentioning.
- Ability Descriptions modified to better explain how to use Abilities effectively.
- 29 Aug. 2019: Guide reviewed following balance patch.
- 16 May 2017: Updated Detainment Strike's discussion to make it clear that it can proc on terrain generated by Heroes.
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Elitesparkle is a multiple times Master player in Europe who plays Heroes of the Storm since its release. He is an active member of the community who likes to teach new and veteran players all he knows about his favorite game.
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