Anduin Abilities and Strategy
Welcome to our Abilities page for Anduin. Here, we give you an overview of every ability in Anduin's kit. For each of them, we explain what it does, how to best use it, and how it works in combination with Anduin's other abilities. We also give you strategy tips to play Anduin efficiently.
Anduin's Tips and Tricks
Leap of Faith can be used on allies already impaired by enemy crowd control or pre-emptively to prevent them from taking damage.
- Cancelling
Flash Heal's channel animation does not put the ability on cooldown, which allows Anduin to re-position himself and immediately start casting again.
- Safe positioning is key when playing Anduin, as he lacks any form of escape mechanism, such as dashes or teleports.
Lightbomb's Stun can be used after (or before) using
Chastise's Root to trigger a strong crowd control combo.
Flash Heal


- Mana: 20
- Cooldown: 5 seconds
Cast for 0.75 seconds to heal an allied Hero for 280 (+4% per level).
Flash Heal is Anduin's go-to heal. It comes with a low Mana cost,
a short cooldown, and a quick casting animation, which means it should be used as often as possible.
Moving will interrupt the channel animation, however, it will not put the ability on cooldown.
Consequently, it is always better to quickly re-position Anduin and then cast Flash Heal if that means
he stays safe from enemy threats this way.
Divine Star


- Mana: 50
- Cooldown: 10 seconds
Send light that deals 140 (+4% per level) damage to enemies and then returns to Anduin, healing allied Heroes for 130 (+4% per level) in a wider path. Healing increases by 25% per enemy Hero hit.
Divine Star is a Basic Ability that allows Anduin
to damage multiple enemy Heroes in front of him and to heal all allied Heroes in front and around him.
Use it during team fights when enemy Heroes are clustered in one area to maximize the damage
and healing output. It is quite important to be
aware of Anduin's own position, since he can impact
the returning travel route of the projectile by moving himself accordingly.
Chastise


- Mana: 40
- Cooldown: 9 seconds
Shove a swell of light forward, dealing 175 (+4% per level) damage to the first enemy Hero hit and Rooting them for 1.25 seconds.
Chastise can be hard to hit sometimes due to its slow
moving projectile. Thus, try to aim it on targets when they are already impaired by other
crowd control effects. You can even use it block enemy Abilities
that allow Heroes to dash (such as
Shadow Charge)
by casting it quickly enough when they try to engage.
Holy Word: Salvation


- Heroic
- Mana: 70
- Cooldown: 80 seconds
After 0.5 seconds, Channel to invoke the Light for 3 seconds. While nearby, allied Heroes heal for up to 30% of their max Health and are Protected.
In this section we discuss how this Heroic Ability works and give some tips on how to use it. If you are looking for a detailed explanation on when and why you should pick it, check the dedicated section in the Talent Build page.
Holy Word: Salvation is a Heroic Ability that,
after a short cast time, can be channeled to give the
Protected status to allied Heroes in its vicinity
while also healing them for a significant amount, based on the maximum Health of who is getting healed.
Keep in mind that being Protected does not block
crowd control effects. If you want to get maximum value
from Holy Word: Salvation, you should mentally track enemy cooldowns
and cast
Holy Word: Salvation when all their potential
interrupts have been used already. Alternatively,
you can surprise them with a
Holy Word: Salvation
that will surely be interrupted but at least will stop their burst damage
(for example
Last Rites by Malthael).
Lightbomb


- Heroic
- Mana: 70
- Cooldown: 60 seconds
Imbue an allied Hero with the Light. After 1.5 seconds, it explodes, dealing 150 (+4% per level) damage to enemies and Stunning them for 1.25 seconds.
The target gains a Shield that absorbs 165 (+4% per level) damage per enemy Hero hit. Lasts for 5 seconds.
In this section we discuss how this Heroic Ability works and give some tips on how to use it. If you are looking for a detailed explanation on when and why you should pick it, check the dedicated section in the Talent Build page.
Lightbomb is a Heroic Ability that can be used both offensively
and defensively. If used offensively, it can be placed on an engaging Tank or
Bruiser who will then damage and stun as many enemy Heroes as possible while
also getting a protective shield. If used defensively, it can be used on Anduin himself or any other threatened
ally to keep chasing enemies at bay.
Leap of Faith


- Cooldown: 70 seconds
Faith instantly pulls an allied Hero to Anduin's location, granting them Unstoppable while they travel.
Pursued By Grace
Basic Attacks against enemy Heroes heal the lowest Health allied Hero near Anduin for 32 (+4% per level).
Leap of Faith is a Trait which can be activated
to Pull, Daze,
and make Unstoppable a given allied Hero within 10 range,
denying the burst damage that often comes shortly after
and removing any crowd control from them.
In addition to that, your Trait has a passive component called Pursued by Grace
which heals for a small amount the allied Hero with lowest Health within 6.5 range from Anduin.
The moment when you use the active component of Leap of Faith
can make the difference between saving an allied Hero or watching them die,
sometimes even resulting in you wasting its cooldown anyways.
Use it on Heroes who are affected by crowd control
and/or who are going to take a lot of damage in the next few seconds.
Avoid using it on Heroes who have their own tools to survive,
unless you know they have already used their defensive Abilities recently.
Changelog
- 17 Jun. 2021: Guide reviewed for the latest Balance Update.
- 17 May 2021: Guide reviewed for the latest Patch.
- 20 Jan. 2021: Guide reviewed for the latest Balance Update.
- 11 Oct. 2020: Guide reviewed for the latest Balance Update.
- 28 Apr. 2019: Guide added.
More Healer Guides
Elitesparkle is a multiple times Master player in Europe who plays Heroes of the Storm since its release. He is an active member of the community who likes to teach new and veteran players all he knows about his favorite game. He also produces more teaching content on his Tips of the Storm page on Ko-fi.
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