Welcome to our Talents page for Johanna. Here, we give you an overview of how strong each of Johanna's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Johanna's Talent Build
|1||? ✔ ?|
|4||? ? ✔|
|7||✔ ? ?|
|13||✔ ✘ ?|
|16||? ✔ ?|
|20||? ✔ ? ?|
Johanna's Talent Build Cheatsheet
Iron Skin BuildRecommended
Shield Glare BuildSituational
Johanna's Shield Glare Build gives you more survivability against poke damage thanks to Laws of Hope at Level 1 and Holy Renewal at Level 16. If you are not scared of crowd control and/or burst damage, you can choose this Build to help your Healer keeping your Health maxed out on Maps where the battle for the Objective takes a while (Braxis Holdout and Dragon Shire come to mind), something that is really useful when you are accompanied by a burst Healer (such as Rehgar) and not relevant when your team has a sustain Healer (for example Malfurion) or has two Healers.
Level 1 Talents for Johanna
Using a Basic Ability grants 60 Physical Armor for 2.5 seconds.
Increases Iron Skin's Shield by 60% and its cooldown is reduced by 5 seconds.
- Cooldown: 40 seconds
Activate to heal 30% of Johanna's max Health over 4 seconds.
Passive: Regenerate 1.5 (+4% per level) Health per second.
Reinforce gives you Physical Armor for the duration, meaning that it will make Johanna harder to kill for Marksmen with any Attack Speed, as opposed to Block-like Talents that do not work against high Attack Speed.
Laws of Hope increases Johanna's health regeneration by a significant margin, while also providing an on-demand heal for 30% of your maximum health over 4 seconds. Most of Laws of Hope's strength stems from its health regeneration, which goes relatively unnoticed. If you are not in a team fight, your healer is not nearby, and you have less than full health, it is perfectly acceptable to use Laws of Hope to heal. Otherwise, the heal should be saved for team fights.
Level 4 Talents for Johanna
Lower the cooldown of Condemn by 0.75 seconds and refund 3 Mana for every enemy hit. Maximum of 8 targets.
Movement Speed is increased by 25% while Condemn is charging up.
Shield Glare marks enemies for 4 seconds. The next time any ally damages them, they take 90 (+4% per level) extra damage and the mark is removed.
Eternal Retaliation is a situational Talent that can be used to interrupt a particular Basic Ability that gets used often by a given enemy Hero (for example Whirlwind by Sonya) but it does not give enough value unless the team fight happens in a zone with Minions (such as Braxis Holdout or even Tomb of the Spider Queen) or Monsters (for example Infernal Shrines). The cooldown reduction does not stress your Mana pool because this Talent gives some Mana to compensate it.
Conviction can be useful when the enemy team has mobile Heroes attempting to kite you, as the biggest problem you will face is reaching the enemy, rather than keeping up with them, but it can also help when fleeing from pursuing enemies.
Sins Exposed is a solid Talent that gives additional damage during team fights and more waveclear during the laning phase, however, do not fall in the trap of wasting Shield Glare for dealing meaningless damage because the Blind it provides is good for peeling.
Level 7 Talents for Johanna
Hitting 2 or more Heroes at the same time with Punish increases the Slow to 80% and the Slow amount does not decay.
Quest: Hit 4 or more Heroes at the same time with Punish.
Reward: Punish always Slows by 80% and the Slow amount no longer decays.
Increase the Blind duration of Shield Glare by 1 second. Johanna's Basic Attacks against Heroes with Shield Glare extend its duration by 1 second, up to a maximum of 3 seconds.
Basic Attacks reduce Johanna's Basic Ability cooldowns by 0.5 seconds.
Subdue exponentially increases the duration of the Slow from Punish. Since the Slow mechanic is based on decay, an increase in the effectiveness of the Slow from 60% to 80% also translates into a longer duration of effective Slow. The good thing about Subdue is the fact that it remains a solid talent, even if the Quest component is not completed.
Blessed Momentum is by far the most effective talent in this tier. Heroes like Johanna, whose abilities deal very little damage but instead offer utility, benefit greatly from reduced cooldowns. Since Johanna is a melee fighter, you will always be within melee range and able to use Basic Attacks. Blessed Momentum will also indirectly increase your damage output because you will be using your abilities more often.
Level 10 Talents for Johanna
- Mana: 60
- Cooldown: 50 seconds
Johanna leaps towards an area. While in the air, she can steer the landing location by moving.
After 2 seconds Johanna lands, dealing 210 (+4% per level) damage to nearby enemies, Stunning them for 0.2 seconds, and Slowing them by 50% for 3 seconds.
- Mana: 90
- Cooldown: 60 seconds
Deal 114 (+4% per level) damage and Stun the first enemy hit for 1.5 seconds. Blessed Shield then bounces to 2 nearby enemies, dealing 57 (+4% per level) damage and Stunning them for 0.75 seconds.
Falling Sword deals solid damage, has a short Stun, and also provides a reasonable Slow upon impact. It is very effective at putting you into the fight when your team wants to dive, else we do not recommend this Talent because it does not provide peeling for your team. Falling Sword is also a great escape tool, but should only be used like this in case of an emergency.
Blessed Shield provides you with the hard crowd control that Johanna's Basic Abilities are lacking. The range is reasonably long, it travels quickly, and it automatically bounces to additional targets at reduced effectiveness. It can be used in a variety of ways, including as an engage tool, to stop pursuing enemies, to interrupt channelled abilities, or to lockdown high-priority targets.
Level 13 Talents for Johanna
Increase Punish's damage by 25%. This bonus is increased to 150% whenever Punish hits 2 or more Heroes.
Deal 12 (+4% per level) damage per second to nearby enemies. Each Hero hit by Condemn increases this damage by 40% for 5 seconds.
- Cooldown: 30 seconds
Activate to create 2 hammers that spiral outward from Johanna, dealing 84 (+4% per level) damage to enemies hit.
Hitting Heroes with Shield Glare reduces the cooldown of this Ability by 8 seconds.
Holy Fury is a weak Talent because it requires Condemn to hit 5 enemy Heroes and Johanna to stay nearby the focused enemy Hero for 5 seconds to get enough value compared to the other options in the same Tier.
Level 16 Talents for Johanna
Every enemy Hero affected by Shield Glare restores 114 (+4% per level) health.
Increase the duration of Iron Skin by 2 seconds. While Iron Skin is active, Johanna gains 8% Movement Speed each time she takes damage, up to 40%.
- Cooldown: 20 seconds
Activate to reduce the Attack Speed by 50% and Movement Speed by 20% of nearby Heroes and Summons for 2.5 seconds.
Passive: Heroes and Summons that attack your Hero have their Attack Speed Slowed by 20% for 2.5 seconds.
Holy Renewal is a fantastic Talent that can heal you for a significant amount, something that can be useful to reduce the stress on your Healer when playing against a poke-composition. While hitting 5 enemy Heroes is optimistic, you can reliably hit 2 or 3 Heroes with each use, restoring a good chunk of your maximum Health.
Fanaticism is a weak Talent on its own because the additional Shield duration is not that useful with a small Shield that can get consumed from damage anyways, but it becomes a good Talent when combined with Hold Your Ground that makes the Shield stronger. Knowing that Iron Skin only gives Unstoppable when its Shield is up, the increased Shield duration makes this Talent useful against crowd control paired with burst damage.
Imposing Presence significantly reduces the damage of Heroes that rely on Basic Attacks to deal damage, no matter what is their Attack Speed (Tracer comes to mind). When against Heroes that do not rely on Basic Attacks, it is almost totally useless and will only trivially affect your survivability. Choose Imposing Presence when you are the primary focus versus an enemy team with significant Basic Attack damage.
Level 20 Talents for Johanna
While in the air, holy bolts rain down on enemies dealing 75 (+4% per level) damage and reducing the cooldown of Falling Sword by 3 seconds for each enemy hit.
Increase the number of enemies hit by Blessed Shield by 2. Its Stun duration is increased to 1.75 seconds and all targets hit are Stunned for the maximum duration.
Upon taking fatal damage, Johanna gains a Shield equal to her maximum Health for 4 seconds. This effect has a 120 second cooldown.
- Cooldown: 60 seconds
Activate to grant nearby allied Heroes a Shield equal to 25% of their maximum Health for 3 seconds.
Hitting Heroes with Shield Glare reduces the cooldown of this Ability by 8 seconds.
Heaven's Fury can be picked in the rare case of Johanna being played as an aggressive hard engager after picking Falling Sword at Level 10. We only recommend this playstyle if your team composition features at least one more Tank.
Radiating Faith is a strong Talent that allows Blessed Shield to hit up to 5 enemies (prioritizing Heroes) and Stun all of them for 1.75 seconds. We strongly recommend this Talent because it has the potential to win a late game team fight on its own by setting up a powerful engage for your team.
Indestructible is a good Talent that will not only keep you alive in team fights, but discourage enemies from targeting you altogether. To prevent the enemy team from simply ignoring you and focusing the rest of your team instead, you need to force them to deal with you by playing extremely aggressive, a strategy that will not always work because the enemy team could theoretically decide to ignore you anyways. Once Indestructible is used, you must immediately retreat from combat, unless you are immediately healed, or you will die once the shield ends. Holy Renewal at Level 16 and Laws of Hope at Level 1 can be helpful in providing you with self healing.
Blinded By The Light is a situational Talent that can be helpful if the enemy team has so much area of effect burst damage that your team cannot do anything to win the team fight. Like any other Shield-based Ability, to avoid wasting it, only use it immediately before significant burst damage. The cooldown reduction provided by hitting enemy Heroes with Shield Glare has the potential to let you use this Talent twice in a single team fight.
- 16 Jul. 2020: Guide reviewed for the latest Balance Update.
- 10 Jul. 2020: Builds and Descriptions modified to reflect the current metagame.
- 15 Apr. 2020: Talent Build partially revised to match new standards.
- Talent Build and Talent Build Cheatsheet modified to reflect the current metagame.
- Talent Descriptions modified to better describe when to pick them.
- 11 Jun. 2019: Updated Johanna's guide to align it more with the current state of the game.
- 16 Oct. 2018: Changed Sins Exposed from Situational to Recommended.
- 29 Jan. 2017: Changed Blessed Hammer from Not Recommended to Recommended and updated Johanna's Builds.
- 02 Nov. 2017: Changed Subdue from Not Recommended to Recommended.
- 29 Sep. 2017: Updated Johanna's talents for Ana's patch.
- 04 May 2017: Updated Heaven's Fury's talent description and recommendation.
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