Welcome to our Talents page for Johanna. Here, we give you an overview of how strong each of Johanna's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Johanna's Talent Build
|1||? ✘︎ ✓|
|4||✓ ? ?|
|7||? ? ✓|
|13||✓ ✘︎ ?|
|16||? ✓ ?|
|20||? ✓ ? ?|
Johanna's Talent Build Cheatsheet
Johanna's Punish Build is a great choice when playing as Tank against a team composition that relies on burst damage because it improves your survivability against that, as well as your engage and peeling.
Subdue at Level 4 is a key Talent because it provides a powerful Slow that, in combination with Condemn as a setup for Punish, allows you to crowd control enemy Heroes for a signficant amount when your Heroic Ability is not available.
Shield Glare BuildSituational
Johanna's Shield Glare Build is a great choice when playing as Tank against a team composition that relies on sustain damage because it improves your survivability against that and gives you some tools to help your team as well.
Basic Attacks BuildSituational
Level 1 Talents for Johanna
Shield Glare gains 1 additional charge.
Pick this Talent when playing against Heroes who deal a huge amount of damage with Basic Attacks, especially if they are Marksmen who can constantly harass you from the distance and scale well (such as Zul'jin).
Basic Attacks against enemy Heroes grant 8 Physical Armor for 2.5 seconds, stacking up to 40.
Gambit: Gain 20% bonus maximum Health. Every death reduces this bonus by 5%.
Divine Fortress is a weak Gambit-based Talent that immediately gives you extra maximum Health, however, dying reduces its amount. In addition to that, Johanna receives 8 Physical Armor while hitting enemy Heroes with Basic Attacks, stacking up to 40 Physical Armor after 5 Basic Attacks within 2.5 seconds from each other.
The additional maximum Health makes you harder to kill with burst damage and increases any percent-based healing you receive (such as Life-Binder by Alexstrasza), therefore it has synergy with Holy Renewal at Level 16 as well as with Blinded By The Light at Level 20 who uses a similar mechanic.
We do not recommend picking this Talent because its non-Gambit part only works when in melee range and allowed to hit enemy Heroes with Basic Attacks and because its Gambit part is relatively easy to lose during the game, resulting in a weak late game for no value.
- Cooldown: 40 seconds
Activate to heal 20% of Johanna's max Health over 5 seconds.
Quest: Every 10 Regeneration Globes gathered increases this heal amount by 5% of Johanna's max Health.
Laws of Hope is a strong Quest-based Talent that provides you a powerful on-demand healing effect with a 40-second cooldown. You can increase its power by collecting Regeneration Globes during the game.
Be careful when playing this Talent against Heroes who have access to healing reduction effects (for example Ana with Biotic Grenade). Wait for them to use that kind of Abilities or just use Laws of Hope to sustain yourself between team fights and while laning.
Prefer picking this Talent when your team has a burst Healer (such as Uther) and not a sustain one (for example Malfurion) to help them keeping your whole team in a good shape without wasting too much Mana for you.
Level 4 Talents for Johanna
Hitting 2 or more Heroes at the same time with Punish increases the Slow to 80% and the Slow amount does not decay.
Quest: Hit 4 or more Heroes at the same time with Punish.
Reward: Punish always Slows by 80%.
Subdue is a strong Talent that empowers the Slow applied when hitting two or more enemy Heroes with a single Punish and makes it no longer decay over time before it expires. In addition to that, hitting 4 enemy Heroes with a single Punish will complete a Quest and empower the Slow from Punish even when hitting a single Hero.
The best part of this Talent is the decay removal on the Slow, together with the moderate increase of the Slow amount, to the point that it does not matter if you cannot complete the Quest and you should never bother trying to do so.
Mark enemies hit by Condemn for 10 seconds. Johanna's next Basic Attack against them removes the mark, lowering the cooldown of Condemn by 1 second, refunding 10 Mana, and killing Minions.
Eternal Retaliation is a good Talent that marks enemies hit by Condemn for 10 seconds. Consuming marks with your Basic Attacks will reduce the cooldown of Condemn, give you some Mana, and instantly kill enemy Minions. You cannot consume marks with Abilities.
The ability to instantly kill enemy Minions with Basic Attacks is useful when your team needs more waveclear, especially if you are playing Johanna as Solo Laner and you need to double soak. This type of waveclear, however, is less effective if enemy Heroes can pressure you away from enemy Minions thanks to their high damage output. Keep in mind that this effect does not work for Monsters (such as the Guardians on Infernal Shrines).
Increases Iron Skin's Shield by 40% and its cooldown is reduced by 5 seconds.
Making the Shield bigger indirectly translates to being Unstoppable for longer because said effect ends when the Shield gets destroyed, and not only when it expires. The cooldown reduction may be useful while rotating with your team against team compositions featuring Heroes who can put a lot of pressure on you (such as Garrosh with Wrecking Ball).
Having a better Shield can be good for Divine Fortress at Level 1 because you will be more durable while trying to retreat, something that will help you keep its Gambit component fully stacked.
Level 7 Talents for Johanna
Punish reduces healing received by 35% for 2 seconds. Basic Attacks against them refresh this duration.
Sins Exposed is a situational Talent that gives you access to a moderate healing reduction effect right after using Punish on enemy Heroes. The effect lasts 2 seconds but you can refresh its duration with Basic Attacks.
Gain 10% Movement Speed, increased to 20% while Condemn is charging up.
Johanna is a relatively immobile Hero, therefore she benefits a lot from this kind of Talent as it increases her mobility for either defensive or offensive uses.
- Cooldown: 20 seconds
Activate to instantly Mount for 3 seconds, unhindered by damage.
Passive: Increase the duration of Iron Skin by 1 second.
Steed Charge is a good Talent that can be activated to instantly Mount and run away without being dismounted by damage. In addition to giving you mobility, this Talent passively increases the duration of Iron Skin by 1 second.
Having an escape at your disposal can be good for Divine Fortress at Level 1 because it will help you to get away from danger without dying and, as a consequence, keeping its Gambit component fully stacked.
Level 10 Talents for Johanna
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work and/or you are looking for some tips on how to use them, check the dedicated section in the Abilities and Strategy page.
- Mana: 60
- Cooldown: 50 seconds
Johanna leaps into the air for 2 seconds and she can steer the landing location by moving. While in the air, allies below Johanna are Unstoppable. Upon landing enemies hit take 225 (+4% per level) damage and are Stunned for 0.25 seconds.
Falling Sword is a good Heroic Ability that can be used defensively to escape or offensively to dive into the enemy backline to damage and briefly Stun enemies hit. The ability to make allied Heroes below you Unstoppable is versatile as it can be useful for both offensive and defensive plays.
- Mana: 90
- Cooldown: 60 seconds
Deal 114 (+4% per level) damage and Stun the first enemy hit for 1.5 seconds. Blessed Shield then bounces to 2 nearby enemies, dealing 57 (+4% per level) damage and Stunning them for 0.75 seconds.
Blessed Shield is a strong Heroic Ability that provides you a powerful Stun, making up for the lack of hard crowd control among your Basic Abilities. You can use it to engage enemy Heroes, to peel for your team or to interrupt enemy channeled Abilities when Condemn is on cooldown.
Level 13 Talents for Johanna
Increase Punish's damage by 25%. This bonus is increased to 150% whenever Punish hits 2 or more Heroes.
The main benefit of this Talent is that it gives you instant value, sometimes finishing enemy Heroes before they can use their defensive Abilities and sometimes helping your team to secure kills before the enemy Healer can react.
Deal 15 (+4% per level) damage per second to nearby enemies. Each Hero hit by Condemn increases this damage by 40% for 5 seconds.
We do not recommend this Talent because it requires to hit 4 enemy Heroes with Condemn and Johanna to stay nearby at least one of them for 5 seconds to get enough value compared to the other options in the same Tier.
- Cooldown: 30 seconds
Activate to create 2 hammers that spiral outward from Johanna, dealing 74 (+4% per level) damage to enemies hit. Damaging enemies with Basic Abilities reduce the cooldown of this Ability by 3 seconds.
Passive: Every 3rd Basic Attack against enemy Heroes releases a hammer.
Blessed Hammer is a good Talent that causes every third Basic Attacks against enemy Heroes to spawn a small hammer of light which spiral outwards from Johanna and deals damage to all enemies hit. Once every 30 seconds, you can manually activate Blessed Hammer to spawn 2 hammers that work in the same way. You can reduce the cooldown of the active component by hitting enemies with Basic Abilities.
Level 16 Talents for Johanna
Condemn reduces enemy Heroes damage by 25% and Slows by 25% for 2 seconds.
Hitting enemy Heroes with Shield Glare reduce its cooldown by 1.5 seconds and heals for 5% of Johanna's maximum Health.
Holy Renewal is a strong Talent that heals you for a significant amount when hitting enemy Heroes with Shield Glare, in addition to reducing its cooldown. Both effects are multiplied for each enemy Hero hit.
The potential healing coming from this Talent can be useful to reduce the stress on your Healer when playing against a poke-composition. While hitting 5 enemy Heroes is too optimistic, you can reliably hit 2 Heroes with each use, restoring a good chunk of your maximum Health.
Being based on your maximum Health, the healing provided by Holy Renewal can be increased with Divine Fortress at Level 1, assuming you do not die too much. Alternatively, you can benefit from this Talent more often thanks to the second Shield Glare provided by Zealous Glare at Level 1.
Basic Attacks grant 10% increased Attack Speed for 4 seconds, stacking up to 40%. They also reduce Johanna's Basic Ability cooldowns by 0.5 seconds.
Blessed Momentum is a good Talent that, when hitting any target with Basic Attacks, boosts your Attack Speed and reduces the cooldown of your Basic Abilities.
Pick this Talent when you want to use your Basic Abilities more often, either defensively or offensively, or when your team needs more damage as the other Talents in this Tier do not provide any offensive bonus.
Level 20 Talents for Johanna
Falling Sword rains down holy bolts, dealing 75 (+4% per level) damage to enemies, healing allied Heroes for 75 (+4% per level), and reducing its cooldown by 2 seconds for each Hero hit.
Heaven's Fury is a good Talent that heavily empowers Falling Sword in 3 ways: more damage against enemy Heroes, healing allied Heroes, and cooldown reduction based on the number of Heroes with the previous two effects.
The damage bolts can hit up to 2 enemy Heroes while the healing bolts can hit up to 2 allied Heroes. The cooldown reduction changes based on how many Heroes are under Johanna during Heaven's Fury:
- 30-second cooldown if hitting 1 allied/enemy Hero;
- 15-second cooldown if hitting 2 allied/enemy Heroes;
- 0-second cooldown if hitting 1 allied Hero and 2 enemy Heroes or, alternatively, 2 allied Heroes and 1 enemy Hero.
The ability to use multiple Heroic Abilities per team fight is great, especially in the late game when your Mana pool is big enough to pay for the extra casts without problems.
Increase the number of enemies hit by Blessed Shield by 2. Its Stun duration is increased to 1.75 seconds and all targets hit are Stunned for the maximum duration.
Upon taking fatal damage, Johanna gains a Shield equal to her maximum Health for 4 seconds. This effect has a 120 second cooldown.
Indestructible is a situational Talent that will not only keep you alive in team fights, but discourage enemies from targeting you altogether.
To prevent the enemy team from simply ignoring you and focusing the rest of your team instead, you need to force them to deal with you by playing extremely aggressive, a strategy that will not always work because the enemy team could theoretically decide to ignore you anyways.
Once Indestructible gets triggered, you must immediately retreat from combat, unless you are immediately healed, or you will die once the Shield ends. Holy Renewal at Level 16 and Laws of Hope at Level 1 can help you with that.
- Cooldown: 60 seconds
Activate to grant nearby allied Heroes a Shield equal to 25% of their maximum Health for 3 seconds.
Hitting Heroes with Shield Glare reduces the cooldown of this Ability by 8 seconds.
Like any other Shield-based Ability, to avoid wasting it, only use it immediately before significant burst damage. The cooldown reduction provided by hitting enemy Heroes with Shield Glare has the potential to let you use this Talent twice in a single team fight.
Being based on maximum Health, the Shield provided by this Talent will be bigger if you took Divine Fortress at Level 1 and you did not lose too many stacks of its Gambit.
- 18 Jun. 2021: Guide reviewed for the latest Balance Update.
- 30 May 2021: Builds updated.
- 17 May 2021: Guide reviewed for the latest Patch.
- 27 Feb. 2021: Build Tags updated.
- 25 Feb. 2021: New layout.
- 16 Jul. 2020: Guide reviewed for the latest Balance Update.
- 10 Jul. 2020: Builds and Descriptions modified to reflect the current metagame.
- 15 Apr. 2020: Talent Build partially revised to match new standards.
- Talent Build and Talent Build Cheatsheet modified to reflect the current metagame.
- Talent Descriptions modified to better describe when to pick them.
- 11 Jun. 2019: Updated Johanna's guide to align it more with the current state of the game.
- 16 Oct. 2018: Changed Sins Exposed from Situational to Recommended.
- 29 Jan. 2017: Changed Blessed Hammer from Not Recommended to Recommended and updated Johanna's Builds.
- 02 Nov. 2017: Changed Subdue from Not Recommended to Recommended.
- 29 Sep. 2017: Updated Johanna's talents for Ana's patch.
- 04 May 2017: Updated Heaven's Fury's talent description and recommendation.
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