Warning It appears that you may be blocking the ads, and we are fine with it (read more here). That said, it would really be awesome if you decided to whitelist our website or make a donation :) You can also send us Bitcoins (1DEkropiHPWBmfJxogFaXQscfzhmdpTti4)!

Johanna Talents

Last updated on Sep 29, 2017 at 07:43 by Kendric 32 comments

Table of Contents

Johanna Image

General Information

On this page, we present the viable talent choices for playing Johanna in a competitive environment in Heroes of the Storm. For each talent, we explain what they do and why they should or should not be taken.

The other pages of our Johanna guide can be accessed from the table of contents on the right.

About the Author

KendricSwissh is a Master League Warrior and Support player in Hero League. He has been playing Heroes of the Storm since the early stages of the Alpha version and has mastered a large number of Heroes. He is also creating Heroes of the Storm related content on YouTube, most notably his series called Epic Plays of the Week, which focuses on video clips submitted by his viewers. He is also a streamer on Twitch where he will gladly answer all of your questions about the game.

1. Talent Build

Level Choices
1 Reinforce ? Hold Your Ground ? Laws of Hope
4 Eternal Retaliation Conviction Sins Exposed ?
7 Subdue Zealous Glare ? Blessed Momentum
10 Falling Sword ? Blessed Shield
13 Roar Holy Fury Blessed Hammer
16 Holy Renewal Fanaticism Imposing Presence ?
20 Heaven's Fury ? Radiating Faith Indestructible Blinded By The Light
Create your own build and share it with friends!

2. Common Talent Paths

2.1. Defensive Build (talent calculator link)

The Defensive Build focuses solely on Johanna's survival on the battlefield. Her innate 25 Physical Armor and Laws of Hope Icon Laws of Hope at Level 1 make her a strong early game laner. If the enemy team relies heavily on Assassins that are dependent on Basic Attacks, Zealous Glare Icon Zealous Glare at Level 7 and Imposing Presence Icon Imposing Presence at Level 16 can be situational but strong alternative choices.

2.2. Bruiser Build (talent calculator link)

The Bruiser Build is only recommended if your team already has a dedicated full Tank. While Johanna loses Blessed Shield Icon Blessed Shield with this Build, which means she will not be able to peel as well for her backline, she gains a lot of initiation power thanks to Falling Sword Icon Falling Sword.

3. Level 1 Talents

Johanna Reinforce ?
Reinforce (Level 1) Diablo Johanna

Using a Basic Ability grants 50 Physical Armor against the next enemy Hero Basic Attack, reducing damage taken by 50%.

Stores up to 2 charges.

Johanna Hold Your Ground ?
Hold Your Ground (Level 1) Diablo Johanna

Increases Iron Skin's Shield by 30% and its cooldown is reduced by 4 seconds.

Johanna Laws of Hope
Laws of Hope (Level 1) Diablo Johanna
  • Cooldown: 40 seconds

Activate to heal 30% of Johanna's max Health over 4 seconds.

Passive: Regenerate 1.5 (+4% per level) Health per second.

3.1. Discussion

Laws of Hope Icon Laws of Hope increases Johanna's health regeneration by (approximately) a factor of 3, while also providing an on-demand heal for 20% of your maximum health over 4 seconds. Most of Laws of Hope's strength stems from its health regeneration, which goes relatively unnoticed. If you are not in a team fight, your healer is not nearby, and you have less than full health, it is perfectly acceptable to use Laws of Hope to heal. Otherwise, the heal should be saved for team fights.

Reinforce Icon Reinforce is nearly identical to the Block Icon Block talent that other Warriors have access to, except Reinforce will usually produce more Block charges. We recommend using this talent if the enemy team composition consists of one or several strong Basic Attackers, such as Illidan or Valla.

Hold Your Ground Icon Hold Your Ground can be a solid choice if the enemy team has an abundance of crowd control abilities, most importantly Stuns, Roots, and Silences, that justify giving up Laws of Hope Icon Laws of Hope.

4. Level 4 Talents

Johanna Eternal Retaliation
Eternal Retaliation (Level 4) Diablo Johanna

Condemn's cooldown is lowered by 0.5 seconds for each enemy affected. Maximum of 10 targets.

Johanna Conviction
Conviction (Level 4) Diablo Johanna

Movement Speed is increased by 25% while Condemn is charging up.

Johanna Sins Exposed ?
Sins Exposed (Level 4) Diablo Johanna

Shield Glare marks enemies for 4 seconds. The next time any ally damages them, they take 90 (+4% per level) extra damage and the mark is removed.

4.1. Discussion

Conviction Icon Conviction can be useful when the enemy team has mobile Heroes attempting to kite you, as the biggest problem you will face is reaching the enemy, rather than keeping up with them. Conviction can also help when fleeing from pursuing enemies.

Sins Exposed Icon Sins Exposed doubles the damage of Shield Glare Icon Shield Glare if the mark is procced, which happens quite frequently. This talent can be a nice choice if your team requires additional damage during team fights.

Eternal Retaliation Icon Eternal Retaliation is only effective in very niche situations. Sometimes, being able to use Condemn Icon Condemn a couple of seconds earlier will allow you to catch a fleeing enemy Hero, but most of the time it will make no difference in a fight. In team fights, you will be limited to hitting 5 enemies (with the exception of The Lost Vikings and summoned creatures), unless the fight occurs close to enemy minions, so you will be getting very little value for the ability. However, even if you are reducing the cooldown of Condemn by 5 seconds or more in perfect scenarios, Condemn still has very little impact in team fights. It does very little damage, only Stuns for 0.25 seconds, and really is only there to set up combos for your allies. It can be used in order to boost Johanna's waveclearing, but most of the cooldown reduction will go to waste, as Condemn is already enough to instantly clear minion waves.

5. Level 7 Talents

Johanna Subdue
Subdue (Level 7) Diablo Johanna

Hitting 2 or more Heroes at the same time with Punish increases the Slow to 80% and the Slow amount does not decay.

Quest: Hit 4 or more Heroes at the same time with Punish.

Reward: Punish always Slows by 80% and the Slow amount no longer decays.

Johanna Zealous Glare ?
Zealous Glare (Level 7) Diablo Johanna

Increase the Blind duration of Shield Glare by 0.5 seconds. Johanna's Basic Attacks against Heroes with Shield Glare extend its duration by 1 second, up to a maximum of 3 seconds.

Johanna Blessed Momentum
Blessed Momentum (Level 7) Diablo Johanna

Basic Attacks reduce Johanna's Basic Ability cooldowns by 0.5 seconds.

5.1. Discussion

Blessed Momentum Icon Blessed Momentum is by far the most effective talent in this tier. Heroes like Johanna, whose abilities deal very little damage but instead offer utility, benefit greatly from reduced cooldowns. Since Johanna is a melee fighter, you will always be within melee range and able to use Basic Attacks. Blessed Momentum will also indirectly increase your damage output because you will be using your abilities more often.

Zealous Glare Icon Zealous Glare can be a strong choice if the enemy team relies heavily on Heroes like Illidan, or Artanis, whose combat performance relies heavily on them landing Basic Attacks.

Subdue Icon Subdue exponentially increases the duration of the Slow from Punish Icon Punish. Since the Slow mechanic is based on decay, an increase in the effectiveness of the Slow from 60% to 80% also translates into a longer duration of effective Slow. For example, after 1.5 seconds of a normal Punish, the Slow would be 15% with 0.5 seconds remaining. However, after 1.5 seconds of a Punish with Subdue, the Slow would be 40% with 1.5 seconds remaining. That being said, hitting 4 enemy Heroes at the same is a requirement that is very unlikely to be met, which makes this talent even worse.

6. Level 10 Talents

Johanna Falling Sword ?
Falling Sword (Level 10) Diablo Johanna
  • Mana: 90
  • Cooldown: 60 seconds

Johanna leaps towards an area. While in the air, she can steer the landing location by moving.

After 2 seconds Johanna lands, dealing 183 (+4% per level) damage to nearby enemies, Stunning them for 0.2 seconds, and Slowing them by 50% for 3 seconds.

Johanna Blessed Shield
Blessed Shield (Level 10) Diablo Johanna
  • Mana: 90
  • Cooldown: 60 seconds

Deal 114 (+4% per level) damage and Stun the first enemy hit for 1.5 seconds. Blessed Shield then bounces to 2 nearby enemies, dealing 57 (+4% per level) damage and Stunning them for 0.75 seconds.

6.1. Discussion

Blessed Shield Icon Blessed Shield provides you with the hard crowd control that Johanna's basic abilities are sorely lacking. As a standalone ability, it is not very impressive, being very similar to Muradin's Storm Bolt Icon Storm Bolt, except with a 60-second cooldown, rather than a 10-second cooldown. However, to its credit, it is easier to hit. The range is reasonably long, it travels quickly, and it automatically bounces to additional targets. It can be used in a variety of ways, including as an engage tool, to stop pursuing enemies, to interrupt channelled abilities, or to lockdown high-priority targets. Never use Blessed Shield for its damage or against an enemy Tank, lest you waste it. Try to only hit important, vulnerable targets, like Illidan, Kael'thas, or Kerrigan. At 60 seconds, Blessed Shield is on a relatively low cooldown, encouraging liberal use.

Falling Sword Icon Falling Sword deals solid damage, has a short Stun, and also provides a strong Movement Speed Slow upon impact. It is very effective at putting you into the fight, while talents like Holy Fury Icon Holy Fury provide decent follow up damage. Falling Sword is also a great escape tool, but should only be used like this in the case of an emergency. Falling Sword should be picked if your team has at least one additional Warrior, such as Muradin or Sonya, that can chain their crowd control abilities with Falling Sword.

7. Level 13 Talents

Johanna Roar
Roar (Level 13) Diablo Johanna

Increase Punish's damage by 25%. This bonus is increased to 150% whenever Punish hits 2 or more Heroes.

Johanna Holy Fury
Holy Fury (Level 13) Diablo Johanna

Deal 12 (+4% per level) damage per second to nearby enemies. Each Hero hit by Condemn increases this damage by 40% for 5 seconds.

Johanna Blessed Hammer
Blessed Hammer (Level 13) Diablo Johanna
  • Cooldown: 30 seconds

Activate to create 2 hammers that spiral outward from Johanna, dealing 84 (+4% per level) damage to enemies hit.

Hitting Heroes with Shield Glare reduces the cooldown of this Ability by 8 seconds.

7.1. Discussion

Holy Fury Icon Holy Fury provides you with a significant damage increase. Johanna is extremely difficult to kill and always within melee range, so Burning Rage will deal very consistent damage to multiple targets. It can also be used to waveclear more effectively.

Roar Icon Roar is a flat-out poor talent. In a best case scenario, a 25% increase is quite significant, but Punish Icon Punish has abnormally low base damage, so the damage gained is very small.

Blessed Hammer Icon Blessed Hammer provides modest AoE damage. The problem is that it deals unreliable damage. Blessed Hammer can strike a target 3 times but it can also strike a target only once. If it hits 3 times, its damage is slightly above Punish Icon Punish, although Punish deals fairly low damage. When compared to Holy Fury Icon Holy Fury, it usually deals less damage throughout the game.

8. Level 16 Talents

Johanna Holy Renewal
Holy Renewal (Level 16) Diablo Johanna

Every enemy Hero affected by Shield Glare restores 114 (+4% per level) health.

Johanna Fanaticism
Fanaticism (Level 16) Diablo Johanna

Increase the duration of Iron Skin by 2 seconds. While Iron Skin is active, Johanna gains 8% Movement Speed each time she takes damage, up to 40%.

Johanna Imposing Presence ?
Imposing Presence (Level 16) Diablo Johanna
  • Cooldown: 20 seconds

Activate to slow the Attack Speed by 50% and Movement Speed by 20% of nearby Heroes and Summons for 2.5 seconds.

Passive: Heroes and Summons that attack your Hero have their Attack Speed slowed by 20% for 2.5 seconds.

8.1. Discussion

Holy Renewal Icon Holy Renewal is a fantastic talent that can heal you for a significant amount, up to approximately 22% of your maximum health if you hit 5 enemy Heroes. While hitting 5 enemy Heroes is optimistic, you can reliably hit 2 or 3 Heroes with each use, restoring 9%-13.5% of your maximum health. This is a very significant amount, considering that Shield Glare Icon Shield Glare only has a cooldown of 12 seconds. Holy Renewal incentivises using Shield Glare on the maximum number of targets possible, rather than targeting specific Heroes, such as Illidan or Valla. If priority targets exist for Blind, they should still be targeted but you should also try to hit other members of the enemy team. Holy Renewal is exceptionally good versus The Lost Vikings, as each of the 3 Vikings counts as an enemy Hero, increasing the potential amount of enemy Heroes hit from 5 to 7.

Imposing Presence Icon Imposing Presence significantly reduces the damage of Heroes that rely on Basic Attacks to deal damage, including (but not limited to) Illidan, Raynor, Sgt. Hammer, Tassadar (with Archon Icon Archon), Thrall, and Valla. When against Heroes that do not rely on Basic Attacks, it is almost totally useless and will only trivially affect your survivability. Note that Holy Renewal Icon Holy Renewal performs the same task of keeping you alive, so it is your job to decide which will be more effective in your current situation. Holy Renewal's performance is very reliable, while Imposing Presence's effectiveness varies dramatically. Choose Imposing Presence when you are the primary focus versus an enemy team with significant Basic Attack damage.

Fanaticism Icon Fanaticism is too unreliable to be viable choice. Although you will usually be fighting in the midst of the enemy team (since Johanna is a Tank), it can sometimes take several seconds to gain a noticable amount of movement speed with Fanaticism. The duration of Iron Skin Icon Iron Skin is only 4 seconds, so the gain in movement speed will generally only be for a very short amount of time. Additionally, the movement speed once in a team fight is not really needed, since Johanna is able to stick to targets quite effectively. When chasing Kael'thas, for example, you will only need to move as quickly as he does to keep up with him.

9. Level 20 Talents

Johanna Heaven's Fury ?
Heaven's Fury (Level 20) Diablo Johanna

While in the air, holy bolts rain down on enemies dealing 75 (+4% per level) damage and reducing the cooldown of Falling Sword by 3 seconds for each enemy hit.

Johanna Radiating Faith
Radiating Faith (Level 20) Diablo Johanna

Increases Blessed Shield's Stun duration by 33% and maximum enemies hit by 2.

Johanna Indestructible
Indestructible (Level 20) Diablo Johanna

Upon taking fatal damage, Johanna gains a Shield equal to her maximum Health for 4 seconds. This effect has a 120 second cooldown.

Johanna Blinded By The Light
Blinded By The Light (Level 20) Diablo Johanna
  • Cooldown: 60 seconds

Activate to grant nearby allied Heroes a Shield equal to 25% of their maximum Health for 3 seconds.

Hitting Heroes with Shield Glare reduces the cooldown of this Ability by 8 seconds.

9.1. Discussion

Indestructible Icon Indestructible is an excellent talent that will not only keep you alive in team fights, but discourage enemies from targeting you altogether, lest you survive and their efforts (and cooldowns) be in vain. To prevent enemies from simply ignoring you and killing your allies, you need to play extremely aggressively, forcing them to deal with you to prevent their vulnerable, damage-dealing allies from dying to you. Once Indestructible is used, you must immediately retreat from combat, unless you are immediately healed, or you will die once the shield ends. Holy Renewal Icon Holy Renewal and Laws of Hope Icon Laws of Hope can be helpful in providing you with self healing. Rehgar's Ancestral Healing Icon Ancestral Healing works very well with Indestructible, giving him plenty of time to heal you while the shield holds.

Blinded By The Light Icon Blinded By The Light can be useful if you are never being targeted by the enemy team. Since Blinded By The Light only has a duration of 3 seconds, only use it immediately before significant AoE burst damage, or it could be wasted. At 60 seconds, the cooldown is very short (and can be lowered even further by landing Shield Glare Icon Shield Glare against enemy Heroes) so do not be afraid of using it.

Heaven's Fury Icon Heaven's Fury can be picked in the rare case of Johanna being played as an aggressive hard engager after picking Falling Sword Icon Falling Sword at Level 10. We only recommend this playstyle in casual gamemodes like Quick Match or if your team composition features at least one more Tank.

Radiating Faith Icon Radiating Faith provides a 33% increased Stun duration for Blessed Shield Icon Blessed Shield. For a Level 20 talent, this is extremely underwhelming, as it only increases the Stun duration for the first and additional targets struck by 0.5 seconds and 0.25 seconds respectively. Indestructible Icon Indestructible is a much, much more impactful talent.

10. ChangeLog

+ show all entries - show only 10 entries
  • 29 Sep. 2017: Updated Johanna's talents for Ana's patch.
  • 04 May 2017: Updated Heaven's Fury's talent description and recommendation.
Force desktop version
Force mobile version