Johanna Talents
Welcome to our Talents page for Johanna. Here, we give you an overview of how strong each of Johanna's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Johanna's Talent Build
Level | Choices |
---|---|
1 |
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4 |
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7 |
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10 |
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13 |
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16 |
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20 |
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Johanna's Talent Build Cheatsheet
Iron Skin Build
RecommendedJohanna's Iron Skin Build gives more survivability against
crowd control and burst damage
thanks to the synergy between Hold Your Ground at Level 1
and
Fanaticism at Level 16.
Shield Glare Build
SituationalJohanna's Shield Glare Build gives you more survivability against poke damage
thanks to Laws of Hope at Level 1 and
Holy Renewal at Level 16.
If you are not scared of crowd control and/or burst damage, you can choose this Build to help your Healer keeping your Health maxed out on Maps where the battle for the Objective takes a while (Braxis Holdout and Dragon Shire come to mind), something that is really useful when you are accompanied by a burst Healer (such as Rehgar) and not relevant when your team has a sustain Healer (for example Malfurion) or has two Healers.
Level 1 Talents for Johanna


Using a Basic Ability grants 60 Physical Armor for 2.5 seconds.


Increases Iron Skin's Shield by 60% and its cooldown is reduced by 5 seconds.


- Cooldown: 40 seconds
Activate to heal 30% of Johanna's max Health over 4 seconds.
Passive: Regenerate 1.5 (+4% per level) Health per second.
Discussion
Reinforce gives you Physical Armor
for the duration, meaning that it will make Johanna harder to kill for Marksmen
with any Attack Speed, as opposed to
Block-like Talents that
do not work against high Attack Speed.
Laws of Hope increases Johanna's health
regeneration by a significant margin, while also providing an on-demand
heal for 30% of your maximum health over 4 seconds. Most of Laws of Hope's
strength stems from its health regeneration, which goes relatively unnoticed.
If you are not in a team fight, your healer is not nearby,
and you have less than full health, it is perfectly acceptable to use Laws of Hope
to heal. Otherwise, the heal should be saved for team fights.
Hold Your Ground can be a solid choice if the
enemy team has an abundance of crowd control abilities, most importantly Stuns, Roots, and Silences,
that justify giving up
Laws of Hope.
Level 4 Talents for Johanna


Lower the cooldown of Condemn by 0.75 seconds and refund 3 Mana for every enemy hit. Maximum of 8 targets.


Movement Speed is increased by 25% while Condemn is charging up.


Shield Glare marks enemies for 4 seconds. The next time any ally damages them, they take 90 (+4% per level) extra damage and the mark is removed.
Discussion
Eternal Retaliation is a situational Talent that can
be used to interrupt a particular Basic Ability that gets
used often by a given enemy Hero (for example
Whirlwind
by Sonya) but it does not give enough value unless the team fight
happens in a zone with Minions (such as Braxis Holdout or even
Tomb of the Spider Queen) or Monsters (for example
Infernal Shrines). The cooldown reduction does not stress your Mana
pool because this Talent gives some Mana to compensate it.
Conviction can be useful when the enemy team has
mobile Heroes attempting to kite you, as the biggest problem
you will face is reaching the enemy, rather than keeping up with them, but it
can also help when fleeing from pursuing enemies.
Sins Exposed is a solid Talent that gives
additional damage during team fights and more waveclear during the laning phase,
however, do not fall in the trap of wasting
Shield Glare
for dealing meaningless damage because the
Blind it provides is good for peeling.
Level 7 Talents for Johanna


Hitting 2 or more Heroes at the same time with Punish increases the Slow to 80% and the Slow amount does not decay.
Quest: Hit 4 or more Heroes at the same time with Punish.
Reward: Punish always Slows by 80% and the Slow amount no longer decays.


Increase the Blind duration of Shield Glare by 1 second. Johanna's Basic Attacks against Heroes with Shield Glare extend its duration by 1 second, up to a maximum of 3 seconds.


Basic Attacks reduce Johanna's Basic Ability cooldowns by 0.5 seconds.
Discussion
Subdue exponentially increases the duration of the
Slow from
Punish. Since the Slow mechanic is based on
decay, an increase in the effectiveness of the Slow from 60% to 80% also
translates into a longer duration of effective Slow. The good thing about Subdue is the
fact that it remains a solid talent, even if the Quest component is not completed.
Zealous Glare can be a situational choice if the enemy
team relies heavily on Heroes like Illidan,
or Artanis, whose combat performance
relies heavily on them landing Basic Attacks.
Blessed Momentum is by far the most effective talent
in this tier. Heroes like Johanna, whose abilities deal very little damage but
instead offer utility, benefit greatly from reduced cooldowns. Since Johanna is
a melee fighter, you will always be within melee range and able to use Basic
Attacks. Blessed Momentum will also indirectly increase your damage output because
you will be using your abilities more often.
Level 10 Talents for Johanna


- Mana: 60
- Cooldown: 50 seconds
Johanna leaps towards an area. While in the air, she can steer the landing location by moving.
After 2 seconds Johanna lands, dealing 210 (+4% per level) damage to nearby enemies, Stunning them for 0.2 seconds, and Slowing them by 50% for 3 seconds.


- Mana: 90
- Cooldown: 60 seconds
Deal 114 (+4% per level) damage and Stun the first enemy hit for 1.5 seconds. Blessed Shield then bounces to 2 nearby enemies, dealing 57 (+4% per level) damage and Stunning them for 0.75 seconds.
Discussion
Falling Sword deals solid damage, has a short Stun, and also provides
a reasonable Slow upon impact. It is very effective at putting
you into the fight when your team wants to dive,
else we do not recommend this Talent because it does not provide
peeling for your team. Falling Sword is also a great escape tool,
but should only be used like this in case of an emergency.
Blessed Shield provides you with the hard
crowd control that Johanna's Basic Abilities are
lacking. The range is reasonably long, it travels quickly, and it automatically
bounces to additional targets at reduced effectiveness.
It can be used in a variety of ways, including as
an engage tool, to stop pursuing enemies, to interrupt
channelled abilities, or to lockdown high-priority
targets.
Level 13 Talents for Johanna


Increase Punish's damage by 25%. This bonus is increased to 150% whenever Punish hits 2 or more Heroes.


Deal 12 (+4% per level) damage per second to nearby enemies. Each Hero hit by Condemn increases this damage by 40% for 5 seconds.


- Cooldown: 30 seconds
Activate to create 2 hammers that spiral outward from Johanna, dealing 84 (+4% per level) damage to enemies hit.
Hitting Heroes with Shield Glare reduces the cooldown of this Ability by 8 seconds.
Discussion
Roar is a strong Talent that provides a solid amount
of burst damage, but remember that it requires you to hit
2 enemy Heroes with
Punish.
Holy Fury is a weak Talent because it requires
Condemn to hit 5 enemy Heroes and Johanna to stay
nearby the focused enemy Hero for 5 seconds to get enough
value compared to the other options in the same Tier.
Blessed Hammer provides modest
AoE damage if used while surrounded by
multiple enemy Heroes. Its cooldown can be greatly lowered if
Shield Glare is used with precision.
Level 16 Talents for Johanna


Every enemy Hero affected by Shield Glare restores 114 (+4% per level) health.


Increase the duration of Iron Skin by 2 seconds. While Iron Skin is active, Johanna gains 8% Movement Speed each time she takes damage, up to 40%.


- Cooldown: 20 seconds
Activate to reduce the Attack Speed by 50% and Movement Speed by 20% of nearby Heroes and Summons for 2.5 seconds.
Passive: Heroes and Summons that attack your Hero have their Attack Speed Slowed by 20% for 2.5 seconds.
Discussion
Holy Renewal is a fantastic Talent that can heal you for
a significant amount, something that can be useful to reduce the stress on your
Healer when playing against a poke-composition.
While hitting 5 enemy Heroes is optimistic, you can reliably hit
2 or 3 Heroes with each use, restoring a good chunk of your maximum Health.
Fanaticism is a weak Talent on its own because the
additional Shield duration is not that useful with a small Shield that can get
consumed from damage anyways, but it becomes a good Talent when combined with
Hold Your Ground that makes the Shield stronger.
Knowing that
Iron Skin only gives Unstoppable when its
Shield is up, the increased Shield duration makes this Talent useful against
crowd control paired with burst damage.
Imposing Presence significantly reduces the damage of
Heroes that rely on Basic Attacks to deal damage, no matter what is their
Attack Speed (Tracer comes to mind).
When against Heroes that do not rely on Basic Attacks, it is
almost totally useless and will only trivially affect your survivability.
Choose Imposing Presence when you are the primary focus versus an enemy
team with significant Basic Attack damage.
Level 20 Talents for Johanna


While in the air, holy bolts rain down on enemies dealing 75 (+4% per level) damage and reducing the cooldown of Falling Sword by 3 seconds for each enemy hit.


Increase the number of enemies hit by Blessed Shield by 2. Its Stun duration is increased to 1.75 seconds and all targets hit are Stunned for the maximum duration.


Upon taking fatal damage, Johanna gains a Shield equal to her maximum Health for 4 seconds. This effect has a 120 second cooldown.


- Cooldown: 60 seconds
Activate to grant nearby allied Heroes a Shield equal to 25% of their maximum Health for 3 seconds.
Hitting Heroes with Shield Glare reduces the cooldown of this Ability by 8 seconds.
Discussion
Heaven's Fury can be picked in the rare case of Johanna
being played as an aggressive hard engager after picking
Falling Sword at Level 10. We only recommend this playstyle if your
team composition features at least one more
Tank.
Radiating Faith is a strong Talent that allows
Blessed Shield to hit up to 5 enemies (prioritizing Heroes)
and Stun all of them for 1.75 seconds. We strongly recommend
this Talent because it has the potential to win a late game
team fight on its own by setting up a powerful engage for your team.
Indestructible is a good Talent that will
not only keep you alive in team fights, but discourage enemies from targeting you
altogether. To
prevent the enemy team from simply ignoring you
and focusing the rest of your team instead, you need to
force them to deal with you by playing extremely aggressive, a strategy that will
not always work because the enemy team could theoretically decide to ignore you
anyways. Once Indestructible is used, you must
immediately retreat from combat, unless you are immediately healed, or you will
die once the shield ends.
Holy Renewal at Level 16 and
Laws of Hope at Level 1 can be helpful in providing you with self
healing.
Blinded By The Light is a situational Talent that can
be helpful if the enemy team has so much area of effect
burst damage that your team cannot do anything to win the
team fight. Like any other Shield-based Ability, to avoid wasting it,
only use it immediately before significant burst damage. The cooldown reduction
provided by hitting enemy Heroes with
Shield Glare has
the potential to let you use this Talent twice in a single team fight.
Changelog
- 16 Jul. 2020: Guide reviewed for the latest Balance Update.
- 10 Jul. 2020: Builds and Descriptions modified to reflect the current metagame.
- 15 Apr. 2020: Talent Build partially revised to match new standards.
- Talent Build and Talent Build Cheatsheet modified to reflect the current metagame.
- Talent Descriptions modified to better describe when to pick them.
- 11 Jun. 2019: Updated Johanna's guide to align it more with the current state of the game.
- 16 Oct. 2018: Changed Sins Exposed from Situational to Recommended.
- 29 Jan. 2017: Changed Blessed Hammer from Not Recommended to Recommended and updated Johanna's Builds.
- 02 Nov. 2017: Changed Subdue from Not Recommended to Recommended.
- 29 Sep. 2017: Updated Johanna's talents for Ana's patch.
- 04 May 2017: Updated Heaven's Fury's talent description and recommendation.
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Elitesparkle is a multiple times Master player in Europe who plays Heroes of the Storm since its release. He is an active member of the community — especially on Reddit — who likes to teach new and veteran players all he knows about his favorite game.
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