Welcome to our Talents page for Johanna. Here, we give you an overview of how strong each of Johanna's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Johanna's Talent Build
|1||? ? ✔|
|4||✘ ✔ ✔|
|7||✔ ? ✔|
|13||✘ ✔ ✔|
|16||✔ ✘ ?|
|20||? ✘ ✔ ✔|
Johanna's Talent Build Cheatsheet
Defensive BuildTalent calculator »
The Defensive Build focuses solely on Johanna's survival on the battlefield. The choice of Laws of Hope at Level 1 makes her a strong early-game laner. It is important to keep in mind that Subdue at Level 7 can be a strong alternative choice, especially if the enemy team consists of multiple melee Assassins and/or Warriors, who are usually easier to hit with Punish than ranged Heroes. We usually recommend picking Blessed Shield with this Build in order to provide peel for your backline by keeping enemy Tanks and Bruisers at distance.
Aggressive BuildTalent calculator »
The Aggressive Build is only recommended if your team already has a dedicated full Tank. While Johanna loses Blessed Shield with this Build, which means she will not be able to peel as well for her backline, she gains a lot of initiation power thanks to Falling Sword. At Level 20, Heaven's Fury provides a significant damage boost and cooldown reduction to her Heroic Ability, which often catches enemies off guard, since many do not expect this level of pressure from Johanna.
Level 1 Talents for Johanna
Using a Basic Ability grants 60 Physical Armor for 2.5 seconds.
Increases Iron Skin's Shield by 60% and its cooldown is reduced by 5 seconds.
- Cooldown: 40 seconds
Activate to heal 30% of Johanna's max Health over 4 seconds.
Passive: Regenerate 1.5 (+4% per level) Health per second.
Laws of Hope increases Johanna's health regeneration by a significant margin, while also providing an on-demand heal for 30% of your maximum health over 4 seconds. Most of Laws of Hope's strength stems from its health regeneration, which goes relatively unnoticed. If you are not in a team fight, your healer is not nearby, and you have less than full health, it is perfectly acceptable to use Laws of Hope to heal. Otherwise, the heal should be saved for team fights.
Reinforce is nearly identical to the Block talent that other Warriors have access to, except Reinforce will usually produce more Block charges. We recommend using this talent if the enemy team composition consists of one or several strong Basic Attackers, such as Illidan or Valla.
Level 4 Talents for Johanna
Lower the cooldown of Condemn by 0.75 seconds and refund 3 Mana for every enemy hit. Maximum of 8 targets.
Movement Speed is increased by 25% while Condemn is charging up.
Shield Glare marks enemies for 4 seconds. The next time any ally damages them, they take 90 (+4% per level) extra damage and the mark is removed.
Conviction can be useful when the enemy team has mobile Heroes attempting to kite you, as the biggest problem you will face is reaching the enemy, rather than keeping up with them. Conviction can also help when fleeing from pursuing enemies.
Eternal Retaliation is only effective in very niche situations. Sometimes, being able to use Condemn a couple of seconds earlier will allow you to catch a fleeing enemy Hero, but most of the time it will make no difference in a fight. In team fights, you will be limited to hitting 5 enemies (with the exception of The Lost Vikings and summoned creatures), unless the fight occurs close to enemy minions, so you will be getting very little value for the ability. However, even if you are reducing the cooldown of Condemn by 5 seconds or more in perfect scenarios, Condemn still has very little impact in team fights. It does very little damage, only Stuns for 0.25 seconds, and really is only there to set up combos for your allies. It can be used in order to boost Johanna's waveclearing, but most of the cooldown reduction will go to waste, as Condemn is already enough to instantly clear minion waves.
Level 7 Talents for Johanna
Hitting 2 or more Heroes at the same time with Punish increases the Slow to 80% and the Slow amount does not decay.
Quest: Hit 4 or more Heroes at the same time with Punish.
Reward: Punish always Slows by 80% and the Slow amount no longer decays.
Increase the Blind duration of Shield Glare by 1 second. Johanna's Basic Attacks against Heroes with Shield Glare extend its duration by 1 second, up to a maximum of 3 seconds.
Basic Attacks reduce Johanna's Basic Ability cooldowns by 0.5 seconds.
Blessed Momentum is by far the most effective talent in this tier. Heroes like Johanna, whose abilities deal very little damage but instead offer utility, benefit greatly from reduced cooldowns. Since Johanna is a melee fighter, you will always be within melee range and able to use Basic Attacks. Blessed Momentum will also indirectly increase your damage output because you will be using your abilities more often.
Subdue exponentially increases the duration of the Slow from Punish. Since the Slow mechanic is based on decay, an increase in the effectiveness of the Slow from 60% to 80% also translates into a longer duration of effective Slow. The good thing about Subdue is the fact that it remains a solid talent, even if the Quest component is not completed.
Level 10 Talents for Johanna
- Mana: 60
- Cooldown: 50 seconds
Johanna leaps towards an area. While in the air, she can steer the landing location by moving.
After 2 seconds Johanna lands, dealing 210 (+4% per level) damage to nearby enemies, Stunning them for 0.2 seconds, and Slowing them by 50% for 3 seconds.
- Mana: 90
- Cooldown: 60 seconds
Deal 114 (+4% per level) damage and Stun the first enemy hit for 1.5 seconds. Blessed Shield then bounces to 2 nearby enemies, dealing 57 (+4% per level) damage and Stunning them for 0.75 seconds.
Blessed Shield provides you with the hard crowd control that Johanna's basic abilities are sorely lacking. As a standalone ability, it is not very impressive, being very similar to Muradin's Storm Bolt, except with a 60-second cooldown, rather than a 10-second cooldown. However, to its credit, it is easier to hit. The range is reasonably long, it travels quickly, and it automatically bounces to additional targets. It can be used in a variety of ways, including as an engage tool, to stop pursuing enemies, to interrupt channelled abilities, or to lockdown high-priority targets. Never use Blessed Shield for its damage or against an enemy Tank, lest you waste it. Try to only hit important, vulnerable targets, like Illidan, Kael'thas, or Kerrigan. At 60 seconds, Blessed Shield is on a relatively low cooldown, encouraging liberal use.
Falling Sword deals solid damage, has a short Stun, and also provides a strong Movement Speed Slow upon impact. It is very effective at putting you into the fight, while talents like Holy Fury provide decent follow up damage. Falling Sword is also a great escape tool, but should only be used like this in the case of an emergency. Falling Sword should be picked if your team has at least one additional Warrior, such as Muradin or Sonya, that can chain their crowd control abilities with Falling Sword.
Level 13 Talents for Johanna
Increase Punish's damage by 25%. This bonus is increased to 150% whenever Punish hits 2 or more Heroes.
Deal 12 (+4% per level) damage per second to nearby enemies. Each Hero hit by Condemn increases this damage by 40% for 5 seconds.
- Cooldown: 30 seconds
Activate to create 2 hammers that spiral outward from Johanna, dealing 84 (+4% per level) damage to enemies hit.
Hitting Heroes with Shield Glare reduces the cooldown of this Ability by 8 seconds.
Holy Fury provides you with a significant damage increase. Johanna is extremely difficult to kill and always within melee range, so Holy Fury will deal very consistent damage to multiple targets. It can also be used to waveclear more effectively.
Level 16 Talents for Johanna
Every enemy Hero affected by Shield Glare restores 114 (+4% per level) health.
Increase the duration of Iron Skin by 2 seconds. While Iron Skin is active, Johanna gains 8% Movement Speed each time she takes damage, up to 40%.
- Cooldown: 20 seconds
Activate to reduce the Attack Speed by 50% and Movement Speed by 20% of nearby Heroes and Summons for 2.5 seconds.
Passive: Heroes and Summons that attack your Hero have their Attack Speed Slowed by 20% for 2.5 seconds.
Holy Renewal is a fantastic talent that can heal you for a significant amount, up to approximately 22% of your maximum health if you hit 5 enemy Heroes. While hitting 5 enemy Heroes is optimistic, you can reliably hit 2 or 3 Heroes with each use, restoring 9%-13.5% of your maximum health. This is a very significant amount, considering that Shield Glare only has a cooldown of 12 seconds. Holy Renewal incentivises using Shield Glare on the maximum number of targets possible, rather than targeting specific Heroes, such as Illidan or Valla. If priority targets exist for Blind, they should still be targeted but you should also try to hit other members of the enemy team. Holy Renewal is exceptionally good versus The Lost Vikings, as each of the 3 Vikings counts as an enemy Hero, increasing the potential amount of enemy Heroes hit from 5 to 7.
Imposing Presence significantly reduces the damage of Heroes that rely on Basic Attacks to deal damage, including (but not limited to) Illidan, Raynor, Artanis, Thrall, or Valla. When against Heroes that do not rely on Basic Attacks, it is almost totally useless and will only trivially affect your survivability. Note that Holy Renewal performs the same task of keeping you alive, so it is your job to decide which will be more effective in your current situation. Holy Renewal's performance is very reliable, while Imposing Presence's effectiveness varies dramatically. Choose Imposing Presence when you are the primary focus versus an enemy team with significant Basic Attack damage.
Fanaticism is too unreliable to be viable choice. Although you will usually be fighting in the midst of the enemy team (since Johanna is a Tank), it can sometimes take several seconds to gain a noticable amount of movement speed with Fanaticism. The duration of Iron Skin is only 6 seconds if the shield does not get destroyed earlier, so the gain in movement speed will generally only be for a very short amount of time. Additionally, the movement speed once in a team fight is not really needed, since Johanna is able to stick to targets quite effectively. When chasing Kael'thas, for example, you will only need to move as quickly as he does to keep up with him.
Level 20 Talents for Johanna
While in the air, holy bolts rain down on enemies dealing 75 (+4% per level) damage and reducing the cooldown of Falling Sword by 3 seconds for each enemy hit.
Increase the number of enemies hit by Blessed Shield by 2. Its Stun duration is increased to 2 seconds and all targets hit are Stunned for the maximum duration.
Upon taking fatal damage, Johanna gains a Shield equal to her maximum Health for 4 seconds. This effect has a 120 second cooldown.
- Cooldown: 60 seconds
Activate to grant nearby allied Heroes a Shield equal to 25% of their maximum Health for 3 seconds.
Hitting Heroes with Shield Glare reduces the cooldown of this Ability by 8 seconds.
Indestructible is an excellent talent that will not only keep you alive in team fights, but discourage enemies from targeting you altogether, lest you survive and their efforts (and cooldowns) be in vain. To prevent enemies from simply ignoring you and killing your allies, you need to play extremely aggressively, forcing them to deal with you to prevent their vulnerable, damage-dealing allies from dying to you. Once Indestructible is used, you must immediately retreat from combat, unless you are immediately healed, or you will die once the shield ends. Holy Renewal and Laws of Hope can be helpful in providing you with self healing.
Blinded By The Light can be useful if you are never being targeted by the enemy team. Since Blinded By The Light only has a duration of 3 seconds, only use it immediately before significant AoE burst damage, or it could be wasted. At 60 seconds, the cooldown is very short (and can be lowered even further by landing Shield Glare against enemy Heroes) so do not be afraid of using it.
Heaven's Fury can be picked in the rare case of Johanna being played as an aggressive hard engager after picking Falling Sword at Level 10. We only recommend this playstyle if your team composition features at least one more Tank.
Radiating Faith provides a 33% increased Stun duration for Blessed Shield. For a Level 20 talent, this is extremely underwhelming, as it only increases the Stun duration for the first and additional targets struck by 0.5 seconds and 0.25 seconds respectively. Indestructible is a much, much more impactful talent.
- 11 Jun. 2019: Updated Johanna's guide to align it more with the current state of the game.
- 16 Oct. 2018: Changed Sins Exposed from Situational to Recommended.
- 29 Jan. 2017: Changed Blessed Hammer from Not Recommended to Recommended and updated Johanna's Builds.
- 02 Nov. 2017: Changed Subdue from Not Recommended to Recommended.
- 29 Sep. 2017: Updated Johanna's talents for Ana's patch.
- 04 May 2017: Updated Heaven's Fury's talent description and recommendation.
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