Zarya Abilities and Strategy
Welcome to our Abilities page for Zarya. Here, we give you an overview of every ability in Zarya's kit. For each of them, we explain what it does, how to best use it, and how it works in combination with Zarya's other abilities. We also give you strategy tips to play Zarya efficiently.
Zarya's Tips and Tricks
- Use Shield Ally as frequently as possible. Try to anticipate which ally is about to get focused to maximise your Energy gain.
- Personal Barrier can be used to absorb damage from Structures in order to quickly fill your Energy level.
- Expulsion Zone's low cooldown makes it a valuable zoning tool to both engage and disengage from the enemy.
- Unlike other Warriors, Zarya lacks mobility. Thus, keeping a healthy distance to the enemy team is usually recommended.
- Zarya's Basic Attacks hit all enemies in a straight line. Utilize this to your advantage when clearing Minion waves or Mercenary Camps.
- Zarya should never be the only Warrior in your team. If none of your teammates drafted a Warrior, we do not recommend picking Zarya.
Each time Zarya's Personal Barrier or Shield Ally absorbs 9 (+4% per level) damage, her Energy is increased by 1. Each point of Energy increases Zarya's damage by 2%. After 0.5 seconds, Energy decays by 3 per second.
Energy is Zarya's Trait that allows her to amplify her own damage output depending on how much damage Personal Barrier and Shield Ally absorb. Keeping Zarya's Energy count and especially the cooldown of her shielding abilities in check is crucial in order to enhance her combat performance. When Energy is low, fight should be avoided. When Energy is high, Zarya can take on almost any Hero in the game by herself.
- Charges: 4
- Recharge Time: 8 seconds
Launch a particle grenade that deals 75 (+4% per level) damage to enemies within the area. Deals 50% damage to Structures.
Stores up to 4 charges.
Particle Grenade should be used very frequently during team fights in order to maximize Zarya's damage output. When clearing Minion Waves, however, we generally do not recommend using more than one or two Grenades, since Zarya's Basic Attacks already hit multiple targets at the same time.
It is crucial to always watch Zarya's Energy level before launching Particle Grenades. When at or above 50% Energy, feel free to fire as many Grenades as possible in order to take down your target. If you launch them while at less than 50% the damage will usually be very disappointing.
- Cooldown: 10 seconds
Gain a Shield that absorbs 560 (+4% per level) damage for 3 seconds.
Personal Barrier is Zarya's only source of self-protection. Furthermore, it is generally her primary tool to raise her Energy level. Apply Personal Barrier on yourself the moment you are about to take heavy damage from enemy Heroes and/or Structures.
If it is safe to do so, you can even force enemy Structures to fire at you and consequently charge up your Energy very fast.
- Cooldown: 12 seconds
Grants an allied Hero a Shield that absorbs 420 (+4% per level) damage for 3 seconds.
In order to get the maximum efficiency out of Shield Ally, you need a keen eye and good prediction. Focus on enemy Heroes that have strong burst damage abilities and try to anticipate when they are going to use them. By the same token, abuse the consistent damage of abilities like Kael'thas' Living Bomb or Nazeebo's Plague of Toads to fill up your Energy level.
- Cooldown: 60 seconds
Launch a gravity bomb that detonates after 1 second and draws enemy Heroes toward the center for 2.5 seconds.
Graviton Surge is a high-risk, high-reward ability that can single-handedly decide the outcome of team fights. Unfortunately, it has a rather long cooldown, which causes it to be quite punishing if missed.
Graviton Surge's projectile travels very slowly, which is why we generally recommend aiming it towards the targets' movement paths, instead of directly at their current location.
- Cooldown: 45 seconds
Launch a gravity bomb that deals 124 (+4% per level) damage and creates an expulsion zone for 3.5 seconds. Enemies who enter the affected area are knocked back and have their Movement Speed reduced by 50% for 1 second.
Expulsion Zone has a much shorter cooldown than Graviton Surge, which allows you to have it ready during most team fights. Expulsion Zone is a fantastic choice on Maps with multiple narrow choke points, such as Cursed Hollow, Infernaly Shrines, or Towers of Doom, as it allows you to stop enemies from entering Objectives and Mercenary Camps.
Besides, Expulsion Zone can effectively trap enemy Heroes as well, preventing them from retreating. Similarly to Graviton Surge, Expulsion Zone's projectile travels slowly, so make sure to cast it early enough.
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