Warning It appears that you may be blocking the ads, and we are fine with it (read more here). That said, it would really be awesome if you decided to whitelist our website or make a donation :) You can also send us Bitcoins (1DEkropiHPWBmfJxogFaXQscfzhmdpTti4)!

Falstad Abilities

Last updated on Sep 13, 2016 at 05:00 by Oxygen 25 comments

Table of Contents

Falstad Image

General Information

Below, we give you a brief overview of the abilities that Falstad has access to. You should read these ability descriptions before reading further, because the other pages of the guide assume that you have a basic knowledge of Falstad's abilities.

The other pages of our Falstad guide can be accessed from the table of contents on the right.

About the Author

Oxygen is a veteran of the MOBA genre, which he has been playing for nearly 15 years. He has coached some of Heroes of the Storm's most prominent North American players and teams alike, including Team Liquid. As a Master player, he enjoys playing all Heroes and roles.

1. Hammerang

Falstad Hammerang
Hammerang (Q) World of Warcraft Falstad
  • Mana: 70
  • Cooldown: 10 seconds

Throw out a Hammer that returns to Falstad, dealing 121 (+4% per level) damage and slowing enemies by 25% for 2 seconds.

Hammerang Icon Hammerang causes Falstad to launch a hammer that travels in a line towards the targeted location. The hammer deals damage and reduces the movement speed of enemies it touches by 25% for 2 seconds. Upon reaching the end of its course, the hammer flies right back to Falstad, allowing it to once again damage and slow enemies it touches. Neither entities nor terrain stop the hammer.

Hammerang is arguably Falstad's most important ability, and mastering it is a priority for any player. It deals a sizeable amount of damage from a respectable range, and its slowing effect synergises well with Falstad's other abilities. Hammerang's slow travel time makes it one of the harder abilities to use, as you have to predict your intended target's movement to successfully land hits or double hits. Whenever you do succesfully hit a target, you should see to capitalise on the slowing effect by weaving in Lightning Rod Icon Lightning Rod as well as as many Basic Attacks as possible, or even, following up with Hinterland Blast Icon Hinterland Blast.

While in lane, Hammerang can damage an entire Minion Wave as they are walking in a file, before engaging your own Minions. Although an unlikely situation, the same strategy can be used against opposing Heroes to get more area of effect damage out of the ability.

2. Lightning Rod

Falstad Lightning Rod
Lightning Rod (W) World of Warcraft Falstad
  • Mana: 70
  • Cooldown: 15 seconds

Deal 107 (+4% per level) damage to an enemy, and an additional 75 (+4% per level) damage per second for 4 seconds while close to the target.

Lightning Rod Icon Lightning Rod instantly deals an amount of damage to a target, then more damage to this target every second for 4 seconds for as long as Falstad remains within a certain range of the target. This range is indicated by a large blue dotted circle around Falstad when the ability is cast.

Lightning Rod is one of the most damaging single-target Basic Abilities. Although it can not miss, its effect will be ended early if your target moves out of its range. It is therefore imperative that you do try and either select targets that are unable to get away from you (such as one slowed by Hammerang Icon Hammerang or otherwise under the effects of crowd control), or that are currently fighting you or another player. Barrel Roll Icon Barrel Roll can also be used to keep up with a target that is trying to escape, though this is seldom recommended, as it is dangerous to use your main escape move offensively. Due to its restrictive cooldown and relatively high Mana cost, Lightning Rod should be used sparingly if you are uncertain that it will last for its full duration.

3. Barrel Roll

Falstad Barrel Roll
Barrel Roll (E) World of Warcraft Falstad
  • Mana: 75
  • Cooldown: 14 seconds

Dashes forward and grants a 171 (+4% per level) point Shield for 3 seconds.

Barrel Roll Icon Barrel Roll causes Falstad to rapidly dash towards the targeted location, and grants him a shield which absorbs a set amount of damage for 3 seconds.

Barrel Roll is Falstad's main defensive ability. It is extremely versatile, in that it perfectly complements his kit, allowing him to quickly reposition to improve his Basic Attack uptime and the accuracy of other abilities. It can also be used defensively to create breathing room between himself and dangerous melee attackers, such as Illidan, Thrall, Sonya, or Zeratul, or to quickly avoid dangerous abilities, such as Apocalypse Icon Apocalypse, Primal Grasp Icon Primal Grasp, or Hook Icon Hook. Using the ability to go over small walls is a sure way of escaping most attackers as well. Do try and avoid using Barrel Roll offensively, as keen opponents will be quick to capitalise on the 14 seconds window of vulnerability. The shields it provides can be used as a last resort tool against damage-over-time effects.

4. Hinterland Blast

Falstad Hinterland Blast
Hinterland Blast (R) World of Warcraft Falstad
  • Heroic
  • Mana: 100
  • Cooldown: 120 seconds

After 1 second, deal 475 (+4.75% per level) damage to enemies within a long line. The cooldown is reduced by 25 seconds for every enemy Hero hit.

Hinterland Blast Icon Hinterland Blast causes Falstad to deal damage in a long line after channeling for 1 second.

Hinterland Blast is tied with Globe Of Annihilation Icon Globe Of Annihilation, Precision Strike Icon Precision Strike, and Furnace Blast Icon Furnace Blast for some of the highest area of effect damage potential. The ability's power is tied to the fact that it is relatively easy for players to avoid due to its windup time. It is therefore recommended that you use the ability along some form of more reliable crowd control, in an area of effect, if possible. The abilities listed below are often used in conjunction with Hinterland Blast.

5. Mighty Gust

Falstad Mighty Gust
Mighty Gust (R) World of Warcraft Falstad
  • Heroic
  • Mana: 70
  • Cooldown: 60 seconds

Push enemies away, and slow their Movement Speed by 40% decaying over 4 seconds.

Mighty Gust Icon Mighty Gust pushes enemy units within a large area towards the targeted location. Affected units are stunned while they are being pushed, and have their movement speed reduced by 40% for 4 seconds thereafter. The movement speed reduction effect gradually decays over time.

Though it deals no damage, Mighty Gust has some unique applications. The ability's unordinarily long knock back can be used to completely disengage unfavourable fights, push foes away from Map Objectives, or otherwise split backline Heroes from their frontline. Using Mighty Gust against a foe that is near any kind of pathing blocker will cause the target to become stuck against this blocker, essentially stunning it for the duration. Be careful to not push your opponents away from your teammates when you may actually be close to getting a kill.

6. Tailwind

Falstad Tailwind
Tailwind (D) World of Warcraft Falstad
  • Cooldown: 6 seconds

Gain 15% increased Movement Speed after not taking damage for 6 seconds.

Tailwind Icon Tailwind passively causes Falstad to move 15% faster. This effect is inactive for 6 seconds whenever Falstad takes direct damage.

Tailwind partly makes up for the fact that Falstad does not have a regular Mount. Though he is still slower than other Mounted Heroes while its effect is active, he gets to benefit from the movement speed increase while in combat for as long as he does not take damage. This helps with positioning for his abilities, as well as kiting Heroes that do not have a ranged ability or attack to limit Tailwind's uptime.

7. Flight

Falstad Flight
Flight (Z) World of Warcraft Falstad
  • Cooldown: 55 seconds

Instead of mounting, Falstad can fly a great distance over terrain.

Flight Icon Flight causes Falstad to fly to the targeted location after channeling for 2.5 seconds. His flight time is proportional to the distance traveled, and an indicator warns allies and opponents alike of his impending arrival while he is inbound. Flight has a cooldown of 45 seconds.

Flight is one of Falstad's defining abilities, and the main reason why he does not have a regular Mount. Having the ability of very quickly moving to almost any point on the Battlefield allows Falstad players to very effectively gank, soak, rotate, defend, or attack positions, and escape Heroes who do not have Stuns or Knockbacks to interrupt the channel. Using Flight properly is a hallmark of strong Falstad players.

8. ChangeLog

  • 13 Sep. 2016: Updated description for Tailwind to account for the September 13 balance update.
  • 27 Jul. 2016: Updated description of Mighty Gust to account for the July 27 balance update.
  • 18 May 2015: Updated description for Barrel Roll to account for the Chromie patch changes.
  • 18 Aug. 2015: Mighty Gust's slow duration is now 5 seconds (up from 2).
Force desktop version
Force mobile version