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Genji Abilities and Strategy

Last updated on Apr 22, 2017 at 18:57 by Kendric 25 comments

Table of Contents

Genji Image

General Information

Below, we give you an overview of the abilities that Genji has access to. We also explain how to best your these abilities.

The other pages of our Genji guide can be accessed from the table of contents on the right.

About the Author

KendricSwissh is a Master League Warrior and Support player in Hero League. He has been playing Heroes of the Storm since the early stages of the Alpha version and has mastered a large number of Heroes. He is also creating Heroes of the Storm related content on YouTube, most notably his series called Epic Plays of the Week, which focuses on video clips submitted by his viewers. He is also a streamer on Twitch where he will gladly answer all of your questions about the game.

1. Tips on Ability Usage

  • Set up ganks using the terrain to your advantage. Both Swift Strike Icon Swift Strike and Cyber Agility Icon Cyber Agility can be cast to cross Walls and other impassable terrain.
  • Choose your targets wisely when playing Genji. Focus on executing low health targets using Swift Strike Icon Swift Strike to immediately gain a cooldown reset and Mana refund for this ability.
  • Deflect Icon Deflect can be used to protect Genji against Structure damage while diving deep.
  • Genji is surprisingly Mana-hungry. Try to avoid committing to a team fight while below 25% of your total Mana.
  • If used from point blank range, all three Shuriken Icon Shuriken projectiles hit the same target. However, doing so also exposes Genji to enemy counter attacks more.

2. Shuriken

Genji Shuriken
Shuriken (Q) Genji
  • Mana: 20
  • Charges: 3
  • Recharge Time: 12 seconds

Throw 3 Shuriken in a spread pattern, each dealing 65 (+4% per level) damage to the first enemy hit.

Stores up to 3 charges. Shuriken's cooldown replenishes all charges at the same time.

Shuriken Icon Shuriken is Genji's primary source of ranged poke damage. The ability can sometimes be hard to aim, which is why newer players, in particular, may want to activate Quickcast "on release" in their Hotkey settings for this ability. Shuriken's damage can be amplified if Genji fires it from very close range, as it causes all three projectiles to hit the same target.

3. Deflect

Genji Deflect
Deflect (W) Genji
  • Mana: 70
  • Cooldown: 16 seconds

Channel for 1.25 seconds, becoming Protected and blocking damage. Any damage blocked while channeling causes Genji to throw a Kunai toward the nearest enemy, prioritizing Heroes and dealing 55 (+4% per level) damage.

Deflect Icon Deflect can be used to grant an important Invulnerable effect to Genji that protects him against enemy burst damage. It also reflects incoming damage to the nearest enemy Hero, which makes it a formidable defense tool against fast Basic Attacks and Abilities, such as Disintegrate Icon Disintegrate. Keep in mind that Deflect's damage retaliation can also be used against non-Heroic sources, such as Bosses, Mercenaries, or Minions.

4. Swift Strike

Genji Swift Strike
Swift Strike (E) Genji
  • Mana: 75
  • Cooldown: 12 seconds

Dash forward, dealing 215 (+4% per level) damage to all enemies in a line. Enemy Heroes that die within 2 seconds of being hit with Swift Strike cause the cooldown and mana cost to be refunded.

Swift Strike Icon Swift Strike can be considered Genji's most impactful Ability during team fights. Its cooldown reset and Mana refund mechanics allow Genji to quickly dash in and out in order to secure Hero takedowns. In order to enable these flashy plays it is crucial to time Swift Strike precisely. Do not use it on full health targets; instead, wait for your target to drop in health and for you to be certain that your team's damage is going to be enough to guarantee a takedown.

However, Swift Strike is also an important escape mechanism that allows Genji to escape dangerous situations. It can be used to dash through Structures and other impassable terrain to quickly leave chasing enemies behind.

5. Dragonblade

Genji Dragonblade
Dragonblade (R) Genji
  • Heroic
  • Mana: 75
  • Cooldown: 100 seconds

Unleash the Dragonblade for 8 seconds. While active, Dragonblade can be reactivated to lunge forward and slash in a huge arc, dealing 240 (+4% per level) damage. If enemy Heroes are killed within 2 seconds of being hit by Dragonblade, Swift Strike's cooldown is reset.

Dragonblade Icon Dragonblade turns Genji into a highly mobile and lethal melee Assassin. Keep in mind that Shuriken Icon Shuriken cannot be used while Dragonblade is active. It is usually a good idea to activate Dragonblade as soon as you spot a severely wounded enemy Hero at the brink of death. Taking this target down while Dragonblade is still active will cause Swift Strike Icon Swift Strike's cooldown to be reset and its Mana cost to be refunded, which allows Genji to quickly dash to the next target. Always make sure to focus on the lowest health target around in order to guarantee reset after reset.

6. X-Strike

Genji X-Strike
X-Strike (R) Genji
  • Heroic
  • Mana: 90
  • Cooldown: 80 seconds

Perform two slashes dealing 135 (+4% per level) damage. The slashes detonate after 1.25 seconds causing an additional 270 (+4% per level) damage to enemies in their area.

X-Strike Icon X-Strike is a useful gap-closing Heroic Ability with a strong damage component. While it may be harder to execute than Dragonblade Icon Dragonblade, X-Strike can act as an escape mechanism that allows Genji to dodge incoming burst damage and crowd control only to strike back a few moments later. Keep in mind that X-Strike can be used to cover short distances in order to jump over impassable terrain for instance.

7. Cyber Agility

Genji Cyber Agility
Cyber Agility (D) Genji
  • Cooldown: 10 seconds

Activate to jump to the target area.

Cyber Agility Icon Cyber Agility fulfills a similar role as Swift Strike Icon Swift Strike. It can be used offensively to chase down retreating foes or defensively to get Genji out of harm's way. As a rule of thumb, it is usually better to use Cyber Agility instead of Swift Strike to dodge incoming abilities and crowd control effects, as the former has a slightly lower cooldown.

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