Welcome to our Talents page for Falstad. Here, we give you an overview of how strong each of Falstad's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Falstad's Talent Build
|1||✘︎ ✓ ?|
|4||✓ ? ?|
|7||? ? ✓|
|13||✓ ? ?|
|16||? ? ✓|
|20||? ✓ ? ?|
Falstad's Talent Build Cheatsheet
Lightning Rod BuildRecommended
Basic Attacks BuildSituational
Falstad's Basic Attacks Build provides a fair amount of sustain damage on a single target thanks to multiple Talents that improve your damage via Basic Attacks: Frequent Flyer at Level 1, Secret Weapon at Level 7, and Sustained Winds at Level 13.
Tailwind BuildNot recommended
Falstad's Tailwind Build provides both poke damage while fighting and macro value while laning thanks to Flow Rider at Level 13 halving the cooldown of Basic Abilities when Falstad has not taken damage for 6 seconds, reduced to 3 seconds thanks to Aerie Gusts at Level 16.
We do not recommended this Build because Gathering Storm at Level 1 is heavily undertuned nowadays.
Level 1 Talents for Falstad
Quest: Every time Hammerang hits a Hero increase its damage by 0.2% and refund 6 Mana.
We currently do not recommended picking this Talent because the bonus damage per stack is way too low.
Reduce Lightning Rod's cooldown by 3 seconds, and Takedowns reset its cooldown.
Quest: After 3 Lightning Rod strikes, subsequent strikes on enemy Heroes increases its damage by 1%, up to 75%.
Dishonorable Discharge is a strong Quest-based Talent that reduces the cooldown of Lightning Rod by a few seconds and resets its cooldown when your team kills an enemy Hero. Furthermore, hitting enemy Heroes with Lightning Rod will permanently increase the damage done by Lightning Rod.
Considering that Lightning Rod hits once immediately and once every second while active, you have to channel it for at least 3 seconds in order to get 1 stack and then you will get 1 stack per second, up to 2 stacks total over 4 seconds without any Talent and up to 4 stacks over 6 seconds with Charged Up at Level 7.
- Cooldown: 45 seconds
Activate Frequent Flyer to gain 40% Attack Speed and Tailwind for 5 seconds.
Quest: Minion kills grant 0.2 Basic Attack Damage. Hero Takedowns grant 0 Basic Attack Damage.
Frequent Flyer is a good Active and Quest-based Talent that can be activated once every 45 seconds to increase your Attack Speed and to enable Tailwind for 5 seconds. In addition to that, killing Minions and Heroes will permanently increase your Attack Damage. There is no cap for this Quest.
Contrary to normal Tailwind, the effect coming from this Talent does not get canceled when taking damage, so it always last 5 seconds; therefore, other than to boost your Attack Damage, you can activate it to refresh your Trait right after taking damage while fighting, especially if you are playing with other Trait-based Talents in addition to this one.
As it does not require to hit enemy Heroes, this Talent is particularly good for a Hero like Falstad who can easily take care of Minions in lanes that are far from the rest of the team and quickly join them with Flight when a team fight starts.
Level 4 Talents for Falstad
Lightning Rod strikes grant a Shield equal to 4% of Falstad's maximum Health, up to 28%, for 4 seconds.
Increases Barrel Roll's range by 40% and Shield amount by 70%, and its Shield now lasts indefinitely.
Updraft turns Barrel Roll into one of the longest Basic movement Abilities in the game. The Talent is mostly useful against two or more Stealthed melee Assassins, against which you typically need to create plenty of space to survive, and for which the added Shields is also useful.
Basic Attacks heal for 20% of the damage dealt to the primary target.
Hammer Gains is a strong Talent that increases your self-sustain, something that is especially useful while taking care of side lanes on your own and sligthly increases your survivability during team fights.
Being based on the amount of damage done with your Basic Attacks, this Talent has synergy with Frequent Flyer at Level 1 and Secret Weapon at Level 7, but has no synergy with Sustained Winds at Level 13.
Level 7 Talents for Falstad
Increases Hammerang's range by 30% and Basic Attacks deal 90% bonus damage while Hammerang is in flight.
With this Talent, you have to focus on using as many Basic Attacks as possible while Hammerang is flying in the air.
The range increase makes Secret Weapon generally safer and easier to use.
Hammerang's explosion deals 75% additional damage, and hitting enemy Heroes reduces their Spell Armor by 15 for 3 seconds.
Increases the number of Lightning Rod strikes by 2 and its range by 25%.
Charged Up is a strong Talent that empowers Lightning Rod by increasing its range, so that it becomes harder for enemy Heroes to exit its area, and by extending its duration by 2 seconds makes it hit 2 more times.
Level 10 Talents for Falstad
- Mana: 80
- Cooldown: 120 seconds
After 1 second, deal 475 (+4.75% per level) damage to enemies within a long line. The cooldown is reduced by 30 seconds for every enemy Hero hit.
Hinterland Blast deals a substantial amount of area of effect damage from great range that most players have come to take for granted from Falstad. It is usually chosen as the damaging piece of any kind of teamwide combo that involves a certain amount of crowd control. Hinterland Blast, however, must compete with Gust, widely recognized as one of the best Heroic Abilities available in the game.
- Mana: 70
- Cooldown: 60 seconds
Push enemies away, and slow their Movement Speed by 40% decaying over 4 seconds.
Its relatively short cooldown makes it difficult to pick out Falstad or any of his allies, making the Ability an excellent counterpick to dive-oriented team compositions. It also shines against Healers such as Kharazim and Uther, who strongly rely on specific positioning to be effective.
The displacement effect is also useful for attempting to steal Boss Mercenary Camps from your opponents by using Flight or Barrel Roll to position yourself on the capture point just as the Boss is about to die.
Level 13 Talents for Falstad
Lightning Rod deals 20% more damage each subsequent strike.
The damage increase provided by Thunderstrikes is underwhelming on its own. However, Lightning Rod becomes very potent with proper Talent support; Thunderstrikes is what pushes the entire damage synergy behind the Ability to make it very threatening.
While Tailwind is active, Falstad's Basic Abilities recharge 100% faster.
Flow Rider has the potential of vastly increasing Falstad's damage potential. It does, however, require you to play extremely safely, to the point of not letting Tailwind fall off by taking damage. The task is often impossible against Heroes with plenty of area of effect damage. Otherwise, however, this Talent has great potential, and should be considered for any Falstad build, granted you are not facing Stealthed Heroes.
Basic Attacks against enemy Heroes deal bonus damage equal to 1% of the Hero's maximum Health, increased to 2% while Tailwind is active.
Level 16 Talents for Falstad
Increase Hammerang's Slow from 25% to 50%, and Hammerang's explosion also Slows.
Reduces the activation time for Tailwind from 6 to 3 seconds, and increases the Movement Speed bonus from 15% to 25%.
Barrel Roll increases Movement Speed by 60%, decaying over 3 seconds.
Afterburner is a strong defensive choice that can also be used to easily chase down opponents. As with Updraft and Static Shield, Afterburner is primarily picked against aggressive team compositions that make it hard for you to stay alive.
Level 20 Talents for Falstad
Hinterland Blast has double the range and deals 25% more damage.
Call of the Wildhammer is a decent Talent that increases the damage done by Hinterland Blast by 25% and its range by 100%. The bonus damage is high enough to make this Talent interesting to pick without even taking into account the bonus range, especially if we consider that it will be rarely useful as the baseline range will already cover your whole screen.
Mighty Gust creates a wind tunnel for 4 seconds. Enemies caught in the tunnel will periodically be pushed back.
Wind Tunnel is a strong Talent that transforms Mighty Gust in one of the most powerful crowd control effects in the game by allowing you to lock one or more enemy Heroes on top of impassable terrain, rendering them unable to act for the duration.
Increases Attack Speed by 20% and Attack Range by 1.1.
Nexus Frenzy is a good Talent that provides you with additional Attack Damage and Attack Range, something that gives more value when you are playing the Basic Attack Build but it is not required nor advised because it competes with the powerful Wind Tunnel.
Reduce the cooldown of Flight by 50 seconds, reduce the cast time before flying to 0.5 seconds, and increase the speed by 50%.
The cooldown reduction allows him to completely negate any Catapult pressure on the Core and/or to quickly travel across the battlefield for claiming Capture Points when needed (for example on Dragon Shire).
The shorter cast time and increased travel speed combined together can be useful for when you need to use Flight as a form of escape because the enemy team will have less time to damage you.
- 04 Mar. 2021: Guide reviewed for the latest Balance Update.
- 25 Feb. 2021: New layout.
- 30 Nov. 2020: Talent Descriptions fixed.
- 05 Nov. 2020: Guide reviewed for the latest Balance Update.
- 20 Sep. 2020: Builds and Talent discussions updated.
- 19 Jul. 2020: Talents reviewed and updated; AA build added.
- 05 Apr. 2020: Mage build recommendation added.
- 12 Oct. 2019: Talents section reviewed and updated.
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