Welcome to our Talents page for Genji. Here, we give you an overview of how strong each of Genji's talents is. Then, we present several viable builds, before analyzing each talent raw separately, so that you can make informed decisions.
1. Genji's Talent Build
|1||✔ ✔ ✘|
|4||✔ ✔ ✘|
|7||✘ ✔ ? ?|
|13||✔ ✔ ✔|
|16||✔ ✔ ✘|
|20||✔ ✔ ? ✔|
2. Genji's Talent Build Cheatsheet
Shuriken BuildTalent calculator »
The Shuriken Build is a very safe Build that combines strong poke granted thanks to Shuriken Mastery at Level 4, while X-Strike also allows Genji to close the gap and strike enemies from melee range. Several Deflect-related talents like Perfect Defense and, more importantly, Zanshin, allow for aggressive gameplay to finish off targets in close combat. If you cannot complete Zanshin any time soon, or, if you prefer cooldown reduction on your Heroic Ability, Living Weapon is a great choice, too.
Swift Strike BuildTalent calculator »
The Swift Strike Build is a high skill-cap Build that focuses on Genji slicing and dicing his way through the enemy team, aiming to get as many cooldown resets and Mana cost refunds on Swift Strike as possible. Timing is crucial when playing this Build, as Genji needs to make sure to quickly execute an individual target in order to get his combo rolling. Activating Dragonblade shortly after using Swift Strike usually allows Genji to deal a heavy amount of burst damage. However, remember that he is still very susceptible to enemy Stuns and Roots, as they can completely shut down his momentum. Consequently, wait until some of those crowd control abilities have been used before recklessly diving deep into the enemy lines.
3. Level 1 Talents for Genji
Hitting an enemy Hero with Swift Strike increases Genji's Movement Speed by 30% for 3 seconds.
While mounted, the range of Cyber Agility is increased by 70% and its cooldown is reduced by 10 seconds.
Jumping over terrain with Cyber Agility increases Genji's Movement Speed by 25% for 6 seconds.
Swift as the Wind is our recommended talent at Level 1 because it is the safest to get value from. Hitting an enemy Hero with Swift Strike will happen a lot during the game, whereas the other two talents can be considered situational at best.
Agile Dismount allows Genji to engage from a larger distance while mounted. This can be used offensively to chase down retreating targets or defensively to escape pursuing enemies.
4. Level 4 Talents for Genji
Quest: Hit enemy Heroes with Shuriken.
Reward: After hitting 35 Heroes, Shuriken damage is increased by 25.
Reward: After hitting 75 Heroes, Cyber Agility now refunds 2 charges of Shuriken.
Enemies hit by the end of Swift Strike take an additional 138 (+4% per level) damage over 2 seconds.
After Genji blocks 330 (+4% per level) damage with Deflect, activate to release a Dragon Claw, dealing 190 (+4% per level) damage to all nearby enemies.
Shuriken Mastery provides Genji with stronger poke the more targets he hits throughout the game. This talent will accumulate a lot of extra damage from a safe distance and should usually be completed relatively quickly, which makes it a solid choice.
Dragon Claw usually takes too long to charge up and offers too little damage to make it worth picking.
5. Level 7 Talents for Genji
When Deflect ends, Genji gains a Shield equal to 50% of the damage blocked for 4 seconds.
Deflected damage reduces the cooldown of Deflect by 2 seconds, up to a maximum of 10 seconds.
Using Cyber Agility grants 50 Spell Armor for 2.5 seconds.
Genji dodges 1 Heroic Basic Attack every 8 seconds.
Perfect Defense reduces the cooldown of Deflect, which is Genji's only defensive tool and as such which is crucial to his survival during team fights. We cannot stress enough how important this talent is, especially if you aim to play Genji in a very aggressive manner.
Cyber Shield can be worth picking if the enemy team solely relies on Ability damage by picking Heroes like Jaina, Kael'thas, or Ragnaros. It is worth mentioning that Cyber Shield can be activated twice if you pick Double Jump at Level 13.
6. Level 10 Talents for Genji
- Mana: 75
- Cooldown: 100 seconds
Unleash the Dragonblade for 8 seconds. While active, Dragonblade can be reactivated to lunge forward and slash in a huge arc, dealing 240 (+4% per level) damage.
- Mana: 90
- Cooldown: 80 seconds
Perform two slashes dealing 135 (+4% per level) damage. The slashes detonate after 1.25 seconds causing an additional 270 (+4% per level) damage to enemies in their area.
At this level, Heroic Abilities become available. Both Heroic Abilities have already been described in the Abilities section.
Dragonblade turns Genji into a highly mobile and lethal melee Assassin. Keep in mind that Shuriken cannot be used while Dragonblade is active. It is usually a good idea to activate Dragonblade as soon as you spot a severely wounded enemy Hero at the brink of death. However, it is of utmost importance to carefully check on the enemy team's crowd control abilities before activating Dragonblade. There is nothing more frustrating than getting Stunned, Rooted, or Silenced while Genji's Heroic Ability is active.
X-Strike is a useful gap-closing Heroic Ability with a strong damage component. While it may be harder to execute than Dragonblade, X-Strike can act as an escape mechanism that allows Genji to dodge incoming burst damage and crowd control only to strike back a few moments later. Keep in mind that X-Strike can be used to cover short distances in order to jump over impassable terrain, for instance.
7. Level 13 Talents for Genji
Hitting an enemy with all 3 Shuriken deals 115 (+4% per level) bonus damage.
Each enemy Hero hit with Swift Strike reduces its cooldown by 3 seconds.
Cyber Agility stores 2 charges.
Shingan is worth considering if you chose Shuriken Mastery at Level 4. Admittedly, it is hard to hit a single target with all three Shuriken projectiles, however, if successfully executed, Shingan will deal an outstanding amount of bonus damage. Keep in mind that you should never jump into a team aggressively in order to hit targets from point blank range just to proc Shingan's bonus effect damage. Instead, wait for your targets to drop low in health and use Shingan to execute them while they are on the retreat.
Double Jump has strong synergy with Cyber Shield at Level 7, as it grants Genji two charges of Ability damage reduction. Double Jump is a useful talent if get the feeling that you need to rely on additional ability more than dealing extra damage.
8. Level 16 Talents for Genji
Deflect also deals an additional 33% of the damage blocked.
After 1 second, Swift Strike deals an additional 125 (+4% per level) damage to all enemies in the area.
Each enemy Hero hit by Swift Strike increases the damage of the next Swift Strike by 20%. This bonus stacks up to 3 times.
Final Cut's 1-second time window proves to be short enough to provide a reliable source of extra damage. After unlocking a cooldown reset for Swift Strike, Final Cut can be an extremely strong damage tool.
9. Level 20 Talents for Genji
Each time Dragonblade hits an enemy Hero, the duration of Dragonblade is increased by 0.5 seconds. If a Hero is killed within 1.5 seconds of being hit by Dragonblade, Swift Strike's cooldown is reset.
Each enemy Hero hit by X-Strike reduces its cooldown by 12 seconds.
Shuriken now pierce all enemies hit.
Quest: Block 6500 damage with Deflect, including damage blocked so far.
Reward: Deflect hits all nearby enemy Heroes.
The Dragon Becomes Me is a strong upgrade after picking Dragonblade at Level 10. By hitting multiple enemy Heroes at the same time, Dragonblade's duration can be extended significantly, which increases Genji's chances of resetting Swift Strike's cooldown. It is worth mentioning that this talent gains a lot of value if the enemy team composition features a lot of melee Heroes who tend to clump and thus get hit more easily by Dragonblade.
Living Weapon is a bit of risky talent to pick at Level 20, as it fully relies on X-Strike to hit several enemy Heroes in order to get any value from it. However, if X-Strike is used diligently, the cooldown reduction Living Weapon provides cannot be underestimated. In a best case scenario, Genji will be able to use the ability several times in one team fight, which is going to inflict tremendous amounts of damage onto the enemy team.
Zanshin finalizes Genjis ultimate defense after completing the Quest talent bonus. This talent allows Genji to deal heavy damage to all nearby enemy Heroes at the same time, which becomes particularly powerful with the cooldown reduction Perfect Defense at Level 7 provides you with.
Sharpened Stars adds a lot more waveclear to Genji's Shuriken and does offer decent synergy with Shuriken Mastery at Level 4. However, this talent usually comes too late to have a significant impact on Genji's overall combat performance.
- 08 May 2018: Updated Genji's talents in accordance with the most recent Balance Updates.
- 29 May 2017: Updated Genji's Level 1 talents and changed Agile Dismount from Not Recommended to Recommended.
- 21 May 2017: Changed Genji's Level 16 talents and changed Pathfinder from not recommended to recommended.
- 30 Apr. 2017: Explained in better terms why we think that Living Weapon is not a desirable talent.
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