Welcome to our Talents page for Kerrigan. Here, we give you an overview of how strong each of Kerrigan's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Kerrigan's Talent Build
|1||? ✘︎ ✓|
|4||✓ ? ?|
|7||✘︎ ✓ ✘︎|
|13||? ✓ ✓|
|16||✘︎ ✓ ✓|
|20||✘︎ ✘︎ ? ✓|
Kerrigan's Talent Build Cheatsheet
The Ravage Build is excellent if you are able to stack Sharpened Blades. While Siphoning Impact allows Kerrigan to stack up a rather large Assimilation shield very quicky with her additional charges of Ravage, The splash damage component of Fury of the Swarm will allow for viable waveclear when Kerrigan finds herself alone, especially during the early game. Fury of the Swarm also works very well with Volatile Power in providing Kerrigan with much needed shields via Assimilation.
Both Heroic Abilities are good, and should be picked based on personal preference. While Summon Ultralisk will be a good setup or follow up for your combo, Maelstrom adds more AoE damage and sustain through Assimilation. Chrysalis is a good choice against burst and crowd control, while Volatile Power gives you better sustain for fights.
Primal Grasp BuildSituational
Primal Grasp Build consists in constantly having stacked spell armor through Psionic Barrier and Psionic Pulse. It should be the choice when facing mages and other heroes reliant on spell damage, since it might reduce those by 75%, and give you the much necessary survivability against them.
Boundless Fury is essential for this build. Kerrigan wants to proc Primal Grasp's explosion in multiple targets, and the added mobility from the talent will be necessary. Even though Queen of Blades has good synergy with the Primal Grasp Build, we do not recommend it. It is much less reliable than Boundless Fury, considering you need to use your combo after using Ravage once or twice, while with Boundless Fury, you are able to combo at anytime without losing mobility.
Level 1 Talents for Kerrigan
Hitting an enemy Hero with Ravage grants 100 (+4% per level) points of Assimilation Shields.
Regeneration Globe healing grants 50 (+4% per level) points of Assimilation Shields per second while active. While Assimilation is active, Kerrigan's Health and Mana regeneration is increased by 150%.
Gain 10% more Assimilation Shields from Basic Attacks. After casting Ravage, Kerrigan's next Basic Attack within 3 seconds splashes for 100% damage around the target.
Siphoning Impact can be a good talent choice in maps where fights happen far from the wave, and there is not much waveclear involved, such as Battlefield of Eternity, Hanamura Temple, Alterac Pass and Cursed Hollow. This talent works particularly well when combined with Boundless Fury as the extra charges of Ravage can be used to generate more Assimilation shield. It is important to note that this shield is increased by the extra Spell Power provided by Unbridled Energy.
Assimilation Mastery provides Kerrigan a solid amount of shield via Assimilation anytime she is under the effects of a Regeneration Globe. She is also granted bonus Health and Mana regeneration as long as Assimilation is active. This Talent brings no additional damage to Kerrigan's kit, and not enough sustain in fights when compared with Siphoning Impact. Therefore, we do not recommend Assimilation Mastery.
Fury of the Swarm is a great source of Assimilation shielding alongside the newfound splash damage on Kerrigan's basic attacks after casting Ravage. The splash damage is phenomenal for clearing Minion waves, especially during the early game when Kerrigan will be roaming from lane to lane looking for an opportunity to gank. The splash damage also helps to quickly stack up additional burst damage for Kinetic Fulmination.
Level 4 Talents for Kerrigan
Quest: Minions and Heroes that die within 1.5 seconds of being hit by Ravage increase its damage up to a maximum of 75.
Minions grant 1 increased damage and Heroes grant 5 increased damage.
Reward: After reaching a 75 damage increase, Ravage gains 50 additional damage.
Damaging an enemy increases the damage of Kerrigan's next Impaling Blades within 10 seconds by 10%, up to 100%.
Primal Grasp explodes a second time 2 seconds after its first explosion.
Sharpened Blades solely increases the base damage of Ravage through a Quest mechanic that relies on farming kills on enemy Minions and Heroes. The quest can take some time to complete, as Kerrigan will need to kill 75 minions within 1.5 Seconds of being hit by Ravage (without taking into account any Heroes that Kerrigan may be able to pick off). When utilizing the Ravage Build, it is very important for Kerrigan to try and finish this quest as quickly as possible as it will provide a nice spike in damage once completed. However, finishing the quest should never take priority over assisting your allies in fighting over Battleground objectives and pushing/defending structures.
When fully stacked, Kinetic Fulmination causes Impaling Blades to deal a massive amount of burst damage. One of the fastest ways to stack up applications of Kinetic Fulmination is by pairing this Talent with Fury of the Swarm at Level 1. Kerrigan can gather applications off of minion waves very easily before heading into a skirmish or teamfight to quickly burst down a hero. Kerrigan can keep up her applications of Kinetic Fulmination when traveling between lanes by Basic Attacking Mercenary Camps or enemy structures such as left over walls or Fountains.
Psionic Pulse is the core element behind a successful Primal Grasp build. It can deal an amazing amount of AoE damage upon initiation and after sticking to an enemy Hero. Keep in mind it takes 4.5 Seconds for Psionic Pulse's damage to be fully applied (assuming Kerrigan is not immediately peeled away from her target) therefore it is important to utilize the multiple charges of Ravage to stay on top of her target(s).
Level 7 Talents for Kerrigan
Reduce the cooldown of Ravage by 2 seconds and increase its damage to Minions and Mercenaries by 50%.
Hitting an enemy Hero with Ravage grants a charge of Ravage. Can only occur once every 10 seconds per Hero.
Basic Attacks against enemy Heroes reduce the cooldown of Kerrigan's Basic Abilities by 0.6 seconds.
Queen of Blades adds a good amount of extra damage against Minions and Mercenaries, which speeds up Sharpened Blades's completion. However, the Cooldown Reduction part of the Talent cannot compete with Boundless Fury's extra Ravage's charges, being overshadowed by it.
Boundless Fury grants Kerrigan an additional charge of Ravage after striking an enemy Hero with Ravage. This Talent is great for Kerrigan's mobility, and allows her to more reliably navigate her way through cluttered team-fights and across longer distances. It is important to note that the "Cooldown" of Boundless Fury is separate from that of the recharges for Ravage. This means that upon Kerrigan's first use of Ravage, her Ravage charge Cooldown will not begin. Kerrigan should therefore use her first two casts of Ravage consecutively if her goal is to put out as much damage as possible without consideration of Ravage's potential for strategic mobility.
Bladed Momentum significantly reduces the Cooldowns of Kerrigan's abilities as she strikes enemy targets with her Basic Attacks. This is a good talent, as Kerrigan's primary strength lies in her ability to perform a devastating combo of Ravage, Primal Grasp, and Impaling Blades to deal massive amounts of damage to an isolated target. Unfortunately, it competes with Boundless Fury, which will be the better choice in most games. Mostly for the disparity between Boundless Fury and the other talents of this tier, we do not recommend Bladed Momentum.
Level 10 Talents for Kerrigan
- Mana: 80
- Cooldown: 90 seconds
Deals 74 (+4% per level) damage per second to nearby enemies. Lasts for 7 seconds.
- Mana: 75
- Cooldown: 80 seconds
After 0.5 seconds, summon an Ultralisk that rushes forward upon spawning, dealing 250 (+4% per level) damage to the first enemy Hero hit and Stunning them for 0.5 seconds.
The Ultralisk's Basic Attacks deal 50% of their damage in an area around their target. Reactivate to retarget the Ultralisk.
Maelstrom deals plenty of AoE damage although its primary purpose should be to generate shields from Assimilation. The damage per second element of Maelstrom is very slow, and does not seem to fit too well with Kerrigan's high burst kit. Kerrigan's main objective is to dive the enemy backline. This strategy usually results in Kerrigan becoming a primary target of focus for the enemy team. The additional shield generated by Maelstrom via Assimilation is integral to Kerrigan's survival. Try to keep in mind that Maelstrom's main purpose is not to deal team wide damage, and players should not sacrifice single target focus to try and position themselves within multiple enemies, unless the situation allows for it.
Summon Ultralisk is great for harassing one or a couple of enemy heroes and zoning them away from teamfights or objectives. The Ultralisk's heightened movement speed will ensure that it will be able to damage most enemies trying to kite or flee from it. The charge/stun component of the Ultralisk when summoned allows Kerrigan to lockdown a target who may be otherwise outside of the range of her initiation via Ravage. Summon Ultralisk tends to be the better Heroic Ability option when Kerrigan is fighting in more open Battlegrounds that do not consist of as many narrow choke-points. Ultralisk is also the ideal choice when Kerrigan finds herself in more 1-on-1 situations as the stun and burst damage will more often than not outperform the AoE damage of Maelstrom.
Level 13 Talents for Kerrigan
Each enemy Hero hit by Primal Grasp grants 20 Spell Armor and 4% Movement Speed for 4 seconds, stacking up to 20% Movement Speed.
Increase the amount of Assimilation Shields granted from damage dealt by 10%, but reduce duration of Assimilation by 3 seconds.
- Cooldown: 0.5 seconds
Activate to place Kerrigan in a Chrysalis with 750 (+4% per level) Health for 5 seconds. While inside, Kerrigan regenerates 5% of her maximum Health per second.
Enemies can destroy the Chrysalis to end its effects early.
Psionic Barrier is a situational talent that will sometimes find use against Spell Power heavy team compositions that rely on coordinated focus-fire to take down a hero. Assuming Kerrigan is not able to land her Primal Grasp ability on multiple targets, the Talent does take take to ramp up needing to be refreshed by each application of Primal Grasp damage. This Spell Armor definitely runs risk of falling off and reseting completely should Kerrigan be unable to stick to her desired targets. It is only useful with Psionic Pulse, because it will have a much higher duration and armor.
Volatile Power is a go-to defensive Talent for Kerrigan that will significantly increase her ability to stay alive during encounters through an increase in Assimilation shield. The one trade off is that Kerrigan's shield will now expire 50% faster, lasting only 3 Seconds. Volatile Power also performs very well with any one of Kerrigan's Level 1 Talent options and will help to mitigate all sources of damage unlike Psionic Barrier.
Level 16 Talents for Kerrigan
Ravage grants 5% Spell Power for 5 seconds, up to 40%.
Enemies hit by Impaling Blades take an additional 70 (+4% per level) damage the next 6 times Kerrigan damages them within 5 seconds.
Damaging a Hero with a Heroic Ability grants 35% Spell Power for 4 seconds.
Mounting Potency takes a lot of time to ramp-up within a teamfight, and can easily fall off when not careful. This Talent is completely overshadowed by Unbridled Energy, because it would only be better in fights where your Heroic Ability is on cooldown and it will be better to not fight in this scenario.
Painful Spikes will oftentimes be the Level 16 Talent of choice as it is the most reliable and consistent source of bonus damage. Kerrigan is easily able to utilize all 6 applications of Painful Spikes on an enemy target as it is triggered by any source of damage, including her Heroic Abilities Maelstrom and Summon Ultralisk.
Level 20 Talents for Kerrigan
Maelstrom's duration is increased by 0.25 seconds every time it damages a Hero.
Increase the Health and Basic Attack damage of the Ultralisk by 20%. The Ultralisk morphs into an egg when it dies. If the egg isn't killed within 4 seconds, a new Ultralisk is born.
Damaging an enemy increases Basic Attack damage by 2% for 5 seconds, up to 40%.
- Cooldown: 70 seconds
Activate to teleport to a nearby location, dealing 50 (+4% per level) damage to nearby enemies. Generates 300% increased Assimilation Shields from the damage dealt.
Omegastorm is not a good choice here, firstly, because it competes with Psionic Shift, and it will only be a valuable talent in long teamfights. As Kerrigan, you cannot be in the middle of enemy team after using your combo, sometimes even the increased duration might not be transformed into damage, since you will have to retreat sooner.
Torrasque can be a decent option in less coordinated scenarios, such as Quick match or Silver and Bronze Storm League, since enemies will have a hard time bursting Ultralisk, giving this Talent much value. The Cooldown timer of Summon Ultralisk will continue to run regardless of how long the Ultralisk stays alive.
Assimilation Blades's damage bonus may prove useful, but takes a very long time to effectively ramp-up and the talent is overall much less game-changing than what is provided in utility and versatility of Psionic Shift. However, it can be a good choice for long fights, as Psionic Shift will only be used once, while Assimilation Blades will be constantly up.
Psionic Shift is by far one of the best Talents in Kerrigan's entire kit, as it has a multitude of uses. The versatility provided by Psionic Shift makes it almost mandatory for Kerrigan. Most often Psionic Shift will be used for survival, primarily to escape the fray once Kerrigan has collapsed on and killed an enemy Hero. Since Psionic Shift's shield is activated by each enemy hit, including Minions, Structures, Mercenaries, and Monsters, it can be used towards a minion wave to get 55% of your Health as shield. Should Kerrigan be caught within crowd control, Psionic Shift can be used for an otherwise impossible escape. In a game where good positioning is key, Psionic Shift should rarely be overlooked.
- 08 Oct. 2020: Builds and Talents updated after recent balance patch.
- 09 Apr. 2020: Builds and Talent changes to better reflect current meta.
- 01 Oct. 2018: Full page updated to reflect changes made in the recent balance patch.
- 01 Sep. 2017: Level 1 Talent Energizing Grasp and Level 7 Talent Adaption have been removed in accordance to the Aug. 31 Balance update.
- 13 Jun. 2017: Level 20 Talent Bolt-of-the-Storm replaced with Psionic Shift. Discussion and builds updated accordingly.
- 04 Nov. 2016: Kerrigan rework with new guide format.
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