Kerrigan Talents
Welcome to our Talents page for Kerrigan. Here, we give you an overview of how strong each of Kerrigan's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Kerrigan's Talent Build
| Level | Choices |
|---|---|
| 1 |
|
| 4 |
|
| 7 |
|
| 10 |
|
| 13 |
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| 16 |
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| 20 |
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Kerrigan's Talent Build Cheatsheet
Primal Grasp Build
RecommendedPrimal Grasp Build consists in constantly having stacked spell armor
through
Psionic Barrier and
Psionic Pulse.
It should be the choice when facing more than one spell damage
dealer, since it will greatly reduce their damage against Kerrigan.
After Level 13, to get the most out of this build, you should learn the pulse timings from
Primal Grasp and
Psionic Pulse.
Primal Grasp pulses 2.5 seconds after being used,
while the second pulse from
Psionic Pulse happens
4.5 seconds after the cast. Each pulse will increase Kerrigan's Movement
Speed and spell armor, while also extending the
duration of the existing bonuses from
Psionic Barrier.
During fights, Kerrigan should use
Ravage shortly
before each pulse to hit as many targets as possible and keep these bonuses
active.
Combo Build
SituationalARAM Build
ARAMKerrigan's ARAM Build is focused on adding as much survivability and damage
as possible when fighting against 5 enemies at once. While
Siphoning Impact paired with
Boundless Fury greatly increases the Shields provided
by
Assimilation,
Psionic Pulse
in combination with
Psionic Barrier will provide enough
Spell Armor to make those Shields and Kerrigan's
Health last much longer.
When playing without a Healer,
Assimilation Mastery
can be a good Level 1 choice, as it provides strong sustain and helps with
Mana management, allowing Kerrigan to use her combo more often.
Level 1 Talents for Kerrigan
Hitting an enemy Hero with Ravage grants 100 (+4% per level) points of Assimilation Shields.
Regeneration Globe healing grants 50 (+4% per level) points of Assimilation Shields per second while active. While Assimilation is active, Kerrigan's Health and Mana regeneration is increased by 150%.
After casting Ravage, Kerrigan's next Basic Attack within 3 seconds splashes for 100% damage around the target.
Discussion
Siphoning Impact can be a good Talent choice on Maps
where fights happen far from the wave, and there is not much waveclear
involved, such as Battlefield of Eternity, Hanamura Temple,
Alterac Pass and Cursed Hollow.
This Talent works particularly well when combined with
Boundless Fury as
the extra charges of Ravage can be used to generate more Assimilation Shield.
It is important to note that this Shield is increased by the extra Spell Power provided
by
Unbridled Energy.
Assimilation Mastery provides Kerrigan a solid amount of Shield
via
Assimilation anytime she is under the effects of a
Regeneration Globe. She is also granted bonus Health and Mana Regeneration as long as
Assimilation is active, which can be useful for
sustain and Mana management outside of fights. However, this Talent brings no additional
damage to Kerrigan's kit, and not enough self-sustain in fights
when compared with
Siphoning Impact.
Fury of the Swarm adds splash damage to Kerrigan's
Basic Attacks after casting
Ravage. The splash
damage is phenomenal for clearing Minion waves, especially during the early
game when Kerrigan will be rotating between lanes to quickly stack
Ravage by killing Minions.
The splash damage also helps to quickly stack up additional
burst damage for
Kinetic Fulmination.
Level 4 Talents for Kerrigan
Ravage grants Kerrigan 25% Attack Speed for 3 seconds.
Damaging an enemy increases the damage of Kerrigan's next Impaling Blades within 10 seconds by 10%, up to 100%.
Primal Grasp explodes a second time 2 seconds after its first explosion.
Discussion
Ravaging Ferocity slightly increases Kerrigan's
Attack Speed. However, Kerrigan will rarely be able to deliver Basic Attacks
consistently during fights, making this Talent unreliable. As a result, it is
not recommended, as the other options are much more consistent.
When fully stacked,
Kinetic Fulmination causes
Impaling Blades
to deal a massive amount of burst damage. One of the fastest ways to stack up applications of
Kinetic Fulmination is by pairing this Talent with
Fury of the Swarm at Level 1.
Kerrigan can gather applications off of Minion waves very easily before heading into a skirmish or teamfight
to quickly burst down a Hero. Kerrigan can keep
up her applications of Kinetic Fulmination when traveling between lanes by Basic Attacking Mercenary Camps or
enemy Structures such as left over Walls.
Psionic Pulse is the core element behind a successful
Primal Grasp Build. It can deal an amazing amount of
area of effect damage upon initiation and after sticking to an enemy
Hero. Keep in mind it takes 4.5 Seconds for Psionic Pulse's damage to be fully applied (assuming
Kerrigan is not immediately peeled away from her target) therefore it is important to utilize the
multiple charges of
Ravage to stay on top of her target(s).
Level 7 Talents for Kerrigan
Reduce the cooldown of Ravage by 4 seconds and increase its damage to Minions and Mercenaries by 100%.
Hitting an enemy Hero with Ravage grants a charge of Ravage. Can only occur once every 12 seconds per Hero.
Basic Attacks against enemy Heroes reduce the cooldown of Kerrigan's Basic Abilities by 0.75 seconds.
Discussion
Queen of Blades adds a good amount of extra damage against Minions
and Mercenaries, which speeds up
Ravage's Quest completion.
However, the cooldown Reduction part of the Talent cannot compete with
Boundless Fury's extra
Ravage's
charges, being overshadowed by it.
Boundless Fury grants Kerrigan
an additional charge of
Ravage
after striking an enemy Hero with Ravage. This Talent is great for Kerrigan's mobility, and allows her to
more reliably navigate her way through cluttered team-fights and across longer distances. It is
important to note that the "Cooldown" of Boundless Fury is separate from that of the recharges for Ravage.
This means that upon Kerrigan's first use of Ravage,
her Ravage's charge cooldown will not begin.
Kerrigan should therefore use
her first two casts of Ravage consecutively if her goal is to put out as much damage as possible without
consideration of Ravage's potential for strategic mobility.
Bladed Momentum significantly reduces the cooldowns
of Kerrigan's Basic Abilities as she strikes enemy targets with her Basic
Attacks. This Talent should only be picked when paired with
Fury of the Swarm, as the splash Basic Attacks will also
reduce these cooldowns. It can be a good option when you expect it to be very
difficult to quickly complete
Ravage's Quest.
However, it competes with
Boundless Fury, which will
be the better choice in most games.
Level 10 Talents for Kerrigan
- Mana: 80
- Cooldown: 90 seconds
Deals 74 (+4% per level) damage per second to nearby enemies. Lasts for 7 seconds.
- Mana: 75
- Cooldown: 80 seconds
After 0.5 seconds, summon an Ultralisk that rushes forward upon spawning, dealing 225 (+4% per level) damage to the first enemy Hero hit and Stunning them for 0.5 seconds.
The Ultralisk's Basic Attacks deal 50% of their damage in an area around their target. Reactivate to retarget the Ultralisk.
Discussion
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work in detail and/or you are looking for some tips on how to use them, check them out on the Abilities and Strategy page.
Maelstrom deals plenty of
area of effect damage although its primary purpose should
be to generate Shields from
Assimilation. The damage
per second element of Maelstrom is very slow, and does not seem to fit too
well with Kerrigan's high burst kit. Kerrigan's main objective is to dive the
enemy backline. This strategy usually results in Kerrigan
becoming a primary target of focus for the enemy team. The additional Shield
generated by Maelstrom via Assimilation is integral to Kerrigan's survival.
Try to keep in mind that Maelstrom's main purpose is not to deal team wide
damage, and players should not sacrifice single target focus to try and
position themselves within multiple enemies, unless the situation allows for
it.
Summon Ultralisk is great for harassing one or a couple of
enemy Heroes and zoning them away from teamfights or Objectives.
The Ultralisk's heightened Movement Speed will ensure that it will be able to
damage most enemies trying to kite or flee from it. The charge and Stun component of
the Ultralisk when summoned allows Kerrigan to lockdown a target who may be otherwise
outside of the range of her initiation via
Ravage. Summon
Ultralisk tends to be the better Heroic Ability option when Kerrigan is fighting
in more open Maps that do not consist of as many narrow choke points.
Ultralisk is also the ideal choice when Kerrigan finds herself in more 1-on-1
situations as the Stun and burst damage will more often than not outperform
the area of effect damage of Maelstrom.
Level 13 Talents for Kerrigan
Each enemy Hero hit by Primal Grasp grants 20 Spell Armor and 4% Movement Speed for 4 seconds, stacking up to 20% Movement Speed.
Increase the amount of Assimilation Shields granted from damage dealt by 10%, but reduce duration of Assimilation by 3 seconds.
- Cooldown: 90 seconds
Activate to place Kerrigan in a Chrysalis with 650 (+4% per level) Health for 5 seconds. While inside, Kerrigan regenerates 4% of her maximum Health per second.
Enemies can destroy the Chrysalis to end its effects early.
Discussion
Psionic Barrier is a strong Talent when paired with
Psionic Pulse, as it provides Kerrigan with a large
amount of Spell Armor and Movement Speed for most of a fight. The pulses
generated by
Primal Grasp will refresh and extend
these bonuses, keeping them active during an engagement. However, it will be
less effective when the enemy team is mostly dealing
Physical Damage.
Volatile Power is the option to pick when
the enemy team has low burst damage and limited
crowd control that can quickly punish Kerrigan. It
significantly increases her survivability through a higher
Assimilation Shield. The trade-off is that Kerrigan's
Shield will now expire 50% faster, lasting only 3 Seconds. Volatile Power
mitigates all sources of damage, whereas
Psionic Barrier
is usually the better choice when the enemy team has multiple Spell Damage
threats.
Chrysalis is the better choice when against
heavy burst damage and impactful
crowd control. It can mitigate a large amount of
incoming damage, allowing Kerrigan to survive and re-enter the fight with
higher Health.
Level 16 Talents for Kerrigan
Ravage grants 5% Spell Power for 5 seconds, up to 40%.
Enemies hit by Impaling Blades take an additional 60 (+4% per level) damage the next 6 times Kerrigan damages them within 5 seconds.
Damaging a Hero with a Heroic Ability grants 35% Spell Power for 4 seconds.
Discussion
Mounting Potency takes a lot
of time to ramp-up within a teamfight, and can easily fall off when not careful.
This Talent is completely overshadowed by
Unbridled Energy,
because it would only be better in fights where your Heroic Ability is on cooldown
and it will be better to not fight in this scenario.
Painful Spikes can be a good Level 16 choice when
Ravage's Quest is delayed, as it provides reliable
bonus damage that is triggered by any source of damage, including her Heroic
Abilities
Maelstrom and
Summon Ultralisk.
Unbridled Energy should be picked when
Ravage's Quest is completed or close to completion,
as its damage increase from Quest progress will be much higher than what
Painful Spikes provides.
Level 20 Talents for Kerrigan
Maelstrom's duration is increased by 0.4 seconds every time it damages a Hero.
Increase the Health and Basic Attack damage of the Ultralisk by 20%. The Ultralisk morphs into an egg when it dies. If the egg isn't killed within 4 seconds, a new Ultralisk is born.
Damaging an enemy increases Basic Attack damage by 2% for 5 seconds, up to 40%.
- Cooldown: 70 seconds
Activate to teleport to a nearby location, dealing 50 (+4% per level) damage to nearby enemies. Generates 300% increased Assimilation Shields from the damage dealt.
Discussion
Omegastorm is not a good choice here, firstly, because
it competes with Psionic Shift, and it will only be a valuable Talent in long teamfights.
As Kerrigan, you cannot be in the middle of enemy team after using your combo,
sometimes even the increased duration might not be transformed into damage, since you
will have to retreat sooner.
Torrasque can be a decent option in less coordinated
scenarios, such as Quick match or Silver and Bronze Storm League, since enemies will
have a hard time bursting Ultralisk, giving this Talent much value.
The cooldown timer of
Summon Ultralisk will continue to run regardless
of how long the Ultralisk stays alive.
Assimilation Blades's damage bonus may prove useful, but takes a very
long time to effectively ramp-up and the Talent is overall much less game-changing than
what is provided in utility and versatility of
Psionic Shift.
However, it can be a good choice for long fights, as Psionic Shift will only be used once,
while
Assimilation Blades will be constantly up.
Psionic Shift is by far one of the best Talents
in Kerrigan's entire kit, as it has a multitude of uses. The versatility provided
by Psionic Shift makes it almost mandatory for Kerrigan. Most often Psionic Shift
will be used for survival, primarily to escape the fray once
Kerrigan has collapsed on and killed an enemy Hero. Since Psionic Shift's Shield is
activated by each enemy hit, including Minions, Structures, Mercenaries, and Monsters, it can
be used towards a Minion wave to get 55% of your maximum Health in the form of Shields.
Should Kerrigan be caught within crowd control,
Psionic Shift can be used for an otherwise impossible escape. In a game
where good positioning is key, Psionic Shift should rarely be overlooked.
Changelog
- 29 Jan. 2026: Builds and Talents updated after Kerrigan's rework.
- 31 May 2025: Guide reviewed.
- 26 Mar. 2021: Updated Talent recommendations.
- 08 Oct. 2020: Builds and Talents updated after recent balance patch.
- 09 Apr. 2020: Builds and Talent changes to better reflect current meta.
- 01 Oct. 2018: Full page updated to reflect changes made in the recent balance patch.
- 01 Sep. 2017: Level 1 Talent Energizing Grasp and Level 7 Talent Adaption have been removed in accordance to the Aug. 31 Balance update.
- 13 Jun. 2017: Level 20 Talent Bolt-of-the-Storm replaced with Psionic Shift. Discussion and builds updated accordingly.
- 04 Nov. 2016: Kerrigan rework with new guide format.
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Derenash has been playing Heroes of the Storm since 2015 and has achieved Grandmaster in multiple seasons, peaking at Top 1 in Season 3 and 4 of 2018. He participated in the HGC Copa America in 2018 where his team had a strong victory. He is passionate about teaching others about the game, and streams often on Twitch in Portuguese, and you can find him in Wind Striders' Discord as well where he is happy to answer any questions in English or Portuguese.
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