Welcome to our Talents page for Kerrigan. Here, we give you an overview of how strong each of Kerrigan's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
1. Kerrigan's Talent Build
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2. Kerrigan's Talent Build Cheatsheet
Basic Attack BuildTalent calculator »
As the name implies, the Basic Attack Build favors Talent options that give Kerrigan the most utility possible relying heavily on Basic Attacks. The splash damage component of Fury of the Swarm will allow for viable waveclear when Kerrigan finds herself alone, especially during the early game. Fury of the Swarm also works very well with Volatile Power in providing Kerrigan with much needed shields via Assimilation. Lastly, the combination of Kinetic Fulmination and Painful Spikes brings phenominal burst damage potential after having successfully landed Kerrigan's W/E combo.
Primal Grasp BuildTalent calculator »
Ravage BuildTalent calculator »
The Ravage Build is comprised of Talents that provide Kerrigan a well-rounded balance of damage and mobility. Siphoning Impact allows Kerrigan to stack up a rather large Assimilation shield very quicky with her additional charges of Ravage. This build does take some time to ramp up in effectiveness, as Kerrigan will need to farm stacks of Sharpened Blades to generate the most damage output (100 minions need to be killed without taking into account enemy hero takedowns). Mounting Potency also relies on the wise use of Ravage's charges to build up the maximum damage potential.
3. Level 1 Talents for Kerrigan
Hitting an enemy Hero with Ravage grants 90 (+4% per level) points of Assimilation Shields.
Regeneration Globe healing grants 40 (+4% per level) points of Assimilation Shields per second while active. While Assimilation is active, Kerrigan's Health and Mana regeneration is increased by 150%.
Gain 10% more Assimilation Shields from Basic Attacks. After casting Ravage, Kerrigan's next Basic Attack within 3 seconds splashes for 100% damage around the target.
Siphoning Impact is a good talent choice for Kerrigan when running the Ravage build, as it will provide her with much needed damage mitigation well into the late-game. This talent works particularly well when combined with Boundless Fury as the extra charges of Ravage can be used to generate more Assimilation shield.
Assimilation Mastery provides Kerrigan a solid amount of shield via Assimilation anytime she is under the effects of a Regeneration Globe. She is also granted bonus Health and Mana regeneration as long as Assimilation is active. Although this Talent brings no additional damage to Kerrigan's kit, it should be considered a solid choice (especially on Battlegrounds that have objectives which may be the focus of contention for longer duration such as Infernal Shrines or Sky Temple).
Fury of the Swarm is a great source of Assimilation shielding alongside the newfound splash damage on Kerrigan's basic attacks after casting Ravage. The splash damage is phenomenal for clearing Minion waves, especially during the early game when Kerrigan will be roaming from lane to lane looking for an opportunity to gank. The splash damage also helps to quickly stack up additional burst damage for Kinetic Fulmination.
4. Level 4 Talents for Kerrigan
Quest: Minions and Heroes that die within 1.5 seconds of being hit by Ravage increase its damage up to a maximum of 75.
Minions grant 1 increased damage and Heroes grant 5 increased damage.
Reward: After reaching a 75 damage increase, Ravage gains 50 additional damage.
Damaging an enemy increases the damage of Kerrigan's next Impaling Blades within 10 seconds by 10%, up to 100%.
Primal Grasp explodes a second time 2.5 seconds after its first explosion.
Sharpened Blades solely increases the base damage of Ravage through a Quest mechanic that relies on farming kills on enemy Minions and Heroes. The quest can take some time to complete, as Kerrigan will need to kill 100 minions within 1.5 Seconds of being hit by Ravage (without taking into account any Heroes that Kerrigan may be able to pick off). When utilizing the Ravage Build, it is very important for Kerrigan to try and finish this quest as quickly as possible as it will provide a nice spike in damage once completed. However, finishing the quest should never take priority over assisting your allies in fighting over Battleground objectives and pushing/defending structures.
When fully stacked, Kinetic Fulmination causes Impaling Blades to deal a massive amount of burst damage. One of the fastest ways to stack up applications of Kinetic Fulmination is by pairing this Talent with Fury of the Swarm at Level 1. Kerrigan can gather applications off of minion waves very easily before heading into a skirmish or teamfight to quickly burst down a hero. Kerrigan can keep up her applications of Kinetic Fulmination when traveling between lanes by Basic Attacking Mercenary Camps or enemy structures such as left over walls or Fountains.
Psionic Pulse is the core element behind a successful Primal Grasp build. It can deal an amazing amount of AoE damage upon initiation and after sticking to an enemy Hero. Keep in mind it takes 5 Seconds for Psionic Pulse's damage to be fully applied (assuming Kerrigan is not immediately peeled away from her target) therefore it is important to utilize the multiple charges of Ravage to stay on top of her target(s).
5. Level 7 Talents for Kerrigan
Damaging a Hero with Primal Grasp reduces Ravage's cooldown by 6 seconds.
Hitting an enemy Hero with Ravage grants a charge of Ravage. Can only occur once every 10 seconds per Hero.
Basic Attacks against enemy Heroes reduce the cooldown of Kerrigan's Basic Abilities by 0.6 seconds.
Queen of Blades causes damage dealt by Primal Grasp to significantly reduce the cooldown of Ravage for each enemy hit. The AoE burst of damage provided by Primal Grasp also triggers Queen of Blades, creating phenomenal synergy between Queen of Blades and the second additional burst of damage provided by Psionic Pulse
Boundless Fury grants Kerrigan an additional charge of Ravage after striking an enemy Hero with Ravage. This Talent is great for Kerrigan's mobility, and allows her to more reliably navigate her way through cluttered team-fights and across longer distances. It is important to note that the "cooldown" of Boundless Fury is separate from that of the recharges for Ravage. This means that upon Kerrigan's first use of Ravage, her Ravage charge cooldown will not begin. Kerrigan should therefore use her first two casts of Ravage consecutively if her goal is to put out as much damage as possible without consideration of Ravage's potential for strategic mobility.
Bladed Momentum significantly reduces the cooldowns of Kerrigan's abilities as she strikes enemy targets with her Basic Attacks. This is an incredibly good talent, as Kerrigan's primary strength lies in her ability to perform a devastating combo of Ravage, Primal Grasp, and Impaling Blades to deal massive amounts of damage to an isolated target. Once Kerrigan has exhausted her abilities she becomes significantly weaker, both in terms of damage output and utility. The more often she is able to use her Basic Abilities, the more effective Kerrigan will be in deleting enemy Heroes from the Battleground.
6. Level 10 Talents for Kerrigan
- Mana: 100
- Cooldown: 90 seconds
Deals 74 (+4% per level) damage per second to nearby enemies. Lasts for 7 seconds.
- Mana: 100
- Cooldown: 80 seconds
After 0.5 seconds, summon an Ultralisk that rushes forward upon spawning, dealing 250 (+4% per level) damage to the first enemy Hero hit and Stunning them for 0.5 seconds.
The Ultralisk's Basic Attacks deal 50% of their damage in an area around their target. Reactivate to retarget the Ultralisk.
Maelstrom deals plenty of AoE damage although its primary purpose should be to generate shields from Assimilation. The damage per second element of Maelstrom is very slow, and does not seem to fit too well with Kerrigan's high burst kit. Kerrigan's main objective is to dive the enemy backline. This strategy usually results in Kerrigan becoming a primary target of focus for the enemy team. The additional shield generated by Maelstrom via Assimilation is integral to Kerrigan's survival. Try to keep in mind that Maelstrom's main purpose is not to deal team wide damage, and players should not sacrifice single target focus to try and position themselves within multiple enemies, unless the situation allows for it.
Summon Ultralisk is great for harassing one or a couple of enemy heroes and zoning them away from teamfights or objectives. The Ultralisk's heightened movement speed will ensure that it will be able to damage most enemies trying to kite or flee from it. The charge/stun component of the Ultralisk when summoned allows Kerrigan to lockdown a target who may be otherwise outside of the range of her initiation via Ravage. Summon Ultralisk tends to be the better Heroic Ability option when Kerrigan is fighting in more open Battlegrounds that do not consist of as many narrow choke-points. Ultralisk is also the ideal choice when Kerrigan finds herself in more 1-on-1 situations as the stun and burst damage will more often than not outperform the AoE damage of Maelstrom.
7. Level 13 Talents for Kerrigan
Each enemy Hero hit by Primal Grasp grants 15 Spell Armor for 4 seconds.
Increase the amount of Assimilation Shields granted from damage dealt by 10%, but reduce duration of Assimilation by 3 seconds.
- Cooldown: 90 seconds
Activate to place Kerrigan in a Chrysalis with 750 (+4% per level) Health for 5 seconds. While inside, Kerrigan regenerates 5% of her maximum Health per second.
Enemies can destroy the Chrysalis to end its effects early.
Psionic Barrier is a situational talent that will sometimes find use against Spell Power heavy team compositions that rely on coordinated focus-fire to take down a hero. Assuming Kerrigan is not able to land her Primal Grasp ability on multiple targets, the Talent does take take to ramp up needing to be refreshed by each application of Primal Grasp damage. This Spell Armor definitely runs risk of falling off and reseting completely should Kerrigan be unable to stick to her desired targets.
Volatile Power is a go-to defensive Talent for Kerrigan that will significantly increase her ability to stay alive during encounters through an increase in Assimilation shield. The one trade off is that Kerrigan's shield will now expire 50% faster, lasting only 3 Seconds. Volatile Power also performs very well with any one of Kerrigan's Level 1 Talent options and will help to mitigate all sources of damage unlike Psionic Barrier.
Although Chrysalis may at first seem like a great option for Kerrigan, there are a few key differences between it and the traditional "ice-block" that makes it quite undesirable. One of the biggest downsides to Chrysalis, is the inability to cancel the effect early. This leaves Kerrigan very susceptible to well timed enemy damage, and many times will leave her in quite unfavorable positions. The Chrysalis can also be destroyed quite easily should the enemy team decide to focus it. Lastly, the 25% health regeneration while encased within the Chrysalis is not enough to warrant this Talent's selection. Both Volatile Power and Psionic Barrier tend to be a more reliable form of survivability for Kerrigan that are not dependent on a 90 Second cooldown.
8. Level 16 Talents for Kerrigan
Ravage grants 5% Spell Power for 5 seconds, up to 40%.
Enemies hit by Impaling Blades take an additional 70 (+4% per level) damage the next 6 times Kerrigan damages them within 5 seconds.
Damaging a Hero with a Heroic Ability grants 35% Spell Power for 4 seconds.
Mounting Potency should only be considered a viable option when utilizing a Ravage focused build. This Talent takes a lot of time to ramp-up within a teamfight, and can easily fall off when not careful, but does have potential to bring with it a massive spike in damage output. When possible, try to generate stacks of Mounting Potency from nearby Ravage Minion resets right before heading into a teamfight.
Painful Spikes will oftentimes be the Level 16 Talent of choice as it is the most reliable and consistent source of bonus damage. Kerrigan is easily able to utilize all 6 applications of Painful Spikes on an enemy target as it is triggered by any source of damage, including her Heroic Abilities Maelstrom and Summon Ultralisk.
Unbridled Energy is not necessarily a poor choice for Kerrigan as much as it is outclassed by the other options (primarily Painful Spikes) available at this tier. The burst damage increase provided by Unbridled Energy tends to lose out to that of Painful Spikes and the increase in Spell Power is dependent on Kerrigan having her Heroic Ability available.
9. Level 20 Talents for Kerrigan
Maelstrom's duration is increased by 0.25 seconds every time it damages a Hero.
The Ultralisk morphs into an egg when it dies. If the egg isn't killed within 4 seconds, a new Ultralisk is born.
Damaging an enemy increases Basic Attack damage by 2% for 5 seconds, up to 40%.
- Cooldown: 70 seconds
Activate to teleport to a nearby location, dealing 50 (+4% per level) damage to nearby enemies. Generates 300% increased Assimilation Shields from the damage dealt.
Omegastorm can be talented by Kerrigan if she finds herself against a team that is "tankier" or difficult to easily pick off for one reason or another. This Talent should also only be considered if Kerrigan is able to easily apply damage to multiple targets with Maelstrom, otherwise she will not see an increase in the duration significant enough to justify selection. It is important to note that Omegastorm does synergize well with Unbridled Energy should that Talent have been selected at Level 16. The increased duration of Maelstrom will maintain the Spell Power increase, and may prove useful in longer lasting team-fights late into the match.
Similarly to Omegastorm, Torrasque may be taken should Kerrigan and her team find themselves having a difficult time quickly bursting down an enemy Hero. The increased uptime of the Ultralisk if killed will provide more reliable sustained damage and pairs nicely with Unbridled Energy. The Cooldown timer of Summon Ultralisk will continue to rundown regardless of however long the Ultralisk stays alive.
Although Assimilation Blades is only advantageous to what Kerrigan's playstyle is all about, the perks are simply not good enough to justify its pick over Psionic Shift or one of the Heroic upgrades. The damage bonus may prove useful, but take a very long time to effectively ramp-up and the talent is overall much less game changing than what is provided in utility and versatility by the other options.
Psionic Shift is by far one of the best Talents in Kerrigan's entire kit, as it has a multitude of uses. The versatility provided by Psionic Shift makes it almost mandatory for Kerrigan. Most often Psionic Shift will be used for survival, primarily to escape the fray once Kerrigan has collapsed on and killed an enemy Hero. Psionic Shift also will grant Kerrigan a sizable shield should she strike multiple Heroes with its area. This shield (in addition to the shield granted by Assimilation) will help keep Kerrigan from being immediately blown up when using Psionic Shift aggressively to engage onto an enemy target. Psionic Shift can also cover an insane amount of ground when followed up by Ravage. Should Kerrigan be caught within crowdcontrol, Psionic Shift can be used for an otherwise impossible escape. In a game where good positioning is key, Psionic Shift should rarely be overlooked.
- 01 Oct. 2018: Full page updated to reflect changes made in the recent balance patch.
- 01 Sep. 2017: Level 1 Talent Energizing Grasp and Level 7 Talent Adaption have been removed in accordance to the Aug. 31 Balance update.
- 13 Jun. 2017: Level 20 Talent Bolt-of-the-Storm replaced with Psionic Shift. Discussion and builds updated accordingly.
- 04 Nov. 2016: Kerrigan rework with new guide format.
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