Welcome to our Talents page for Thrall. Here, we give you an overview of how strong each of Thrall's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Thrall's Talent Build
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|13||✘ ✔ ?|
|16||? ✔ ?|
|20||✘ ✔ ? ?|
Thrall's Talent Build Cheatsheet
Chain Lightning BuildRecommended
Thrall's Chain Lightning Build is a fairly safe Build that allows you perform well in a majority of games you play by increasing your ranged damage, so that you can be useful even when you do not want to aggressively position yet because the actual team fight is not started yet but poke damage can be done.
Feral Spirit BuildSituational
Crash Lightning BuildSituational
Thrall's Crash Lightning Build is the 4-man version of the Chain Lightning Build. Crash Lightning at Level 1 and Thunderstorm at Level 16 will provide a huge amount of poke damage from a safe distance. Frostwolf Pack at Level 4 is a powerful choice if you consider that it will be easy to stack with the help of your Tank. Choose this Build when your team does not need a Solo Laner.
Level 1 Talents for Thrall
Quest: Kill Minions or Heroes within 1.5 seconds of hitting them with Chain Lightning.
Reward: After killing 10 enemies, reduce the Mana cost of Chain Lightning from 40 to 25.
Reward: After killing 20 enemies, gain a second charge of Chain Lightning.
Repeatable Quest: Hitting at least 2 Heroes with a single use of Chain Lightning increases the damage of its bounces by 12, up to 360.
Reward: After hitting multiple Heroes 30 times, Chain Lightning prioritizes bouncing to Heroes.
For 8 seconds after hitting an enemy with Chain Lightning, Thrall's next Basic Attack against them grants a stack of Frostwolf Resilience. If the target is an enemy Hero, then he also deals damage to them equal to 3% of their maximum Health and healing for the same amount.
Passive: Increase the number of Chain Lightning bounces by 1.
Echo of the Elements is a strong Quest-based Talent that offers Thrall more burst damage and storng poke. The second charge indirectly increases your self-sustain by allowing you to trigger Frostwolf Resilience more often. Remember that this Quest can be stacked very efficiently with the help of nearby allied Heroes, Minions, or even Structures because it does not matter who delivers the killing blow to a Minion recently hit by Chain Lightning.
Crash Lightning is a situational Talent that requires Chain Lightning to bounce from a Hero to another with a single use. Consequently, this Talent can only be used when Thrall is not played as Solo Laner, else he will not be able to complete the Quest before the late game.
Rolling Thunder is a situational Talent that basically transfers part of the enemy Hero's maximum Health to Thrall, something that makes it particularly effective against Solo Laners with high maximum Health (for example Yrel).
Level 4 Talents for Thrall
Heroes damaged by Feral Spirit grant 3 stacks of Frostwolf Resilience and 2 stacks of Feral Resilience, granting 50 Physical Armor against the next incoming Hero Basic Attack.
Stacks are consumed on the next cast of Feral Spirit.
Quest: Hit 6 Heroes with Feral Spirit. Progress is lost on death and when Thrall fails to hit a Hero.
Reward: Reduce the cooldown and Mana cost of Feral Spirit by 50%.
Frostwolf Resilience restores 15 Mana and reduces Basic Ability cooldowns by 0.5 seconds.
Feral Resilience is a situational Talent that provides Thrall protection from Basic Attacks, valuable when playing against Heroes with slow but heavy-hitting Basic Attacks (such as Leoric) and really bad when playing against Heroes with fast-hitting Basic Attacks (like D.Va). If you miss enemy Heroes with Feral Spirit, this Talent gives no value.
Frostwolf Pack is a good Quest-based Talent that reduces the cooldown and Mana cost of Feral Spirit when completed. When playing as Solo Laner, remember that dying or using Feral Spirit on Minions rather than Heroes will make you lose all the stacks. As a consequence, we recommend choosing this Talent only when playing in the 4-man because you can easily follow-up the crowd control provided by your Tank and drastically reduce the chances to miss and reset the Quest progress.
Mana Tide is a strong Talent that increases the self-sustain provided by Frostwolf Resilience. The additional Mana is there to compensate for the cooldown reduction, but can be helpful to keep your Mana at a good level when not using your Abilities often.
Level 7 Talents for Thrall
Repeatable Quest: Basic Attacks against Heroes while Windfury's Movement Speed bonus is active increase Attack Damage by 1.
Reward: After gaining 20 Attack Damage, increase the Movement Speed bonus of Windfury to 40%.
Reward: After gaining 40 Attack Damage, Thrall permanently gains 15% increased Movement Speed.
- Cooldown: 1 seconds
Activate to consume 8 stacks of Ancestral Wrath, damaging a target enemy Hero for 15% of their maximum Health over 3 seconds, and healing Thrall for 150% of the damage dealt.
Gain 1 stack of Ancestral Wrath every time Frostwolf Resilience activates.
After using an Ability, your next Basic Attack within 6 seconds deals 40% additional damage.
Maelstrom Weapon is a weak Quest-based Talent that increases the temporary Movement Speed given by Windfury after unlocking the first Reward and permanent Movement Speed after unlocking the second Reward. While you also get a small amout of Attack Damage for each stack, it is a negligible amount. Despite the powerful Reward giving Thrall mobility, we do not recommend this Talent because it takes too long to get value from it.
Ancestral Wrath is a strong Talent that deals Percent Damage—particularly effective if used on enemy Heroes with high amounts of maximum Health (for example Deathwing)—and heals Thrall for 1.5 times that amount—drastically increasing his survivability. We highly recommend this Talent because it makes Thrall compete against most Hereos which you could face in the solo lane.
Follow Through is a situational Talent that increases Thrall's Attack Damage after using any Ability (including Heroic Abilities), something that may help you win the solo lane against specific enemy Heroes.
Level 10 Talents for Thrall
- Mana: 75
- Cooldown: 70 seconds
After 0.5 seconds, sunder the earth in a long line, dealing 290 (+4% per level) damage and shoving enemies to the side, Stunning them for 1 second.
- Mana: 90
- Cooldown: 100 seconds
After 0.5 seconds, summon a massive Earthquake that pulses every 4 seconds. Each pulse lasts 2 seconds, Slowing all enemies in the area by 50%, and deals 50 (+4% per level) damage to enemy Heroes. Does 3 pulses.
Sundering is a good Heroic Ability that damages and Stuns enemy Heroes hit, a powerful effect to have at your disposal when your team needs an interrupt to enable and/or secure (for example against Anduin with Holy Word: Salvation).
Earthquake is a strong Heroic Ability that damages and Slows enemy Heroes in the area each time it pulses, something that makes it really easy for your team to fight because the enemy Heroes will have a hard time moving around. While it is powerful on its own, this Talent has a pretty obvious synergy between the huge Slow provided and other area of effect Abilities that require the enemy Heroes to not move that much in order for them to connect on them (such as Apocalypse by Diablo or Ring of Frost by Jaina). While not as obvious as the synergy above, this Heroic Ability can also be used to Slow the enemy team while increasing the Movement Speed of your own team (for example using Bloodlust by Rehgar).
Level 13 Talents for Thrall
Windfury attacks grant twice as many stacks of Frostwolf Resilience.
Frostwolf Resilience can be activated to instantly heal for 150% of its normal amount.
- Cooldown: 45 seconds
Every 45 seconds, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 1.5 seconds. Frostwolf Resilience reduces this cooldown by 10 seconds.
Can be toggled to allow or prevent this talent from triggering automatically.
Frostwolf's Grace is a strong Talent that offers reliable burst healing when Thrall finds himself in dangerous situations, but it can occasionally be used to increase your self-sustain when you do not expect a team fight for the next 15 seconds because it has that much cooldown.
Spirit Shield is a situational Talent that should be considered if the enemy team features a Hero with a powerful heavy-hitting Heroic Ability because the Spell Armor provided has the potential to absorb more damage than Frostwolf's Grace could heal.
Level 16 Talents for Thrall
The final strike of Windfury hits 3 times for 75% normal damage.
Chain Lightning Slows targets by 8% for 2 seconds.
Quest: Targeting a Hero directly with Chain Lightning increases this Slow by 8%, up to an additional 40%.
Reward: While at a 40% bonus, Chain Lightning's damage is increased by 25%.
Bonuses are reset if Chain Lightning is used on the same Hero it was last used on, or if Thrall dies.
For 3 seconds after a Hero is hit by Feral Spirit, Thrall's Basic Attacks against them deal an additional 3% of the target's maximum Health as damage.
Passive: Increase the duration of Feral Spirit's Root to 1.5 seconds.
Tempest Fury is a decent Talent that provides Thrall additional burst damage while using Windfury. Before picking this Talent, remember that the Ability it empowers is countered by Blind effects, so the same is true for this Talent.
Thunderstorm is a strong Quest-based Talent that increases your overall damage output, especially in the form of poke damage. The increasing Slow provided by this Talent as you progress with its Quest is not that impactful, but it becomes powerful once the Quest gets closer to its completion. Once fully stacked, make sure to avoid casting Chain Lightning on the same enemy Hero as primary target twice in a row, else you will have to stack the Quest again; however, it is not a bad move to give up the Quest progress to secure a kill. Dying will reset the Quest as well.
Alpha Wolf is a good Talent that gives Thrall a solid amount of Percent Damage, useful when playing against Heroes with high maximum Health (such as Stitches), while also increasing the Root duration. Ideally, you want to combo Feral Spirit with Windfury to maximize Thrall's damage output.
Level 20 Talents for Thrall
Lower the cooldown of Sundering by 20 seconds. After Sundering impacts, it leaves behind an impassable rift, blocking unit movement for 3 seconds.
Allies within the Earthquake area gain a Shield equal to 15% of their maximum Health each pulse. This shield lasts 4 seconds.
Basic Attacks deal 20% more damage and Slow enemy Movement Speed by 20% for 1 second.
- Cooldown: 80 seconds
Activate to immediately teleport to a target location and gain Windfury.
Worldbreaker is a weak Talent that makes Sundering impassable terrain for a few seconds. This is often counter productive because you and your team will not always be able to reach the desired enemy Hero, unless you manage to perfectly split the enemy formation in two parts. The 20-second cooldown reduction may occasionally help you cast your Heroic Ability twice in a single team fight.
Earthen Shields is a strong Talent that provides a powerful Shield to every allied Hero in the area covered by Earthquake when it pulses, something that can deny a lot of damage and makes it useful in any situation.
Nexus Blades is a situational Talent that makes Thrall deal more damage with Basic Attack and helps him stick on the target enemy. Due to the importance of Earthen Shields and the utility of Wind Rush being superior, we only recommend this Talent when going for Core.
Wind Rush is a good Talent that gives Thrall a powerful mobility tool that can be used either as an escape or as a gap-closer. Do not forget that using it gives Thrall a free Windfury effect that benefits from any related Talent.
- 13 May 2020: Talent Build fully revised to match new standards.
- Talent Build and Talent Build Cheatsheet modified to reflect the current metagame.
- Talent Descriptions modified to better describe when to pick them.
- 04 Apr. 2020: Talent Build partially revised to match new standards.
- Talent Build and Talent Build Cheatsheet modified to reflect the current metagame.
- 23 Jan. 2020: Updated Thrall's Solo Lane Build. Rolling Thunder is now Recommended.
- 19 Dec. 2019: Updated Rolling Thunder's decription and labelled it Situational for the time being until further play testing has been done.
- 02 Sep. 2019: Updated Thrall's Talent Builds and general Talents section to more precisely reflect the current state of the game.
- 10 May 2018: Changed Rolling Thunder from Not Recommended to Recommended and created the Rolling Thunder Build.
- 08 May 2018: Changed Crash Lightning from Recommended to Situational.
- 02 Mar. 2018: Greatly updated Thrall's Talent Builds and their descriptions. Re-evaluated several talents in accordance with the new Crash Lightning Build.
- 18 Jun. 2017: Changed and updated Worldbreaker's description.
- 13 Jun. 2017: Complete revamp of the page, following Thrall's rework in Malthael's patch.
- 12 May 2017: Updated Stonewolves' and Tempest Fury's talent descriptions.
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