Welcome to our Talents page for Cassia. Here, we give you an overview of how strong each of Cassia's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Cassia's Talent Build
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|16||✘ ✔ ✔|
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Cassia's Talent Build Cheatsheet
Charged Strikes BuildRecommended
With the Charged Strikes Build, you will be dealing a substantial amount of sustained damage through Basic Attacks to the enemy team. The main drawback of this build is that it requires you to remain within Cassia's short attack range while delivering Basic Attacks. But this weakness is compensated by Gloves Of Alacrity at Level 13.
Since Cassia's has a very small health pool, you will have a hard time constantly delivering Basic Attacks in the early game. It is better to be playing safely, only attacking enemies when you are sure the enemy cannot Stun you. Start playing more aggressively at level 13, because you will have a much higher range, it will be safer to do so. Martial Law greatly increases Cassia's damage output if her team has any decent form of crowd control, like a Jaina, Fenix, or Thrall with Earthquake. However, if you do not have any good crowd control in your team, it will be better to go for Static Electricity instead.
Fend build is incredibly useful in the right scenario. It will greatly increase Cassia's potential to finish enemy Heroes. Impale will improve her waveclear while also improving her damage in teamfights. However, since this build is very dependent on Fend not being canceled, we only recommend it against a composition with low crowd control.
Lightning Fury BuildSituational
This Build slightly increases Lightning Fury's damage, and is a great option if you are looking for more poke damage. The playstyle of this build differs greatly from the other builds, as you will usually deal damage from a safer range.
Use Lightning Fury on enemy Heroes whenever possible, in order to stack Thunderstroke quickly. If you cast Lightning Fury perpendicularly toward enemy Gates, the lightning bolts will also damage the Towers and Walls with each cast. Surge of Light should be used when more than one enemy is inside the Area of Effect, or to finish a single target close to you.
Level 1 Talents for Cassia
Increase the damage of Lightning Fury by 25. Casting it instantly grants 5 Avoidance Armor.
Quest: Lightning Fury's damage is increased by 1 every time it hits a Hero.
Increase Fend's cast range and area of effect by 25%. It deals an additional 50% damage to enemies below 50% Health.
Gain 20% Attack Speed. Every 3rd Basic Attack deals 20% bonus damage and bounces to nearby enemy Heroes.
Thunderstroke is a great Talent if you plan to build around Lightning Fury. The Avoidance stacks granted by it will make it much easier for you to keep it constantly up while kiting enemies. This Talent can get good value on its own, but can be substantially amplified with Static Electricity at Level 16.
Impale will not only increase Fend capabilities against Heroes, but will also greatly increase her waveclear. If there is no threat, use Fend when wave is below 70% health, so you get the most out of the 50% extra damage (which will double your damage into low health minions). We only recommend Impale if you are building towards a Fend focused playstyle.
Charged Strikes is a powerful and versatile Talent that greatly increases Cassia's damage per second. It is essential when going for a Basic Attack centered build. The extra Attack speed will make it a bit easier to keep Avoidance up. The bounces of Charged Strikes count as Basic Attacks in every measurable way; bounces can proc Martial Law, and provide Cassia with healing via Ring of the Leech.
Level 4 Talents for Cassia
Avoidance works while Mounted. Regenerate 7 (+4% per level) Health per second while Avoidance is active. If fully charged, gain an additional 14 (+4% per level) Health per second.
Basic Attacks against your primary target heal for 15% of their damage. If an enemy is Blinded, this also affects Lightning Fury and Fend.
Activate to heal for 25% of your maximum Health over 5 seconds. Enemy Heroes hit with Lightning Fury lower the cooldown of this ability by 10 seconds.
Ring of the Leech slightly increases Cassia's healing from Basic Attacks. Even though this Talent looks good together with Charged Strikes, we only recommend it if you will be constantly fighting on maps such as Braxis Holdout or in Brawl game mode. Plate of the Whale will be generally a better Talent in a Basic Attack build.
Inner Light is a good Talent in Fend-oriented builds, because the active healing will be excellent when you lunge with enemies with it. We do not recommend going for it in a Lightning Fury build, since that path will encourage a poke centered playstyle, and Plate of the Whale will be better for that purposes.
Level 7 Talents for Cassia
Basic Attacks against your primary enemy Hero grant 10 Mana and reduce the cooldown of Blinding Light by 1.5 seconds.
Passive: Increase the passive damage bonus of Blinding Light from 20% to 30%.
Enemies hit by Fend are Slowed by 30% for 3 seconds.
After taking 500 (+4% per level) damage with Avoidance active, Cassia can activate Avoidance to deal 300 (+4% per level) damage to enemies around her.
Seraph's Hymn is an underwhelming Talent that we do not recommend in any build. The Cooldown reduction is not as strong as it looks, because Blinding Light should mostly only be cast when enemies commit towards Cassia or an ally, instead of being used when it is ready. Another reason why we do not recommend this Talent is due to competition with Surge of Light, which greatly increases Cassia's damage output.
Debilitating Thrusts adds a decent slow for Fend, which will make it harder for enemies to leave the area of it. It is only recommended when paired with Impale, since it will greatly improve the effectiveness of the ability.
Surge of Light is a very interesting Talent that stores damage taken, and can deal most of the the stored damage in an area of effect once fully charged. It will be excellent in any scenario, and we recommend Surge of Light if you did not get Impale at 1. It can be ready to be cast in all fights, since the charge has no duration, and can be charged through PvE damage. It also has no Cooldown, which means you can be using it 3 or 4 times in a fight, increasing your damage capabilities greatly.
Level 10 Talents for Cassia
- Mana: 60
- Cooldown: 60 seconds
Throw a ball of lightning at an enemy Hero that bounces up to 6 times between nearby enemy Heroes and Cassia, dealing 180 (+4% per level) damage to enemies hit.
- Mana: 60
- Cooldown: 60 seconds
Summon a Valkyrie that rushes to Cassia after 0.75 seconds, pulling the first enemy Hero hit, dealing 225 (+4% per level) damage and Stunning them for 0.5 seconds at the end of her path. The Valkyrie knocks back all other enemy Heroes in her way.
Ball Lightning is an amazing Heroic with a very low Cooldown. It can be used to duel enemy Heroes who are isolated. It is best used after you cast Blinding Light, and just before you cast Fend. This will usually result in the enemy Hero retreating or dying. In team fights, it can be risky to follow up Ball Lightning with Fend, as there will be many enemy Heroes to counter-engage on you. Instead, focus on casting Ball Lightning on enemy Heroes who are tightly grouped up for the team fight. If the enemies disperse in an attempt to stop the Ball Lightning from bouncing, you may be able to pick off an isolated enemy with Fend. If you time Fend correctly, you can sometimes even keep the ball bouncing between the isolated enemy and Cassia.
Valkyrie is a niche Heroic, as its long delay makes it easy to avoid unless the intended target is already controlled. If there are channeled Heroics on the enemy team, Valkyrie can be a great way to interrupt them. In other words, this is most useful as a " Mosh Pit-stop". Due to Valkyrie's low Cooldown, it performs very well for this purpose. It can also be an interesting option when your team has good crowd control and reliable ways to killing tanks, such as Jaina or Greymane with Cursed Bullet. In this situation, you can follow any stuns with it, and easily kill the target.
Level 13 Talents for Cassia
Cassia becomes Protected while Channeling Fend and for an additional 1 second if the Channel is completed.
Gain 5% Movement Speed. While Avoidance is fully charged, gain an additional 10% Movement Speed and Mounting is instant.
Gain 1 Basic Attack range. While Avoidance is fully charged, gain an additional 1 Basic Attack range.
War Matron is an outstanding Talent when enemies cannot easily cancel Fend. It can be used in many different ways. Fend can be used on minions or mercenaries if you need protection against certain abilities, like Pyroblast. War Matron is essential for Fend builds, but can also be picked with other Talent paths.
War Traveler provides a constant Movement Speed to Cassia, being even greater while Cassia is fully stacked. This Talent is a decent option with Plate of the Whale, since the instant mount can be used anytime without losing Avoidance stacks. Because of how War Matron and Gloves Of Alacrity are essential for Fend and Charged Strikes builds, War Traveler is only an option together with Lightning Fury Talents.
Level 16 Talents for Cassia
Lightning Fury pierces but only splits on Heroes. Heroes hit by it are marked for 15 seconds. Upon reaching 3 marks, remove the marks and cast a Blinding Light at their feet.
Gain 2 additional charges of Lightning Fury. Fend's impact launches a lightning bolt towards each nearby enemy Hero.
Basic Attacks against enemy Heroes that are Stunned, Rooted or Slowed deal bonus damage equal to 3% of their maximum Health.
Power Strike is completely overshadowed by Static Electricity. The extra charges on Lightning Fury will mostly be more impactful than the pierce capabilities. Unfortunately, the Blind provided by it is very unreliable, since it requires 3 marks over 15 seconds, and in most scenarios, you will not be able to blind the desired target when you need to.
Static Electricity will be a good choice in every scenario. Even if you cannot properly dive enemies with fend, the extra poke damage will help you out. It is the default Talent for this tier.
Martial Law is a great way to deal with enemy Heroes who have a large Health pool. The bonus damage of Martial Law can proc from the bounce attacks provided by Charged Strikes. It will be the best option for the Charged Strikes build if you have a reliable form of crowd control in your team. Otherwise, we recommend going for Static Electricity instead.
Level 20 Talents for Cassia
Ball Lightning can now bounce indefinitely. Every bounce reduces its cooldown by 5 seconds.
The impaled Hero is Blinded for 5 seconds. Upon impaling a Hero, Cassia's Valkyrie creates a wave of light that deals 200 (+4% per level) damage to nearby enemies. The wave Silences and Roots them for 3 seconds.
Cassia's Basic Attacks now ignore Armor and while Avoidance is fully charged, they deal an additional 20% bonus damage.
Activate to fully charge Avoidance and increase its Armor value to 60 for 4 seconds.
Losing Avoidance removes this bonus.
Infinite Lightning is a way to improve Ball Lightning. Casting this on the enemy team forces them to either spread out, or lose the team fight. You will usually see enemies spread out when Infinite Lightning is cast; be ready to punish any enemy Heroes who may become isolated. When you see the enemy Heroes spreading apart, you can walk toward the Ball Lightning to give it a place to bounce to. Be careful not to extend too far, as Cassia lacks escapes. With this Talent, you can duel almost any Hero in the game, provided that they cannot stop Ball Lightning from bouncing between you. Ball Lightning will still stop if an enemy it is bouncing to enters Stasis, moves out of range of the bounce, or if either of you dies.
Imprisoning Light can be taken if you are not building towards Basic Attacks. The extra damage is applied to all enemies around the main target, including the one pulled by Valkyrie. However, the Silence and Root will only be applied to the secondary Targets, while blind will only affect the pulled target.
Titan's Revenge slightly increases Basic Attack damage. The armor penetration is a nice bonus if you are against Heroes with Physical Armor. It is not recommended if you did not commit for a Basic Attack build.
Rockstopper is not as strong as it looks. Cassia's main weakness is getting rooted or stunned. If you use this Talent right before getting controlled, it will have no value, because the extra armor runs out in the first second of not moving. Since this Talent does not protect Cassia in the only moment she is vulnerable, we do not recommend it.
- 09 May 2020: Updated builds and talents accordingly to her rework.
- 08 Apr. 2020: Builds and talents updated to reflect current meta.
- 24 Aug. 2019: Guide reviewed to ensure meta relevance.
- 28 Jun. 2018: Talent section updated to reflect June 26 balance patch.
- 21 Sep. 2017: Talent discussion updated to reflect balance changes.
- True Sight Talent removed.
- Seraph's Hymn Talent moved from Level 13 to Level 1.
- Builds updated accordingly.
- 21 Apr. 2017: Talent discussions updated to reflect balance changes.
- 14 Apr. 2017: Expanded explanations and strategies.
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