Welcome to our Talents page for Probius. Here, we give you an overview of how strong each of Probius's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Probius's Talent Build
|1||✘︎ ✓ ✓|
|4||✓ ✓ ✓|
|7||✘︎ ✓ ✓|
|13||✘︎ ✘︎ ✓|
|16||✓ ✓ ✘︎|
|20||✓ ✓ ✘︎ ✓|
Probius's Talent Build Cheatsheet
Warp Rift BuildRecommended
The Warp Rift Build focuses around Probius' ability to zone enemy Heroes from either himself or points of interest, such as Map Objectives or Structures, for instance. By the same token, this build allows Probius to deal significant amounts of damage by using talents such as Warp Resonance at Level 1 and Rift Shock at Level 7. To help maximize Probius' crowd control and burst damage, we recommend picking Null Gate at Level 10, but it is hard to use, so Pylon Overcharge can be an option as well. At Level 20, Probius Loop can cause crazy loops of repeating (and now empowered) Warp Rift explosions if Probius manages to keep hitting enemy Heroes with it. Gate Keeper is also an option on maps where objectives force fights at certain points, like Infernal Shrines or Volskaya Foundry. On those maps, we recommend setting up many different Null Gates before the objective spawns, so enemies will have a hard time walking forward.
The BGuy Build is dedicated to BGuy, a multiple Grandmaster Probius player who knows the Hero inside-out and was friendly enough to share his knowledge with us. At Level 1, Gather Minerals helps make Probius' Photon Cannon more durable, which synergizes well with Tower Defense at Level 7 and - if needed - Photon Barrier at Level 4. Pylon Overcharge is usually the best Heroic Ability available for Probius, especially when played as an aggressive side lane pusher, since the empowered Pylons help during sieges but also allow Probius to escape an enemy assault by dismounting charging Heroes ahead of time. During the later stages of the game, Shield Battery is an outstanding supportive tool not only for Probius but for all of his nearby allies as well. At Level 20, Construct Additional Pylons is a great finisher that boosts Probius' damage and Mana regeneration alike.
Level 1 Talents for Probius
Disruption Pulse now returns to Probius 1.25 seconds after reaching its target, dealing 75% damage on the return trip.
Quest: Hit Heroes with Warp Rift explosions.
Reward: After hitting 8 Heroes with Warp Rift explosions, increase the explosion damage by 100.
Reward: After hitting 16 Heroes with Warp Rift explosions, Warp Rift gains 1 additional charge.
Quest: Enemy Heroes and Minions drop Minerals when killed. Collect them to increase the Health of Photon Cannons by 8, up to 560.
Reward: After collecting 70 Minerals, Photon Cannons deal 35% more damage, can see over obstacles, and reveal nearby Cloaked units.
Gather Minerals is recommended for any Photon Cannon centric build, as it vastly bolsters the usefulness of his Photon Cannons. The increased health of Probius' Photon Cannons will prevent enemies from immediately focusing them down mid-fight, as well as give them the ability to soak even more siege damage when pushing into enemy fortifications.
Warp Resonance is a solid talent option that emphasises the power of Probius' AoE burst potential. Not only is the damage bonus of Warp Resonance a huge power spike to Probius, being able to store an additional charge of Warp Rift can prove to be invaluable.
Echo Pulse possesses only limited synergy with any of Probius' preferred playstyles. Thus, we label both other Level 1 choices more impactful and easier to execute in the majority of games.
Level 4 Talents for Probius
While a Photon Cannon is alive and powered, Probius gains 40 Spell Armor.
Worker Rush grants an additional 10% passive Movement Speed while in a Power Field, and its cooldown is reduced by 10 seconds.
Probius gains permanent Shields equal to 10% of his max Health. Shields regenerate quickly as long as he hasn't taken damage recently.
Turbo Charged tends to be the safest go-to talent option for Level 4, as it provides Probius with incredible benefits to his movement ability Worker Rush which is straight forward and comes with no downsides or requirements.
Shield Capacitor is a solid defensive talent to help aid Probius with his fragility in battle. It is a useful tool to stop early burst damage from tearing Probius's little health pool apart.
Photon Barrier is a great source of damage mitigation which may be considered when matched up against very Spell Damage heavy team compositions (such as double-mage). Assuming the Photon Cannon is not killed, its 11-second duration and 15-second cooldown means that Probius would only ever go 4 seconds at a time without the 30 spell armor.
Level 7 Talents for Probius
Disruption Pulse deals 15% more damage for each enemy or Warp Rift hit, up to 60%. Reduce the cooldown of Disruption Pulse by 0.5 seconds, plus an additional 0.5 seconds whenever a Warp Rift explodes.
Hitting an enemy Hero with Warp Rift explosion increases Probius's damage against them by 20% for 10 seconds.
Reduce Photon Cannon's cooldown by 4 seconds when Disruption Pulse or Warp Rift damages an enemy Hero.
The 20% damage amplification and 10-second duration of Rift Shock is quite impressive and an excellent reason to choose this talent at Level 7. 10 seconds of bonus damage to any target struck by a Warp Rifts explosion is generous, especially since it can be refreshed with each successive explosion of Warp Rift. Note that the increased damage is for all sources of Probius' damage, including Basic Attacks, Basic Abilities, as well as Level 10 Heroic Abilities, allowing this talent to be viable in pretty much every Probius Build.
Tower Defense is a fun and strong talent option that gives Probius a much more genuine "Probe" feel as he will be able to summon significantly more Photon Cannons. This talent is only recommended should Gather Minerals have already been chosen at Level 1 since Probius' unbuffed Photon Cannons will not be strong enough to compete with the damage bonuses of the other Level 7 talent options.
Particle Accelerator is too dependent on Probius hitting several enemies, which cannot always be guaranteed, and even if the ability connects, the resulting damage is not strong enough to make it a recommended talent.
Level 10 Talents for Probius
- Mana: 100
- Cooldown: 80 seconds
Increase the size of Pylon power fields and allow them to attack enemies within it for 96 (+4% per level) damage per second. Lasts 10 seconds.
- Mana: 100
- Cooldown: 25 seconds
Project a barrier of negative energy in the target direction that lasts 4 seconds. Enemies who touch the barrier take 68 (+4% per level) damage per second and are Slowed by 80% for as long as they remain in contact with it.
Pylon Overcharge gives Probius incredible area control, particularly the area revolving around Battleground objectives. When possible, Pylon Overcharge should only be activated when Probius has been able to place both of his Pylons, as this will greatly increase its effectiveness. Probius should try to hold onto at least one Pylon at all times in order to ensure he is never further than 14 seconds away from having two Pylons up in one area at one time. Once Pylon Overcharge is activated, the size of a Pylon's power field is greatly increased. This means that for the duration of the ability, Probius will be able to not only benefit from the Pylons passive buffs within a larger area, but can also place Photon Cannons in areas where he otherwise would not have been able to. Keep in mind that once the effect of Pylon Overcharge expires, any Photon Cannons placed outside of a Pylons normal radius will become inactive.
Null Gate is an amazing zoning tool that has a multitude of applications. The 80% slow is crippling to all enemies who find themselves trapped within its path, and the ticking damage (although relatively small) will force dismounts and even break Stealth. Null Gate can be used to either prevent enemies from closing in on an area (oftentimes Battleground objectives) or to cut off unsuspecting targets. This zoning potential is significantly increased by Gate Keeper at Level 20 which allows Null Gate to remain indefinitely as long as Probius is able to maintain a Power Field at either end of the gate. The directional targeting component of Null Gate allows Probius to place Null Gate in any orientation he so desires. This is incredibly strong as Probius can place the gate ALONG pathways instead of across them, forcing enemies to have to travel through a much longer portion of the gate. It is most important that enemies are forced to run into some portion of the gate, so Probius should never accidentally leave an opening for escape when trying to cast Null Gate with the "perfect" angle.
Level 13 Talents for Probius
Pylon's Power Field grants allied Heroes 35% increased Attack Damage.
Pylon's Power Field grants allied Heroes 10% increased Spell Power and 2 Mana per second.
Pylon's Power Field grants allied Heroes 28 (+4% per level) Shields per second, up to 112 (+4% per level). Shields persist for 2 seconds after exiting a Pylon Power Field.
Shield Battery is an incredible talent that looks slightly underwhelming at first but will, throughout the course of the game, add much appreciated protection to both Probius himself and his allies.
Power Overflowing's Mana regeneration is too little and the provided damage bonus too insignificant to make it a truly impactful choice.
Aggressive Matrix is too situational, as it would require multiple (3+) allies who rely heavily on Basic Attacks as their primary source of damage.
Level 16 Talents for Probius
Enemies continue to be slowed for 3 seconds after their last contact with a Warp Rift.
Enemies are slowed more the closer they are to the center of the Warp Rift, up to a maximum slow of 60%.
Enemy Heroes hit by Warp Rift explosions have their Spell Power reduced by 35% for 5 seconds. Additionally, enemies hit by Warp Rift explosions are knocked away from the center.
Quantum Entanglement's slow can slightly help Probius and his team to land skillshots. It will be decent in most scenarios, being a safe choice for this tier.
Interference's Spell Power reduction is a useful perk, as it can shut down enemy Assassins, especially the ones who rely on Ability Damage and Healers alike, since Spell Power reduction also affects healing done. But the knockback added to this Talent is very concerning, since it will often push enemies away from danger. For this reason, we do not recommend Interference.
Level 20 Talents for Probius
Probius can now have up to 3 active Pylons, and increase the damage of Pylon Overcharge by 25%.
Null Gate lasts indefinitely if either end is within a Power Field.
Hitting a Warp Rift with Disruption Pulse causes 4 additional pulses that deal 50% damage to be fired from the impact location in different directions.
Additional Pulses do not benefit from Echo Pulse or Particle Accelerator..
Whenever a Rift explosion hits 1 or more enemy Heroes, create a new Warp Rift in the same location.
Construct Additional Pylons is a great Level 20 talent option should Probius have previously talented into Pylon Overcharge at Level 10. The fact that more Pylons can be summoned and live at the same time also synergizes really well with Shield Battery at Level 13, since more ground can now be covered by Pylons which also increases the "shielded" area for allies to be protected in.
Like previously mentioned, Gate Keeper causes Null Gate to become an even more valuable zoning tool that can be used for lengthy peel or to lock down an important area in contest on the map (such as a game winning objective or Boss fight). Be aware that it allows different Null Gates to be active at the same time, and you should be already preparing the Pylons and Gates around objective 1 or 2 minutes before it spawns.
Probius Loop is an incredibly strong talent that will drastically increase Probius' damage output and kill potential. Probius Loop also has an incredibly strong interaction with Echo Pulse from Level 1, where a new Rift can be created and destroyed for free on top of multiple enemies with a single cast of Disruption Pulse.
Shoot 'Em Up is a poor talent option that not only is unreliable to land, but does an embarrassingly small amount of damage when it does strike a target. Even should a target be struck with multiple pulse fragments, they will only take damage from one of them, which is equal to 50% of an unbuffed Disruption Pulse cast.
- 31 Jan. 2021: Updated Probius Loop's description.
- 07 May 2020: Updated Warp Rift Build and Talent page in accordance to May 6th balance patch.
- 09 Apr. 2020: Removed Interfence as a viable option.
- 23 Jan. 2020: Removed Repulsor in accordance with the latest Balance Update and revised the guide.
- 25 Jul. 2019: Updated Particle Accelerator's talent description. The talent remains Not Recommended.
- 17 Jul. 2019: Completely overhauled the Probius guide and added new talent builds.
- 07 Jul. 2017: Updated Pylon Overcharge description, as it no longer gives Pylons bonus Health.
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