Welcome to our Talents page for Probius. Here, we give you an overview of how strong each of Probius' talents is. Then, we present several viable builds, before analyzing each talent raw separately, so that you can make informed decisions.
1. Probius's Talent Build
|1||✔ ✔ ✔|
|4||? ✔ ✘|
|7||✔ ✔ ✔|
|13||? ✔ ?|
|16||✘ ✔ ✔ ?|
|20||✔ ✔ ✘ ?|
2. Probius' Talent Build Cheatsheet
Disruption Pulse BuildTalent calculator »
The Disruption Pulse Build places heavy emphasis on dealing large amounts of damage by striking multiple targets with Disruption Pulse. Echo Pulse allows Probius to strike the same target or targets twice with a single pulse cast, all the while having its damage amplified by the effects of Particle Accelerator. The rebounded pulse can even trigger the explosion of a Warp Rift that was cast after the initial Disruption Pulse cast or created by Probius Loop at Level 20.
Photon Cannon BuildTalent calculator »
The Photon Cannon Build is a more passive playstyle that relies heavily on placing and protecting Photon Cannons throughout skirmishes. Completion of Gather Minerals is Probius' highest priority as it will significantly increase the damage output and utility of his Photon Cannons. Null Gate can help peel away enemies and prevent them from escaping the range of Probius' cannons. Although the emphasis of this build is Photon Cannon, Probius should still always be casting both Warp Rift and Disruption Pulse, as Power Fields will ensure Mana reserves remain topped off.
Warp Rift BuildTalent calculator »
The Warp Rift Build is capable of dealing massive amounts of AoE damage through use of the Warp Rift/ Disruption Pulse combo. Probius should try to complete the quest portion of Warp Resonance as early as possible, as it will provide him a sizable power spike. Rift Shock and Power Overflowing significantly increase Probius' damage output for a quite lengthy duration which will be constantly refreshed with each successful Warp Rift explosion. Probius should always try to catch multiple targets within an explosion, however he should rarely hold off a guaranteed strike on one target for the mere chance to strike two.
3. Level 1 Talents for Probius
Disruption Pulse now returns to Probius 1.25 seconds after reaching its target, dealing 75% damage on the return trip.
Quest: Hit Heroes with Warp Rift explosions.
Reward: After hitting 10 Heroes with Warp Rift explosions, increase the explosion damage by 100.
Reward: After hitting 20 Heroes with Warp Rift explosions, Warp Rift gains 1 additional charge.
Quest: Enemy Heroes and Minions drop Minerals when killed. Collect them to increase the Health of Photon Cannons by 8, up to 560.
Reward: After collecting 70 Minerals, Photon Cannons deal 35% more damage, can see over obstacles, and reveal nearby Cloaked units.
Echo Pulse is recommended for the "Disruption Pulse Build", as it greatly increases the overall effectiveness of Disruption Pulse. Not only can enemies be struck by the rebounding pulse, Warp Rift casts that were cast immediately after Disruption Pulse will be also be hit, causing them to immediately detonate. This allows Probius to outplay enemy players who may sidestep or use a gap-closers to attempt to dodge the initial cast of Disruption Pulse. Echo Pulse also synergies beautifully with Probius Loop at Level 20, as the return pulse will detonate the second Rift should two Heroes have been initially struck by the first rift/pulse cast resulting in an enormous amount of burst damage.
Warp Resonance is a solid talent option that emphases the power of Probius' AoE burst potential. Not only is the damage bonus of Warp Resonance a huge power spike to Probius, being able to store an additional charge of Warp Rift is invaluable. Having access to 3 charges of Warp Rift allows Probius to cover more ground with a 20% slow as well as gives him more options in terms of which Rift to pop with a cast of Disruption Pulse. This is why completing the quest portion of the talent should be one of Probius' greatest priorities throughout the early game.
The third and final choice of Probius' Level 1 Talents, Gather Minerals, is recommended for the Photon Cannon build, as it vastly bolsters the usefulness of his Photon Cannons. The increased Health of Probius' Photon Cannons will prevent enemies from immediately focusing them down mid-fight, as well as give them the ability to soak even more siege damage when pushing into enemy fortifications. When faced off against an enemy Hero who relies on Stealth for success, Gather Minerals will prove crucial to Probius' survival. Once the quest portion of the Talent is complete, Probius is able to camp out within range of a Photon Cannon without fear of being caught off guard by a rogue Zeratul or Valeera.
4. Level 4 Talents for Probius
While a Photon Cannon is alive and powered, Probius gains 30 Spell Armor.
Worker Rush grants an additional 10% passive Movement Speed while in a Power Field, and its cooldown is reduced by 10 seconds.
Probius gains permanent Shields equal to 10% of his max Health. Shields regenerate quickly as long as he hasn't taken damage recently.
Turbo Charged tends to be the go-to talent option for Level 4, as it provides Probius with incredible benefits to his movement ability Worker Rush. Success in Heroes of the Storm relies heavily on being at the right place at the right time and the reduced cooldown of Worker Rush helps Probius with this aspect. Aside from an impressive cooldown reduction, the increased passive movement speed provided by Turbo Charged within a Power Field can be seen as both an offensive and defensive tool. The increased movement speed will not only allow Probius to catch fleeing targets or reach desired locations faster (such as objectives), but it can be viewed also as a form of damage mitigation. This is because Probius will have a much easier time dodging skillshots and kiting enemies attempting to dive him.
Photon Barrier is a great source of damage mitigation which may be considered when matched up against very Spell Damage heavy team compositions (such as double-mage). Assuming the Photon Cannon is not killed, its 11-second duration and 15-second cooldown means that Probius would only ever go 4 seconds at a time without the 30 spell armor.
Shield Capacitor at first looks like a tempting defensive talent to help aid Probius with his fragility in battle. Unfortunately, a shield that is valued at 10% of maximum Health is not very impressive when Probius' Health pool is already pretty underwhelming. To add to the disappointment, the shield regeneration relies on Probius taking no damage. This rarely happens, as many enemy Heroes will have poke and AoE abilities that will prevent Probius from regenerating his shield. Realistically, much more survivability is granted to Probius through Turbo Charged and even Photon Barrier.
5. Level 7 Talents for Probius
Disruption Pulse deals 10% more damage for each enemy or Warp Rift hit, up to 50%.
Hitting an enemy Hero with Warp Rift explosion increases Probius's damage against them by 20% for 10 seconds.
When Photon Cannon damages an enemy Hero, its cooldown is reduced by 1.25 seconds.
Particle Accelerator is a good source of increased damage output for Probius, particularly in conjunction with Echo Pulse at Level 1. Because of the requirement to hit multiple enemies to attain the bonus damage, Probius should have even more incentive to try and angle Disruption Pulse through as many enemies as possible (including Minions/Mercenaries/ Warp Rifts) before it strikes its desired target.
The 20% damage amplification and 10-second duration of Rift Shock is quite impressive and an excellent reason to choose this talent at Level 7. 10 seconds of bonus damage to any target struck by a Warp Rifts explosion is generous, especially since it can be refreshed with each successive explosion of Warp Rift. Note that the increased damage is for all sources of Probius' damage, including Basic Attacks, Basic Abilities, as well as Level 10 Heroic Abilities allowing this talent to be viable in pretty much ever Probius Build.
Tower Defense is a fun talent option that gives Probius a much more genuine "Probe" feel as he will be able to summon significantly more Photon Cannons. This talent is only recommended should Gather Minerals have already been chosen at Level 1 since Probius' unbuffed Photon Cannons will not be strong enough to compete with the damage bonuses of the other Level 7 talent options. Keep in mind that Tower Defense requires Photons to damage an enemy Hero in order to receive the cooldown reduction, making it a weaker choice for Battlegrounds that place heavy emphasis on PvE.
6. Level 10 Talents for Probius
- Mana: 100
- Cooldown: 80 seconds
Increase the size of Pylon power fields and allow them to attack enemies within it for 96 (+4% per level) damage per second. Lasts 10 seconds.
- Mana: 100
- Cooldown: 30 seconds
Project a barrier of negative energy in the target direction that lasts 4 seconds. Enemies who touch the barrier take 68 (+4% per level) damage per second and are slowed by 80% for as long as they remain in contact with it.
Pylon Overcharge gives Probius incredible area control, particularly the area revolving around Battleground objectives. When possible, Pylon Overcharge should only be activated when Probius has been able to place both of his Pylons, as this will greatly increase its effectiveness. Probius should try to hold onto at least one Pylon at all times in order to ensure he is never further than 14 seconds away from having two Pylons up in one area at one time. Once Pylon Overcharge is activated, the size of a Pylon's power field is greatly increased. This means that for the duration of the ability, Probius will be able to not only benefit from the Pylons passive buffs within a larger area, but can also place Photon Cannons in areas where he otherwise would not have been able to. Keep in mind that once the effect of Pylon Overcharge expires, any Photon Cannons placed outside of a Pylons normal radius will become inactive.
Null Gate is an amazing zoning tool that has a multitude of applications. The 80% slow is crippling to all enemies who find themselves trapped within its path, and the ticking damage (although relatively small) will force dismounts and even break Stealth. Null Gate can be used to either prevent enemies from closing in on an area (oftentimes Battleground objectives) or to cut off unsuspecting targets. This zoning potential is significantly increased by Gate Keeper at Level 20 which allows Null Gate to remain indefinitely as long as Probius is able to maintain a Power Field at either end of the gate. The directional targeting component of Null Gate allows Probius to place Null Gate in any orientation he so desires. This is incredibly strong as Probius can place the gate ALONG pathways instead of across them, forcing enemies to have to travel through a much longer portion of the gate. It is most important that enemies are forced to run into some portion of the gate, so Probius should never accidentally leave an opening for escape when trying to cast Null Gate with the "perfect" angle.
7. Level 13 Talents for Probius
Pylon's Power Field grants allied Heroes 35% increased Attack Damage.
Pylon's Power Field grants allied Heroes 10% increased Spell Power and 2 Mana per second.
Pylon's Power Field grants allied Heroes 28 (+4% per level) Shields per second, up to 112 (+4% per level). Shields persist for 2 seconds after exiting a Pylon Power Field.
Each talent option at Level 13 provides Probius and his allies with a buff while within a Power Field from Warp In Pylon. Which Talent to choose at this tier will rely heavily on both teams compositions for that specific match. The default Talent will tend to be Power Overflowing as this provides a nice mix of both bonus damage and sustain through passive Mana regeneration.
Should Probius be paired with multiple (3+) allies who rely heavily on Basic Attacks as their primary source of damage, Aggressive Matrix may prove the most beneficial.
Likewise, should Probius and his allies seem be fine on damage and require more sustain while trading with the enemy over objectives or while sieging/defending structures, Shield Battery should be able to help out.
8. Level 16 Talents for Probius
Enemies continue to be slowed for 3 seconds after their last contact with a Warp Rift.
Enemies are slowed more the closer they are to the center of the Warp Rift, up to a maximum slow of 60%.
Enemies hit by a Warp Rift explosion are knocked away from the center.
Enemy Heroes hit by Warp Rift detonations have their Spell Power reduced by 35% for 5 seconds.
Repulsor can literally be a hit-or-miss talent option. It does provide Probius with some much welcomed crowd-control and a good means to interrupt channeled abilities. Although the zoning potential of Repulsor is great, it also has potential to cause issues should it be miss played. Not only does the talent require Probius to land his Disruption Pulse/ Warp Rift with phenomenal timing to ensure that the enemy goes in the desired direction, this movement displacement may cause allies to miss important skillshots cast at the same time. Repulsor easily has the most to offer but highest skill cap of the talent options at this tier and should be considered accordingly.
Although Gravity Well does not offer as much as Repulsor in terms of raw utility, it is a much easier to use and reliable talent option, especially for newer Probius players. Gravity Well is also an excellent option for Battlegrounds with many narrow chokepoints that can be cut easily off by one or two Warp Rifts.
Interference can be a useful talent choice when shutting down a specific target or two (such as high burst damage dealing ranged assassins) is Probius' highest priority. Often times however, this talent will tend to go unnoticed and might not have much of an impact on the match when compared to either Rift Shock or Gravity Well.
Quantum Entanglement is a very underwhelming talent that offers very little to the stereo-typically powerful level 16 Talent tier. Repulsor offers much much more in terms of crowd-control and even Gravity Well does a better job in providing a more meaningful movement slowing effect. Unfortunately for Quantum Entanglement, not enough is offered to Probius for it to be considered a viable talent option at this time.
9. Level 20 Talents for Probius
Probius can now have up to 3 active Pylons, and increase the damage of Pylon Overcharge by 25%.
Null Gate lasts indefinitely if either end is within a Power Field.
Only one Null Gate may be active at a time.
Hitting a Warp Rift with Disruption Pulse causes 4 additional pulses that deal 50% damage to be fired from the impact location in different directions.
Additional Pulses do not benefit from Echo Pulse or Particle Accelerator..
Whenever a Rift explosion hits 1 or more enemy Heroes, create a new Warp Rift in the same location.
Construct Additional Pylons is a great Level 20 talent option should Probius have previously talented into Pylon Overcharge at Level 10. Although the 25% increased damage of Pylon Overcharge is nice, the real strength in Construct Additional Pylons lies in Probius' ability to now have up to 3 Pylons active at one time. This has a multitude of benefits for Probius as well as his entire team who now has a much larger area to benefit from whichever Level 13 talent Probius had selected. Probius will have a larger area to benefit from the bonus Movement Speed from Turbo Charged, the Mana regen from the Pylons, and more options when placing a Photon Cannon. This also greatly alleviates the stress of having to ensure that a Pylon is never stuck on the 14 second cooldown when Probius is in dire need of one.
Like previously mentioned, Gate Keeper causes Null Gate to become an even more valuable zoning tool that can be used for lengthy peel or to lock down an important area in contest on the map (such as a game winning objective or Boss fight).
Probius Loop is an incredibly strong talent that will drastically increase Probius damage output and kill potential. Although the secondary Rift being summoned is dependent on multiple targets being hit with a Warp Rift explosion, this feat is not terribly difficult to pull off, and with good allied crowd-control can be pulled off multiple times in a row, wreaking havoc on the enemies caught within. Probius Loop also has an incredibly strong interaction with Echo Pulse from Level 1, where a new Rift can be created and destroyed for free on top of multiple enemies with a single cast of Disruption Pulse.
Shoot 'Em Up is a laughably poor talent option that not only is unreliable to land, but does an embarrassingly small amount of damage when it does strike a target. Even should a target be struck with multiple pulse fragments, they will only take damage from one of them, which is equal to 50% of an unbuffed Disruption Pulse cast. As of right now, it is best to just choose any other option available to you at this talent tier.
- 07 Jul. 2017: Updated Pylon Overcharge description, as it no longer gives Pylons bonus Health.
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