Welcome to our Talents page for Ragnaros. Here, we give you an overview of how strong each of Ragnaros' talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
1. Ragnaros's Talent Build
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2. Ragnaros' Talent Build Cheatsheet
Blast Wave BuildTalent calculator »
Blast Wave Build focuses on improving Blast Wave. This balanced build provides a remarkable amount of short-range area of effect burst damage and survivability. This damage and survivability, however, hinge upon your ability to position in a way that you can get Blast Wave to hit as many opponents as possible. Given Ragnaros' lack of crowd control outside of a perfect Sulfuras Smash hit, this may be difficult to accomplish against Heroes with gap closers or ranged attacks and Abilities. Blast Wave truly comes alive when combining the Engulfing Flame, Tempered Flame, and Blast Echo Talents, which essentially quadruple Blast Wave's base damage to provide a formidable self-Shielding effect. This build is generally recommended against balanced team compositions that neither feature two or more tanks nor 4 ranged Heroes.
Empower Sulfuras BuildTalent calculator »
Empower Sulfuras Build focuses on improving Empower Sulfuras. Of all 3 main Ragnaros builds, this one provides the highest amount of sustained damage. Its main drawback, however, is that it requires you to remain in melee range to get the most out of it. And although it does provide superb self sustain, it is lacklustre against most forms of burst damage. Key Talents include Hand of Ragnaros, which halves the cooldown of Empower Sulfuras granted you strike at least two Heroes, and Giant Scorcher, which inflicts a tremendous amount of damage over time to high-Health Heroes. As such, this build is recommended against team compositions that feature little to no burst damage, and two or more tank-like or otherwise Healthy melee Heroes so as to guarantee consistent Hand of Ragnaros Cooldown reduction effects.
Living Meteor BuildTalent calculator »
Living Meteor Build focuses on improving Living Meteor. This build is defined by Living Meteor's ability to situationally deal a tremendous amount of area of effect damage from a long range. This damage potential, however, is limited by the Ability's skillshot nature. In other words, Living Meteor requires a reliable setup, which generally comes under the form of crowd control provided by allied Heroes. The long-range nature of Living Meteor makes this build a solid choice against team compositions that feature several ranged Heroes that would otherwise be able to kite you and nullify your other melee Abilities. It is at its most effective when your own team composition features two or more aggressive melee Heroes that will often force opponents to play defensively, where Living Meteor excels. Key Talents include Shifting Meteor, which increases the reliability of Living Meteor, and Molten Power and Meteor Bomb, both of which vastly improve the raw damage output of the Ability.
Note: The nature of Ragnaros' Talent design make it so that it is generally much better to focus on a improving a single Ability than not. As such, your first Talent choice should generally dictate the overall direction of your build. To read more about our recommended builds for Ragnaros, please refer to this guide's Introduction page. As a general rule of thumb, however: Empower Sulfuras-centric builds work best against two or more tanks, Living Meteor-centric builds help deal with odd team compositions that feature 4 ranged Heroes, and Blast Wave-centric builds are generic and work well under most circumstances.
3. Level 1 Talents for Ragnaros
Quest: Every time Empower Sulfuras kills a Minion, its damage is increased by 1, up to 30.
Reward: After killing 30 Minions, increase its damage by an additional 90.
Each time an enemy is hit by the same Living Meteor, they take 3% increased damage from it.
Quest: Hit 75 Heroes with Living Meteor.
Reward: After hitting 75 Heroes with Living Meteor, its duration is increased to 2.25 seconds, and it can be reactivated to change its direction once per use.
Increase Blast Wave's damage by 75% and its radius by 15%.
Sulfuras Hungers is a Quest Talent that adds a hefty amount of damage to Empower Sulfuras, which, in turn, adds to your waveclearing and survivability. It should be noted that this bonus damage does not scale at the usual 4% per Hero Level Abilities generally do, meaning that the total 120 bonus will remain as-is throughout any given match. This does mean that Sulfuras Hungers is at its best very early on (where the flat damage makes up a large portion of the Ability's damage), making completing it as quickly as possible very significant. The Quest is relatively simple to complete; just see to weaken several Minions with your other Abilities before landing the killing blow with Empower Sulfuras, or ask your allies to help out by not finishing Minions off.
Shifting Meteor is a Quest Talent that is as quick to complete as you are competent with Living Meteor, making it generally less valuable for newer Ragnaros Players. Upon completion, Shifting Meteor provides a hefty 30% duration increase to Living Meteor, which translate into an equivalent range and damage potential increase. Although the damage increase is notable, the true power of this Talent, however, lies in the ability to redirect Living Meteor's direction, making the Ability much more difficult for opponents to avoid. Shifting Meteor synergises particularly well with Meteor Bomb to ensure that the explosion strikes true.
Engulfing Flame greatly increases the damage of Blast Wave, which incidentally increases the benefits of Tempered Flame and Blast Echo. The radius increase often proves to be enough to secure Blast Wave hits against targets that do not have access to a form of mobility. As just noted, these effects have excellent synergy with the other Blast Wave-related Talents, but should otherwise change little to nothing in the way you should be using the Ability.
4. Level 4 Talents for Ragnaros
When Living Meteor hits an enemy Hero, gain a charge of Spell Armor, reducing damage from the next enemy ability by 50%.
Stores up to 2 charges.
Blast Wave slows enemies hit by 40% for 2 seconds.
- Cooldown: 30 seconds
Quest: Gathering a Regeneration Globe increases Ragnaros' Health Regeneration by 1.25 per second, up to 18.75.
Reward: After gathering 15 Regeneration Globes, activate Catching Fire to gain 25 Armor for 3 seconds, reducing damage taken by 25%.
Fire Ward provides you with an excellent way of mitigating Ability-based damage that scales directly with how many Heroes — and for how long — you can succesfully hit with Living Meteor. Although the Talent is based off Living Meteor, it is not a core part of the build, and could be picked at any time the opposing team features at least two Ability-based Assassins, such as Chromie, Gul'dan, Jaina, or Kael'thas.
Slow Burn is Ragnaros's only form of crowd control besides his Sulfuras Smash Heroic Ability, making it quite unique in this aspect. The Movement Speed reduction is particularly useful for keeping opponents within the area of effect of Living Meteor, or simply for keeping them around for subsequend Empower Sulfuras hits.
Catching Fire is a Quest Talent that provides you with a respectable amount of self-sustain. The activated effect is particularly useful against burst damage, but takes longer to kick in than the Fire Ward alternative. Although we recommend this Talent by default, Slow Burn may be more useful if your team composition features at least two tanks.
5. Level 7 Talents for Ragnaros
If Empower Sulfuras hits at least 2 enemy Heroes, it restores 10 Mana and its cooldown is reduced by 2 seconds.
Each enemy Hero hit by Living Meteor increases the damage of the next Living Meteor by 20%, up to a maximum of 100%.
Every 10 seconds, Ragnaros's next Basic Attack against a Hero deals 60% bonus damage. Hitting enemies with Basic Abilities reduces this cooldown by 1 second.
Hand of Ragnaros provides a situational but significant amount of Cooldown reduction to Empower Sulfuras, the area of effect nature of which makes it particularly effective against team compositions featuring multiple melee Heroes. With Hand of Ragnaros, you should see to always try and hit as many Heroes as possible so as to always trigger the Cooldown reduction effect to greatly increase your sustained damage and survivability.
Molten Power provides a situational but significant amount of damage potential to Living Meteor, provided you adapt your play. Since the Talent's Tooltip is a bit unclear, it should be stated that Molten Power provides 20% more damage to the following Living Meteor cast per Hero hit during a single cast of Living Meteor, up to a total of 80%. This stacking damage effect is indicated by a User Interface element that appears next to Ragnaros's Hero portrait, to the bottom left of the screen. With Molten Power, your goal becomes to hit as many opposing Heroes as possible with every single Living Meteor cast so as to significantly increase its damage. This task is made much easier by a fully stacked Shifting Meteor. It should be noted that this damage bonus does not benefit Meteor Bomb.
Blistering Attacks focuses on improving Ragnaros' single-target damage output against Heroes. Making the best out of this Talent may be tricky, as it requires you to change the way in which you use your Abilities. In general, however, the goal becomes to alternate between delivering Basic Attacks against Heroes and using Abilities in a way that they hit as many targets as possible to significantly reduce Blistering Attacks' Cooldown. It is worth noting that any target (Minions, Structures, Summons, etc.) can be used for the purpose of reducing Blistering Attacks' Cooldown, making Living Meteor particularly well suited for the task, as it delivers quick packets of damage in an area of effect. All of Ragnaros' Abilities, however, deal damage in an area of effect, meaning that hitting a Minion wave is generally enough to reset Blistering Attacks' Cooldown. It is also important to mention that Blisering Attacks will not trigger while Empower Sulfuras is active; this is most likely due to balance purposes.
6. Level 10 Talents for Ragnaros
- Mana: 75
- Cooldown: 80 seconds
Hurl Sulfuras at the target area, landing after 0.75 seconds, dealing 198 (+4% per level) damage. Enemies in the center take 594 (+4% per level) damage instead and are Stunned for 0.5 seconds.
- Mana: 80
- Cooldown: 120 seconds
Release a wave of lava from Ragnaros's Core that travels down the targeted lane, dealing 240 (+4% per level) damage per second to non-Structure enemies in its path and instantly killing enemy Minions. Damage increased by 100% versus Heroes.
Sulfuras Smash is notable for its ability to inflict a massive amount of damage in a large area of effect, from a very long range. The main factors to consider when using this Ability are how many opponents you are able to hit with the most damaging part of its area of effect — the center —, the cast delay of three fourth of a second, and how you and your allies can follow up on its Stunning effect. The answer to these questions generally lie in crowd control provided by allies. Get to learn what every Hero is able to provide such effects, how long they last, and whether or not they can affect multiple Heroes. This will allow you to better know how to capitalise and play off of them. This is not to say, however, that Sulfuras Smash absolutely requires crowd control to strike true; with enough practice, you can generally predict where Players just might be headed so as to crush them appropriately. See to capitalise on combat busying your opponents, too. In a pinch, Sulfuras Smash can also be used to interrupt channeled abilities.
Lava Wave Lava Wave is a unique Ability that requires a solid grasp of Heroes of the Storm to use and counter. This is due to the fact that its use is constrained solely to Lanes — which offsets the massive damage potential of the Ability. Lava Wave progresses very slowly within the targeted lane and shows up on the Minimap as an icon representing a flame, giving opponents a bit of a warning. Since Lava Wave begins its effects at your team's Core, it is a rather defensive Ability by nature; the further it must travel, the more time your opponents have to avoid it. It is not to say that it cannot be used offensively, however. Team fights sometimes break out in lanes, fighting over Structures, perhaps, and a timely cast could bring such fights to a swift, well-done end. Lava Wave can also be useful in sieging scenarios, as it would force opponents away from the Structures they are attempting to protect.
Lava Wave's crushing damage makes it particularly effective against Minion-based Map Objectives, such as those of Braxis Holdout or Tomb of the Spider Queen. Conversely, the Ability is less than useful on Maps that promote extended fights over out-of-lane Objectives, such as Blackheart's Bay or Garden of Terror. Still, the fact that it clears out several Minion waves can open opportunities for your team to push on top of quickly generating a respectable amount of Experience.
7. Level 13 Talents for Ragnaros
Empower Sulfuras heals for an additional 40% of damage dealt to Heroes over 2 seconds.
When Blast Wave damages an enemy Hero, gain a Shield equal to 100% of the damage dealt for 3 seconds.
When Ragnaros is Stunned, he gains 40 Armor for 3 seconds, reducing damage taken by 40%.
This effect has a 15 second cooldown.
Cauterize Wounds significantly increases your combat survivability, especially when coupled with the Cooldown reduction to Empower Sulfuras. As per our recommendations for the usage of Empower Sulfuras, try to select a target that is as close to as many opponents as possible, so that as many Heroes as possible grant you the healing effect.
Tempered Flame has the potential of granting you an impressive Shield, for some welcome survivability against burst damage; the caveat is that you must see to have Blast Wave detonate near as many opposing Heroes as possible. Tempered Flame synergises particularly well with Talents that increase the damage of Blast Wave, such as Engulfing Flame and Blast Echo.
Resilient Flame provides an impressive amount of survivability when matched up against team compositions featuring at least two Stuns.
8. Level 16 Talents for Ragnaros
Empower Sulfuras burns enemy Heroes for 9% of their maximum Health over 3 seconds. This additional damage does not heal Ragnaros.
Living Meteor explodes at the end of its path, dealing 220 (+4% per level) damage to all nearby enemies.
After Blast Wave explodes, another Blast Wave is created on Ragnaros.
Giant Scorcher is specifically designed to punish team compositions with two or more tanks, or otherwise very Healthy Heroes, such as Azmodan. This Talent synergises well with Hand of Ragnaros; just see to hit as many targets as possible, as always.
Meteor Bomb adds a considerable amount of damage to Living Meteor. This damage, however, only comes at the end of the Ability's duration, making your ability to predict where opponents will be then crucial. Fortunately, Shifting Meteor makes hitting with Meteor Bomb's explosion a much more reliable endeavor, thanks to the ability to redirect the Meteor.
Blast Echo repeats the effect of Blast Wave, which doubles the benefits of Tempered Flame and Engulfing Flame, granted you self-cast Blast Wave. This Talent can be exploited to double the duration of the Movement Speed increase provided by Blast Wave, or to apply it to an ally and then oneself. This Movement Speed increase is useful for positioning to ensure that the second Blast Wave strikes true.
9. Level 20 Talents for Ragnaros
Sulfuras Smash slows enemies by 50% for 2 seconds, and enemies in the center are stunned for an additional 0.5 seconds.
Lava Wave gains an additional charge and its cooldown is reduced by 30 seconds.
Molten Core has 25% increased Health and Damage, and its cooldown is reduced by 50 seconds.
- Cooldown: 0 seconds
Ragnaros submerges below, entering Stasis and healing for 600 (+4% per level) Health over 3 seconds.
Flames of Sulfuron is particularly useful for combo-centric team compositions, as the Stun duration increase and significant area of effect Movement Speed reduction can help keep opponents within your team's grasp. There is notable synergy between this Talent and Living Meteor.
Heroic Difficulty's Health increase incidentally improves Molten Core's duration and overall damage potential, and this, on top of the large damage increase the Talent also provides. The massive Cooldown reduction also permits a much more liberal use of the Ability. Combined together, these effects make it very difficult to end a match through typical pushing means against Ragnaros.
Submerge is your answer to being the target of your opponents' undesired attention. The Stasis effect provided by this Talent is lenghty enough to avoid many dangerous Abilities, and may even be used as a tool to draw important Cooldowns, only to see them go to waste. The healing effect it provides is respectable as well, and may help you fight back upon emerging. Remember that your Cooldowns continue to progress as you are Submerged, perhaps allowing for another round of Abilities in an otherwise dire situation.
- 14 Jan. 2018: Updated Sulfuras, Blast, and Meteor builds.
- 12 Aug. 2017: Updated Talents and builds to reflect the August 8 patch and metagame changes.
- 26 Jun. 2017: Updated the amount of bonus damage from Sulfuras Hungers to 120.
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