Thrall Abilities and Strategy
Welcome to our Abilities page for Thrall. Here, we give you an overview of every ability in Thrall's kit. For each of them, we explain what it does, how to best use it, and how it works in combination with Thrall's other abilities. We also give you strategy tips to play Thrall efficiently.
1. Thrall's Tips and Tricks
- Thrall is a very powerful solo-laner, who thrives in one-versus-one situations.
- Play very carefully against Heroes that can blind you. Also, refrain from using Windfury while blinded.
- Windfury can be used as a gap-closer or as an escape mechanism.
- Earthquake synergizes very well with other AoE based abilities, such as Diablo's Apocalypse or Jaina's Ring of Frost
- Sundering is one of the strongest and most reliable abilities to interrupt channeled Heroic Abilities like E.T.C.'s Mosh Pit or Li Li's Jug of 1,000 Cups.
2. Chain Lightning
- Mana: 40
- Cooldown: 7 seconds
Shock an enemy with lightning, dealing 162 (+4% per level) damage. The lightning then bounces 3 times to nearby enemies, dealing 81 (+4% per level) damage to each enemy hit.
Chain Lightning acts as your main source of waveclear. While it only hits up to three targets, both its Mana cost and its cooldown are fairly low. If you play Thrall as a static laner, Chain Lightning can prove to be a formidable tool to bully your laning opponent from a safe distance, especially if you chose the Echo of the Elements talent at Level 1.
During team fights, Chain Lightning can be used in multiple ways. Firstly, it can be cast to dismount a mounted target you want to engage in melee combat. Secondly, it can be extremely useful to kill fleeing enemies if they are low on health. While dueling enemies in close range, however, it is generally more important to use your other Basic Abilities, namely Feral Spirit and Windfury, prior to Chain Lightning.
3. Feral Spirit
- Mana: 60
- Cooldown: 12 seconds
Unleash a Feral Spirit that deals 153 (+4% per level) damage to enemies in its path and Roots Heroes hit for 1 second. Each Hero hit increases the distance traveled by 25%.
Unlike other melee Assassins, Thrall does not have any dash or jump skills to quickly engage enemies in close combat. Consequently, rooting them in place by landing Feral Spirit is of utmost importance. However, this is easier said than done, as its animation is rather slow compared to other skill shot abilities.
Keep in mind that Feral Spirit travels through non-heroic units and damages all of them, which makes it an effective skill to use against Minion waves in order to relieve lane pressure. Doing so will also cause you to gain multiple stacks of Frostwolf Resilience at the same time.
- Mana: 60
- Cooldown: 12 seconds
Increase Thrall's Movement Speed by 30% for 4 seconds. His next 3 Basic Attacks occur 100% faster and generate stacks of Frostwolf Resilience.
Windfury is an important damage and mobility source, especially during the later stages of the game. We recommend improving this ability even further by adding three powerful talents, namely Grace Of Air at Level 13 and Tempest Fury at Level 16 if you play against several high health opponents.
Windfury is probably one of the most self-explanatory abilities in the game, however, it requires decent timing against certain opponents. Blinds, Attack Speed slows and Stuns can slow down your momentum while Windfury is active and thus should be avoided carefully.
- Mana: 75
- Cooldown: 70 seconds
After 0.5 seconds, sunder the earth in a long line, dealing 290 (+4% per level) damage and shoving enemies to the side, Stunning them for 1 second.
There is hardly any other Heroic Ability in the game that offers as much initiation potential as Sundering. Being able to potentially stun the entire enemy team for 1 second can provide your own team with a massive advantage during team fights. One of Sundering's biggest strengths is its versatility, because it can be used both offensively and defensively. If used offensively, Sundering is able to break the enemy formation by separating multiple opponents by force. If used defensively, Sundering can be used to disengage and retreat away from charging enemies. Using Sundering in order to disengage becomes extremely relevant if you realise that your teammates have not positioned themselves very well or if you find yourselves outnumbered.
It is worth mentioning that Sundering can drastically reduce the efficiency of certain (Heroic) abilities which require the enemy team to be grouped up in a small area. Thus, use it with caution if you have E.T.C's Mosh Pit in your team, for instance.
- Mana: 90
- Cooldown: 100 seconds
After 0.5 seconds, summon a massive Earthquake that pulses every 4 seconds. Each pulse lasts 2 seconds, Slowing all enemies in the area by 50%, and deals 50 (+4% per level) damage to enemy Heroes. Does 3 pulses.
Earthquake is an exceptionally powerful Heroic Ability that synergizes extremely well with other AoE abilities, such as Diablo's Apocalypse or Jaina's Ring of Frost. Its Movement Speed slow effect also lays an ideal foundation to Rehgar's Bloodlust.
7. Frostwolf Resilience
- Cooldown: 15 seconds
Dealing damage with Abilities grants 1 stack of Frostwolf Resilience. At 5 stacks, Thrall is instantly healed for 223 (+4% per level) Health.
When playing Thrall, staying alive is usually more important than increasing your damage output, as you will not be able to deal any damage when you are dead. Frostwolf Resilience provides Thrall with an incredible amount of survivability, which even puts him on par with other strong melee Assassins like Illidan in that regard. However, keeping track of your current number of stacks does require some practice, as there is currently no other visual indicator than a small icon on the bottom left of your screen.
Remember to measure your current number of stacks before committing to a fight. If the indicator is almost full, you can afford to go in more aggressively, as you will heal yourself relatively soon. If the indicator is empty, you should engage more carefully, as you will have to inflict some damage first by using your abilities, before Frostwolf Resilience is going to heal you.
When out of combat, Frostwolf Resilience allows you to clear both Mercenary Camps and minion waves without losing too much of your health.
- 13 Jun. 2017: Updated descriptions to account for Thrall's rework in Malthael's patch.
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