Welcome to our Talents page for Qhira. Here, we give you an overview of how strong each of Qhira's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Qhira's Talent Build
|1||✘ ✔ ?|
|4||✔ ✘ ✔|
|7||✘ ✔ ✘|
|13||✔ ✔ ✔|
|16||✔ ✘ ?|
|20||? ✔ ✘ ✔|
Qhira's Talent Build Cheatsheet
Heavy Bleeding BuildRecommended
The Heavy Bleeding Build focuses on Qhira's outstanding sustained damage potential. Her main goal should always be to spread the ticking bleeding damage onto several enemies at the same time. Consequently, Fatal Wounds at Level 1 lays the foundation for this Build. At Level 4, Qhira can decide depending on the situation she finds herself in. We usually recommend picking Upstage, but if flat Armor is something the player feels more comfortable taking, for example when dealing with burst magic damage, Your Pain, My Gain is a good alternative. Healmonger proves to be a solid defensive talent at Level 7 that provides useful healing throughout the game. When it comes to Heroic Abilities, we find that Final Strike complements Qhira's playstyle the most and is less susceptible to enemy counter play. For the late game, we consider every Level 13 talent viable and it is up to the player to decide which one fits their playstyle the most. At Level 16, Booming Kick provides a good crowd control source, while Swing Life Away will add plenty of utlity, as it grants Cooldown reduction on Revolving Sweep and Spell Armor. Level 20 comes with two very strong options. Unleashed Potential further boosts Final Strike's damage output with the chance of resetting every Cooldown, which is huge. No Sanctuary is also a good option, and should be picked if enemies have many tools to protect their Heroes, such as Divine Palm or Force of Will.
Basic Attacks BuildSituational
The Basic Attacks Build as suggested, focuses on Basic Attacks. It excels when solo laning on Dragon Shire or Braxis Holdout, since it greatly improves your 1v1 capabilities. Even though this build will make Qhira wins almost all lanes, it still should not be picked if enemy team has heavy crowd control or blinds. Winning the lane does not mean winning the game, so do not be greedy getting it before checking the enemy composition.
Level 1 Talents for Qhira
If Carnage damages the same enemy Hero 3 times it deals an additional 108 (+4% per level) damage and Slows by 25% for 2.5 seconds.
While at maximum stacks, Blood Rage's bleed deals 30% additional damage to enemy Heroes under 50% Health.
Quest: Damage enemy Heroes with Blood Rage's bleed damage.
Reward: After damaging Heroes with Blood Rage's bleed damage 200 times, Blood Rage's duration is increased by 2 seconds.
Gain 20% Basic Attack damage. When Qhira Basic Attacks an enemy Hero below 50% Health it deals 20% additional damage, and she gains 35% Attack Speed for 3 seconds.
Maximum Effort takes too long to get value from. It is essentially a mute talent most of the time until you successfully hit the same Hero three times.
Fatal Wounds provides Qhira with additional Bleed damage on targets below 50% of their health, which works very well with Final Strike. After completion, which is not that difficult to do, all Bleeding damage is extended by 2 seconds, which drastically increases the time window of activating Blood Rage.
Finishing Touch is a good talent when Qhira is the solo laner of a composition, since the extra damage on Basic Attacks will be excellent during trades. However, it is only recommended to take this Talent to win your lane in Braxis Holdout and Dragon Shire, because getting the point will give your team a decent advantage.
Level 4 Talents for Qhira
Damaging at least 2 Heroes with Blood Rage causes Qhira to Evade the next 4 Heroic Basic Attacks within 12 seconds.
The primary target of Revolving Sweep is Slowed by 40% while Qhira is attached to them. Secondary targets hit by Revolving Sweep's swing are Slowed by 40% for 3 seconds.
Basic Attacking an enemy Hero causes Qhira to gain 10 Armor for 3 seconds. Stacks 3 times.
Upstage grants Qhira evasion against Basic Attacks which is great even against teams that lack traditional Basic Attackers, since most Tanks and Bruisers hit quite hard innately.
Ensnaring Swing is not recommended because of Revolving Sweep's long cooldown. The benefit this talent provides does not justify neglecting the additional protection granted by the other two talents at this tier.
Your Pain, My Gain provides protection against all sorts of damage, thanks to the stackable Armor it creates. Thus, we consider it a relatively safe option in most games as long as the enemy team is not too stacked with crowd control, especially Blinds. This will also be a good choice against Tracer, Genji, or Tychus, since these heroes can abuse their fast attack speed and remove all your evasion charges from Upstage.
Level 7 Talents for Qhira
Anytime Carnage damages an enemy Hero, Qhira's next Basic Attack within 4 seconds against an enemy Hero deals 12% additional damage and restores 50% of the total damage dealt as Health. Damage stacks up to 10 times.
If Blood Rage damages an enemy Hero below 50% Health, it heals for an additional 190 (+4% per level) Health.
Damaging an enemy Hero with Revolving Sweep's initial impact or swing causes Qhira to regenerate 96 (+4% per level) Health over 4 seconds. Stacks up to 4 times.
Healmonger's additional healing is outstanding and noticeable enough to make it the default Talent. This Talent is different from Blood Rage in that it will heal the same amount if the target has 1 or 5 marks. Sometimes it will be useful to activate Blood Rage instantly after marking a low target, in order to survive.
Level 10 Talents for Qhira
- Mana: 50
- Cooldown: 60 seconds
Deal 44 (+4% per level) damage to nearby enemies every 0.5 seconds for 2.5 seconds as your sword grows outward. Upon expiring, deal 160 (+4% per level) damage to nearby enemy Heroes and Stun them for 1.5 seconds.
- Mana: 45
- Cooldown: 40 seconds
After 1 second, deal 395 (+4% per level) damage to enemies in a line. This damage is increased by 25% against enemy Heroes who are below 50% Health.
Unrelenting Strikes has great initiation potential, however, it struggles against team compositions that feature plenty of crowd control. Stuns, Silences, and Roots counter Qhira while spinning and charging up and usually allow enemies to just run away. Thus, we label Unrelenting Strikes situational at best, and only consider picking it if the enemy team is extremely low on any form of hard crowd control. However, it can be an option if you have Uther with Divine Shield in your team, as both heroics can be used together, shredding through enemies.
Final Strike is a strong finisher which can be used in most teamfights, sometimes even twice, thanks to its very low cooldown. It works very well with Fatal Wounds at Level 1, as both talents increase Qhira's damage against injured foes, allowing her to hunt and execute fleeing targets.
Level 13 Talents for Qhira
Carnage's cooldown recharges 100% faster while an enemy Hero has maximum Blood Rage stacks.
Each additional enemy Hero hit by Revolving Sweep causes the primary target to take an additional 115 (+4% per level) damage.
Basic Attacking an enemy Hero increases your Basic Attack damage against that Hero by 25%. Stacks up to 4 times and lasts 4 seconds. Bonus is reset if a different Hero is attacked.
The Hunted's time window is long enough to allow Qhira to stack the damage up nicely. Furthermore, the additional damage is noticeable enough to justify taking this talent. This Talent will be exceptional when solo laning in Braxis Holdout or Dragon Shire, since Qhira can deal double damage with her Basic Attacks.
Level 16 Talents for Qhira
Increase the Stun duration of Revolving Sweep's re-activation by 0.25 seconds. Enemy Heroes around the primary target are also affected by Revolving Sweep's re-activation.
Enemy Heroes hit by Revolving Sweep's initial impact and swing have their Armor reduced by 15 for 3 seconds.
Revolving Sweep's cooldown recharges 200% faster while Qhira is swinging around her target. She also gains 50 Spell Armor for 2.5 seconds after the re-activation impact.
Lingering Ailment's Armor reduction is not bad, however, we find its amount to be lackluster. Thus, it becomes too unimpactful to be a good choice at Level 16.
Swing Life Away helps fight one of Revolving Sweep's biggest downsides, which is its long cooldown. Furthermore, it adds much welcome tankiness against Spell damage to Qhira's kit. It is a good Talent to get against spell-damage-Reliant Heroes, but if you are not getting focused, Booming Kick might be a better choice.
Level 20 Talents for Qhira
Hitting enemy Heroes with Unrelenting Strikes Silences them for 0.5 seconds and reduces its cooldown by 3 seconds.
Increase the damage to enemy Heroes under 50% Health from 25% to 50%.
If an enemy Hero dies within 1.5 seconds of being hit by Final Strike, then reset the cooldowns of Final Strike and all of Qhira's Basic Abilities.
Grappling Hook's cooldown is reset when hitting an enemy Hero with the initial impact of Revolving Sweep and recharges 900% faster if Qhira hasn't taken damage within the last 5 seconds.
Nearby enemy Heroes below 50% Health are revealed and you gain 20% Movement Speed while an enemy Hero is revealed by you in this way.
Additionally, you deal 20% increased damage to these revealed enemies.
Silent Killer can cover Unrelenting Strikes's main weakness, which is being canceled by crowd control. Use it over the enemy that can cancel you, so they will get silenced for the whole duration without being able to react. The extra Cooldown reduction provided by it is very noticeable, and should not be ignored.
Unleashed Potential can single-handedly decide the outcome of a teamfight if Qhira manages to successfully get a reset on Final Strike. The resulting damage and Cooldown reset on all of her abilities is devastating to the enemy team.
Utility Belt is too situational and unreliable to make it worth a Level 20 investment.
No Sanctuary is a talent whose utility, bonus Movement Speed, and damage, should not be underestimated. It is slightly more reliable than Unleashed Potential, since it will be useful in every fight. Get it if you are not confident in getting kills with Unleashed Potential.
- 04 Jun. 2020: Updated Unrelenting Strikes and Silent Killer's relevance in Builds and Talents page after balance patch.
- 14 Apr. 2020: Updated Talents and Builds to reflect current meta.
- 14 Aug. 2019: Updated Qhira's talent build description.
- 09 Aug. 2019: Added Talent discussions.
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