Crusader Endgame Holy Condemn Build with The Akkhan Set (Patch 2.5 / Season 10)
Table of Contents
- 1. About the Author
- 2. Builds
- 3. Rotation
- 4. Skills, Runes and Passives
- 5. Best in Slot Gear and Alternatives
- 6. Paragon Points
- 7. Gems
- 8. Kanai's Cube
- 9. Follower
- 10. ChangeLog
Patch 2.4 has seen the return of Condemn to an even stronger form through the revision of the Akkhan set. The build focuses on mobility, monster control and AoE destruction, and is available in both solo progression and speedfarming variations, explained in that order.
The build requires the following set pieces:
- Helm: Helm of Akkhan;
- Shoulders: Pauldrons of Akkhan;
- Gloves: Gauntlets of Akkhan;
- Chest: Breastplate of Akkhan;
- Pants: Cuisses of Akkhan;
- Boots: Sabatons of Akkhan.
1. About the Author
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube, where you can see how this and other builds play out in practice.
|Slash Guard Iron Skin Steel Skin 1 Laws of Valor Unstoppable Force 2 Condemn Vacuum 3 Provoke Too Scared to Run 4 Akarat's Champion Prophet|
|Slash Guard Steed Charge Endurance 1 Laws of Hope Wings of Angels 2 Condemn Vacuum 3 Provoke Too Scared to Run 4 Akarat's Champion Embodiment of Power|
Your strategy when playing the Condemn build is to stay indefinitely in Akarat's Champion form through the Akkhan set and Cooldown Reduction, continuously spam Condemn to keep your main AoE damage going at all times, and maintain your intense resource costs with Unstoppable Force, Provoke and Slash. The latter is also used to keep up the generator requirement of Focus and Restraint. Mobility is a key part of this playstyle that excels in mass clearing of trash mobs for its Rift progression; stopping in place not only lessens your damage output by denying you the Strongarm Bracers proc, but also exposes you to unbearable amounts of damage. Moving in irregular curved patterns should become second nature, and cubed Illusory Boots will prevent you from ever getting stuck.
4. Skills, Runes and Passives
The primary damage dealer of the build, Condemn, takes on a crowd controlling role with Vacuum. This rune choice not only procs the Strongarm Bracers, but also the Bane of the Trapped gem, further amplifying the damage potential of the build at the cost of a three second wind-up. Needless to say, in high progression environments this skill can expose you to a lot of danger as well, easily grouping entire screens of enemies on top of you. The lesson to be learned with Condemn is to always be on the move and on the lookout for big packs of trash enemies to fuel your progression, while elites are to be killed as collateral damage and even outright avoided, if they have unfavorable affixes (such as Electrified, Reflect Damage, and to a certain extent Fire Chains).
Your stalwart source of protection is found in the signature Crusader steroid Akarat's Champion. Once you reach the comfortable 56% CDR threshold, you can maintain Akarat's Champion form indefinitely. While it increases your damage multiplicatively by 35% and supplies you with 5 Wrath per second as a base effect, the skill also takes on a defensive role through the tanky Prophet rune. Supplying you with 150% additional Armor and a free life, this skill will juggle nicely with the Indestructible passive to keep you safe and alive in high Greater Rifts. In Torments where you can take advantage of the interaction between Boon of the Hoarder and Goldwrap, you can abandon the excess tankyness of Prophet for Embodiment of Power; this solves your resource issues and allows you to run speedrun-specific laws instead.
In Greater Rifts, sometimes even Prophet is not enough; you can easily bite off more than you can chew with a misplaced Vacuum, and at times you just have to facetank an affix or a Rift Guardian in hopes to progress. Iron Skin will serve as your second line of defense, cutting incoming damage in half. With the Illusory Boots equipped in Kanai's Cube for Greater Rifting, your freedom of movement is guaranteed and you can take advantage of the lengthier safety of the Steel Skin rune. Iron Skin is excessive safety for speedfarming however, and when you are doing less threatening content you should swap to Steed Charge Endurance to improve your maneuverability.
At a hefty 40 Wrath per cast, Condemn will quickly deplete your Wrath. Thus, a significant part of the build is dedicated to either mitigating the costs, or replenishing your reserves.
On the cost mitigation front, we have Laws of Valor. While the Attack Speed buff of the law has limited utility outside of faster Slash swings, it becomes invaluable for the 50% resource cost reduction of the Unstoppable Force rune. As previously mentioned, adjustments for Torment farming allow you to pick up Laws of Hope Wings of Angels instead, greatly increasing movement speed and removing enemy collision for your entire party.
Lowering the resource cost can only get you so far, however; eventually you will have to regain Wrath, and that is accomplished in a threefold manner. We have already mentioned the passive Wrath regeneration of Akarat's Champion; it is bolstered by both a cooldown and a generator skill.
The former is Provoke — a Swiss knife of a skill that is the only Crusader cooldown with inherent resource generation. It has a way of keeping fleeting enemies nearby with its taunt function, and added utility on top with Too Scared to Run. This rune turns Provoke into a powerful, percentage based debuff with an excellent uptime. Good monster density in Greater Rifts further emphasizes the value of Provoke, and you would be hard pressed to find a competing source of Wrath; you could only ever consider Shield Glare with Zealous Glare for the hard crowd control of the Blind effect.
Finally, a generator makes its way into the build as the third pillar of resource management. All equal in Wrath generation and proccing Focus and Restraint, you get to choose by their utility. Two options stand out: the Armor stacking Slash Guard and the healing Smite Reaping, so pick between them according to your needs.
This concludes the overview of the Active Skills, now let us look through the Passives.
Finery is another Crusader staple, adding 1.5% Strength for every socket across your gear, including weapon and jewelry. Assuming an average of 10 sockets across a well-equipped character, Finery amounts to a decent boost of both damage and toughness.
Long Arm of the Law doubles the duration of the active effects of Laws and ensures near-permanent uptime of Unstoppable Force or Wings of Angels. Aided by this passive, you will have an easy time maintaining spam of Condemn during the prolonged fights of Greater Rifts, and the valuable party-wide speed buff in Torments.
Indestructible is a passive choice mostly oriented at the highly damaging environments of Greater Rift progression, where sudden spikes of damage can burst down both your natural and your Prophet lives. Indestructible procs second in the chain of on-death skills, with Prophet taking priority — resulting in a nice juggle of your survival skills, as Indestructible is on a longer 60 second cooldown, compared to the 20 seconds for a Prophet reactivation. A competing alternative for this slot is Holy Cause, which synergizes elementally with the build and has a healing side effect. More importantly, it provides a decent 10% damage buff to a build that can make good use of any DPS not reliant on AoE. It is advisable to only take Holy Cause in Torment farming, where the value of Indestructible lessens and the focus shifts from toughness to killing speed. Ideally, you will take both on a Hellfire Amulet.
5. Best in Slot Gear and Alternatives
The backbone of every Condemn Crusader is, of course, the Akkhan set. Cooldown Reduction takes priority on the slots where you can get it — certainly on the Gauntlets of Akkhan, where it accompanies the Crit stats, as well as on the Pauldrons of Akkhan. The latter can also serve as a source of skill damage, as Condemn % can be rolled on both the Pauldrons of Akkhan and Breastplate of Akkhan, but with the 2.4 introduction of huge skill bonuses on your weapon and shield, the value of skill damage on armor lessens compared to pure toughness stats. The Cuisses of Akkhan, Sabatons of Akkhan and Helm of Akkhan remain pure toughness slots, where high Vitality and All Resistance rolls are ideal. You might be tempted to pick up or cube Leoric's Crown to double the effectiveness of the Diamond gem, bridge your CDR gaps and reach 56% easily. For serious Greater Rift progression however, it is strongly advised to perfect your Cooldown Reduction across gear and jewelry.
Not skipping on any of the pieces required to obtain the 6 piece set bonus of Akkhan opens a powerful offensive combo in the jewelry: the Bastions of Will set, Focus and Restraint. This set is unmatched in damage potential with its 2.25 independent multiplier as long as you alternate between generating and spender attacks, a requirement which you fulfill by alternating Condemn with your generator of choice. Seek double Crit stats, Cooldown Reduction and an open Socket as the best-in-slot stats for both Focus and Restraint.
To complete the jewelry, you have a number of options for the amulet slot. A crafted Hellfire Amulet with good rolls and a solid fifth passive (most notably Holy Cause) is easily the best, and only rivaled by immunity amulets (i.e. Mara's Kaleidoscope, Xephirian Amulet) or a damage reduction neck like Eye of Etlich. A perfect roll would include both Crit stats, Holy elemental damage and an open Socket.
Blade of Prophecy is the mandatory weapon for the playstyle, a two handed sword tailored for a build based around Condemn. Its lifelong power (two additional Condemn triggers when at least two targets are present in the initial Condemn radius) has been bolstered by a substantial skill damage boost of up to a 100%.
Frydehr's Wrath is the former Season 1 exclusive shield that turns the otherwise Cooldown-based nature of Condemn into a spender — an extremely potent effect, as proven by the Fires of Heaven rune from the Holy Shotgun build. Crit Chance and Cooldown Reduction rolls on this Crusader shield are mandatory for an endgame setup, and the shield has been strengthened in 2.4 with up to 200% Condemn damage affix as well.
The ideal belt for the build is the Vigilante Belt — the only belt in the game that rolls Cooldown Reduction is a standard Akkhan Crusader choice to fill the steep requirements for permanent Akarat's Champion. An exception to this standard will be made in Torment runs however, where you will wear Goldwrap instead. Synergizing with Boon of the Hoarder and Avarice Band, Goldwrap will render you practically invulnerable in any non-GR situation.
Strongarm Bracers with high holy damage and unique property rolls are the best in slot bracers for Condemn when doing Greater Rifts, as the Vacuum rune will proc the additional damage on any enemy affected by the pull. In speedruns, it is advisable to abandon the additive damage increase from Strongarm Bracers in favor of a utility legendary for the bracer slot. Either wearing Nemesis Bracers and cubing Warzechian Armguards or vice versa will speed up your clears with more frequent elites and environment destruction speed boosts.
6. Paragon Points
Bane of the Trapped is a potent source of additional damage, as it is its own multiplier in your total damage calculation. The gem procs itself with its level 25 property, and is otherwise triggered by the Too Scared to Run debuff, making it an inseparable part of this melee setup.
The buffs and reworks to Mirinae, Teardrop of the Starweaver (as well as prohibition of Taeguk in non-channeling builds) have made the holy gem much more attractive in the Condemn setup. The damage proc has been significantly increased and the gem has a newfound healing aspect, which is a welcome addition in a build that struggles for sustain.
Introduced in Season 4, Bane of the Stricken takes a firm slot in the third jewelry socket when Greater Rifting. Building up your damage multiplicatively in prolonged fights and with a level 25 bonus specifically targeting Rift Guardians, this gem is designed to assist AoE heavy builds in their struggle against single target, high HP enemies. Condemn is one of the oldest examples of such a build, making the gem mandatory. In Torments, where monster health is much more tame, you should replace this gem with Boon of the Hoarder. The latter is a high utility gem that feeds you practically infinite gold, gives you a massive short-term speed boost while picking it up, and synergizes excellently with a worn Goldwrap and cubed Avarice Band for practical invincibility of your character.
|Torso and Pants|
8. Kanai's Cube
Cubing The Furnace provides you with an incomparable source of bonus elite damage, significantly shortening time spent in the most dangerous rifting moments — fights with champion packs and Rift Guardians.
Illusory Boots take the armor cube slot when pushing Greater Rifts. This staple piece of support builds bled into the DPS specs as well, as experienced Crusaders recognized the value of freedom of movement, especially with the tendency of Vacuum to imprison you in a crowd of bloodthirsty mobs. As previously mentioned, when speedfarming this slot will be taken by your worse rolled item between Nemesis Bracers and Warzechian Armguards. Both items will assist in getting the run done faster — Nemesis Bracers will spawn you an elite for every shrine or pylon pick up, while Warzechian Armguards will consistently speed you up from environment destruction.
Functioning exactly as if you wore it, the cubed Unity ring offers unparalleled damage reduction when paired with another on the follower, plus an immortality item for him (i.e. Enchanting Favor). In group play where you lose the followers, simply cube Convention of Elements for the damage increase during the Holy cycle. Lastly, when you start to significantly outscale the content in normal rifts, you can drop both aforementioned rings in favor of Avarice Band, whose interaction with Boon of the Hoarder and the worn Goldwrap will skyrocket your toughness and general quality of life.
For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.
10. ChangeLog+ show all entries - show only 10 entries
- 28 Mar. 2017: No changes needed for Season 10.
- 05 Jan. 2017: No changes needed for Season 9.
- 21 Oct. 2016: No changes needed for Season 8.
- 27 Jul. 2016: Updated the guide to include its speedfarming options.
- 19 Apr. 2016: Revised the build to reflect changes to skill and legendary gem mechanics in Patch 2.4.1.
- 11 Jan. 2016: Revised to reflect the endgame capabilities of the Akkhan set in Patch 2.4.
- 24 Aug. 2015: Added Kanai's Cube recommendations for Patch 2.3 and moved the guide to T10 farming / Speedfarming as it is no longer competitive enough for end-game content.
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