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Akkhan Condemn Crusader Skills and Runes

Last updated on Jul 02, 2017 at 05:05 by Deadset

Table of Contents

General Information

Below, we explain how to choose and use your skills when playing Akkhan Condemn Crusader in Diablo 3. Updated for patch 2.6 and Season 11.

The other pages of our Akkhan Condemn Crusader guide can be accessed from the table of contents on the right.

Active Skills
Left Mouse Button Slash Icon Slash Guard Guard Right Mouse Button Iron Skin Icon Iron Skin Steel Skin Steel Skin 1 Laws of Valor Icon Laws of Valor Unstoppable Force Unstoppable Force 2 Condemn Icon Condemn Vacuum Vacuum 3 Provoke Icon Provoke Too Scared to Run Too Scared to Run 4 Akarat's Champion Icon Akarat's Champion Prophet Prophet
Passive Skills

1. Rotation

Your strategy when playing the Condemn build is to stay indefinitely in Akarat's Champion Akarat's Champion form through the Akkhan set and Cooldown Reduction, continuously spam Condemn Condemn to keep your main AoE damage going at all times, and maintain your intense resource costs with Unstoppable Force Unstoppable Force, Provoke Provoke and Slash Slash. The latter is also used to keep up the generator requirement of Focus Focus and Restraint Restraint. Mobility is a key part of this playstyle that excels in mass clearing of trash mobs for its Rift progression; stopping in place not only lessens your damage output by denying you the Strongarm Bracers Strongarm Bracers proc, but also exposes you to unbearable amounts of damage. Moving in irregular curved patterns should become second nature, and Illusory Boots Illusory Boots will prevent you from ever getting stuck.

2. Skills, Runes and Passives

The primary damage dealer of the build, Condemn Condemn, takes on a crowd controlling role with Vacuum Vacuum. This rune choice not only procs the Strongarm Bracers Strongarm Bracers, but also the Bane of the Trapped Bane of the Trapped gem, further amplifying the damage potential of the build at the cost of a three second wind-up. Needless to say, in high progression environments this skill can expose you to a lot of danger as well, easily grouping entire screens of enemies on top of you. The lesson to be learned with Condemn Condemn is to always be on the move and on the lookout for big packs of trash enemies to fuel your progression, while elites are to be killed as collateral damage and even outright avoided, if they have unfavorable affixes (such as Electrified, Reflect Damage, and to a certain extent Fire Chains).

Your stalwart source of protection is found in the signature Crusader steroid Akarat's Champion Akarat's Champion. Once you reach the comfortable 56% CDR threshold, you can maintain Akarat's Champion Akarat's Champion form indefinitely. While it increases your damage multiplicatively by 35% and supplies you with 5 Wrath per second as a base effect, the skill also takes on a defensive role through the tanky Prophet Prophet rune. Supplying you with 150% additional Armor and a free life, this skill will juggle nicely with the Indestructible Indestructible passive to keep you safe and alive in high Greater Rifts.

In Greater Rifts, sometimes even Prophet Prophet is not enough; you can easily bite off more than you can chew with a misplaced Vacuum Vacuum, and at times you just have to facetank an affix or a Rift Guardian in hopes to progress. Iron Skin Iron Skin will serve as your second line of defense, cutting incoming damage in half. With the Illusory Boots Illusory Boots equipped in Kanai's Cube for Greater Rifting, your freedom of movement is guaranteed and you can take advantage of the lengthier safety of the Steel Skin Steel Skin rune.

At a hefty 40 Wrath per cast, Condemn Condemn will quickly deplete your Wrath. Thus, a significant part of the build is dedicated to either mitigating the costs, or replenishing your reserves.

On the cost mitigation front, we have Laws of Valor Laws of Valor. While the Attack Speed buff of the law has limited utility outside of faster Slash Slash swings, it becomes invaluable for the 50% resource cost reduction of the Unstoppable Force Unstoppable Force rune.

Lowering the resource cost can only get you so far, however; eventually you will have to regain Wrath, and that is accomplished in a threefold manner. We have already mentioned the passive Wrath regeneration of Akarat's Champion Akarat's Champion; it is bolstered by both a cooldown and a generator skill.

The former is Provoke Provoke — a Swiss knife of a skill that is the only Crusader cooldown with inherent resource generation. It has a way of keeping fleeting enemies nearby with its taunt function, and added utility on top with Too Scared to Run Too Scared to Run. This rune turns Provoke Provoke into a powerful, percentage based debuff with an excellent uptime. Good monster density in Greater Rifts further emphasizes the value of Provoke Provoke, and you would be hard pressed to find a competing source of Wrath; you could only ever consider Shield Glare Shield Glare with Zealous Glare Zealous Glare for the hard crowd control of the Blind effect.

Finally, a generator makes its way into the build as the third pillar of resource management. All equal in Wrath generation and proccing Focus Focus and Restraint Restraint, you get to choose by their utility. Two options stand out: the Armor stacking Slash Slash Guard Guard and the healing Smite Smite Reaping Reaping, so pick between them according to your needs.

This concludes the overview of the Active Skills, now let us look through the Passives.

Heavenly Strength Heavenly Strength is a signature Crusader passive, allowing you to wield two-handed weapons in one hand, and have a shield in the other. This Blade of Prophecy Blade of Prophecy wielding Condemn Condemn build is no exception.

Finery Finery is another Crusader staple, adding 1.5% Strength for every socket across your gear, including weapon and jewelry. Assuming an average of 10 sockets across a well-equipped character, Finery Finery amounts to a decent boost of both damage and toughness.

Long Arm of the Law Long Arm of the Law doubles the duration of the active effects of Laws and ensures near-permanent uptime of Unstoppable Force Unstoppable Force or Wings of Angels Wings of Angels. Aided by this passive, you will have an easy time maintaining spam of Condemn during the prolonged fights of Greater Rifts, and the valuable party-wide speed buff in regular Rifts.

Indestructible Indestructible is a passive choice mostly oriented at the highly damaging environments of Greater Rift progression, where sudden spikes of damage can burst down both your natural and your Prophet Prophet lives. Indestructible Indestructible procs second in the chain of on-death skills, with Prophet Prophet taking priority — resulting in a nice juggle of your survival skills, as Indestructible Indestructible is on a longer 60 second cooldown, compared to the 20 seconds for a Prophet Prophet reactivation. A competing alternative for this slot is Holy Cause Holy Cause, which synergizes elementally with the build and has a healing side effect. More importantly, it provides a decent 10% damage buff to a build that can make good use of any DPS not reliant on AoE.

About the Author

This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.

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