Akkhan Condemn Crusader Skills and Runes

Last updated on Apr 13, 2022 at 09:00 by Deadset 34 comments

On this page, we explain how to choose and use your skills when playing Akkhan Condemn Crusader in Diablo 3. Updated for Patch 2.7.3 and Season 26.

Active Skills
Left Mouse Button Slash Icon Slash Guard Guard Right Mouse Button Iron Skin Icon Iron Skin Steel Skin Steel Skin 1 Laws of Valor Icon Laws of Valor Unstoppable Force Unstoppable Force 2 Condemn Icon Condemn Vacuum Vacuum 3 Steed Charge Icon Steed Charge Draw and Quarter Draw and Quarter 4 Akarat's Champion Icon Akarat's Champion Prophet Prophet
Passive Skills


Your strategy when playing the Condemn build is to stay indefinitely in Akarat's Champion Akarat's Champion form through the Akkhan set and Cooldown Reduction, continuously spam Condemn Condemn to keep your main AoE damage going at all times, and maintain your intense resource costs with Unstoppable Force Unstoppable Force, Provoke Provoke and Slash Slash. The latter is also used to keep up the generator requirement of Focus Focus and Restraint Restraint. Mobility is a key part of this playstyle that excels in mass clearing of trash mobs for its Rift progression; stopping in place not only lowers your damage output due to the diminishing returns on CC as it lessens your control over monsters, but can potentially expose you to unbearable amounts of damage. Moving in irregular curved patterns should become second nature, and Illusory Boots Illusory Boots will prevent you from ever getting stuck.


Skills and Runes

The primary damage dealer of the build, Condemn Condemn, takes on a crowd controlling role with Vacuum Vacuum, easily drawing monsters within the range of your destructive AoE. Needless to say, in high progression environments this skill can expose you to a lot of danger as well, easily grouping entire screens of enemies on top of you. The lesson to be learned with Condemn Condemn is to always be on the move and on the lookout for big packs of trash enemies to fuel your progression, while elites are to be killed as collateral damage and even outright avoided, if they have unfavorable affixes (such as Electrified, Reflect Damage, and to a certain extent Fire Chains).

Your stalwart source of protection is found in the signature Crusader steroid Akarat's Champion Akarat's Champion. Once you reach the comfortable 56% CDR threshold, you can maintain Akarat's Champion Akarat's Champion form indefinitely. While it increases your damage multiplicatively by 35% and supplies you with 5 Wrath per second as a base effect, the skill also takes on a defensive role through the tanky Prophet Prophet rune. Supplying you with 150% additional Armor and a free life, this skill will keep you safe and alive in high Greater Rifts.

In Greater Rifts, sometimes even Prophet Prophet is not enough; you can easily bite off more than you can chew with a misplaced Vacuum Vacuum, and at times you just have to facetank an affix or a Rift Guardian in hopes to progress. Iron Skin Iron Skin will serve as your second line of defense, cutting incoming damage in half. With the Illusory Boots Illusory Boots equipped for Greater Rifting (see this build's gear page for more information), your freedom of movement is guaranteed and you can take advantage of the lengthier safety of the Steel Skin Steel Skin rune.

At a hefty 40 Wrath per cast, Condemn Condemn will quickly deplete your Wrath. Thus, a significant part of the build is dedicated to either mitigating the costs, or replenishing your reserves.

On the cost mitigation front, we have Laws of Valor Laws of Valor. While the Attack Speed buff of the law has limited utility outside of faster Slash Slash swings, it becomes invaluable for the 50% resource cost reduction of the Unstoppable Force Unstoppable Force rune.

Lowering the resource cost can only get you so far, however; eventually you will have to regain Wrath, and that is accomplished in a threefold manner. We have already mentioned the passive Wrath regeneration of Akarat's Champion Akarat's Champion; it is bolstered by both a cooldown and a generator skill.

Finally, a generator makes its way into the build as the third pillar of resource management. All equal in Wrath generation and proccing Focus Focus and Restraint Restraint, you get to choose by their utility. Two options stand out: the Armor stacking Slash Slash Guard Guard and the healing Smite Smite Reaping Reaping, so pick between them according to your needs.

This concludes the overview of the Active Skills, now let us look through the Passives.



Heavenly Strength Heavenly Strength is a signature Crusader passive, allowing you to wield two-handed weapons in one hand, and have a shield in the other. This The Furnace The Furnace-wielding Condemn Condemn build is no exception.

Finery Finery is another Crusader staple, adding 1.5% Strength for every socket across your gear, including weapon and jewelry. Assuming an average of 10 sockets across a well-equipped character, Finery Finery amounts to a decent boost of both damage and toughness.

In order to maximize your damage and add sustain, Holy Cause Holy Cause should be added to the passive mix, since it synergizes elementally with your main damage dealer and has a healing side effect. Its base 10% damage buff is also important to a build that can make good use of any DPS not reliant on AoE situations.

Long Arm of the Law Long Arm of the Law doubles the duration of the active effects of Laws and ensures near-permanent uptime of Unstoppable Force Unstoppable Force or Wings of Angels Wings of Angels. Aided by this passive, you will have an easy time maintaining spam of Condemn during the prolonged fights of Greater Rifts, and the valuable party-wide speed buff in regular Rifts. If you want to go a safer route, you cannot do wrong with Indestructible Indestructible, Crusader's cheat death passive. Since Indestructible Indestructible procs second in the chain of on-death skills, with Prophet Prophet taking priority, this results in a nice juggle of your survival skills, and the almost constant availability of a buffer between you and death.



  • 13 Apr. 2022: Guide reviewed for Season 26.
  • 09 Dec. 2021: Reviewed for Season 25.
  • 23 Jul. 2021: No changes necessary for Season 24.
  • 31 Mar. 2021: No changes necessary for Season 23.
  • 18 Nov. 2020: Revised skill recommendations for Season 22.
  • 30 Jun. 2020: No changes required for Season 21.
  • 12 Mar. 2020: No changes necessary for Season 20.
  • 19 Nov. 2019: Guide revised and updated for Season 19.
  • 22 Aug. 2019: Skill recommendations have been revised for Season 18.
  • 15 May 2019: Guide was reviewed and approved for Season 17.
  • 17 Jan. 2019: Information was reviewed and approved for Season 16 with no changes required.
  • 31 Oct. 2017: Made Holy Cause the fourth passive and Indestructible a variant for that slot (was previously the other way around).
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