LoD Energy Twister Wizard BiS Gear, Gems, and Paragon Points

Last updated on Nov 20, 2020 at 09:00 by Deadset 3 comments

Below, we detail the items and gems that you should use for your LoD Energy Twister Wizard in Diablo 3 and why. We also list your paragon points and Kanai's Cube items. Updated for patch 2.6.10 and Season 22.

1.

Best in Slot Gear and Alternatives

This Energy Twister Wizard build is based on the Legacy of Dreams power, which offers significant flexibility when it comes to item choice. Stat-wise, focus on pieces where Energy Twister skill damage is a possible roll — helm, boots and source, as well as spreading Area Damage wherever possible.

The Legacy of Dreams power allows you to run any legendary item combination while not losing out on the damage amplification and reduction associated with the traditional 6-piece sets. You can obtain this power in two ways; the older way is equipping the two rings — The Wailing Host The Wailing Host and Litany of the Undaunted Litany of the Undaunted — as your only active set bonus. The newer (and more powerful, since it also opens your ring slots for legendary jewelry) method is the Legacy of Dreams Legacy of Dreams legendary gem.

In a setup with Legacy of Dreams Legacy of Dreams, you will be wearing your two best rolled rings and cubing the third between Convention of Elements Convention of Elements, Unity Unity, and Halo of Karini Halo of Karini. Convention of Elements Convention of Elements simply provides a massive damage increase during the Arcane cycle of its rotation. Halo of Karini Halo of Karini will greatly supplement your defenses, providing a massive damage reduction bonus for the modest requirement of keeping your Storm Armor Storm Armor active. Unity Unity further reduces incoming damage when paired with another on the follower, along with an immortality relic for him (i.e. Enchanting Favor Enchanting Favor).

Aside from Halo of Karini Halo of Karini, Squirt's Necklace Squirt's Necklace will also incentivize you to keep track of your enemies' positioning — it rewards the evasive playstyle of an Energy Twister Wiz with a massive damage bonus, but also punishes the unwary with an amplification of damage taken. To encase you in at least a measure of protection before you lose that valuable DPS buff, you will be wearing the Ashnagarr's Blood Bracer Ashnagarr's Blood Bracer for the doubled shield potency (consult this build's skills page to see where the shields should come from). Note that this slot is interchangeable with Ranslor's Folly Ranslor's Folly, which is an Energy Twister Energy Twister-specific item that both increases the skill's damage considerably (up to 300%) and introduces a powerful monster-pulling mechanic to the tornados. There is a considerable disparity between a low and high roll of the unique property, so barring an exceptional roll, we recommend cubing it to maximize its benefits.

Swamp Land Waders Swamp Land Waders notably require that you gamble them on a Witch Doctor alt, and then use them on your Wizard main; while the pants' legendary bonus will be entirely ignored, their unique ability to roll elemental damage (which you will reroll to Arcane on your Wizard) is a great boon to the build.

Four more armor slots will be occupied by protective legendary powers, with the combo of Ice Climbers Ice Climbers, Mantle of Channeling Mantle of Channeling, Aquila Cuirass Aquila Cuirass and Stone Gauntlets Stone Gauntlets each bringing their own angle of value to the build. Stone Gauntlets Stone Gauntlets are one of the most effective protective pieces in the game, bumping your armor in 50% increments as you get hit, but with a similarly stacking mobility penalty — a downside you will be completely negating with the unique property of Ice Climbers Ice Climbers, which make you immune to immobilization effects. Mantle of Channeling Mantle of Channeling is a build subtype staple, offering a substantial 25% damage increase to channeling specs, along with an equal amount of damage reduction while channeling. Aquila Cuirass Aquila Cuirass is simply a defensive cornerstone, cutting incoming damage in half if you maintain above 90% of your resource.

The final two armor pieces will be dedicated to resource management. Your helm of choice should be Leoric's Crown Leoric's Crown, which can roll up to a 100% increase of the effect of its socketed gem — in this case, you should go with Flawless Royal Topaz Flawless Royal Topaz for the resource cost reduction. In accordance with your considerable focus on channeling skills, you will be equipping Hergbrash's Binding Hergbrash's Binding — a dedicated legendary belt that reduces the strain on your Arcane Power reserves while holding down the Arcane Torrent Arcane Torrent barrage. Note the considerable range of the unique bonus, and strive to attain as close to the maximum 65% as possible.

The remaining item slots — weapon and offhand — will be occupied by dedicated channeling legendary items that enable the playstyle interactions in the first place and increase the build's damage output. Etched Sigil Etched Sigil is a build-defining legendary source that augments and casts Energy Twister Energy Twisters for free. The aptly named The Twisted Sword The Twisted Sword increases the skill's damage by up to 150% for each tornado you have out on the battlefield, up to a maximum of 5; it also nets you the strongest rune, Raging Storm Raging Storm, for free, with additional stacking enhancements.

1.1.

Desired Stats, Breakpoints and Other Notes

For Offense stats, try to obtain Energy Twister % bonus on both the helm, boots and source (maximum of 45%), Arcane elemental damage on the amulet, wrists and pants (maximum of 60%), Crit Chance and Crit Damage within a 1:10 ratio (ideally over 50% and 500%, respectively), and Area Damage of 100%+.

For Defense stats, aim for a life pool of 500k+; dropping as much as you can for offense as you grow accustomed to the build. You will mostly sustain through Life per Hit on gear, with at least one high roll in your setup (i.e. bracer).

All augmentations on gear should be done with your main stat, Intelligence.

Note that the stat suggestions below portray an ideally rolled item with stats listed in relative order of importance. The first four of them are main stats, and the latter two — secondary stats. If your item lacks and is unable to be rerolled into the primary stats outlined below, especially for a stat higher on the list, strongly consider its replacement. Perfecting Secondary stats is mostly a case of hyper-optimization and is not a case for discarding an item, except where noted.

Slot Pieces Stat Priority
Head
  1. Intelligence
  2. Socket
  3. Critical Hit Chance
  4. Energy Twister % Damage
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Pickup Radius (Secondary Stat)
Shoulders
  1. Intelligence
  2. Area Damage
  3. Armor
  4. Vitality
Torso
  1. Intelligence
  2. 3 Sockets
  3. Vitality
  4. Armor
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Melee or Missile Damage Reduction (Secondary Stat)
Wrists
  1. Intelligence
  2. Critical Hit Chance
  3. Arcane % Damage
  4. Life per Hit or Vitality
  5. Reduced Damage Melee Attacks (Secondary stat)
Hands
  1. Intelligence (or Area Damage at high Paragon)
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Area Damage
  5. Physical or Lightning Resistance (Secondary Stat)
Waist
  1. Intelligence
  2. Vitality
  3. Physical or Lightning Resistance (Secondary Stat)
  4. Life per Kill (Secondary Stat)
Legs
  1. Intelligence
  2. 2 Sockets
  3. Vitality
  4. Arcane % Damage (if Swamp Land Waders Swamp Land Waders)
  5. Pickup Radius (Secondary Stat)
  6. Physical or Lightning Resistance (Secondary Stat)
Feet
  1. Intelligence
  2. Energy Twister % Damage
  3. Vitality
  4. Armor
  5. Pickup Radius (Secondary Stat)
  6. Health Globe Healing Bonus (Secondary Stat)
Amulet
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Arcane % Damage
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Melee or Missile Damage Reduction (Secondary Stat)
Ring #1
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Area Damage
  5. Physical or Lightning Resistance (Secondary Stat)
Ring #2
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Area Damage
  5. Physical or Lightning Resistance (Secondary Stat)
Weapon
  1. High Weapon Damage (Cold element preferred)
  2. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  3. Intelligence
  4. Attack Speed
  5. Area Damage
Off-hand
  1. High Damage Range
  2. Intelligence
  3. Critical Hit Chance
  4. Energy Twister % Damage
  5. Area Damage
  6. Arcane Power on Crit

To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.

2.

Paragon Points

In the Core section, max out Movement Speed to the 25% cap. Normally this is done by dumping the first 50 Core Paragon points into Movement Speed, but if your boots have an imperfect roll with Movement Speed as a stat that you cannot replace, adjust the necessary point investment accordingly by simply subtracting your roll from the 25% max. After that dump as much as you comfortably can into Intelligence, but feel free to invest into Vitality if you feel yourself lacking in toughness. Investing into Max Arcane Power should not be necessary.

In the Offense section, max out Crit Chance, Crit Damage, Attack Speed and Cooldown Reduction in that order. In Defense, prioritize Armor, then Life %, then All Resistance, and finish off with Life Regeneration. In Utility, build up Area Damage and Life on Hit first, then finish off with Resource Cost Reduction and Globe Radius.

Slot Paragon Points
Core
  1. Movement Speed up to 25% cap
  2. Strength
  3. Vitality (up to personal preference)
  4. Maximum Arcane Power
Offense
  1. Critical Hit Damage
  2. Critical Hit Chance
  3. Attack Speed
  4. Cooldown Reduction
Defense
  1. Armor
  2. Life %
  3. All Resistance
  4. Life Regeneration
Utility
  1. Area Damage
  2. Life on Hit
  3. Resource Cost Reduction
  4. Globe Radius
3.

Gems

Bane of the Trapped Bane of the Trapped is a potent source of additional damage, as it is its own multiplier in your total damage calculation. Bane of the Trapped Bane of the Trapped procs itself with the level 25 property and is otherwise procced by crowd control skills and stats on your gear.

Bane of the Stricken Bane of the Stricken builds up your damage multiplicatively in prolonged fights and has a level 25 bonus specifically targeting Rift Guardians; this gem is designed to assist AoE heavy builds in their struggle against single target, high HP enemies. Energy Twister Wizards are no exception.

Your final slot is best occupied by the Legacy of Dreams Legacy of Dreams legendary gem, which provides a scaling bonus for each legendary item equipped, as long as you have no set bonuses equipped. This bonus is multiplied for Ancient or Primal quality items, and when the gem is maxed out, it matches the Legacy of Nightmares (The Wailing Host The Wailing Host and Litany of the Undaunted Litany of the Undaunted rings) set bonus. This potent bonus allows you to play around with all your gear slots for synergistic legendary powers at the cost of a gem slot.

When it comes to gear gems, you will start out progression by slotting the highest available level of Topazes in the chest and pants sockets. Ideally, these will all be Flawless Royal Topaz Flawless Royal Topazes as soon as possible. As you grow in Paragon (bulking up Intelligence in the Core section) and aim for higher tier and more dangerous GRs, you will transition those gems into the defensive Flawless Royal Ruby Flawless Royal Ruby, scaling the lacking Armor of an Intelligence-based character (Intelligence scales Resistances). There is no specific breakpoint where you do that; the rule of thumb is to make the change as soon as you feel the lack of toughness impede your progress. Since this build is free of CDR concerns, you can pick between Flawless Royal Amethyst Flawless Royal Amethyst for the extra health or Flawless Royal Topaz Flawless Royal Topaz for the Resource Cost Reduction as befits your needs and playstyle. In your weapon, use a Flawless Royal Emerald Flawless Royal Emerald for the Crit Damage boost.

Slot Gems
Jewelry
Helm
Torso and Pants
Weapon

For more information about gems, please refer to our guide on gems.

4.

Kanai's Cube

Your weapon Cube slot should be taken by Valthek's Rebuke Valthek's Rebuke, another Energy Twister Energy Twister-specific legendary that amplifies the damage of the skill. There is an additional, path-straightening effect, which will be ignored in a setup with Wicked Wind Wicked Wind as the Twisters will remain stationary as priority.

As previously mentioned, you will equip your better rolled item between Ranslor's Folly Ranslor's Folly and Ashnagarr's Blood Bracer Ashnagarr's Blood Bracer, and simply cube the worse one in this slot.

Your jewelry Cube slot will be occupied by your worst rolled item between Halo of Karini Halo of Karini, Convention of Elements Convention of Elements and Unity Unity.

In Season 22, you are still able to take advantage of the damage buff while channeling from a cubed Deathwish Deathwish.

The Kanai's Cube can be used for much more than simply extracting Legendary powers from items. Please refer to our Kanai's Cube guide for more information.

5.

Legendary Potion

The preferred potion for this build is Bottomless Potion of the Leech Bottomless Potion of the Leech due to its Life per Hit bonuses, which synergize perfectly for the high attack speed and sustain-through-attacks playstyle of the build.

6.

Follower

For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.

7.

Changelog

  • 20 Nov. 2020: Guide added.
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