LoD Meteor Wizard BiS Gear, Gems, and Paragon Points

Last updated on Aug 31, 2022 at 09:00 by Deadset 15 comments

Below, we detail the items and gems that you should use for your LoD Meteor Wizard in Diablo 3 and why. We also list your paragon points and Kanai's Cube items. Updated for Patch 2.7.4 and Season 27.

1.

Best in Slot Gear and Alternatives

This Meteor Star Pact Wizard build is based on the Legacy of Dreams power, which offers significant flexibility when it comes to item choice. Stat-wise, focus on pieces where Meteor skill damage is a possible roll — helm, boots and source, as well as spreading Area Damage wherever possible.

The Legacy of Dreams power allows you to run any legendary item combination while not losing out on the damage amplification and reduction associated with the traditional 6-piece sets. You can obtain this power in two ways; the older way is equipping the two rings — The Wailing Host The Wailing Host and Litany of the Undaunted Litany of the Undaunted — as your only active set bonus. The newer (and more powerful, since it also opens your ring slots for legendary jewelry) method is the Legacy of Dreams Legacy of Dreams legendary gem.

In a setup with Legacy of Dreams Legacy of Dreams, you will be wearing your two best rolled rings and cubing the third between Convention of Elements Convention of Elements, Unity Unity, and Halo of Karini Halo of Karini. Convention of Elements Convention of Elements simply provides a massive damage increase during the Arcane cycle of its rotation. Halo of Karini Halo of Karini will greatly supplement your defenses, providing a massive damage reduction bonus for the modest requirement of keeping your Storm Armor Storm Armor active. Unity Unity further reduces incoming damage when paired with another on the follower, along with an immortality relic for them (i.e. Enchanting Favor Enchanting Favor).

Aside from Halo of Karini Halo of Karini, Squirt's Necklace Squirt's Necklace will also incentivize you to keep track of your enemies' positioning — it rewards the evasive playstyle of a LoD Meteor Wiz with a massive damage bonus, but also punishes the unwary with an amplification of damage taken. To encase you in at least a measure of protection before you lose that valuable DPS buff, you will be wearing the Ashnagarr's Blood Bracer Ashnagarr's Blood Bracer for the doubled shield potency (consult this build's skills page to see where the shields should come from).

Blackthorne's Jousting Mail Blackthorne's Jousting Mail provide an elemental damage increase, which is fairly unique for the slot — as long as it does not form its set bonus with another Blackthorne item, thus breaking the LoD bonus, this will be your best-in-slot item.

To counteract your resource pool depletion, you will be using The Shame of Delsere The Shame of Delsere to augment your Signature Spells with a massive Arcane Power restoration angle.

Four more armor slots will be occupied by protective legendary powers, with the combo of Ice Climbers Ice Climbers, Pauldrons of the Skeleton King Pauldrons of the Skeleton King, Aquila Cuirass Aquila Cuirass and Stone Gauntlets Stone Gauntlets each bringing their own angle of value to the build. Stone Gauntlets Stone Gauntlets are one of the most effective protective pieces in the game, bumping your armor in 50% increments as you get hit, but with a similarly stacking mobility penalty — a downside you will be completely negating with the unique property of Ice Climbers Ice Climbers, which make you immune to immobilization effects (note that you can either wear or Cube them, with identical results). Aquila Cuirass Aquila Cuirass is simply a defensive cornerstone, cutting incoming damage in half if you maintain above 90% of your resource. There is no required legendary shoulder to use; the Act I bounty cache-specific Pauldrons of the Skeleton King Pauldrons of the Skeleton King bring a marginally useful, low chance "Cheat Death" proc, but are by no means a required piece. Simply use your best-rolled shoulder in the slot.

A trio of Meteor-specific items make up the remainder of your gear. Buffed in Patch 2.7.4, Mempo of Twilight Mempo of Twilight now applies the Meteor Shower Meteor Shower rune to all casted Meteor Meteors, and multiples their damage. Nilfur's Boast Nilfur's Boast is a Meteor Meteor build mainstay, further multiplying the skill's damage, and empowering it against singular targets — a massive boon against Rift Guardians. Note that these boots are interchangeable with Ice Climbers Ice Climbers; weaker roll goes in the Cube). Finally, the mandatory weapon for the build is The Grand Vizier The Grand Vizier — a two-handed legendary staff that reduces the Arcane Power cost of Meteor Meteor in half, and, once again, greatly multiplies its damage. Note that unlike its fixed Resource Cost Reduction bonus, the damage multiplication is of variable strength — and try to get as good of a roll as you can.

1.1.

Reverse Archon Variant

The 'Reverse Archon' variant (outlined in its variant paragraph in the skill page) requires several changes to the gear described above. The head slot needs to be occupied by The Swami The Swami in order to maintain Archon Archon stacks outside that form, and Fazula's Improbable Chain Fazula's Improbable Chain is required in order to kickstart any Archon stacks at all, since the build revolves around Meteor damage, not Archon (the latter is treated strictly as a buff). Altering to this setup requires perfected cooldown across most of your gear (shoulders, hands, both rings, and weapon, Flawless Royal Diamond Flawless Royal Diamond in the helm), as well as Paragons and an Enchantress for the cooldown reduction buff. Missing any of the pieces will land you short of the 61%+ sheet CDR breakpoint.

Kanai's Cube lineup for the Archon variant needs to be: The Smoldering Core The Smoldering Core in the Weapon slot, Mempo of Twilight Mempo of Twilight in the Armor slot, and Obsidian Ring of the Zodiac Obsidian Ring of the Zodiac in the Jewelry slot. Note that by losing Ice Climbers Ice Climbers from the setup (since you need both Mempo and Swami), you can no longer sustain Stone Gauntlets Stone Gauntlets, and should alter the gloves to St. Archew's Gage St. Archew's Gage instead.

An extra step further in gear alteration is to drop Aquila Cuirass Aquila Cuirass for Shi Mizu's Haori Shi Mizu's Haori, which guarantees Critical Hits below 25% life. Since the build runs several shields and is quite tanky in general, it will be able to sustain even at that low health point. This alteration allows you to drop all Critical Hit Chance rolls on gear, and replace them with Intelligence and Area Damage rolls for even more damage.

1.2.

Desired Stats, Breakpoints and Other Notes

For Offense stats, try to obtain Meteor % bonus on both the helm and boots (maximum of 30%), Arcane elemental damage on the amulet, wrists and pants (maximum of 60%), Crit Chance and Crit Damage within a 1:10 ratio (ideally over 50% and 450%, respectively), and Area Damage of 150%+.

For Defense stats, aim for a life pool of 800k+; dropping as much as you can for offense as you grow accustomed to the build. You will mostly sustain through Life per Hit on gear, with at least one high roll in your setup (i.e. bracer).

All augmentations on gear should be done with your main stat, Intelligence.

Note that the stat suggestions below portray an ideally rolled item with stats listed in relative order of importance. The first four of them are main stats, and the latter two — secondary stats. If your item lacks and is unable to be rerolled into the primary stats outlined below, especially for a stat higher on the list, strongly consider its replacement. Perfecting Secondary stats is mostly a case of hyper-optimization and is not a case for discarding an item, except where noted.

Slot Pieces Stat Priority
Head
  1. Intelligence
  2. Socket
  3. Meteor % Damage
  4. Attack Speed
  5. Crowd Control Duration Reduction (Secondary Stat)
  6. Physical or Lightning Resistance (Secondary Stat)
Shoulders
  1. Intelligence
  2. Area Damage
  3. Resource Cost Reduction
  4. Vitality
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Health Globe Healing Bonus (Secondary Stat)
Torso
  1. Intelligence
  2. 3 Sockets
  3. Vitality
  4. Elite Damage Reduction
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Melee or Missile Damage Reduction (Secondary Stat)
Wrists
  1. Intelligence
  2. Critical Hit Chance
  3. Arcane % Damage
  4. Vitality
  5. Reduced Damage Melee Attacks (Secondary stat)
Hands
  1. Intelligence (or Resource Cost Reduction at high Paragon)
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Area Damage
  5. Physical or Lightning Resistance (Secondary Stat)
Waist
  1. Intelligence
  2. Vitality
  3. Armor
  4. Life %
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Life per Kill (Secondary Stat)
Legs
  1. Intelligence
  2. 2 Sockets
  3. Vitality
  4. Armor
  5. Pickup Radius (Secondary Stat)
  6. Physical or Lightning Resistance (Secondary Stat)
Feet
  1. Intelligence
  2. Meteor % Damage
  3. Vitality
  4. Armor
  5. Pickup Radius (Secondary Stat)
  6. Health Globe Healing Bonus (Secondary Stat)
Amulet
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Arcane % Damage
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Melee or Missile Damage Reduction (Secondary Stat)
Ring #1
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Area Damage
  5. Crowd Control Duration Reduction (Secondary Stat)
  6. Physical or Lightning Resistance (Secondary Stat)
Ring #2
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Area Damage
  5. Crowd Control Duration Reduction (Secondary Stat)
  6. Physical or Lightning Resistance (Secondary Stat)
Weapon
  1. High Weapon Damage
  2. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  3. Intelligence (or % Damage at high Paragons)
  4. Area Damage
  5. Life per Kill (Secondary Stat)

To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.

1.2.1.

Angelic Crucible Sanctification

Season 27 comes with the theme of Angelic Crucibles — consumable items that empower Legendary items with perfected Ancient-level stats, as well as infuse them with one of three unique, powerful, class-specific abilities at random. For this build, we recommend aiming for the Storm Armor Storm Armor Sanctification, which adds the following power to your build:

  • Storm Armor Sanctification: Your Storm Armor charges over 30 seconds. Casting Storm Armor at full charge releases a powerful thunderbolt, instantly killing a random enemy within 30 yards. Bosses and Elites are not killed but take significant damage.

Use Angelic Crucibles on an item that crosses over most (if not all) variants of a build, and is also an item that is relatively harder to perfect than other slots (since sanctifying an item maximizes its stats). In the case of this build, a good candidate for Sanctification is your weapon, The Grand Vizier The Grand Vizier.

You can read more on Angelic Crucibles and the sanctification process in our dedicated Angelic Crucible Mechanics guide.

2.

Paragon Points

In the Core section, max out Movement Speed to the 25% cap. Normally this is done by dumping the first 50 Core Paragon points into Movement Speed, but if your boots have an imperfect roll with Movement Speed as a stat that you cannot replace, adjust the necessary point investment accordingly by simply subtracting your roll from the 25% max. Then, max out Arcane Power — the damage of Star Pact Star Pact scales off AP spent. After that dump as much as you comfortably can into Intelligence, but feel free to invest into Vitality if you feel yourself lacking in toughness.

In the Offense section, max out Crit Damage, Crit Chance, Cooldown Reduction and Attack Speed in that order. In Defense, prioritize Armor, then Life %, then All Resistance, and finish off with Life Regeneration. In Utility, build up Area Damage and Resource Cost Reduction first, then finish off with Life on Hit and Globe Radius.

Slot Paragon Points
Core
  1. Movement Speed up to 25% cap
  2. Maximum Arcane Power (important stat)
  3. Intelligence
  4. Vitality (up to personal preference)
Offense
  1. Critical Hit Damage
  2. Critical Hit Chance
  3. Cooldown Reduction
  4. Attack Speed
Defense
  1. Armor
  2. Life %
  3. All Resistance
  4. Life Regeneration
Utility
  1. Area Damage
  2. Resource Cost Reduction
  3. Life on Hit
  4. Globe Radius
3.

Gems

Bane of the Trapped Bane of the Trapped is a potent source of additional damage, as it is its own multiplier in your total damage calculation. You will benefit from it naturally, due to the close fighting range of Metor Wizards as a whole (in conjunction with the Level 25 property of the gem, which ensures it procs itself), as well as the myriad of sources of crowd control available to your Follower.

Introduced in Season 4, Bane of the Stricken Bane of the Stricken occupies a necessary jewelry socket in GR solo progression. Building up your damage multiplicatively in prolonged fights and with a level 25 bonus specifically targeting Rift Guardians, this gem is designed to assist AoE heavy builds in their struggle against single target, high HP enemies during Greater Rift progression attempts.

Your final slot is best occupied by the Legacy of Dreams Legacy of Dreams legendary gem, which provides a scaling bonus for each legendary item equipped, as long as you have no set bonuses equipped. This bonus is multiplied for Ancient or Primal quality items, and when the gem is maxed out, it matches the Legacy of Nightmares (The Wailing Host The Wailing Host and Litany of the Undaunted Litany of the Undaunted rings) set bonus. This potent bonus allows you to play around with all your gear slots for synergistic legendary powers at the cost of a gem slot; in the older LoN setup, this socket would be occupied by Gogok of Swiftness Gogok of Swiftness or Esoteric Alteration Esoteric Alteration.

Slot Gems
Jewelry
Helm
Torso and Pants
Weapon

For more information about gems, please refer to our guide on gems.

4.

Kanai's Cube

Tucked away in the Cube, The Smoldering Core The Smoldering Core provides essential powers for Meteor Meteor-based builds. Its luring effect does pretty much what it says on the tin — enemies are drawn (Taunted) to the impact areas of your Meteor Meteor casts. The stacking damage debuff ("consecutive hits against an enemy increase in damage") has a 5-second duration, refreshed on re-application. It produces a separate damage multiplier in your total damage calculation, and builds up to 500% extra damage on top. These effects combined make this item an essential legendary effect for the build.

As previously mentioned, your armor Cube slot will be taken by your weaker-rolled legendary item between Ice Climbers Ice Climbers and Nilfur's Boast Nilfur's Boast. Ice Climbers Ice Climbers negate the downsides of wearing Stone Gauntlets Stone Gauntlets, while Nilfur's Boast Nilfur's Boast is a dedicated Meteor Meteor-boosting item.

Your jewelry Cube slot will be occupied by your worst rolled item between Halo of Karini Halo of Karini, Convention of Elements Convention of Elements and Unity Unity.

The Kanai's Cube can be used for much more than simply extracting Legendary powers from items. Please refer to our Kanai's Cube guide for more information.

5.

Follower

The recommended follower for this build during solo GR progression is the Scoundrel due to his powerful damage and crit buffs: both passive in nature (with Piercing Shot Piercing Shot and Anatomy Anatomy), as well as the brief but battle-turning window of guaranteed crits from Night's Veil Night's Veil. Remember to alternate to Enchantress if you are playing the Archon variant, due to her valuable CDR buff.

For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.

6.

Legendary Potion

The preferred potions for this build are Bottomless Potion of Kulle-Aid Bottomless Potion of Kulle-Aid (allowing you to break down Waller affixes that impede Energy Twister Energy Twister DPS), Bottomless Potion of the Unfettered Bottomless Potion of the Unfettered (giving you a brief window of CC immunity to counter your lack of CC-breaking or immunity skills), or Bottomless Potion of the Tower Bottomless Potion of the Tower (whose Armor-increasing properties complement the naturally high All Resistances stat of Wizards). Pick whichever you feel helps you out the most.

7.

Changelog

  • 31 Aug. 2022: Guide un-retired, thoroughly reworked, and updated to include recommendations for Season 27.
  • 22 Nov. 2019: Reviewed for Season 19.
  • 23 Aug. 2019: Item recommendations have been updated for Season 18.
  • 17 May 2019: Guide was revised with additional recommendations for Season 17.
  • 10 Mar. 2019: Guide added.
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