Typhon Frost Hydra Wizard BiS Gear, Gems, and Paragon Points
Below, we detail the items and gems that you should use for your Typhon Frost Hydra Wizard in Diablo 3 and why. We also list your paragon points and Kanai's Cube items. Updated for patch 2.6.10 and Season 22.
Best in Slot Gear and Alternatives
The build takes advantage of the full 6-piece The Typhon's Veil set bonus, incorporating five of the six available items and completing the requirements via a Ring of Royal Grandeur in the Cube. As far as bonuses go, the 2-piece set bonus is doubles the duration of Hydras (from 15 seconds to 30) and increases the number of heads on multi-headed Hydras by two; the latter part of the bonus locks you out of the Mammoth Hydra option and influences a lot of the coming gear choices. The 4-piece bonus offers the usual damage reduction associated with the tier, but flavourfully ties it to the number of active Hydra heads and culls their number as you take damage; thankfully, with an internal 2-second cooldown, so you do not lose all your set-induced toughness in one unfortunate burst. Last, but not least, the 6-piece bonus is a straight damage multiplier for each active Hydra head.
As mentioned above, you will be dropping one of the Typhon set pieces and introducing a synergistic legendary item for the build. Depending on your better rolled legendary, you will either drop Typhon's Claws and replace them with Tasker and Theo, or switch out Typhon's Frons for The Magistrate. Tasker and Theo is a valuable addition to summoner-based builds due to its attack speed increase for pets, which acts as a separate multiplier for their damage calculation. The Magistrate on the other hand is a dedicated Hydra Wizard Hat, which adds a straightforward damage multiplier to them and makes them periodically cast Frost Nova, adding some welcome safety to the build.
There is another dedicated Hydra legendary in the build — the Serpent's Sparker. This wand doubles the number of Hydras you can have active at any time, and provides a massive skill damage increase on top. As for your offhand, you will be using the dedicated Winter Flurry source, now reworked into a Hydra-related piece; it retains its base Frost Nova casting powers, but now has a sizable damage multiplier for Hydras against enemies affected by Blizzard.
Introduced in Patch 2.4, The Shame of Delsere belt is an Arcane Power regeneration powerhouse that speeds up your signature spells by 50% and restores up to 12 AP per hit. This bonus will be vital in Greater Rift pushes in order to maintain the damage reduction of a worn Aquila Cuirass, as well as to stack up the Arcane Dynamo buff as quickly as possible.
When it comes to jewelry, you will be wearing your two best rolled rings and cubing the third between Ring of Royal Grandeur (ideally cubed), Halo of Karini and Convention of Elements. Ring of Royal Grandeur reduces the required number of worn set items for the respective bonuses by one, and allows you to mix the aforementioned legendaries in the build. Halo of Karini will greatly supplement your defenses, providing a massive damage reduction bonus for the modest requirement of keeping your Storm Armor active and keeping distance from the enemy. Finally, Convention of Elements simply provides a massive damage increase during the Cold cycle of its rotation. Note that if you want to introduce more tankiness to the build, either due to playing Hardcore or inexperience with the playstyle, you can drop CoE for the added safety of Unity, coupled with another on the follower plus an immortality relic for him (i.e. Enchanting Favor). This will cut incoming damage in half.
Aside from Halo of Karini, Squirt's Necklace will also incentivize you to keep your distance from enemies — it rewards the evasive playstyle of a Hydra summoner with a massive damage bonus, but also punishes the unwary with an amplification of damage taken. To encase you in at least a measure of protection before you lose that valuable DPS buff, you will be wearing the Ashnagarr's Blood Bracer for the doubled shield potency (consult this build's skills page to see where the shields should come from).
Desired Stats, Breakpoints and Other Notes
For Offense stats, try to obtain Hydra % bonus on both the shoulders and chest (maximum of 30%), Cold elemental damage on both the amulet and wrists (maximum of 40%), Crit Chance and Crit Damage within a 1:10 ratio (ideally over 50% and 500%, respectively), and Area Damage of 100%+.
For Defense stats, aim for a life pool of 500k+; dropping as much as you can for offense as you grow accustomed to the build. You will mostly sustain through Life per Hit on gear, with at least one high roll in your setup (i.e. bracer).
All augmentations on gear should be done with your main stat, Intelligence.
Note that the stat suggestions below portray an ideally rolled item with stats listed in relative order of importance. The first four of them are main stats, and the latter two — secondary stats. If your item lacks and is unable to be rerolled into the primary stats outlined below, especially for a stat higher on the list, strongly consider its replacement. Perfecting Secondary stats is mostly a case of hyper-optimization and is not a case for discarding an item, except where noted.
To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.
In the Core section, max out Movement Speed to the 25% cap. Normally this is done by dumping the first 50 Core Paragon points into Movement Speed, but if your boots have an imperfect roll with Movement Speed as a stat that you cannot replace, adjust the necessary point investment accordingly by simply subtracting your roll from the 25% max. After that dump as much as you comfortably can into Intelligence, but feel free to invest into Vitality if you feel yourself lacking in toughness. Investing into Max Arcane Power should not be necessary.
In the Offense section, max out Crit Chance, Crit Damage, Attack Speed and Cooldown Reduction in that order. In Defense, prioritize Armor, then Life %, then All Resistance, and finish off with Life Regeneration. In Utility, build up Area Damage and Life on Hit first, then finish off with Resource Cost Reduction and Globe Radius.
Bane of the Trapped is a potent source of additional damage, as it is its own multiplier in your total damage calculation. The gem procs itself with its level 25 property when in range and is otherwise triggered by Frost Novas cast by your The Magistrate-empowered Hydras. In very high end Greater Rifts, you will have to replace this gem with Bane of the Stricken in order to efficiently tackle the Rift Guardian fight.
Since this build relies on channeling skills to buff its spenders via the Deathwish interaction, it makes sense to use the damage and toughness amp hybrid of Taeguk. You can viably alternate this slot to the range-based Zei's Stone of Vengeance, if you prefer a more steady — if a lot glassier — damage multiplier.
|Torso and Pants|
For more information about gems, please refer to our guide on gems.
Tucked away in the cube, you have another Hydra-specific power: the revised Fragment of Destiny, which retains its signature spell attack speed increase, but adds a stacking (up to 10 times) buff for Hydras with each subsequent attack. This plays into the Arcane Dynamo playstyle quite nicely, and forces you into a habit of pre-buffing your Hydras before placing them down.
In Season 22, you are still able to take advantage of the damage buff while channeling from a cubed Deathwish.
The Kanai's Cube can be used for much more than simply extracting legendary powers from items. Please refer to our Kanai's Cube guide for more information.
The Kanai's Cube can be used for much more than simply extracting Legendary powers from items. Please refer to our Kanai's Cube guide for more information.
The preferred potion for this build is Bottomless Potion of the Leech due to its Life per Hit bonuses, which synergize perfectly for the high attack speed and sustain-through-attacks playstyle of the build.
For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.
- 20 Nov. 2020: Revision of item, skill and passive recommendations, alongside advice for Season 22 changes.
- 01 Jul. 2020: No changes required for Season 21.
- 10 Mar. 2020: Guide added.
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