DMO Frozen Orb Wizard BiS Gear, Gems, and Paragon Points
Table of Contents
- +Skills and Runes
- ×Gear, Gems, and Paragon Points
Below, we detail the items and gems that you should use for your DMO Frozen Orb Wizard in Diablo 3 and why. We also list your paragon points and Kanai's Cube items. Updated for patch 2.6.1 and Season 13.
The other pages of our DMO Frozen Orb Wizard guide can be accessed from the table of contents on the right.
1. Best in Slot Gear and Alternatives
The build incorporates the complete Delsere's Magnum Opus set, taking all six available pieces and opening up the jewelry for the Endless Walk set and its damage multiplication bonuses. Area Damage is important for the Frozen Orb Wizard and is a recommended roll on Fierce Gauntlets (along with both Crit stats and Intelligence) and Dashing Pauldrons of Despair (along with Intelligence, Vitality and Life %). Harness of Truth and Leg Guards of Mystery should remain pure Toughness slots. Shrouded Mask and Striders of Destiny can roll Arcane Orb %, and it is recommended to seek the skill bonus on both. Note that stacking Armor benefits you because of the balancing of sources of mitigation, as All Resistance is already abundant on an Intelligence-based character. Notice also the absence of crowd control immunity in the spec (it is a non-Archon build), making Crowd Control Reduction secondary stats (ideally on helm, but can also roll on jewelry) very beneficial.
Not skipping on any of the six available set pieces to obtain the full Delsere's Magnum Opus set bonus allows you to split between offense and defense in the jewelry slots. One of the 2.4 reworks, the Endless Walk set — The Compass Rose ring and The Traveler's Pledge amulet — adds a unique mechanic that slowly increases your damage by up to a 100% if you remain stationary, and drains it away and increases your damage reduction while moving. This is identical to the DMO Frozen Orb playstyle, which teleports long distances into a favorably dense area and then transitions into a stationary primary attack and Arcane Orb rotation. Your other ring slot will be taken by the pure damage boost of Convention of Elements, whose rotation of elemental bonuses you will need to learn and time to maximize the benefits of the short-lived Cold cycle.
The best-in-slot belt for the build when pushing Greater Rifts is the glass cannon favorite, The Witching Hour. What this belt lacks in unique properties, it makes up in unique rolls: it is the only item in the slot that can roll Attack Speed and Critical Damage.
Strongarm Bracers with high Cold damage and unique property roll are the best in slot bracers for Frozen Orb when doing Greater Rifts, as the Black Hole displacement will proc the additional damage on any enemy affected by the pull.
The mandatory weapon of the progression build is the Unstable Scepter, a legendary wand that not only increases Arcane Orb damage, but also has a unique property that detonates Arcane Orbs twice — effectively doubling the spec's damage output.
Triumvirate is best-in-slot source for the progression Arcane Orb build, whose unique bonus stacks Arcane Orbit damage in three increments, achieved by an easy triple attack from your primary attack. Orb of Infinite Depth can be used in the slot interchangeably, depending on your better rolled item.
2. Paragon Points
Bane of the Trapped is a potent source of additional damage, as it is its own multiplier in your total damage calculation. The gem procs itself with its level 25 property when in melee range, but can easily be triggered from afar with your numerous, large radius Slow Times.
Zei's Stone of Vengeance is another independent multiplier, whose range-dependent amplification can be easily maxed out by the long reach of Frozen Orb. The level 25 property will add some minor control and safety to the build, as well as another proc for Bane of the Trapped.
Introduced in Season 4, Bane of the Stricken occupies the third and final jewelry socket. Building up your damage multiplicatively in prolonged fights and with a level 25 bonus specifically targeting Rift Guardians, this gem is designed to assist AoE heavy builds in their struggle against single target, high HP enemies. In lower Greater Rifts, when you are not yet pushing against the very limits of your gear, you can alternate this slot to Bane of the Powerful for the dependable overall damage and toughness increase.
|Torso and Pants||
4. Kanai's Cube
The default recommendation for the weapon slot in the Cube is Orb of Infinite Depth, which turns every Explosive Blast detonation into a multiplicative damage increase and damage reduction bonus. Getting these bonuses up as soon as possible dictates the choice of the Chain Reaction rune. Note that this slot is interchangeable with Triumvirate, so simply cube your worse rolled item and wear the other.
Illusory Boots are a crucial piece for the mobility of the build, allowing you to ignore collision and pass freely through enemies — an indispensable freedom in a build that drops Teleport in the highest tiers of endgame pushing. Note that these boots can only be obtained from Act II bounty caches. While you play with the Teleport variation of the build, a viable alteration in this slot is The Shame of Delsere belt, which eases the resource strain on the build by speeding up your signature spells and restoring 12 Arcane Power per hit.
For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.
About the Author
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
- 12 Nov. 2017: Revised the item selection to improve the endgame pushing potential of the build.
- +Skills and Runes
- ×Gear, Gems, and Paragon Points
- Newbie questions
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