Inna Mystic Ally Monk Skills and Runes

Last updated on Apr 14, 2022 at 06:45 by Deadset 28 comments

On this page, we explain how to choose and use your skills when playing Inna Mystic Ally Monk in Diablo 3. Updated for Patch 2.7.3 and Season 26.

Active Skills
Left Mouse Button Way of the Hundred Fists Icon Way of the Hundred Fists Assimilation Assimilation Right Mouse Button Cyclone Strike Icon Cyclone Strike Implosion Implosion 1 Mystic Ally Icon Mystic Ally Earth Ally Earth Ally 2 Dashing Strike Icon Dashing Strike Blinding Speed Blinding Speed 3 Inner Sanctuary Icon Inner Sanctuary Temple of Protection Temple of Protection 4 Serenity Icon Serenity Ascension Ascension
Passive Skills
1.

Rotation

Playing the Inna Mystic Ally Monk, you will be using a decision-making chain; it is mostly tied to your Convention of Elements Convention of Elements (CoE) rotation, the current situation in the fight, and your available cooldowns. Note that the Mystic Ally Monk thrives in mid-sized fights of no more than two dozen enemies; it is quite easy to over-pull with Cyclone Strike Cyclone Strike, and if you do, the Mystic Ally Mystic Ally will not be able to reach the priority high value targets through the low progression trash. Outside of enemy type and density, observe the CoE rotation at all times, and then time ability usage according to the following factors.

  • Do your repositioning from fight to fight in between your relevant CoE cycles. When you have come across a favorable engagement, plant yourself stationary halfway through your Holy rotation of CoE, which allows you to stack Way of the Hundred Fists Way of the Hundred Fists on the monsters you pull with a Cyclone Strike Cyclone Strike cast. This is also where you put down Inner Sanctuary Inner Sanctuary, if you are using it.
  • Since you should be using the Shenlong's set (Shenlong's Fist of Legend Shenlong's Fist of Legend and Shenlong's Relentless Assault Shenlong's Relentless Assault), you will have an additional buff to track. During the Holy rotation of CoE, you will have to check if your Shenlong's buff is active, and if it is, you will need to dump Spirit with Cyclone Strike Cyclone Strike in order to get to the buildup phase of the Shenlong mechanic, which will line up your Shenlong damage bonus phase with the Physical CoE cycle.
  • Serenity Serenity is used either when threatened with death due to high burst of damage, or — ideally — halfway into your Lightning CoE cycle, in order to ensure uninterrupted damage output during your Physical CoE cycle.
  • As the Physical CoE rotation comes around, but ideally not after the buff is halfway through, all your buffs should be up and active (you can make a quick check of your sheet DPS by popping the inventory open for a second to check the Flying Dragon Flying Dragon proc — see the gear page of the build for more information). Assuming they are all aligned, pop Blinding Flash Blinding Flash (if you are using it) and then Mystic Ally Mystic Ally for a massive burst of damage.
  • At this point, the Physical CoE rotation should be over, and you are free to move in between the irrelevant cycles as you prepare to rinse and repeat the process outlined above.
2.

Skills and Runes

The Mystic Ally Mystic Ally will be the main damage dealers of the build. You will be amplifying their damage with the Inna 6-piece set bonus and a slew of synergistic legendary items, such as the doubled effectiveness from The Crudest Boots The Crudest Boots, the DPS boost from Bindings of the Lesser Gods Bindings of the Lesser Gods, and others. For Greater Rift solo progression, you should be using the Physical rune Earth Ally Earth Ally due to its highest burst potential, but for general GR farming you can alternate to the more consistent damage from Water Ally Water Ally.

The best generator for the build is Way of the Hundred Fists Way of the Hundred Fists, whose rapid triple attack adds a damage buffing angle to the build with the rune Assimilation Assimilation. Adding 5% damage for each enemy hit during a brief 5-second window, it synergizes perfectly with the timing, bursty nature of the build. If you draw a big fight and build up your Assimilation Assimilation stacks directly before hitting the Mystic Ally Mystic Ally cooldown, you will enjoy a significant increase to your overall damage. You can ease the rotation a bit by altering the generator to Crippling Wave Crippling Wave Rising Tide Rising Tide; the vastly improved Spirit generation will proc the set bonus at will, but will cost you the optimal Assimilation Assimilation damage increase.

To clump up enemies for the convenience of your Mystic Allies and to maximize Assimilation Assimilation stacks, you will be using Cyclone Strike Cyclone Strike with one of the longest range pulls in the game — the 34-yard Implosion Implosion rune. This skill is vital to the build due to the Bindings of the Lesser Gods Bindings of the Lesser Gods and Lefebvre's Soliloquy Lefebvre's Soliloquy legendary bonuses (see this build's gear page for more information).

To protect yourself from crowd control, we generally advise you to dedicate at least one slot to a CC immunity skill. An excellent option for a low-CDR build is Inner Sanctuary Inner Sanctuary; while its protective effect confines you to a single spot when you pop the CD, it synergizes well with the Endless Walk set playstyle, reduces incoming damage by the massive 55%, and makes you immune to control impairing effects with the rune Temple of Protection Temple of Protection. Another option for this slot is Blinding Flash Blinding Flash; it brings a 20-yard Blind for 3 seconds, along with an additional damage multiplier from the Faith in the Light Faith in the Light rune. Playstyle-wise, make sure to pop Blinding Flash Blinding Flash directly prior to your Mystic Ally Mystic Ally burst.

Serenity Serenity is one of the most potent defensive skills in the Monk arsenal, allowing you a brief window of invulnerability on a reasonable 16 second base cooldown. Note that the downtime begins after the active effect expires, preventing permanent uptime exploitation. Thus, take the longer lasting Ascension Ascension rune and use this skill to protect your burst cycle, or in key situations where you expect a lot of burst coming your way, i.e. Molten explosions, Grotesque deaths, etc.

Dashing Strike Dashing Strike is an irreplaceable mobility tool in the Monk arsenal, allowing swift and fluid transition between areas, in and out of danger as the rift dictates. With two charges stored by default you can cover decent ground, or open a fight of your choice at an advantage with the defensive bonuses of the Blinding Speed Blinding Speed rune.

3.

Passives

Beacon of Ytar Beacon of Ytar is a solid foundation for high skill uptime, providing a 20% chunk to your Cooldown Reduction. With a bare minimum of 33% CDR (see the Gearing page) to align Mystic Ally Mystic Ally to CoE cycles, this passive eases the CDR strain on your item rolls quite a bit.

Seize the Initiative Seize the Initiative is one of the best damage-oriented passives at the disposal of Monks, providing you with a temporary attack speed increase when engaging enemies over 75% health, translating into faster pet attack speed for the Mystic Ally Mystic Ally build. As you get more comfortable with the build, you will learn to kite into and pull additional enemies or freshly spawned boss adds to effectively extend the benefits from Seize the Initiative Seize the Initiative.

The damage bonuses of Relentless Assault Relentless Assault get an easy trigger through the CC mechanics of the build, as you have both Blinding Flash Blinding Flash and the active power of the Water Ally Water Ally (via Inna 6-piece bonus) at your disposal.

To counteract some of the damage spikes the build is exposed to, we will be taking Near Death Experience Near Death Experience — the cheat death passive available to Monks. On the standard 60-second cooldown, it will prevent a lethal situation and restore you to 35% Life and Spirit instead. The 2-second immunity to damage and crowd control impairing effects is a nice bonus on top.

4.

Changelog

  • 14 Apr. 2022: Guide revised to Earth Ally for Season 26.
  • 08 Dec. 2021: Guide revised for Season 25.
  • 21 Jul. 2021: Guide thoroughly reworked for the Inna set revamp.
  • 01 Apr. 2021: No changes required for Season 23.
  • 16 Nov. 2020: No changes required for Season 22.
  • 01 Jul. 2020: No changes required for Season 21.
  • 12 Mar. 2020: No changes necessary for Season 20.
  • 21 Nov. 2019: Reviewed for Season 19.
  • 23 Aug. 2019: Reviewed for Season 18.
  • 16 May 2019: Guide was reviewed and approved for Season 17.
  • 17 Jan. 2019: Information was reviewed and approved for Season 16 with no changes required.
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