PoJ Tempest Rush Monk Skills and Runes
On this page, we explain how to choose and use your skills when playing PoJ Tempest Rush Monk in Diablo 3. Updated for Patch 2.7.8 and Season 33.
Active Skills |
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Passive Skills |
Rotation
The build begins runs with an activation of Sweeping Wind, in order
to gain the utility and damage bonuses from the Patterns of Justice set. As the
vortex swells around you, you will be
Tempest Rushing constantly into
enemies, watching the build up of the
Flurry rune and
trying to release a fully stacked (or close to) strike during the Cold
Convention of Elements cycle. When the time comes to unleash the
built-up
Flurry, apply
Blinding Flash on nearby
enemies (ideally elites), which both cancels the channeling and explodes your
built-up damage, and also nets you the damage bonuses of the worn
Cesar's Memento; you will also gain a considerable damage buff from the
Faith in the Light rune. When it comes to survivability, you will be
using
Epiphany on cooldown, with liberal pops of the
Mantra of Salvation
Agility active and strategic use of the
Serenity
Ascension invulnerability. Your Spirit management comes from
the massive regeneration bonus of the Patterns of Justice 4-piece bonus while
Tempest Rushing.
Skills and Runes
Your main damage dealer, naturally, comes from the focus of the set —
Tempest Rush, a channeled attack that weaves and whirls the Monk
through the enemy (ignoring collision) and allows you to dive in and out of
combat as you please. The best rune for Greater Rift progression is
Flurry due to its damage stacking mechanic, which builds up
to a stacking maximum of 100 and is easily timed with
Convention of Elements elemental rotations, resulting in massive,
controlled bursts during the Cold cycle. Remember to be precise when releasing
the stacks (as simple as popping
Blinding Flash or stopping to
channel), so as not to waste your burst with the relatively small detonation
range.
Sweeping Wind is a centerpiece and a mandatory part of a Patterns of
Justice build; rune selection is not necessary, since you will be gaining the
benefits of all five — and while the extra damage of
Blade Storm
and
Cyclone and the extra range of
Fire Storm are nice, the
utility of the free
Inner Storm (extra Spirit regen) and
Master of Wind (freeze the enemy once every 3 seconds — easy proc
for
Cesar's Memento) is what truly shines in terms of benefits. The
active
Sweeping Wind is also a prerequisite to deal good damage with
Tempest Rush due to the 6-piece PoJ bonus, so never neglect to keep
this skill active.
Since Master of Wind will only trigger once every 3 seconds, you will
have to introduce another hard CC to the build — not to mention the
benefits of hard CCs and immunities trading turns to prolong a potential
Squirt's Necklace damage bonus, if you choose to run this build in a
group.
Blinding Flash brings a 20-yard Blind for 3 seconds, along with
an additional damage multiplier from the
Faith in the Light rune.
Playstyle-wise, make sure to pop
Blinding Flash as a cancel for the
channeling of a stacked
Flurry.
Serenity is one of the most potent defensive skills in the Monk
arsenal, allowing you a brief window of invulnerability on a reasonable 16
second base cooldown. Note that the downtime begins after the active effect
expires, preventing permanent uptime exploitation. Thus, take the longer
lasting
Ascension rune and use this skill in rotation with
Blinding Flash and the
Master of Wind freeze. If you do not like
the playstyle
Serenity introduces, you have a viable alternative in
the face of
Cyclone Strike
Soothing Breeze, which will be triggered
passively by
Won Khim Lau and will assist with the life sustain of the
build.
Mantra of Salvation offers a general increase to all resistances
(yours, and allies' in your vicinity) by 20%, as well as an active component
that increases resistances by another 20% for a short, 3-second burst. Coupled
with the
Agility rune and its dodge chance boost, it makes for the
best defensive Mantra for the class. Due to the massive Spirit regeneration
bonuses of this build, you are able to use the active bonuses of this mantra
quite liberally.
Epiphany is an almost universal addition to Monk builds, since its
default crowd control immunity, Spirit regeneration bonus (20/second) and
mobility enhancement (dashing you to nearby targets of your choice) are joined
by the massive 50% damage reduction bonus of the
Desert Shroud rune for
an irresistible package.
Passives
Near Death Experience is never a bad choice when pushing high end
Greater Rifts — on the standard 60-second cooldown, it will prevent a
lethal situation and restore you to 35% Life and Spirit instead. The 2-second
immunity to damage and crowd control impairing effects are a nice bonus on
top.
A mainstay in the Monk arsenal of passives, Harmony fuels your All
Resistance with 40% of the single elemental resistance per piece of gear (e.g.
100 Fire Resistance roll on the boots will add 100 to your sheet Fire
Resistance and add 40 to your other resists). A well geared Monk will usually
sport secondary resistances in all the gear slots that are able to roll them,
adding significantly to his overall Toughness. Complement the strong defensive
foundation of this passive with
The Guardian's Path, which provides 35%
extra dodge chance in this dual-wielding build.
Your final passive slot is a little more flexible, with multiple good
options vying for the spot. One option is to go for extra damage, either
through Relentless Assault or
Determination; they both provide
an equal damage buff, but are obtained through different factors.
Relentless Assault gets an immediate trigger through the CC mechanics
of the build, but suffers from the diminishing returns of reapplied crowd
control.
Determination, on the other hand, is density-dependent, but
will remains consistent in the right circumstances. Another strong option is
to go purely for defense, and reduce all non-Physical damage via
Sixth Sense.
Changelog
- 22 Oct. 2024: Skills and passives reviewed for Season 33.
- 10 Jul. 2024: Skills and passives reviewed for Season 32.
- 10 Apr. 2024: Skills and passives reviewed for Season 31.
- 08 Jan. 2024: Skills and passives reviewed for Season 30.
- 13 Sep. 2023: Skills and passives reviewed for Season 29.
- 22 Feb. 2023: Skills and passives reviewed for Season 28.
- 26 Aug. 2022: Skills and passives reviewed for Season 27.
- 14 Apr. 2022: Guide reviewed for Season 26.
- 08 Dec. 2021: Reviewed for Season 25.
- 21 Jul. 2021: No changes required for Season 24.
- 01 Apr. 2021: No changes required for Season 23.
- 16 Nov. 2020: No changes required for Season 22.
- 01 Jul. 2020: No changes required for Season 21.
- 12 Mar. 2020: Revised passive options for high-end pushing.
- 21 Nov. 2019: Page added.
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