Furious Charge IK/Raekor Barbarian BiS Gear, Gems, and Paragon Points

Last updated on Nov 18, 2020 at 09:00 by Deadset 13 comments

Below, we detail the items and gems that you should use for your Furious Charge IK/Raekor Barbarian in Diablo 3 and why. We also list your paragon points and Kanai's Cube items. Updated for patch 2.6.10 and Season 22.

1.

Best in Slot Gear and Alternatives

This build takes the combined power of the Immortal King set and the Raekor set, taking 5 pieces and 3 pieces of each set respectively and cubing a Ring of Royal Grandeur Ring of Royal Grandeur to reduce the number of items for set bonus completion by one. You will be taking 5 pieces from one set and 3 pieces of the other depending on the build variation you choose — 5 Immortal King / 3 Raekor for the (stronger) Furious Charge Furious Charge-dominant spec (see this build's skills page for more information), or 5 Raekor / 3 Immortal King for a spender-dominant spec. Naturally, you will be cubing a Ring of Royal Grandeur Ring of Royal Grandeur to reduce the number of items for set bonus completion by one. The Immortal King's Boulder Breaker Immortal King's Boulder Breaker, Immortal King's Tribal Binding Immortal King's Tribal Binding and Raekor's Burden Raekor's Burden are taken as mandatory, since their slots do not conflict between the two sets.

You will be rolling skill damage on your gear according to your spec preference — on the chest and shoulders in the (stronger) Furious Charge-dominant spec, or helm and boots for the (weaker) spender-dominant spec. In the stat recommendations table below we outline only the stronger Furious Charge-dominant rolls, but if you choose to try the spender-dominant variant, simply ignore the Furious Charge roll recommendations and add skill damage (Ancient Spear or Seismic Slam) on your helm and boots.

Pure Toughness rolls are preferred on the pants and belt, with Life per Fury spent on the latter. As expected, double Crit stats are taken on the gloves, alongside Strength and Area Damage. As a final note: high damage range, good Strength and Call of the Ancients %, as well as extra damage % and area damage rolls are the desired stats on the Immortal King's Boulder Breaker Immortal King's Boulder Breaker.

With its addition, Mortick's Brace Mortick's Brace overwhelms practically all other options for Barbarians. This class-specific legendary bracer grants you the effect of every Wrath of the Berserker Wrath of the Berserker rune: from the staple 50% damage increase of Insanity Insanity, through the burst damage additions of Arreat's Wail Arreat's Wail and Slaughter Slaughter, to the protective and utility bonuses of Striding Giant Striding Giant and Thrive on Chaos Thrive on Chaos. On the off chance you are playing a spender-dominant spec, this slot is interchangeable with Skular's Salvation Skular's Salvation (for the Ancient Spear variant) and Bracers of Destruction Bracers of Destruction (for the Seismic Slam variant), depending on your better rolled item.

With the changes in Patch 2.6.1, the recommended jewelry split for the build is Band of Might Band of Might and Convention of Elements Convention of Elements. The base damage increase of the armor sets, coupled with the significant boost to Band of Might Band of Might's damage reduction, make this setup preferable and significantly smoother to play and enjoy. Like any Convention of Elements Convention of Elements-centric build, make sure to pay attention to the timing of the ring and maximize charges into density and spender usage during the Physical cycle.

On the topic of jewelry, aim for as perfect of an elemental amulet as you can. The ideal rolls are Crit Chance, Crit Damage, an open socket and Physical elemental damage. The recommended amulet is The Flavor of Time The Flavor of Time, whose revised legendary power now doubles the duration of Pylons — an extremely potent power that, with careful timing, can turn the progressively harder fights in Greater Rifts greatly in your favor. The former recommendation for the slot, Hellfire Amulet of Strength Hellfire Amulet of Strength, remains a viable option, especially if you obtain a good roll with a synergistic fifth passive like Brawler Brawler, Animosity Animosity or Relentless Relentless.

1.1.

Desired Stats, Breakpoints and Other Notes

Note that you can shift around Immortal King and Raekor pieces according to your best rolls, as long as you maintain the equipped ratio of 5 Immortal King pieces and 3 Raekor pieces (or vice versa, if you opt for a spender-dominant variant of the build). The table below is just a viable example of several possible combinations.

For Offense stats, try to obtain Furious Charge % bonus on both the chest and shoulders (maximum of 30%), Physical elemental damage on both the amulet and wrists (maximum of 40%), Crit Chance and Crit Damage within a 1:10 ratio (ideally over 50% and 500%, respectively), and Area Damage of 100%+. Charge Barbs try to extend their Fury pool due to the Immortal King set and Boulder Toss Boulder Toss mechanics, so obtain Max Fury on both your belt and weapon.

For Defense stats, aim for a life pool between 700-900k; dropping as much as you can for offense as you grow accustomed to the build. You will mostly sustain through Life per Fury Spent on gear, with ideally one high roll in your setup (belt preferred), though you can double up with another on the weapon if you prefer a safer route.

All augmentations on gear should be done with your main stat, Strength.

Note that the stat suggestions below portray an ideally rolled item with stats listed in relative order of importance. The first four of them are main stats, and the latter two — secondary stats. If your item lacks and is unable to be rerolled into the primary stats outlined below, especially for a stat higher on the list, strongly consider its replacement. Perfecting Secondary stats is mostly a case of hyper-optimization and is not a case for discarding an item, except where noted.

Slot Pieces Stat Priority
Head
  1. Strength
  2. Socket
  3. Crit Chance
  4. Vitality
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Pickup Radius (Secondary Stat)
Shoulders
  1. Strength
  2. Furious Charge %
  3. Area Damage
  4. All Resistance
  5. Health Globe Healing Bonus (Secondary Stat)
  6. Pickup Radius (Secondary Stat)
Torso
  1. Strength
  2. 3 Sockets
  3. Furious Charge %
  4. Vitality
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Melee or Missile Damage Reduction (Secondary Stat)
Wrists
  1. Strength
  2. Critical Hit Chance
  3. Physical Damage
  4. Vitality
  5. Melee or Missile Damage Reduction (Secondary Stat)
Hands
  1. Strength
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Area Damage
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Pickup Radius (Secondary Stat)
Waist
  1. Strength
  2. Vitality
  3. All Resistance
  4. Life per Fury Spent
  5. Maximum Fury (Important Secondary Stat)
  6. Life per Kill (Secondary Stat)
Legs
  1. Strength
  2. 2 Sockets
  3. Vitality
  4. All Resistance
  5. Life per Kill (Secondary Stat)
  6. Pickup Radius (Secondary Stat)
Feet
  1. Strength
  2. Vitality
  3. All Resistance
  4. Armor
  5. Pickup Radius (Secondary Stat)
  6. Health Globe Healing Bonus (Secondary Stat)
Amulet
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Physical Damage
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Melee or Missile Damage Reduction (Secondary Stat)
Ring #1
  1. Socket
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Area Damage
  5. Physical or Lightning Resistance (Secondary Stat)
Ring #2
  1. Socket
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Area Damage
  5. Physical or Lightning Resistance (Secondary Stat)
Weapon
  1. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  2. High Weapon Damage
  3. Strength
  4. Damage %
  5. Area Damage
  6. Maximum Fury (Important Secondary Stat)

To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.

1.2.

Season 22 Modification

Due to the 4th Kanai's Cube slot in Season 22, replace Band of Might Band of Might and Convention of Elements Convention of Elements as your worn rings with the Bastions of Will set, Focus Focus and Restraint Restraint, for the massive extra damage multiplier. Move Band of Might Band of Might to the 4th Cube slot.

2.

Paragon Points

In the Core section, max out Movement Speed to the 25% cap. Normally this is done by dumping the first 50 Core Paragon points into Movement Speed, but if your boots have an imperfect roll with Movement Speed as a stat that you cannot replace, adjust the necessary point investment accordingly by simply subtracting your roll from the 25% max. Max out Fury next, due to the interaction with the Immortal King 4-piece set bonus and Boulder Toss Boulder Toss. After that dump as much as you comfortably can into Strength, but feel free to invest into Vitality if you feel yourself lacking in toughness.

In the Offense section, max out CDR, Crit Chance, Crit Damage and Attack Speed in that order. In Defense, prioritize All Resistance, then Life %, then Armor, and finish off with Life Regeneration. In Utility, build up Area Damage and Life on Hit first, then finish off with Globe Radius. Resource Cost Reduction should be skipped, as it directly interferes with the Immortal King 4-piece set bonus and with Life per Fury Spent stats on gear.

Slot Paragon Points
Core
  1. Movement Speed up to 25% cap
  2. Maximum Fury
  3. Strength
  4. Vitality (up to personal preference)
Offense
  1. Cooldown Reduction
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Attack Speed
Defense
  1. All Resistance
  2. Life %
  3. Armor
  4. Life Regeneration
Utility
  1. Area Damage
  2. Life on Hit
  3. Globe Radius
  4. Resource Cost Reduction (should be skipped)
3.

Gems

Bane of the Trapped Bane of the Trapped is a potent source of additional damage, as it is its own multiplier in your total damage calculation. The gem procs itself with its level 25 property, and is otherwise kept up with the Cold Rush Cold Rush freeze (you get the rune for free from the Raekor 2-piece bonus), making it an inseparable part of this crowd control-reliant setup.

Bane of the Stricken Bane of the Stricken builds up your damage multiplicatively in prolonged fights and has a level 25 bonus specifically targeting Rift Guardians. This gem is designed to assist AoE heavy builds in their struggle against single target, high HP enemies — as such, Furious Charge builds benefit from it massively. Note that if you are doing lower tier Greater Rifts for farming or gem leveling purposes, you should exchange this gem for the universal, well-rounded bonuses of Bane of the Powerful Bane of the Powerful.

To maximize your damage, your last legendary gem slot for high end Greater Rift pushing needs to be Wreath of Lightning Wreath of Lightning. Since the movement speed proc of the gem (from its level 25 property) feeds into the legendary effect of Standoff Standoff, the gem's inclusion squeezes the last bit of DPS possible into the build. If you are running lower tier Greater Rifts and you would prefer safety over extra damage (say you are doing gem ups, or playing Hardcore and not pushing), you can viably alternate the final gem slot to Esoteric Alteration Esoteric Alteration — the strongest legendary gem for mitigation, which scales your elemental resistances per gem level, as well as adding an emergency toughness spike from the level 25 property.

When it comes to gear gems, you will start out progression by slotting the highest available level of Rubies in the chest and pants sockets. Ideally, these will all be Flawless Royal Ruby Flawless Royal Ruby as soon as possible. As you grow in Paragon (bulking up Strength in the Core section) and aim for higher tier and more dangerous GRs, you will transition those gems into the defensive Flawless Royal Diamond Flawless Royal Diamond. There is no specific breakpoint where you do that; the rule of thumb is to make the change as soon as you feel the lack of toughness impede your progress. As this is a fairly easy build to manage cooldowns in, slot a Flawless Royal Amethyst Flawless Royal Amethyst in your helm. In your weapons, use Flawless Royal Emerald Flawless Royal Emeralds for the Crit Damage boost.

Slot Gems
Jewelry
Helm
Torso and Pants
Weapon

For more information about gems, please refer to our guide on gems.

4.

Kanai's Cube

The formerly unremarkable Standoff Standoff polearm has been turned into a potent source of additional damage for the Furious Charge Furious Charge build, and is the whole reason to spec into additional movement speed. If you choose to lean on Ancient Spear Ancient Spear for damage instead, the preferred item for the Weapon cube slot logically changes to The Three Hundredth Spear The Three Hundredth Spear. Finally, if you choose Seismic Slam Seismic Slam as your primary damaging attack, change this slot to the Fury of the Vanished Peak Fury of the Vanished Peak.

Once a staple in the gearing of a Furious Charge Barb, the Vile Ward Vile Ward shoulder has been moved to the cube to ease the way for pure offense jewelry, as well as to maximize the shoulder's power in one stroke. The only limits to the Vile Ward Vile Ward damage scaling are the number of enemies you can strike at once, making trash-dense rifts your ideal playground. As noted above, if you focused your build on spenders instead, the armor Cube slot becomes interchangeable between Skular's Salvation Skular's Salvation (for Ancient Spear) or Bracers of Destruction Bracers of Destruction (for Seismic Slam) and Mortick's Brace Mortick's Brace, depending on your better rolled item.

In this Immortal King / Raekor mixture, you will need a Ring of Royal Grandeur Ring of Royal Grandeur — a cache legendary ring from Act I bounties, to tie the two sets together. The ability to run with one full 6-piece set bonus and an additional 4-piece bonus, dodging the undesirable guaranteed stats on the Grandeur by cubing its power, is a tremendous boost to the build.

In your 4th Kanai's Cube slot in Season 22, place the Band of Might Band of Might that you replaced from your worn rings for the Bastions of Will set.

The Kanai's Cube can be used for much more than simply extracting Legendary powers from items. Please refer to our Kanai's Cube guide for more information.

5.

Legendary Potion

Three legendary potions can be considered useful in a Charge Barb build. Bottomless Potion of Kulle-Aid Bottomless Potion of Kulle-Aid allows you to break through Waller affixes, which is a great boon to a build that is highly dependent on mobility. Bottomless Potion of Amplification Bottomless Potion of Amplification adds some extra healing to your Life per Fury Spent tactics with Boulder Toss Boulder Toss. Finally, Bottomless Potion of the Diamond Bottomless Potion of the Diamond is a straightforward addition that simply layers a short All Resist protective coating after drinking (All Resistance is the preferred form of mitigation stacking for Strength-based characters, since their mainstat scales Armor already.)

6.

Follower

For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.

7.

Changelog

  • 18 Nov. 2020: Revised Fury spender default choice. Added S22 Cube recommendation.
  • 30 Jun. 2020: No changes required for Season 21.
  • 12 Mar. 2020: No changes necessary for Season 20.
  • 19 Nov. 2019: Guide revised and updated for Season 19.
  • 22 Aug. 2019: Item recommendations were revised for Season 18.
  • 13 May 2019: Guide was reviewed and approved for Season 17.
  • 07 Feb. 2019: Added clarification to better separate Furious Charge main spec from spender variant.
  • 27 Jan. 2019: Adjustment to the Legendary Gem selection.
  • 17 Jan. 2019: Added suggestions for the baseline Ring of Royal Grandeur for Seasonal characters.
  • 31 Oct. 2017: Replaced Focus and Restraint with Band of Might and Convention of Elements.
Show more
Show less