Furious Charge IK/Raekor Barbarian BiS Gear, Gems, and Paragon Points

Last updated on Sep 13, 2023 at 09:00 by Deadset 13 comments

Below, we detail the items and gems that you should use for your Furious Charge IK/Raekor Barbarian in Diablo 3 and why. We also list your paragon points and Kanai's Cube items. Updated for Patch 2.7.6 and Season 29.


Best in Slot Gear and Alternatives

This build takes the combined power of the Immortal King set and the Raekor set, taking 5 pieces of Immortal King and 3 pieces of Raekor set respectively and cubing a Ring of Royal Grandeur Ring of Royal Grandeur to reduce the number of items for set bonus completion by one. Naturally, you will be cubing a Ring of Royal Grandeur Ring of Royal Grandeur to reduce the number of items for set bonus completion by one. The Immortal King's Boulder Breaker Immortal King's Boulder Breaker, Immortal King's Tribal Binding Immortal King's Tribal Binding and Raekor's Burden Raekor's Burden are taken as mandatory, since their slots do not conflict between the two sets.

Pure Toughness rolls are preferred on the pants and belt, with Life per Fury spent on the latter. As expected, double Crit stats are taken on the gloves, alongside Strength and Area Damage. As a final note: high damage range, good Strength and Call of the Ancients %, as well as extra damage % and area damage rolls are the desired stats on the Immortal King's Boulder Breaker Immortal King's Boulder Breaker.

With its addition, Mortick's Brace Mortick's Brace overwhelms practically all other options for Barbarians. This class-specific legendary bracer grants you the effect of every Wrath of the Berserker Wrath of the Berserker rune: from the staple 50% damage increase of Insanity Insanity, through the burst damage additions of Arreat's Wail Arreat's Wail and Slaughter Slaughter, to the protective and utility bonuses of Striding Giant Striding Giant and Thrive on Chaos Thrive on Chaos.

With the changes in Patch 2.6.1, the recommended jewelry split for the build is Band of Might Band of Might and Convention of Elements Convention of Elements. The base damage increase of the armor sets, coupled with the significant boost to Band of Might Band of Might's damage reduction, make this setup preferable and significantly smoother to play and enjoy. Like any Convention of Elements Convention of Elements-centric build, make sure to pay attention to the timing of the ring and maximize charges into density and spender usage during the Physical cycle.

On the topic of jewelry, aim for as perfect of an elemental amulet as you can. The ideal rolls are Crit Chance, Crit Damage, an open socket and Physical elemental damage. The recommended amulet is Hellfire Amulet of Strength Hellfire Amulet of Strength, since it allows you access to an additional synergistic passive like Brawler Brawler, Animosity Animosity or Relentless Relentless. The former favorite The Flavor of Time The Flavor of Time should now be slotted on your follower, and its power will be transferred to your character via the Emanate mechanics.


Desired Stats, Breakpoints and Other Notes

Note that you can shift around Immortal King and Raekor pieces according to your best rolls, as long as you maintain the equipped ratio of 5 Immortal King pieces and 3 Raekor pieces. The table below is just a viable example of several possible combinations.

For Offense stats, try to obtain Furious Charge % bonus on both the chest and shoulders (maximum of 30%), Physical elemental damage on both the amulet and wrists (maximum of 40%), Crit Chance and Crit Damage within a 1:10 ratio (ideally over 50% and 500%, respectively), and Area Damage of 100%+. Charge Barbs try to extend their Fury pool due to the Immortal King set and Boulder Toss Boulder Toss mechanics, so obtain Max Fury on both your belt and weapon.

For Defense stats, aim for a life pool between 700-900k; dropping as much as you can for offense as you grow accustomed to the build. You will mostly sustain through Life per Fury Spent on gear, with ideally one high roll in your setup (belt preferred), though you can double up with another on the weapon if you prefer a safer route.

All augmentations on gear should be done with your main stat, Strength.

Note that the stat suggestions below portray an ideally rolled item with stats listed in relative order of importance. The first four of them are main stats, and the latter two — secondary stats. If your item lacks and is unable to be rerolled into the primary stats outlined below, especially for a stat higher on the list, strongly consider its replacement. Perfecting Secondary stats is mostly a case of hyper-optimization and is not a case for discarding an item, except where noted.

Slot Pieces Stat Priority
  1. Strength
  2. Socket
  3. Crit Chance
  4. Vitality
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Pickup Radius (Secondary Stat)
  1. Strength
  2. Furious Charge %
  3. Area Damage
  4. All Resistance
  5. Health Globe Healing Bonus (Secondary Stat)
  6. Pickup Radius (Secondary Stat)
  1. Strength
  2. 3 Sockets
  3. Furious Charge %
  4. Vitality
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Melee or Missile Damage Reduction (Secondary Stat)
  1. Strength
  2. Critical Hit Chance
  3. Physical Damage
  4. Vitality
  5. Melee or Missile Damage Reduction (Secondary Stat)
  1. Strength
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Area Damage
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Pickup Radius (Secondary Stat)
  1. Strength
  2. Vitality
  3. All Resistance
  4. Life per Fury Spent
  5. Maximum Fury (Important Secondary Stat)
  6. Life per Kill (Secondary Stat)
  1. Strength
  2. 2 Sockets
  3. Vitality
  4. All Resistance
  5. Life per Kill (Secondary Stat)
  6. Pickup Radius (Secondary Stat)
  1. Strength
  2. Vitality
  3. All Resistance
  4. Armor
  5. Pickup Radius (Secondary Stat)
  6. Health Globe Healing Bonus (Secondary Stat)
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Physical Damage
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Melee or Missile Damage Reduction (Secondary Stat)
Ring #1
  1. Socket
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Area Damage
  5. Physical or Lightning Resistance (Secondary Stat)
Ring #2
  1. Socket
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Area Damage
  5. Physical or Lightning Resistance (Secondary Stat)
  1. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  2. High Weapon Damage
  3. Strength
  4. Damage %
  5. Area Damage
  6. Maximum Fury (Important Secondary Stat)

To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.


Paragon Points

In the Core section, max out Movement Speed to the 25% cap. Normally this is done by dumping the first 50 Core Paragon points into Movement Speed, but if your boots have an imperfect roll with Movement Speed as a stat that you cannot replace, adjust the necessary point investment accordingly by simply subtracting your roll from the 25% max. Max out Fury next, due to the interaction with the Immortal King 4-piece set bonus and Boulder Toss Boulder Toss. After that dump as much as you comfortably can into Strength, but feel free to invest into Vitality if you feel yourself lacking in toughness.

In the Offense section, max out CDR, Crit Chance, Crit Damage and Attack Speed in that order. In Defense, prioritize All Resistance, then Life %, then Armor, and finish off with Life Regeneration. In Utility, build up Area Damage and Life on Hit first, then finish off with Globe Radius. Resource Cost Reduction should be skipped, as it directly interferes with the Immortal King 4-piece set bonus and with Life per Fury Spent stats on gear.

Slot Paragon Points
  1. Movement Speed up to 25% cap
  2. Maximum Fury
  3. Strength
  4. Vitality (up to personal preference)
  1. Cooldown Reduction
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Attack Speed
  1. All Resistance
  2. Life %
  3. Armor
  4. Life Regeneration
  1. Area Damage
  2. Life on Hit
  3. Globe Radius
  4. Resource Cost Reduction (should be skipped)

Season 29: Paragon Cap

Season 29 introduces a season-specific cap to stat benefits from Paragon levels, all while updating how Paragon point distribution is handled. For the duration of this Season, you can only assign 800 Paragon stat points to your character, removing the long-standing practice of main-stat stacking (with some gearing implications — see below) after you reach Paragon 800.

On top of that, you could only allocate 50 Paragon stat points to each of the four stats in a given Paragon category (Core, Offense, Defense, and Utility). In Season 29, you can allocate up to the full 200 points per category into any attribute, allowing you to more easily reach necessary build breakpoints (as outlined in the Gear page of the guide) for Cooldown Reduction, Resource Cost Reduction, etc.

With the changes to Paragon in mind, we recommend using the following Paragon distribution for this build:

  • Core: Movement Speed: 200 points.
  • Offense: Critical Hit Chance and Critical Hit Damage: Allocate points so they are as close to the desirable 1:10 ratio between the two stats, as displayed in your Character Details sheet. For dual-wielding 1-handed builds, this is usually achieved with 150 points into Critical Hit Chance and the remaining 50 into Critical Hit Damage.
  • Defense: Life and All Resistance: Allocate points to maximize survivability; for Barbarians, this is usually achieved by evenly splitting 100 points into Life (directly increasing your Health pool) and All Resistance (to complement the naturally high Armor stat of Strength-based characters).
  • Utility: Area Damage: 200 points.

Season 29: Gearing Considerations

In terms of gear, keeping the Paragon cap in mind is paramount, as it stymies the traditional endless supply of main stat after Paragon 800. This means re-rolling mainstat off your gear is no longer desirable, and full equipment augmentation with your main stat is even more critical. Additionally, you should take a careful look at your build and consider if you can fit the following changes to strengthen your damage and survivability:

  • Guardian's Jeopardy: This is a craftable armor set, and the recipe for its creation drops from Bounty farming. Guardian's 2-piece provides a decent damage reduction bonus, but the true powerhouse of the set is the 3-piece bonus, which nets you an additional 100% of your main stats from equipped items. This is a tremendous benefit in an 800 Paragon capped Season. If the Guardian set can fit into the build with minimal sacrifices (other craftable sets, tertiary damage multipliers, etc.), consider its implementation. The available pieces are Guardian's Aversion Guardian's Aversion (Wrists), Guardian's Case Guardian's Case (Waist), and Guardian's Gaze Guardian's Gaze (Head). Of course, you can wear 2 pieces of the set and complete the full 3-piece bonus with a Ring of Royal Grandeur Ring of Royal Grandeur (found from Act I bounty caches).
  • Endless Walk:This is a jewelry set consisting of The Traveler's Pledge The Traveler's Pledge (Amulet) and The Compass Rose The Compass Rose (Ring), and is randomly found through farming, gambling Blood Shards, and/or Kanai's Cube recipes. The Endless Walk set is a nice compromise between damage bonuses (building up while stationary) and defensive bonuses (building up while moving). It can replace glass cannon choices like the Bastions of Will set (Focus Focus and Restraint Restraint) and Squirt's Necklace Squirt's Necklace with acceptable losses to DPS.
  • Unity Unity: A character wearing this ring, along with another Unity Unity on their follower plus an immortality relic for them (i.e., Enchanting Favor Enchanting Favor), will reduce their damage taken by 50%. Unity Unity can roll excellent offense-oriented stats and has an innate Extra Damage to Elites roll, which somewhat offsets losing all-out offense jewelry.


Bane of the Trapped Bane of the Trapped is a potent source of additional damage, as it is its own multiplier in your total damage calculation. The gem procs itself with its level 25 property, and is otherwise kept up with the Cold Rush Cold Rush freeze (you get the rune for free from the Raekor 2-piece bonus), making it an inseparable part of this crowd control-reliant setup.

Bane of the Stricken Bane of the Stricken builds up your damage multiplicatively in prolonged fights and has a level 25 bonus specifically targeting Rift Guardians. This gem is designed to assist AoE heavy builds in their struggle against single target, high HP enemies — as such, Furious Charge builds benefit from it massively. Note that if you are doing lower tier Greater Rifts for farming or gem leveling purposes, you should exchange this gem for the universal, well-rounded bonuses of Bane of the Powerful Bane of the Powerful.

To maximize your damage, your last legendary gem slot for high end Greater Rift pushing needs to be Wreath of Lightning Wreath of Lightning. Since the movement speed proc of the gem (from its level 25 property) feeds into the legendary effect of Standoff Standoff, the gem's inclusion squeezes the last bit of DPS possible into the build. If you are running lower tier Greater Rifts and you would prefer safety over extra damage (say you are doing gem ups, or playing Hardcore and not pushing), you can viably alternate the final gem slot to Esoteric Alteration Esoteric Alteration — the strongest legendary gem for mitigation, which scales your elemental resistances per gem level, as well as adding an emergency toughness spike from the level 25 property.

When it comes to gear gems, you will start out progression by slotting the highest available level of Rubies in the chest and pants sockets. Ideally, these will all be Flawless Royal Ruby Flawless Royal Ruby as soon as possible. As you grow in Paragon (bulking up Strength in the Core section) and aim for higher tier and more dangerous GRs, you will transition those gems into the defensive Flawless Royal Diamond Flawless Royal Diamond. There is no specific breakpoint where you do that; the rule of thumb is to make the change as soon as you feel the lack of toughness impede your progress. As this is a fairly easy build to manage cooldowns in, slot a Flawless Royal Amethyst Flawless Royal Amethyst in your helm. In your weapons, use Flawless Royal Emerald Flawless Royal Emeralds for the Crit Damage boost.

Slot Gems
Torso and Pants

For more information about gems, please refer to our guide on gems.


Kanai's Cube

The formerly unremarkable Standoff Standoff polearm has been turned into a potent source of additional damage for the Furious Charge Furious Charge build, and is the whole reason to spec into additional movement speed.

Once a staple in the gearing of a Furious Charge Barb, the Vile Ward Vile Ward shoulder has been moved to the cube to ease the way for pure offense jewelry, as well as to maximize the shoulder's power in one stroke. The only limits to the Vile Ward Vile Ward damage scaling are the number of enemies you can strike at once, making trash-dense rifts your ideal playground.

In this Immortal King / Raekor mixture, you will need a Ring of Royal Grandeur Ring of Royal Grandeur — a cache legendary ring from Act I bounties, to tie the two sets together. The ability to run with one full 6-piece set bonus and an additional 4-piece bonus, dodging the undesirable guaranteed stats on the Grandeur by cubing its power, is a tremendous boost to the build.

The Kanai's Cube can be used for much more than simply extracting Legendary powers from items. Please refer to our Kanai's Cube guide for more information.



The recommended follower for this build during solo GR progression is the Scoundrel due to his powerful crit buff, allowing you brief windows of extra damage that are well suited to the strengths of this build.

For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.


Legendary Potion

Three legendary potions can be considered useful in a Charge Barb build. Bottomless Potion of Kulle-Aid Bottomless Potion of Kulle-Aid allows you to break through Waller affixes, which is a great boon to a build that is highly dependent on mobility. Bottomless Potion of Amplification Bottomless Potion of Amplification adds some extra healing to your Life per Fury Spent tactics with Boulder Toss Boulder Toss. Finally, Bottomless Potion of the Diamond Bottomless Potion of the Diamond is a straightforward addition that simply layers a short All Resist protective coating after drinking (All Resistance is the preferred form of mitigation stacking for Strength-based characters, since their mainstat scales Armor already.)



  • 13 Sep. 2023: Added Season 29 Paragon Cap and Gearing recommendations.
  • 22 Feb. 2023: Added Season 28 Altar of Rites recommendations.
  • 26 Aug. 2022: Added Season 27 Angelic Crucible recommendations.
  • 13 Apr. 2022: Guide reviewed for Season 26.
  • 09 Dec. 2021: Added Season 25 Soul Shard recommendations.
  • 20 Jul. 2021: No changes required for Season 24.
  • 31 Mar. 2021: Added follower recommendation.
  • 18 Nov. 2020: Revised Fury spender default choice. Added S22 Cube recommendation.
  • 30 Jun. 2020: No changes required for Season 21.
  • 12 Mar. 2020: No changes necessary for Season 20.
  • 19 Nov. 2019: Guide revised and updated for Season 19.
  • 22 Aug. 2019: Item recommendations were revised for Season 18.
  • 13 May 2019: Guide was reviewed and approved for Season 17.
  • 07 Feb. 2019: Added clarification to better separate Furious Charge main spec from spender variant.
  • 27 Jan. 2019: Adjustment to the Legendary Gem selection.
  • 17 Jan. 2019: Added suggestions for the baseline Ring of Royal Grandeur for Seasonal characters.
  • 31 Oct. 2017: Replaced Focus and Restraint with Band of Might and Convention of Elements.
Show more
Show less